From df8f2d1d2e2a5c6486a13c1e6d0d6f13d5515a6b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 21:20:28 +0800
Subject: [PATCH] 485 【游历】增加体力补充-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py | 7 -------
1 files changed, 0 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
index ab9923a..8cd26bc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
@@ -20,13 +20,10 @@
import ItemCommon
import PlayerControl
import IpyGameDataPY
-import IPY_GameWorld
import ItemControler
-import PlayerRune
import NPCCommon
import ChConfig
import ChEquip
-import ChItem
import random
import math
@@ -266,10 +263,6 @@
return False
# 符印判断是否已经解锁
- if itemData.GetType() == ChConfig.Def_ItemType_Rune:
- if not PlayerRune.GetIsOpenByRuneID(curPlayer, itemID):
- GameWorld.DebugLog("此符印未解锁无法开出! chestsItemID=%s,itemID=%s" % (chestsItemID, itemID))
- continue
curRate = rate if i == 0 else (rate - randItemList[i - 1][0])
preRate = 0 if not resetRandItemList else resetRandItemList[-1][0]
--
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