From df8f2d1d2e2a5c6486a13c1e6d0d6f13d5515a6b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 21:20:28 +0800
Subject: [PATCH] 485 【游历】增加体力补充-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 108 ++++++++++++++++++++++++++++++++++++++++++++++--------
1 files changed, 92 insertions(+), 16 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 2deb268..2110b27 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -400,6 +400,7 @@
Sync_OpenServerDay(curPlayer)
#通知玩家基本信息
curPlayer.Sync_ClientPlayerLogin() #01 02 玩家初始化#tagCDBPlayer
+ SyncSettingData(curPlayer)
# 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
# !!!必要发送的数据要注意位置
@@ -870,29 +871,34 @@
return
def S2C_OnlineState(dataMsg, fromServerID, playerID):
- ## 收到游戏服玩家在线状态同步
+ '''收到游戏服玩家在线状态同步
+ 跨服收到在线状态同步时都视为在跨服上线,需要处理跨服在线/上线的逻辑
+ 不然在跨服维护游戏服不维护的情况下,等跨服重开后,游戏服重新同步在线玩家,此时如果跨服不处理登录逻辑,会少同步封包
+ 如公会,跨服维护之后登录的玩家会取不到公会数据,等跨服重开后,需视为登录重新同步
+ 与跨服重连一样的道理,都是重新同步所有信息
+ '''
isOnline = dataMsg["isOnline"]
- isLoginout = dataMsg["isLoginout"]
+ #isLoginout = dataMsg["isLoginout"] # 如果个别跨服功能有需要对真实上下线做特殊处理的可使用该参数判断
baseInfo = dataMsg["baseInfo"]
crossPlayer = UpdCrossPlayerFromMainServer(fromServerID, playerID, baseInfo, isOnline)
# 其他跨服功能处理,暂时仅上下线时处理
curServerID = GameWorld.GetGameWorld().GetServerID()
- if isLoginout:
- # 公会
- if "crossFamilyServerID" in dataMsg:
- crossFamilyServerID = dataMsg["crossFamilyServerID"]
- if curServerID == crossFamilyServerID:
- if isOnline:
- PlayerFamily.OnCrossPlayerLogin(crossPlayer)
- else:
- PlayerFamily.OnCrossPlayerLogout(crossPlayer)
-
- # 最后处理缓存,先放在更新中处理删除,有问题再放后面
- #if not isOnline:
- # PlayerViewCache.OnCrossPlayerLogout(crossPlayer)
- # CrossPlayer.GetCrossPlayerMgr().DeletePlayer(playerID)
+ #if isLoginout:
+ # 公会
+ if "crossFamilyServerID" in dataMsg:
+ crossFamilyServerID = dataMsg["crossFamilyServerID"]
+ if curServerID == crossFamilyServerID:
+ if isOnline:
+ PlayerFamily.OnCrossPlayerLogin(crossPlayer)
+ else:
+ PlayerFamily.OnCrossPlayerLogout(crossPlayer)
+
+ # 最后处理缓存,先放在更新中处理删除,有问题再放后面
+ #if not isOnline:
+ # PlayerViewCache.OnCrossPlayerLogout(crossPlayer)
+ # CrossPlayer.GetCrossPlayerMgr().DeletePlayer(playerID)
# 最后同步处理跨服登录成功
#if isLoginout and isOnline:
@@ -2262,6 +2268,76 @@
curPlayer.SetSetting(setting)
return
+#// A1 31 前端自定义保存设置内容 #tagCSSettingData
+#
+#struct tagCSSettingData
+#{
+# tagHead Head;
+# BYTE KeyNum; // 自定义key编号,后端使用数字key存储,前端自行进行转换定义,限制100个
+# BYTE DataLen;
+# char SetData[DataLen]; //自定义保存的内容
+#};
+def OnSettingData(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ playerID = curPlayer.GetPlayerID()
+
+ keyNum = clientData.KeyNum
+ setData = clientData.SetData
+ setData = setData.replace(" ", "") # 去空格
+ keyStr = str(keyNum)
+
+ gameRecMgr = DBDataMgr.GetGameRecMgr()
+ preSetRecMgr = gameRecMgr.GetRecTypeIDMgr(ShareDefine.Def_GameRecType_Setting, playerID)
+ recData = preSetRecMgr.GetOneRecData(True)
+ if not recData:
+ return
+ dataDict = recData.GetUserDict()
+
+ if not setData:
+ dataDict.pop(keyStr, None)
+ else:
+ keyMax = 100
+ if keyStr not in dataDict:
+ if len(dataDict) >= keyMax:
+ GameWorld.ErrLog("存储个数达到上限! keyMax=%s" % keyMax)
+ return
+ dataDict[keyStr] = setData
+
+ SyncSettingData(curPlayer, keyStr)
+ return
+
+def SyncSettingData(curPlayer, keyStr=""):
+ playerID = curPlayer.GetPlayerID()
+ gameRecMgr = DBDataMgr.GetGameRecMgr()
+ preSetRecMgr = gameRecMgr.GetRecTypeIDMgr(ShareDefine.Def_GameRecType_Setting, playerID)
+ recData = preSetRecMgr.GetOneRecData()
+ if not recData:
+ return
+ dataDict = recData.GetUserDict()
+
+ settingDataList = []
+ syncKeyList = [keyStr] if keyStr else dataDict.keys()
+ for keyStr in syncKeyList:
+ if keyStr in dataDict:
+ setData = dataDict[keyStr]
+ else:
+ setData = ""
+ keyNum = GameWorld.ToIntDef(keyStr, None)
+ if keyNum == None:
+ continue
+ sData = ChPyNetSendPack.tagSCSettingData()
+ sData.KeyNum = keyNum
+ sData.SetData = setData
+ sData.DataLen = len(sData.SetData)
+ settingDataList.append(sData)
+ if not settingDataList:
+ return
+ clientPack = ChPyNetSendPack.tagSCSettingDataInfo()
+ clientPack.SettingDataList = settingDataList
+ clientPack.DataCnt = len(clientPack.SettingDataList)
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
+ return
+
#// A2 29 设置小助手 #tagCMSetLittleHelper
#
#struct tagCMSetLittleHelper
--
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