From e0d8bfefba18013d28e4db19dc55af6835621770 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 09 十二月 2025 14:13:16 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(武将品质突破表删除武将最大等级限制;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py |   16 +++++-----------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py     |    6 ++----
 PySysDB/PySysDBPY.h                                                                      |    1 -
 3 files changed, 7 insertions(+), 16 deletions(-)

diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index a445ff6..3640f44 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -228,7 +228,6 @@
 {
 	DWORD		_Quality;	//品质
 	DWORD		_BreakLV;	//突破等级
-	WORD		LVMax;	// 等级上限
 	WORD		UPLVNeed;	// 突破到下级需要等级
 	list		UPCostItemList;	// 突破到下级消耗道具
 };
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 4dba3d9..017f1bd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -232,7 +232,6 @@
                 "HeroQualityBreak":(
                         ("DWORD", "Quality", 1),
                         ("DWORD", "BreakLV", 1),
-                        ("WORD", "LVMax", 0),
                         ("WORD", "UPLVNeed", 0),
                         ("list", "UPCostItemList", 0),
                         ),
@@ -2469,9 +2468,8 @@
         
     def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
     def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
-    def GetLVMax(self): return self.attrTuple[2] #  等级上限 WORD
-    def GetUPLVNeed(self): return self.attrTuple[3] #  突破到下级需要等级 WORD
-    def GetUPCostItemList(self): return self.attrTuple[4] #  突破到下级消耗道具 list
+    def GetUPLVNeed(self): return self.attrTuple[2] #  突破到下级需要等级 WORD
+    def GetUPCostItemList(self): return self.attrTuple[3] #  突破到下级消耗道具 list
 
 # 武将品质觉醒表
 class IPY_HeroQualityAwake():
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 1f308e9..0fc5405 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -331,12 +331,8 @@
     quality = heroIpyData.GetQuality()
     breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
     heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
-    LVMax = GetHeroLVMax(heroItem)
-    GameWorld.DebugLog("请求武将升级: itemIndex=%s,heroID=%s,heroLV=%s,quality=%s,breakLV=%s,LVMax=%s" 
-                       % (itemIndex, heroID, heroLV, quality, breakLV, LVMax), playerID)
-    if heroLV >= LVMax:
-        GameWorld.DebugLog("该武将已满级!LVMax=%s" % (LVMax), playerID)
-        return
+    GameWorld.DebugLog("请求武将升级: itemIndex=%s,heroID=%s,heroLV=%s,quality=%s,breakLV=%s" 
+                       % (itemIndex, heroID, heroLV, quality, breakLV), playerID)
     qualityLVIpyData = IpyGameDataPY.GetIpyGameData("HeroQualityLV", quality, heroLV)
     if not qualityLVIpyData:
         return
@@ -375,12 +371,10 @@
     if not heroIpyData:
         return 0
     quality = heroIpyData.GetQuality()
-    breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
-    qualityBreakIpyData = IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, breakLV)
-    if not qualityBreakIpyData:
+    lvIpyDataList = IpyGameDataPY.GetIpyGameDataByCondition("HeroQualityLV", {"Quality":quality}, True)
+    if not lvIpyDataList:
         return 0
-    LVMax = qualityBreakIpyData.GetLVMax()
-    return LVMax
+    return len(lvIpyDataList)
 
 #// B2 31 武将升星 #tagCSHeroStarUP
 #

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