From e189acf934e55670b1050428848f039e7154be9a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 十二月 2025 09:43:06 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(心愿物品选择支持取消操作;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py |   23 +++++++++++++----------
 1 files changed, 13 insertions(+), 10 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
index 0a70f09..0d0d6e2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -186,11 +186,12 @@
                 GameWorld.DebugLog("需要激活本体的武将未激活不可选择!itemID=%s" % itemID)
                 return
             
+    GameWorld.DebugLog("重选心愿库对应ID汇总: %s" % selectLibItemDict)
     hisOutDict = {} # 历史选择已产出过的心愿物品记录 {wishID:outCnt, ...}
     for libIDStr, wishCnt in wishLibSelect.items():
         libID = int(libIDStr)
         selectLibWishIDList = selectLibItemDict.get(libID, [])
-        if len(selectLibWishIDList) != wishCnt:
+        if selectLibWishIDList and len(selectLibWishIDList) != wishCnt:
             GameWorld.DebugLog("选择心愿库的物品数量与设定的心愿物品数量不一致!libID=%s,wishCnt=%s,selectCnt=%s,%s" 
                                % (libID, wishCnt, len(selectLibWishIDList), selectLibWishIDList))
             return
@@ -203,10 +204,14 @@
                 GameWorld.DebugLogEx("已经产出过的心愿物品不可从选择中去除! outCnt=%s,wishID=%s not in %s", outCnt, wishID, selectLibWishIDList)
                 return
             hisOutDict[wishID] = outCnt
+    GameWorld.DebugLog("历史已产出心愿ID次数: %s" % hisOutDict)
             
     # 验证通过,保存
-    for libID, wishIDList in selectLibItemDict.items():
-        for wishIndex, wishID in enumerate(wishIDList):
+    for libIDStr, wishCnt in wishLibSelect.items():
+        libID = int(libIDStr)
+        wishIDList = selectLibItemDict.get(libID, [])
+        for wishIndex in range(wishCnt):
+            wishID = wishIDList[wishIndex] if len(wishIDList) > wishIndex else 0
             outCnt = hisOutDict.get(wishID, 0)
             SetWishInfo(curPlayer, treasureType, libID, wishIndex, wishID, outCnt)
             GameWorld.DebugLog("保存心愿选择: libID=%s,wishIndex=%s,wishID=%s,outCnt=%s" % (libID, wishIndex, wishID, outCnt))
@@ -387,19 +392,15 @@
     gridLibInfoDict = ipyData.GetGridLibInfo() # 格子编号对应库ID {"编号":物品库ID, ...}
     
     # 心愿
-    wishSelectState = False # 心愿物品是否已选择
     canOutWishDict = {} # 还可产出的心愿物品 {libID:{wishID:[wishIndex, canOut], ...}, ...}
     wishOutputRule = setIpyData.GetWishOutput() # 心愿产出规则:心愿产出完毕后:  0 - 可继续产出该库物品; 1 - 不可再产出该库物品
     wishLibSelect = setIpyData.GetWishLibSelect()
     for libIDStr, selectCnt in wishLibSelect.items():
         libID = int(libIDStr)
-        if libID not in canOutWishDict:
-            canOutWishDict[libID] = {}
         for wishIndex in range(selectCnt):
             wishID, outCnt = GetWishInfo(curPlayer, treasureType, libID, wishIndex)
             if not wishID:
                 continue
-            wishSelectState = True
             libItemIpyData = IpyGameDataPY.GetIpyGameDataByCondition("TreasureItemLib", {"ID":wishID}, False)
             if not libItemIpyData:
                 continue
@@ -407,17 +408,19 @@
             if not outCntLimit:
                 # 非心愿物品
                 continue
+            if libID not in canOutWishDict:
+                canOutWishDict[libID] = {}
             if outCnt >= outCntLimit:
                 # 该心愿物品产出次数已用完
                 continue
             libWishCanOutDict = canOutWishDict[libID]
             canOut = outCntLimit - outCnt
             libWishCanOutDict[wishID] = [wishIndex, canOut]
-    if canOutWishDict:
-        if not wishSelectState:
+    if wishLibSelect:
+        if not canOutWishDict:
             GameWorld.DebugLog("心愿物品还未选择!", playerID)
         else:
-            GameWorld.DebugLog("还可产出的心愿库对应WishID还可产出次数: %s" % canOutWishDict, playerID)
+            GameWorld.DebugLog("已选的还可产出的心愿库对应WishID还可产出次数: %s" % canOutWishDict, playerID)
             
     # 单抽产出优先级: 幸运物品 > 必出 > 保底 > 普通
     # 连抽没有优先级限制,只要满足条件即可产出

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