From e326cb341ae3562edd549b13bd654102cad29aba Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 31 十二月 2025 16:05:49 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(等级参考值支持多个模版,原等级表参考值去除改为配置在等级参考值表;阵容表增加对应的等级参考值模版ID字段;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 65 ++++++++++++++++++++++----------
PySysDB/PySysDBPY.h | 9 ++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 33 ++++++++--------
3 files changed, 71 insertions(+), 36 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 6e03d75..802b26e 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -373,6 +373,7 @@
BYTE BossPosView; //Boss通知站位
list SkillIDExList; // boss附加技能列表
BYTE SkillExCnt; //随机附加技能数,0为所有
+ WORD ReModelID; //等级参考值模版
};
//称号表
@@ -1055,6 +1056,14 @@
DWORD MaxHP; //生命
DWORD Atk; //攻击
DWORD Def; //防御
+};
+
+//等级参考值
+
+struct LVReValue
+{
+ WORD _ModelID; //模版ID
+ WORD _LV; //玩家等级
BYTE ReHeroStar; //参考星级
BYTE ReHeroBreakLV; //参考突破等级
BYTE ReHeroAwakeLV; //参考觉醒等级
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 7b0a141..5dda203 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -786,19 +786,20 @@
npcLV = npcData.GetLV()
star, breakLV, awakeLV = 0, 0, 0
- lvIpyData = None
+ reModelID = lineupIpyData.GetReModelID()
+ lvReIpyData = None
heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID) if heroID else None
npcStronger = IpyGameDataPY.GetIpyGameDataNotLog("NPCStronger", npcID)
if npcStronger and strongerLV:
- lvIpyData = IpyGameDataPY.GetIpyGameData("PlayerLV", strongerLV)
- if lvIpyData:
+ lvReIpyData = IpyGameDataPY.GetIpyGameData("LVReValue", reModelID, strongerLV)
+ if lvReIpyData:
npcLV = strongerLV
- if not lvIpyData:
- lvIpyData = IpyGameDataPY.GetIpyGameData("PlayerLV", npcLV)
- if lvIpyData:
- star = lvIpyData.GetReHeroStar()
- breakLV = lvIpyData.GetReHeroBreakLV()
- awakeLV = lvIpyData.GetReHeroAwakeLV()
+ if not lvReIpyData:
+ lvReIpyData = IpyGameDataPY.GetIpyGameData("LVReValue", reModelID, npcLV)
+ if lvReIpyData:
+ star = lvReIpyData.GetReHeroStar()
+ breakLV = lvReIpyData.GetReHeroBreakLV()
+ awakeLV = lvReIpyData.GetReHeroAwakeLV()
if heroIpyData:
skinIDList = heroIpyData.GetSkinIDList()
skinID = skinIDList[0] if skinIDList else 0
@@ -822,7 +823,7 @@
GameWorld.DebugLogEx("阵容boss技能: %s, 随机附加技能: %s", skillIDList, randSkillIDExList)
# 成长怪属性
- batAttrDict = GetNPCStrongerAttrDict(npcID, lvIpyData, npcStronger, difficulty)
+ batAttrDict = GetNPCStrongerAttrDict(npcID, lvReIpyData, npcStronger, difficulty)
if not batAttrDict:
batAttrDict = {ChConfig.AttrID_Atk:npcData.GetAtk(), ChConfig.AttrID_Def:npcData.GetDef(), ChConfig.AttrID_MaxHP:npcData.GetMaxHP(),
ChConfig.AttrID_FinalDamPer:npcData.GetFinalDamPer(), ChConfig.AttrID_FinalDamPerDef:npcData.GetFinalDamPerDef(),
@@ -849,7 +850,7 @@
"SkillIDList":skillIDList,
}
- GameWorld.DebugLogEx("GetNPCBattleDict npcID=%s,strongerLV=%s,difficulty=%s,%s", npcID, strongerLV, difficulty, battleDict)
+ GameWorld.DebugLogEx("GetNPCBattleDict npcID=%s,strongerLV=%s,difficulty=%s,reModelID=%s,%s", npcID, strongerLV, difficulty, reModelID, battleDict)
return battleDict
def GetNPCHeroSkillIDList(heroID, heroIpyData, breakLV, awakeLV):
@@ -878,23 +879,23 @@
return skillIDList
-def GetNPCStrongerAttrDict(npcID, lvIpyData, npcStronger, difficulty):
+def GetNPCStrongerAttrDict(npcID, lvReIpyData, npcStronger, difficulty):
## 获取NPC成长属性
# @param strongerLV: 成长等级
# @param difficulty: 难度系数
batAttrDict = {}
- if not lvIpyData or not npcStronger or not difficulty:
+ if not lvReIpyData or not npcStronger or not difficulty:
return batAttrDict
- lv = lvIpyData.GetLV()
+ lv = lvReIpyData.GetLV()
for attrID in ChConfig.CalcBattleAttrIDList:
attrIpyData = IpyGameDataPY.GetIpyGameData("PlayerAttr", attrID)
if not attrIpyData:
continue
attrName = attrIpyData.GetParameter()
- if not hasattr(lvIpyData, "GetRe%s" % attrName):
+ if not hasattr(lvReIpyData, "GetRe%s" % attrName):
continue
- reValue = getattr(lvIpyData, "GetRe%s" % attrName)() # 基础参考值
+ reValue = getattr(lvReIpyData, "GetRe%s" % attrName)() # 基础参考值
ratio = getattr(npcStronger, "Get%sRatio" % attrName)() if hasattr(npcStronger, "Get%sRatio" % attrName) else 1 # 属性系数
attrValue = int(reValue * ratio * difficulty)
batAttrDict[attrID] = attrValue
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 64e95be..ab8a339 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -357,6 +357,7 @@
("BYTE", "BossPosView", 0),
("list", "SkillIDExList", 0),
("BYTE", "SkillExCnt", 0),
+ ("WORD", "ReModelID", 0),
),
"Title":(
@@ -873,6 +874,11 @@
("DWORD", "MaxHP", 0),
("DWORD", "Atk", 0),
("DWORD", "Def", 0),
+ ),
+
+ "LVReValue":(
+ ("WORD", "ModelID", 1),
+ ("WORD", "LV", 1),
("BYTE", "ReHeroStar", 0),
("BYTE", "ReHeroBreakLV", 0),
("BYTE", "ReHeroAwakeLV", 0),
@@ -2666,7 +2672,8 @@
def GetBossID(self): return self.attrTuple[7] # 本阵容的BossID,没有boss时为0 DWORD
def GetBossPosView(self): return self.attrTuple[8] # Boss通知站位 BYTE
def GetSkillIDExList(self): return self.attrTuple[9] # boss附加技能列表 list
- def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE
+ def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE
+ def GetReModelID(self): return self.attrTuple[11] # 等级参考值模版 WORD
# 称号表
class IPY_Title():
@@ -3447,25 +3454,35 @@
def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD
def GetMaxHP(self): return self.attrTuple[2] # 生命 DWORD
def GetAtk(self): return self.attrTuple[3] # 攻击 DWORD
- def GetDef(self): return self.attrTuple[4] # 防御 DWORD
- def GetReHeroStar(self): return self.attrTuple[5] # 参考星级 BYTE
- def GetReHeroBreakLV(self): return self.attrTuple[6] # 参考突破等级 BYTE
- def GetReHeroAwakeLV(self): return self.attrTuple[7] # 参考觉醒等级 BYTE
- def GetReAtk(self): return self.attrTuple[8] # 参考攻击 DWORD
- def GetReDef(self): return self.attrTuple[9] # 防御 DWORD
- def GetReMaxHP(self): return self.attrTuple[10] # 生命 DWORD
- def GetReStunRate(self): return self.attrTuple[11] # DWORD
- def GetReSuperHitRate(self): return self.attrTuple[12] # DWORD
- def GetReComboRate(self): return self.attrTuple[13] # DWORD
- def GetReMissRate(self): return self.attrTuple[14] # DWORD
- def GetReParryRate(self): return self.attrTuple[15] # DWORD
- def GetReSuckHPPer(self): return self.attrTuple[16] # DWORD
- def GetReStunRateDef(self): return self.attrTuple[17] # DWORD
- def GetReSuperHitRateDef(self): return self.attrTuple[18] # DWORD
- def GetReComboRateDef(self): return self.attrTuple[19] # DWORD
- def GetReMissRateDef(self): return self.attrTuple[20] # DWORD
- def GetReParryRateDef(self): return self.attrTuple[21] # DWORD
- def GetReSuckHPPerDef(self): return self.attrTuple[22] # DWORD
+ def GetDef(self): return self.attrTuple[4] # 防御 DWORD
+
+# 等级参考值
+class IPY_LVReValue():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetModelID(self): return self.attrTuple[0] # 模版ID WORD
+ def GetLV(self): return self.attrTuple[1] # 玩家等级 WORD
+ def GetReHeroStar(self): return self.attrTuple[2] # 参考星级 BYTE
+ def GetReHeroBreakLV(self): return self.attrTuple[3] # 参考突破等级 BYTE
+ def GetReHeroAwakeLV(self): return self.attrTuple[4] # 参考觉醒等级 BYTE
+ def GetReAtk(self): return self.attrTuple[5] # 参考攻击 DWORD
+ def GetReDef(self): return self.attrTuple[6] # 防御 DWORD
+ def GetReMaxHP(self): return self.attrTuple[7] # 生命 DWORD
+ def GetReStunRate(self): return self.attrTuple[8] # DWORD
+ def GetReSuperHitRate(self): return self.attrTuple[9] # DWORD
+ def GetReComboRate(self): return self.attrTuple[10] # DWORD
+ def GetReMissRate(self): return self.attrTuple[11] # DWORD
+ def GetReParryRate(self): return self.attrTuple[12] # DWORD
+ def GetReSuckHPPer(self): return self.attrTuple[13] # DWORD
+ def GetReStunRateDef(self): return self.attrTuple[14] # DWORD
+ def GetReSuperHitRateDef(self): return self.attrTuple[15] # DWORD
+ def GetReComboRateDef(self): return self.attrTuple[16] # DWORD
+ def GetReMissRateDef(self): return self.attrTuple[17] # DWORD
+ def GetReParryRateDef(self): return self.attrTuple[18] # DWORD
+ def GetReSuckHPPerDef(self): return self.attrTuple[19] # DWORD
# 特殊地图玩家属性公式表
class IPY_SpecMapPlayerAttrFormat():
@@ -5649,6 +5666,7 @@
self.__LoadFileData("TravelEvent", onlyCheck)
self.__LoadFileData("TravelScenery", onlyCheck)
self.__LoadFileData("PlayerLV", onlyCheck)
+ self.__LoadFileData("LVReValue", onlyCheck)
self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
self.__LoadFileData("GMAttr", onlyCheck)
self.__LoadFileData("RuneTower", onlyCheck)
@@ -6558,6 +6576,13 @@
self.CheckLoadData("PlayerLV")
return self.ipyPlayerLVCache[index]
+ def GetLVReValueCount(self):
+ self.CheckLoadData("LVReValue")
+ return self.ipyLVReValueLen
+ def GetLVReValueByIndex(self, index):
+ self.CheckLoadData("LVReValue")
+ return self.ipyLVReValueCache[index]
+
def GetSpecMapPlayerAttrFormatCount(self):
self.CheckLoadData("SpecMapPlayerAttrFormat")
return self.ipySpecMapPlayerAttrFormatLen
--
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