From e326cb341ae3562edd549b13bd654102cad29aba Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 31 十二月 2025 16:05:49 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(等级参考值支持多个模版,原等级表参考值去除改为配置在等级参考值表;阵容表增加对应的等级参考值模版ID字段;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py |   33 +++++++++++++++++----------------
 1 files changed, 17 insertions(+), 16 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 7b0a141..5dda203 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -786,19 +786,20 @@
     npcLV = npcData.GetLV()
     star, breakLV, awakeLV = 0, 0, 0
     
-    lvIpyData = None
+    reModelID = lineupIpyData.GetReModelID()
+    lvReIpyData = None
     heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID) if heroID else None
     npcStronger = IpyGameDataPY.GetIpyGameDataNotLog("NPCStronger", npcID)
     if npcStronger and strongerLV:
-        lvIpyData = IpyGameDataPY.GetIpyGameData("PlayerLV", strongerLV)
-        if lvIpyData:
+        lvReIpyData = IpyGameDataPY.GetIpyGameData("LVReValue", reModelID, strongerLV)
+        if lvReIpyData:
             npcLV = strongerLV
-    if not lvIpyData:
-        lvIpyData = IpyGameDataPY.GetIpyGameData("PlayerLV", npcLV)
-    if lvIpyData:
-        star = lvIpyData.GetReHeroStar()
-        breakLV = lvIpyData.GetReHeroBreakLV()
-        awakeLV = lvIpyData.GetReHeroAwakeLV()
+    if not lvReIpyData:
+        lvReIpyData = IpyGameDataPY.GetIpyGameData("LVReValue", reModelID, npcLV)
+    if lvReIpyData:
+        star = lvReIpyData.GetReHeroStar()
+        breakLV = lvReIpyData.GetReHeroBreakLV()
+        awakeLV = lvReIpyData.GetReHeroAwakeLV()
     if heroIpyData:
         skinIDList = heroIpyData.GetSkinIDList()
         skinID = skinIDList[0] if skinIDList else 0
@@ -822,7 +823,7 @@
             GameWorld.DebugLogEx("阵容boss技能: %s, 随机附加技能: %s", skillIDList, randSkillIDExList)
             
     # 成长怪属性
-    batAttrDict = GetNPCStrongerAttrDict(npcID, lvIpyData, npcStronger, difficulty)
+    batAttrDict = GetNPCStrongerAttrDict(npcID, lvReIpyData, npcStronger, difficulty)
     if not batAttrDict:
         batAttrDict = {ChConfig.AttrID_Atk:npcData.GetAtk(), ChConfig.AttrID_Def:npcData.GetDef(), ChConfig.AttrID_MaxHP:npcData.GetMaxHP(), 
                        ChConfig.AttrID_FinalDamPer:npcData.GetFinalDamPer(), ChConfig.AttrID_FinalDamPerDef:npcData.GetFinalDamPerDef(), 
@@ -849,7 +850,7 @@
                   "SkillIDList":skillIDList,
                   }
     
-    GameWorld.DebugLogEx("GetNPCBattleDict npcID=%s,strongerLV=%s,difficulty=%s,%s", npcID, strongerLV, difficulty, battleDict)
+    GameWorld.DebugLogEx("GetNPCBattleDict npcID=%s,strongerLV=%s,difficulty=%s,reModelID=%s,%s", npcID, strongerLV, difficulty, reModelID, battleDict)
     return battleDict
 
 def GetNPCHeroSkillIDList(heroID, heroIpyData, breakLV, awakeLV):
@@ -878,23 +879,23 @@
                 
     return skillIDList
 
-def GetNPCStrongerAttrDict(npcID, lvIpyData, npcStronger, difficulty):
+def GetNPCStrongerAttrDict(npcID, lvReIpyData, npcStronger, difficulty):
     ## 获取NPC成长属性
     # @param strongerLV: 成长等级
     # @param difficulty: 难度系数
     
     batAttrDict = {}
-    if not lvIpyData or not npcStronger or not difficulty:
+    if not lvReIpyData or not npcStronger or not difficulty:
         return batAttrDict
-    lv = lvIpyData.GetLV()
+    lv = lvReIpyData.GetLV()
     for attrID in ChConfig.CalcBattleAttrIDList:
         attrIpyData = IpyGameDataPY.GetIpyGameData("PlayerAttr", attrID)
         if not attrIpyData:
             continue
         attrName = attrIpyData.GetParameter()
-        if not hasattr(lvIpyData, "GetRe%s" % attrName):
+        if not hasattr(lvReIpyData, "GetRe%s" % attrName):
             continue
-        reValue = getattr(lvIpyData, "GetRe%s" % attrName)() # 基础参考值
+        reValue = getattr(lvReIpyData, "GetRe%s" % attrName)() # 基础参考值
         ratio = getattr(npcStronger, "Get%sRatio" % attrName)() if hasattr(npcStronger, "Get%sRatio" % attrName) else 1 # 属性系数
         attrValue = int(reValue * ratio * difficulty)
         batAttrDict[attrID] = attrValue

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