From e326cb341ae3562edd549b13bd654102cad29aba Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 31 十二月 2025 16:05:49 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(等级参考值支持多个模版,原等级表参考值去除改为配置在等级参考值表;阵容表增加对应的等级参考值模版ID字段;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py |   53 ++++++++++++++++++++++++++++++++++++++---------------
 1 files changed, 38 insertions(+), 15 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 3b5feb3..a5cddd1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -1197,10 +1197,16 @@
 #{
 #    tagHead        Head;
 #    WORD        ItemIndex;    //武将物品所在武将背包位置索引
+#    BYTE        LVReset;        //重置等级
+#    BYTE        BreakReset;    //重置突破
+#    BYTE        AwakeReset;    //重置觉醒
 #};
 def OnHeroRebirth(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     itemIndex = clientData.ItemIndex
+    lvReset =  clientData.LVReset
+    breakReset = clientData.BreakReset or lvReset # 突破受等级限制,所以等级重置突破必重置
+    awakeReset = clientData.AwakeReset
     heroItem = GetHeroItem(curPlayer, itemIndex)
     if not heroItem:
         return
@@ -1211,7 +1217,7 @@
         GameWorld.DebugLog("该武将未进行过等级突破觉醒培养,不需要重生! itemIndex=%s" % (itemIndex))
         return
     
-    if awakeLV:
+    if awakeReset and awakeLV:
         rebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
         rebirthCntMax = IpyGameDataPY.GetFuncCfg("HeroRebirth", 2)
         if rebirthCntMax and rebirthCnt >= rebirthCntMax:
@@ -1223,38 +1229,55 @@
     if not heroIpyData:
         return
     quality = heroIpyData.GetQuality()
-    qualityAwakeIpyData = IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, awakeLV)
-    awakeCostMoney = qualityAwakeIpyData.GetRebirthCostMoney() if qualityAwakeIpyData else 0
+    
+    lvCostMoney = 0
+    breakCostMoney = 0
+    awakeCostMoney = 0
     moneyType = IpyGameDataPY.GetFuncCfg("HeroRebirth", 1)
-    lvCostMoney = int(eval(IpyGameDataPY.GetFuncCompileCfg("HeroRebirth", 3)))
-    costMoneyTotal = lvCostMoney + awakeCostMoney
-    GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s,costMoneyTotal=%s(%s+%s)" 
-                       % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV, costMoneyTotal, lvCostMoney, awakeCostMoney))
+    if awakeReset and awakeLV:
+        qualityAwakeIpyData = IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, awakeLV)
+        awakeCostMoney = qualityAwakeIpyData.GetRebirthCostMoney() if qualityAwakeIpyData else 0
+        
+    if lvReset:
+        lvCostMoney = int(max(0, eval(IpyGameDataPY.GetFuncCompileCfg("HeroRebirth", 3))))
+        
+    if breakReset:
+        breakCostMoney = int(max(0, eval(IpyGameDataPY.GetFuncCompileCfg("HeroRebirth2", 1))))
+        
+    costMoneyTotal = lvCostMoney + awakeCostMoney + breakCostMoney
+    GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s,costMoneyTotal=%s(lv:%s+b:%s+a:%s),lvReset=%s,breakReset=%s,awakeReset=%s" 
+                       % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV, costMoneyTotal, lvCostMoney, breakCostMoney, awakeCostMoney, lvReset, breakReset, awakeReset))
     if moneyType and costMoneyTotal and not PlayerControl.HaveMoney(curPlayer, moneyType, costMoneyTotal):
         return
     
     # 验证通过,可以重生
     ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 4)
     returnItemDict = {}
-    __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio)
-    __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio)
-    __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict, ratio)
-    
+    if lvReset:
+        __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio)
+    if breakReset:
+        __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio)
+    if awakeReset:
+        __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict, ratio)
+        
     if moneyType and costMoneyTotal and not PlayerControl.PayMoney(curPlayer, moneyType, costMoneyTotal, "HeroRebirth"):
         return
     
     # 执行重生
     item = heroItem.GetItem()
-    item.SetUserAttr(ShareDefine.Def_IudetHeroLV, 1)
-    item.SetUserAttr(ShareDefine.Def_IudetHeroBreakLV, 0)
-    item.SetUserAttr(ShareDefine.Def_IudetHeroAwakeLV, 0)
+    if lvReset:
+        item.SetUserAttr(ShareDefine.Def_IudetHeroLV, 1)
+    if breakReset:
+        item.SetUserAttr(ShareDefine.Def_IudetHeroBreakLV, 0)
+    if awakeReset:
+        item.SetUserAttr(ShareDefine.Def_IudetHeroAwakeLV, 0)
     heroItem.Sync_Item()
     
     if returnItemDict:
         returnItemList = [[k, v] for k, v in returnItemDict.items()]
         ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroRebirth", False, {}])
         
-    if awakeLV:
+    if awakeReset and awakeLV:
         rebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, rebirthCnt + 1)
         Sync_PlayerHeroInfo(curPlayer)

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