From e37a3c136624264a1f862795ad2e5468dabe0c9d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 09 十月 2025 17:01:35 +0800
Subject: [PATCH] 16 卡牌服务端(删除在线奖励;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 454 ++++++++++++++++++++++---------------------------------
1 files changed, 183 insertions(+), 271 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index d1f1419..2efded5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -60,15 +60,11 @@
("DWORD", "NPCID", 1),
("char", "NPCName", 0),
("DWORD", "RelatedHeroID", 0),
- ("BYTE", "Country", 0),
- ("BYTE", "AtkDistType", 0),
- ("BYTE", "Sex", 0),
("WORD", "LV", 0),
("BYTE", "BossType", 0),
("DWORD", "Atk", 0),
("DWORD", "Def", 0),
("DWORD", "MaxHP", 0),
- ("list", "SkillIDList", 0),
("DWORD", "FinalDamPer", 0),
("DWORD", "FinalDamPerDef", 0),
("DWORD", "MissRate", 0),
@@ -122,6 +118,7 @@
("BYTE", "CalcType", 0),
("WORD", "SkillPer", 0),
("DWORD", "SkillValue", 0),
+ ("DWORD", "HurtAtkPerMax", 0),
("WORD", "HappenRate", 0),
("DWORD", "EffectID1", 0),
("list", "EffectValues1", 0),
@@ -136,13 +133,13 @@
("BYTE", "TriggerWay3", 0),
("BYTE", "TriggerSrc3", 0),
("WORD", "CoolDownTime", 0),
- ("list", "IgnoreStates", 0),
+ ("WORD", "BuffStateLimit", 0),
("BYTE", "CurBuffState", 0),
("WORD", "LastTime", 0),
("BYTE", "LayerCnt", 0),
("BYTE", "LayerMax", 0),
("DWORD", "BuffRepeat", 0),
- ("DWORD", "DieContinue", 0),
+ ("BYTE", "DispersedLimit", 0),
("DWORD", "FightPower", 0),
("char", "SkillMotionName", 0),
),
@@ -150,10 +147,12 @@
"Hero":(
("DWORD", "HeroID", 1),
("char", "Name", 0),
+ ("BYTE", "PlayerCanUse", 0),
("BYTE", "Country", 0),
("BYTE", "Quality", 0),
("BYTE", "AtkDistType", 0),
("BYTE", "Sex", 0),
+ ("BYTE", "Job", 0),
("list", "SkinIDList", 0),
("DWORD", "NormalSkillID", 0),
("DWORD", "AngerSkillID", 0),
@@ -998,37 +997,37 @@
"FBFunc":(
("DWORD", "DataMapID", 1),
("BYTE", "DayTimes", 0),
- ("BYTE", "DayResetType", 0),
- ("BYTE", "WeekTimes", 0),
- ("BYTE", "WeekResetType", 0),
- ("list", "RewardRate", 0),
- ("DWORD", "BuyTimesVIPPriID", 0),
- ("DWORD", "ExtraTimesVIPPriID", 0),
- ("DWORD", "ExtraTimesMWPriID", 0),
- ("BYTE", "GuardPick", 0),
- ("WORD", "OfflineTime", 0),
- ("WORD", "FBPoint", 0),
- ("WORD", "HelpPoint", 0),
- ("BYTE", "DayHelpCountMax", 0),
+ ("BYTE", "PayCntMax", 0),
+ ("BYTE", "PayMoneyType", 0),
+ ("list", "PayMoneyValues", 0),
),
"FBLine":(
("DWORD", "DataMapID", 1),
("BYTE", "LineID", 1),
- ("DWORD", "MapID", 0),
("WORD", "LVLimitMin", 0),
- ("WORD", "LVLimitMax", 0),
- ("DWORD", "TicketID", 0),
- ("list", "TicketCostCnt", 0),
- ("WORD", "TicketPrice", 0),
- ("WORD", "SweepLVLimit", 0),
- ("DWORD", "SweepItemID", 0),
- ("BYTE", "SweepCostCnt", 0),
- ("eval", "EnterPosInfo", 0),
- ("eval", "StepTime", 0),
- ("eval", "RefreshNPC", 0),
- ("eval", "GradeInfo", 0),
- ("eval", "RewardInfo", 0),
+ ("list", "PassAwardList", 0),
+ ("list", "SweepAwardList", 0),
+ ("list", "LineupIDList", 0),
+ ("WORD", "NPCLV", 0),
+ ("float", "Difficulty", 0),
+ ),
+
+ "Tianzi":(
+ ("DWORD", "BossID", 1),
+ ("BYTE", "HPNum", 0),
+ ("DWORD", "Atk", 0),
+ ("DWORD", "Def", 0),
+ ("DWORD", "MaxHP", 0),
+ ("dict", "OtherAttrDict", 0),
+ ("list", "RandWeightItemList", 0),
+ ),
+
+ "ADAward":(
+ ("DWORD", "ADID", 1),
+ ("BYTE", "ADCntMax", 0),
+ ("list", "ADAwardItemList", 0),
+ ("DWORD", "ADMapID", 0),
),
"FBGeneralTrain":(
@@ -1157,21 +1156,9 @@
("DWORD", "PowerEx", 0),
),
- "ContineSignAward":(
- ("BYTE", "ContineDay", 1),
- ("list", "ItemID", 0),
- ("BYTE", "IsBind", 0),
- ("list", "ItemNum", 0),
- ("list", "JobItemList", 0),
- ),
-
- "SignAward":(
- ("BYTE", "RewardID", 1),
- ("list", "ItemID", 0),
- ("BYTE", "IsBind", 0),
- ("BYTE", "VipLv", 0),
- ("list", "OrdinaryNum", 0),
- ("BYTE", "VipMultiple", 0),
+ "SignIn":(
+ ("BYTE", "SignDay", 1),
+ ("list", "AwardItemList", 0),
),
"VIPAward":(
@@ -1326,13 +1313,6 @@
("BYTE", "ShowType", 0),
),
- "FbEncourage":(
- ("DWORD", "DataMapID", 1),
- ("BYTE", "InspireType", 1),
- ("WORD", "InspireMaxLV", 0),
- ("char", "MoneyCount", 0),
- ),
-
"MapRefreshNPC":(
("DWORD", "MapID", 1),
("BYTE", "RefreshNum", 0),
@@ -1447,12 +1427,6 @@
("dict", "Reward", 0),
),
- "OnlineAwardNew":(
- ("BYTE", "DayID", 1),
- ("list", "StageTime", 0),
- ("dict", "Reward", 0),
- ),
-
"SpringSale":(
("BYTE", "GiftID", 1),
("BYTE", "SellDay", 0),
@@ -1496,10 +1470,12 @@
("BYTE", "IsAuctionItem", 0),
),
- "FirstGold":(
- ("BYTE", "Day", 1),
- ("dict", "JobItemInfo", 0),
- ("list", "CommItemList", 0),
+ "FirstCharge":(
+ ("BYTE", "FirstID", 1),
+ ("WORD", "NeedCTGID", 0),
+ ("list", "AwardListDay1", 0),
+ ("list", "AwardListDay2", 0),
+ ("list", "AwardListDay3", 0),
),
"LVAward":(
@@ -2433,13 +2409,6 @@
("WORD", "LevelMax", 0),
),
- "FBBuyBuff":(
- ("DWORD", "MapId", 1),
- ("WORD", "MoneyCnt", 1),
- ("DWORD", "BuffID", 0),
- ("WORD", "BuffCD", 0),
- ),
-
"SkillElement":(
("DWORD", "ElementSkillID", 1),
("BYTE", "ElementSkillNum", 0),
@@ -2620,30 +2589,26 @@
def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
def GetNPCName(self): return self.attrTuple[1] # 名称 char
def GetRelatedHeroID(self): return self.attrTuple[2] # 关联武将ID DWORD
- def GetCountry(self): return self.attrTuple[3] # 国家 BYTE
- def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
- def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
- def GetLV(self): return self.attrTuple[6] # 等级 WORD
- def GetBossType(self): return self.attrTuple[7] # Boss类型 BYTE
- def GetAtk(self): return self.attrTuple[8] # 攻击力 DWORD
- def GetDef(self): return self.attrTuple[9] # 防御值 DWORD
- def GetMaxHP(self): return self.attrTuple[10] # 最大生命值,可超过20E DWORD
- def GetSkillIDList(self): return self.attrTuple[11] # 技能ID列表 list
- def GetFinalDamPer(self): return self.attrTuple[12] # 最终增伤 DWORD
- def GetFinalDamPerDef(self): return self.attrTuple[13] # 最终减伤 DWORD
- def GetMissRate(self): return self.attrTuple[14] # 闪避概率 DWORD
- def GetMissRateDef(self): return self.attrTuple[15] # 抗闪避概率 DWORD
- def GetSuperHitRate(self): return self.attrTuple[16] # 暴击概率 DWORD
- def GetSuperHitRateDef(self): return self.attrTuple[17] # 抗暴击概率 DWORD
- def GetStunRate(self): return self.attrTuple[18] # 击晕概率 DWORD
- def GetStunRateDef(self): return self.attrTuple[19] # 抗击晕概率 DWORD
- def GetComboRate(self): return self.attrTuple[20] # 连击概率 DWORD
- def GetComboRateDef(self): return self.attrTuple[21] # 抗连击概率 DWORD
- def GetParryRate(self): return self.attrTuple[22] # 格挡概率 DWORD
- def GetParryRateDef(self): return self.attrTuple[23] # 抗格挡概率 DWORD
- def GetSuckHPPer(self): return self.attrTuple[24] # 吸血比率 DWORD
- def GetSuckHPPerDef(self): return self.attrTuple[25] # 抗吸血比率 DWORD
- def GetSpecAttrInfo(self): return self.attrTuple[26] # 特殊属性信息 {"属性ID":值, ...} dict
+ def GetLV(self): return self.attrTuple[3] # 等级 WORD
+ def GetBossType(self): return self.attrTuple[4] # Boss类型 BYTE
+ def GetAtk(self): return self.attrTuple[5] # 攻击力 DWORD
+ def GetDef(self): return self.attrTuple[6] # 防御值 DWORD
+ def GetMaxHP(self): return self.attrTuple[7] # 最大生命值,可超过20E DWORD
+ def GetFinalDamPer(self): return self.attrTuple[8] # 最终增伤 DWORD
+ def GetFinalDamPerDef(self): return self.attrTuple[9] # 最终减伤 DWORD
+ def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD
+ def GetMissRateDef(self): return self.attrTuple[11] # 抗闪避概率 DWORD
+ def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD
+ def GetSuperHitRateDef(self): return self.attrTuple[13] # 抗暴击概率 DWORD
+ def GetStunRate(self): return self.attrTuple[14] # 击晕概率 DWORD
+ def GetStunRateDef(self): return self.attrTuple[15] # 抗击晕概率 DWORD
+ def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD
+ def GetComboRateDef(self): return self.attrTuple[17] # 抗连击概率 DWORD
+ def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD
+ def GetParryRateDef(self): return self.attrTuple[19] # 抗格挡概率 DWORD
+ def GetSuckHPPer(self): return self.attrTuple[20] # 吸血比率 DWORD
+ def GetSuckHPPerDef(self): return self.attrTuple[21] # 抗吸血比率 DWORD
+ def GetSpecAttrInfo(self): return self.attrTuple[22] # 特殊属性信息 {"属性ID":值, ...} dict
# NPC成长表
class IPY_NPCStronger():
@@ -2692,29 +2657,30 @@
def GetCalcType(self): return self.attrTuple[13] # 计算方式 BYTE
def GetSkillPer(self): return self.attrTuple[14] # 技能万分比 WORD
def GetSkillValue(self): return self.attrTuple[15] # 技能固定值 DWORD
- def GetHappenRate(self): return self.attrTuple[16] # 释放或添加几率 WORD
- def GetEffectID1(self): return self.attrTuple[17] # 效果ID1 DWORD
- def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list
- def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE
- def GetTriggerSrc1(self): return self.attrTuple[20] # 有效来源 BYTE
- def GetEffectID2(self): return self.attrTuple[21] # 效果ID2 DWORD
- def GetEffectValues2(self): return self.attrTuple[22] # 效果值列表2 list
- def GetTriggerWay2(self): return self.attrTuple[23] # 触发方式 BYTE
- def GetTriggerSrc2(self): return self.attrTuple[24] # 有效来源 BYTE
- def GetEffectID3(self): return self.attrTuple[25] # 效果ID3 DWORD
- def GetEffectValues3(self): return self.attrTuple[26] # 效果值列表3 list
- def GetTriggerWay3(self): return self.attrTuple[27] # 触发方式 BYTE
- def GetTriggerSrc3(self): return self.attrTuple[28] # 有效来源 BYTE
- def GetCoolDownTime(self): return self.attrTuple[29] # 技能冷却时间 WORD
- def GetIgnoreStates(self): return self.attrTuple[30] # 无视限制列表 list
- def GetCurBuffState(self): return self.attrTuple[31] # Buff状态值 BYTE
- def GetLastTime(self): return self.attrTuple[32] # 持续时间 WORD
- def GetLayerCnt(self): return self.attrTuple[33] # Buff层数 BYTE
- def GetLayerMax(self): return self.attrTuple[34] # 最大层数 BYTE
- def GetBuffRepeat(self): return self.attrTuple[35] # Buff叠加规则 DWORD
- def GetDieContinue(self): return self.attrTuple[36] # Buff死亡存在 DWORD
- def GetFightPower(self): return self.attrTuple[37] # 技能战斗力 DWORD
- def GetSkillMotionName(self): return self.attrTuple[38] # 技能动作名 char
+ def GetHurtAtkPerMax(self): return self.attrTuple[16] # 最大万分比,限制最终伤害不超过攻击力万分率 DWORD
+ def GetHappenRate(self): return self.attrTuple[17] # 释放或添加几率 WORD
+ def GetEffectID1(self): return self.attrTuple[18] # 效果ID1 DWORD
+ def GetEffectValues1(self): return self.attrTuple[19] # 效果值列表1 list
+ def GetTriggerWay1(self): return self.attrTuple[20] # 触发方式 BYTE
+ def GetTriggerSrc1(self): return self.attrTuple[21] # 有效来源 BYTE
+ def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD
+ def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list
+ def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE
+ def GetTriggerSrc2(self): return self.attrTuple[25] # 有效来源 BYTE
+ def GetEffectID3(self): return self.attrTuple[26] # 效果ID3 DWORD
+ def GetEffectValues3(self): return self.attrTuple[27] # 效果值列表3 list
+ def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
+ def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
+ def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
+ def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 WORD
+ def GetCurBuffState(self): return self.attrTuple[32] # Buff状态值 BYTE
+ def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
+ def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
+ def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
+ def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
+ def GetDispersedLimit(self): return self.attrTuple[37] # 驱散限制 BYTE
+ def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
+ def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char
# 武将表
class IPY_Hero():
@@ -2725,20 +2691,22 @@
def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
def GetName(self): return self.attrTuple[1] # 名称 char
- def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
- def GetQuality(self): return self.attrTuple[3] # 品质 BYTE
- def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
- def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
- def GetSkinIDList(self): return self.attrTuple[6] # 皮肤ID列表 list
- def GetNormalSkillID(self): return self.attrTuple[7] # 普攻技能ID DWORD
- def GetAngerSkillID(self): return self.attrTuple[8] # 怒气技能ID DWORD
- def GetAtkInheritPer(self): return self.attrTuple[9] # 攻击继承 WORD
- def GetDefInheritPer(self): return self.attrTuple[10] # 防御继承 WORD
- def GetHPInheritPer(self): return self.attrTuple[11] # 生命继承 WORD
- def GetBatAttrDict(self): return self.attrTuple[12] # 其他战斗属性字典 {"属性ID":值, ...} dict
- def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list
- def GetRecruitBySelf(self): return self.attrTuple[14] # 招募需要本体 BYTE
- def GetSpecialty(self): return self.attrTuple[15] # 武将特长 BYTE
+ def GetPlayerCanUse(self): return self.attrTuple[2] # 玩家可用 BYTE
+ def GetCountry(self): return self.attrTuple[3] # 国家 BYTE
+ def GetQuality(self): return self.attrTuple[4] # 品质 BYTE
+ def GetAtkDistType(self): return self.attrTuple[5] # 远近类型;1-近战;2-远程 BYTE
+ def GetSex(self): return self.attrTuple[6] # 性别;1-男,2-女 BYTE
+ def GetJob(self): return self.attrTuple[7] # 职业 BYTE
+ def GetSkinIDList(self): return self.attrTuple[8] # 皮肤ID列表 list
+ def GetNormalSkillID(self): return self.attrTuple[9] # 普攻技能ID DWORD
+ def GetAngerSkillID(self): return self.attrTuple[10] # 怒气技能ID DWORD
+ def GetAtkInheritPer(self): return self.attrTuple[11] # 攻击继承 WORD
+ def GetDefInheritPer(self): return self.attrTuple[12] # 防御继承 WORD
+ def GetHPInheritPer(self): return self.attrTuple[13] # 生命继承 WORD
+ def GetBatAttrDict(self): return self.attrTuple[14] # 其他战斗属性字典 {"属性ID":值, ...} dict
+ def GetFetterIDList(self): return self.attrTuple[15] # 羁绊ID列表 list
+ def GetRecruitBySelf(self): return self.attrTuple[16] # 招募需要本体 BYTE
+ def GetSpecialty(self): return self.attrTuple[17] # 武将特长 BYTE
# 武将星级天赋表
class IPY_HeroTalent():
@@ -3992,21 +3960,12 @@
return
def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
- def GetDayTimes(self): return self.attrTuple[1] # 每日可挑战次数, 0为不限制 BYTE
- def GetDayResetType(self): return self.attrTuple[2] # 每日次数重置类型; 0-不重置,1-0点,2-5点 BYTE
- def GetWeekTimes(self): return self.attrTuple[3] # 每周可挑战次数, 0为不限制 BYTE
- def GetWeekResetType(self): return self.attrTuple[4] # 每周次数重置类型; 0-不重置,1-0点,2-5点 BYTE
- def GetRewardRate(self): return self.attrTuple[5] # 评级奖励比例 list
- def GetBuyTimesVIPPriID(self): return self.attrTuple[6] # 购买次数VIP权限ID DWORD
- def GetExtraTimesVIPPriID(self): return self.attrTuple[7] # 额外次数VIP权限ID DWORD
- def GetExtraTimesMWPriID(self): return self.attrTuple[8] # 额外次数法宝权限ID DWORD
- def GetGuardPick(self): return self.attrTuple[9] # 该地图守护是否能拾取 BYTE
- def GetOfflineTime(self): return self.attrTuple[10] # 离线多久退出副本(秒) WORD
- def GetFBPoint(self): return self.attrTuple[11] # 副本过关仙缘币 WORD
- def GetHelpPoint(self): return self.attrTuple[12] # 助战仙缘币(0代表不可助战) WORD
- def GetDayHelpCountMax(self): return self.attrTuple[13] # 每日手动助战获得仙缘币次数(非镜像) BYTE
+ def GetDayTimes(self): return self.attrTuple[1] # 每日免费次数, 0为不限制 BYTE
+ def GetPayCntMax(self): return self.attrTuple[2] # 额外付费次数 BYTE
+ def GetPayMoneyType(self): return self.attrTuple[3] # 消耗货币类型 BYTE
+ def GetPayMoneyValues(self): return self.attrTuple[4] # 消耗货币值列表 list
-# 副本功能线路表
+# 副本表
class IPY_FBLine():
def __init__(self):
@@ -4015,20 +3974,39 @@
def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
def GetLineID(self): return self.attrTuple[1] # 功能线路ID BYTE
- def GetMapID(self): return self.attrTuple[2] # 场景地图ID DWORD
- def GetLVLimitMin(self): return self.attrTuple[3] # 最低等级限制, 0为不限制 WORD
- def GetLVLimitMax(self): return self.attrTuple[4] # 最高等级限制, 0为不限制 WORD
- def GetTicketID(self): return self.attrTuple[5] # 门票ID DWORD
- def GetTicketCostCnt(self): return self.attrTuple[6] # 门票消耗数信息 list
- def GetTicketPrice(self): return self.attrTuple[7] # 门票单价(不能用钱抵的配0) WORD
- def GetSweepLVLimit(self): return self.attrTuple[8] # 扫荡等级限制, 0为不限制 WORD
- def GetSweepItemID(self): return self.attrTuple[9] # 扫荡所需道具ID DWORD
- def GetSweepCostCnt(self): return self.attrTuple[10] # 扫荡所需道具个数 BYTE
- def GetEnterPosInfo(self): return self.attrTuple[11] # 进入坐标信息 eval
- def GetStepTime(self): return self.attrTuple[12] # 阶段时间 eval
- def GetRefreshNPC(self): return self.attrTuple[13] # 标试点刷怪配置 eval
- def GetGradeInfo(self): return self.attrTuple[14] # 评级规则 eval
- def GetRewardInfo(self): return self.attrTuple[15] # 奖励信息 eval
+ def GetLVLimitMin(self): return self.attrTuple[2] # 最低等级限制, 0为不限制 WORD
+ def GetPassAwardList(self): return self.attrTuple[3] # 过关奖励 list
+ def GetSweepAwardList(self): return self.attrTuple[4] # 扫荡奖励 list
+ def GetLineupIDList(self): return self.attrTuple[5] # 阵容ID列表 list
+ def GetNPCLV(self): return self.attrTuple[6] # NPC等级 WORD
+ def GetDifficulty(self): return self.attrTuple[7] # 难度系数 float
+
+# 天子考验
+class IPY_Tianzi():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetBossID(self): return self.attrTuple[0] # DWORD
+ def GetHPNum(self): return self.attrTuple[1] # BYTE
+ def GetAtk(self): return self.attrTuple[2] # DWORD
+ def GetDef(self): return self.attrTuple[3] # DWORD
+ def GetMaxHP(self): return self.attrTuple[4] # DWORD
+ def GetOtherAttrDict(self): return self.attrTuple[5] # 其他属性 {attrID:attrValue, ...} dict
+ def GetRandWeightItemList(self): return self.attrTuple[6] # 宝箱随机物品权重列表,[[权重,物品ID,数量], ...] list
+
+# 广告奖励表
+class IPY_ADAward():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetADID(self): return self.attrTuple[0] # DWORD
+ def GetADCntMax(self): return self.attrTuple[1] # 每日次数 BYTE
+ def GetADAwardItemList(self): return self.attrTuple[2] # 广告奖励物品列表 list
+ def GetADMapID(self): return self.attrTuple[3] # 对应副本ID,默认给该副本1次次数 DWORD
# 副本通用养成表
class IPY_FBGeneralTrain():
@@ -4196,32 +4174,15 @@
def GetUnLockSkill(self): return self.attrTuple[4] # 解锁的技能 list
def GetPowerEx(self): return self.attrTuple[5] # 额外固定战力 DWORD
-# 连续签到奖励表
-class IPY_ContineSignAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetContineDay(self): return self.attrTuple[0] # 连续签到天数 BYTE
- def GetItemID(self): return self.attrTuple[1] # 奖励物品ID list
- def GetIsBind(self): return self.attrTuple[2] # 物品是否绑定 BYTE
- def GetItemNum(self): return self.attrTuple[3] # 物品奖励最小值 list
- def GetJobItemList(self): return self.attrTuple[4] # 职业物品列表 list
-
# 签到奖励表
-class IPY_SignAward():
+class IPY_SignIn():
def __init__(self):
self.attrTuple = None
return
- def GetRewardID(self): return self.attrTuple[0] # 奖励ID BYTE
- def GetItemID(self): return self.attrTuple[1] # 奖励物品ID list
- def GetIsBind(self): return self.attrTuple[2] # 物品是否绑定 BYTE
- def GetVipLv(self): return self.attrTuple[3] # vip等级 BYTE
- def GetOrdinaryNum(self): return self.attrTuple[4] # 奖励物品数量 list
- def GetVipMultiple(self): return self.attrTuple[5] # 奖励倍率 BYTE
+ def GetSignDay(self): return self.attrTuple[0] # 签到天 BYTE
+ def GetAwardItemList(self): return self.attrTuple[1] # 奖励列表 list
# VIP礼包表
class IPY_VIPAward():
@@ -4450,18 +4411,6 @@
def GetBindMissionID(self): return self.attrTuple[4] # 绑定的任务ID DWORD
def GetShowType(self): return self.attrTuple[5] # 0-服务端通知,>0前端处理 BYTE
-# 副本鼓舞表
-class IPY_FbEncourage():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetDataMapID(self): return self.attrTuple[0] # 地图ID DWORD
- def GetInspireType(self): return self.attrTuple[1] # 鼓舞类型 BYTE
- def GetInspireMaxLV(self): return self.attrTuple[2] # 鼓舞等级限制 WORD
- def GetMoneyCount(self): return self.attrTuple[3] # 单次消耗金钱数量 char
-
# 地图标试点NPC刷新
class IPY_MapRefreshNPC():
@@ -4631,17 +4580,6 @@
def GetDayID(self): return self.attrTuple[0] # 天数 BYTE
def GetReward(self): return self.attrTuple[1] # 奖励 {"职业":[[物品ID,个数],...], ...} dict
-# 七天在线奖励表新
-class IPY_OnlineAwardNew():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetDayID(self): return self.attrTuple[0] # 天数 BYTE
- def GetStageTime(self): return self.attrTuple[1] # 阶段所需时间(分钟) list
- def GetReward(self): return self.attrTuple[2] # 奖励 {"索引":[[物品ID,个数],...], ...} dict
-
# 七天限时特惠表
class IPY_SpringSale():
@@ -4706,15 +4644,17 @@
def GetIsAuctionItem(self): return self.attrTuple[3] # 是否拍品 BYTE
# 首充表
-class IPY_FirstGold():
+class IPY_FirstCharge():
def __init__(self):
self.attrTuple = None
return
- def GetDay(self): return self.attrTuple[0] # 首充第几天 BYTE
- def GetJobItemInfo(self): return self.attrTuple[1] # 职业物品奖励 {"职业":[[物品ID,个数], ...], ...} dict
- def GetCommItemList(self): return self.attrTuple[2] # 通用物品奖励 [[物品ID,个数], ...] list
+ def GetFirstID(self): return self.attrTuple[0] # 首充ID BYTE
+ def GetNeedCTGID(self): return self.attrTuple[1] # 所需充值ID WORD
+ def GetAwardListDay1(self): return self.attrTuple[2] # 第1天奖励 [[物品ID,个数,装备定制ID], ...] list
+ def GetAwardListDay2(self): return self.attrTuple[3] # 第2天奖励 [[物品ID,个数,装备定制ID], ...] list
+ def GetAwardListDay3(self): return self.attrTuple[4] # 第3天奖励 [[物品ID,个数,装备定制ID], ...] list
# 等级奖励表
class IPY_LVAward():
@@ -6167,18 +6107,6 @@
def GetStar(self): return self.attrTuple[1] # 装备星数 BYTE
def GetLevelMax(self): return self.attrTuple[2] # 洗练等级上限 WORD
-# 副本Buff表
-class IPY_FBBuyBuff():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetMapId(self): return self.attrTuple[0] # DWORD
- def GetMoneyCnt(self): return self.attrTuple[1] # 仙玉数量 WORD
- def GetBuffID(self): return self.attrTuple[2] # BuffID DWORD
- def GetBuffCD(self): return self.attrTuple[3] # 间隔时间s WORD
-
# 技能升级表
class IPY_SkillElement():
@@ -6553,6 +6481,8 @@
self.__LoadFileData("ChinMap", onlyCheck)
self.__LoadFileData("FBFunc", onlyCheck)
self.__LoadFileData("FBLine", onlyCheck)
+ self.__LoadFileData("Tianzi", onlyCheck)
+ self.__LoadFileData("ADAward", onlyCheck)
self.__LoadFileData("FBGeneralTrain", onlyCheck)
self.__LoadFileData("DailyAction", onlyCheck)
self.__LoadFileData("EquipGSParam", onlyCheck)
@@ -6561,8 +6491,7 @@
self.__LoadFileData("TongTianTask", onlyCheck)
self.__LoadFileData("Treasure", onlyCheck)
self.__LoadFileData("TreasureUp", onlyCheck)
- self.__LoadFileData("ContineSignAward", onlyCheck)
- self.__LoadFileData("SignAward", onlyCheck)
+ self.__LoadFileData("SignIn", onlyCheck)
self.__LoadFileData("VIPAward", onlyCheck)
self.__LoadFileData("AuctionItem", onlyCheck)
self.__LoadFileData("VipPrivilege", onlyCheck)
@@ -6578,7 +6507,6 @@
self.__LoadFileData("FamilyRedPack", onlyCheck)
self.__LoadFileData("ActFeastRedPacketSucc", onlyCheck)
self.__LoadFileData("NPCShow", onlyCheck)
- self.__LoadFileData("FbEncourage", onlyCheck)
self.__LoadFileData("MapRefreshNPC", onlyCheck)
self.__LoadFileData("RuneCompound", onlyCheck)
self.__LoadFileData("ResourcesBack", onlyCheck)
@@ -6590,12 +6518,11 @@
self.__LoadFileData("OSCBillRankAward", onlyCheck)
self.__LoadFileData("OSCBillTagAward", onlyCheck)
self.__LoadFileData("LoginDayAward", onlyCheck)
- self.__LoadFileData("OnlineAwardNew", onlyCheck)
self.__LoadFileData("SpringSale", onlyCheck)
self.__LoadFileData("OrderInfo", onlyCheck)
self.__LoadFileData("CTG", onlyCheck)
self.__LoadFileData("CTGSelectItem", onlyCheck)
- self.__LoadFileData("FirstGold", onlyCheck)
+ self.__LoadFileData("FirstCharge", onlyCheck)
self.__LoadFileData("LVAward", onlyCheck)
self.__LoadFileData("Invest", onlyCheck)
self.__LoadFileData("XBXZ", onlyCheck)
@@ -6700,7 +6627,6 @@
self.__LoadFileData("FamilyZhenbaogeItem", onlyCheck)
self.__LoadFileData("FamilyZhenfa", onlyCheck)
self.__LoadFileData("ItemWashMax", onlyCheck)
- self.__LoadFileData("FBBuyBuff", onlyCheck)
self.__LoadFileData("SkillElement", onlyCheck)
self.__LoadFileData("LingGenEffect", onlyCheck)
self.__LoadFileData("LoveGift", onlyCheck)
@@ -6915,13 +6841,7 @@
def __StrToList(self, strValue):
setList = []
- if (strValue.startswith("[") and strValue.endswith("]")) or (strValue.startswith("(") and strValue.endswith(")")):
- setList = eval(strValue)
- elif strValue in ["0", "-", ""]:
- pass
- elif strValue.isdigit():
- setList = (int(strValue),)
- else:
+ if ChConfig.Def_Str_Montant in strValue: # |分割的优先
for value in strValue.split(ChConfig.Def_Str_Montant):
if value.isdigit():
value = int(value)
@@ -6935,6 +6855,12 @@
setList.append(value)
if setList:
setList = tuple(setList)
+ elif (strValue.startswith("[") and strValue.endswith("]")) or (strValue.startswith("(") and strValue.endswith(")")):
+ setList = eval(strValue)
+ elif strValue in ["0", "-", ""]:
+ pass
+ elif strValue.isdigit():
+ setList = (int(strValue),)
return setList
@@ -7582,6 +7508,20 @@
self.CheckLoadData("FBLine")
return self.ipyFBLineCache[index]
+ def GetTianziCount(self):
+ self.CheckLoadData("Tianzi")
+ return self.ipyTianziLen
+ def GetTianziByIndex(self, index):
+ self.CheckLoadData("Tianzi")
+ return self.ipyTianziCache[index]
+
+ def GetADAwardCount(self):
+ self.CheckLoadData("ADAward")
+ return self.ipyADAwardLen
+ def GetADAwardByIndex(self, index):
+ self.CheckLoadData("ADAward")
+ return self.ipyADAwardCache[index]
+
def GetFBGeneralTrainCount(self):
self.CheckLoadData("FBGeneralTrain")
return self.ipyFBGeneralTrainLen
@@ -7638,19 +7578,12 @@
self.CheckLoadData("TreasureUp")
return self.ipyTreasureUpCache[index]
- def GetContineSignAwardCount(self):
- self.CheckLoadData("ContineSignAward")
- return self.ipyContineSignAwardLen
- def GetContineSignAwardByIndex(self, index):
- self.CheckLoadData("ContineSignAward")
- return self.ipyContineSignAwardCache[index]
-
- def GetSignAwardCount(self):
- self.CheckLoadData("SignAward")
- return self.ipySignAwardLen
- def GetSignAwardByIndex(self, index):
- self.CheckLoadData("SignAward")
- return self.ipySignAwardCache[index]
+ def GetSignInCount(self):
+ self.CheckLoadData("SignIn")
+ return self.ipySignInLen
+ def GetSignInByIndex(self, index):
+ self.CheckLoadData("SignIn")
+ return self.ipySignInCache[index]
def GetVIPAwardCount(self):
self.CheckLoadData("VIPAward")
@@ -7757,13 +7690,6 @@
self.CheckLoadData("NPCShow")
return self.ipyNPCShowCache[index]
- def GetFbEncourageCount(self):
- self.CheckLoadData("FbEncourage")
- return self.ipyFbEncourageLen
- def GetFbEncourageByIndex(self, index):
- self.CheckLoadData("FbEncourage")
- return self.ipyFbEncourageCache[index]
-
def GetMapRefreshNPCCount(self):
self.CheckLoadData("MapRefreshNPC")
return self.ipyMapRefreshNPCLen
@@ -7841,13 +7767,6 @@
self.CheckLoadData("LoginDayAward")
return self.ipyLoginDayAwardCache[index]
- def GetOnlineAwardNewCount(self):
- self.CheckLoadData("OnlineAwardNew")
- return self.ipyOnlineAwardNewLen
- def GetOnlineAwardNewByIndex(self, index):
- self.CheckLoadData("OnlineAwardNew")
- return self.ipyOnlineAwardNewCache[index]
-
def GetSpringSaleCount(self):
self.CheckLoadData("SpringSale")
return self.ipySpringSaleLen
@@ -7876,12 +7795,12 @@
self.CheckLoadData("CTGSelectItem")
return self.ipyCTGSelectItemCache[index]
- def GetFirstGoldCount(self):
- self.CheckLoadData("FirstGold")
- return self.ipyFirstGoldLen
- def GetFirstGoldByIndex(self, index):
- self.CheckLoadData("FirstGold")
- return self.ipyFirstGoldCache[index]
+ def GetFirstChargeCount(self):
+ self.CheckLoadData("FirstCharge")
+ return self.ipyFirstChargeLen
+ def GetFirstChargeByIndex(self, index):
+ self.CheckLoadData("FirstCharge")
+ return self.ipyFirstChargeCache[index]
def GetLVAwardCount(self):
self.CheckLoadData("LVAward")
@@ -8610,13 +8529,6 @@
def GetItemWashMaxByIndex(self, index):
self.CheckLoadData("ItemWashMax")
return self.ipyItemWashMaxCache[index]
-
- def GetFBBuyBuffCount(self):
- self.CheckLoadData("FBBuyBuff")
- return self.ipyFBBuyBuffLen
- def GetFBBuyBuffByIndex(self, index):
- self.CheckLoadData("FBBuyBuff")
- return self.ipyFBBuyBuffCache[index]
def GetSkillElementCount(self):
self.CheckLoadData("SkillElement")
--
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