From e42a83be74a36868aeaf8e43ee20babb38e0397b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 14 十二月 2025 18:58:12 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(孙鲁育所有技能;增加效果6025)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py | 14 ++++++++------
1 files changed, 8 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
index 1d50672..9330e8d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
@@ -20,6 +20,7 @@
import TurnAttack
import ShareDefine
import IpyGameDataPY
+import PlayerSuccess
import PlayerControl
import PlayerActivity
import ChPyNetSendPack
@@ -34,7 +35,6 @@
import NPCCommon
import BattleObj
import ChEquip
-import ObjPool
import random
@@ -433,6 +433,7 @@
ChEquip.RefreshRoleEquipAttr(curPlayer)
PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_EquipColor)
+ PlayerSuccess.UpdateEquipSuccess(curPlayer)
return
def __doDecomposeMainEquip(curPlayer, itemIndexList):
@@ -482,10 +483,11 @@
moneyTotal = int(round(moneyTotal)) # 四舍五入取整
GameWorld.DebugLog("moneyTotal=%s,mjExTotal=%s" % (moneyTotal, mjExTotal), playerID)
- PlayerControl.GiveMoney(curPlayer, moneyType, moneyTotal, "DecomposeMainEquip", isSysHint=False)
+ PlayerControl.GiveMoney(curPlayer, moneyType, moneyTotal, isSysHint=False)
PlayerLLMJ.AddExpDecompose(curPlayer, mjExTotal)
PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_EquipDecompose, decomposeCnt)
PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_EquipDecompose, decomposeCnt)
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAEquipDecompose, decomposeCnt)
return
def __doPickupMainItem(curPlayer, itemIndexList):
@@ -523,11 +525,10 @@
syncItemIDList = GetBootyItemIDList()
else:
syncItemIDList = [itemID]
- poolMgr = ObjPool.GetPoolMgr()
- clientPack = poolMgr.acquire(ChPyNetSendPack.tagSCDropBootyInfo)
+ clientPack = ChPyNetSendPack.tagSCDropBootyInfo()
clientPack.DropBootyList = []
for itemID in syncItemIDList:
- dropBooty = poolMgr.acquire(ChPyNetSendPack.tagSCDropBooty)
+ dropBooty = ChPyNetSendPack.tagSCDropBooty()
dropBooty.ItemID = itemID
dropBooty.TodayDropCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BootyDropToday % itemID)
clientPack.DropBootyList.append(dropBooty)
@@ -535,9 +536,10 @@
NetPackCommon.SendFakePack(curPlayer, clientPack)
return
-def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
+def OnTurnFightOver(turnFight, mapID, funcLineID, overMsg):
## 回合战斗结束
+ curPlayer = turnFight.curPlayer
if not curPlayer:
return
--
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