From e4a5fbde4c804262a7cfd17d89d427b4ff36accb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 09 十月 2025 19:41:26 +0800
Subject: [PATCH] 225 【付费内容】功能基金-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActLoginNew.py | 6 +-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActLianqi.py | 6 +-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py | 4 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.py | 89 ++++++++++++++---------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Lianqi.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 4
PySysDB/PySysDBPY.h | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py | 3 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhanling.py | 2
9 files changed, 63 insertions(+), 59 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 81ccda2..fba3ce2 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -3185,9 +3185,9 @@
list AwardItemList; //物品奖励[[物品ID,个数,是否拍品], ...]
};
-//战令表
+//战令表/基金
-struct tagZhanling
+struct Zhanling
{
BYTE _ZhanlingType; //战令类型
DWORD _NeedValue; //所需值
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Lianqi.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Lianqi.py
index 8581f12..7afa5cd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Lianqi.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Lianqi.py
@@ -17,7 +17,7 @@
import GameWorld
import PlayerControl
-import PlayerZhanling
+#import PlayerZhanling
import PlayerActLianqi
import IpyGameDataPY
import ChConfig
@@ -49,7 +49,7 @@
value1 = msgList[0]
if value1 == 0:
- PlayerZhanling.ResetZhanling(curPlayer, PlayerZhanling.ZhanlingType_Lianqi)
+ #PlayerZhanling.ResetZhanling(curPlayer, PlayerZhanling.ZhanlingType_Lianqi)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianqiScore, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianqiScoreHighest, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianqiLVAwardMax, 0)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhanling.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhanling.py
index fcee322..e5cbc67 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhanling.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhanling.py
@@ -35,7 +35,7 @@
GameWorld.DebugAnswer(curPlayer, "重置奖励: Zhanling 0 类型")
GameWorld.DebugAnswer(curPlayer, "设置战令: Zhanling 类型 是否激活普通 高级")
GameWorld.DebugAnswer(curPlayer, "设置进度: Zhanling v 类型 进度值")
- GameWorld.DebugAnswer(curPlayer, "设置登录: Zhanling d 登录战令已登录天数")
+ #GameWorld.DebugAnswer(curPlayer, "设置登录: Zhanling d 登录战令已登录天数")
return
value = msgList[0]
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
index ec1dd8f..e2df3ab 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
@@ -22,6 +22,7 @@
import PlayerControl
import IpyGameDataPY
import PlayerBillboard
+import PlayerZhanling
import ItemControler
import PlayerArena
import PyGameData
@@ -137,6 +138,8 @@
# 战斗结束系统强制刷新匹配
PlayerArena.DoArenaMatchRefresh(curPlayer, True, isSys=True)
+
+ PlayerZhanling.AddZhanlingValue(curPlayer, PlayerZhanling.ZhanlingType_ArenaCnt, 1)
return
def __updArenaBatRecord(curPlayer, turnFight, tagPlayerID, isWin, atkAddScore, defDecScore):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index c6ba2cc..69d94f7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -57,7 +57,7 @@
import NPCRealmRefresh
import PlayerActLogin
import PlayerActTask
-import PlayerZhanling
+#import PlayerZhanling
import IpyGameDataPY
import PlayerGubao
import PlayerState
@@ -941,7 +941,7 @@
PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_WorldBoss, 1)
PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_WorldBOSS, 1)
PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_WorldBoss, 1)
- PlayerZhanling.AddZhanlingValue(curPlayer, PlayerZhanling.ZhanlingType_Huanjingge, 1)
+ #PlayerZhanling.AddZhanlingValue(curPlayer, PlayerZhanling.ZhanlingType_Huanjingge, 1)
PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_WorldBoss, 1)
elif limitIndex == ShareDefine.Def_Boss_Func_Home:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActLianqi.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActLianqi.py
index 8e23122..b03df1e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActLianqi.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActLianqi.py
@@ -21,7 +21,7 @@
import NetPackCommon
import ChPyNetSendPack
import CrossRealmPlayer
-import PlayerZhanling
+#import PlayerZhanling
import ItemControler
import ItemCommon
import GameWorld
@@ -68,7 +68,7 @@
GameWorld.DebugLog("跨服炼器活动ID不变,不处理!cfgID=%s,actID=%s" % (cfgID, actID), playerID)
return
GameWorld.DebugLog("跨服炼器活动重置! cfgID=%s,actID=%s,playerActID=%s,state=%s" % (cfgID, actID, playerActID, state), playerID)
- PlayerZhanling.ResetZhanling(curPlayer, PlayerZhanling.ZhanlingType_Lianqi)
+ #PlayerZhanling.ResetZhanling(curPlayer, PlayerZhanling.ZhanlingType_Lianqi)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CA_LianqiID, actID)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianqiScore, 0)
@@ -463,7 +463,7 @@
curScore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LianqiScore)
GameWorld.DebugLog("炼器活动积分增加: curScore=%s,addScore=%s,actLV=%s" % (curScore, addScore, actLV), curPlayer.GetPlayerID())
SetLianqiScore(curPlayer, curScore + addScore, actLV)
- PlayerZhanling.AddZhanlingValue(curPlayer, PlayerZhanling.ZhanlingType_Lianqi, addScore)
+ #PlayerZhanling.AddZhanlingValue(curPlayer, PlayerZhanling.ZhanlingType_Lianqi, addScore)
return
def SetLianqiScore(curPlayer, setScore, actLV=0):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActLoginNew.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActLoginNew.py
index 5d10dcf..6ebf30d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActLoginNew.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActLoginNew.py
@@ -20,7 +20,7 @@
import ShareDefine
import PlayerControl
import IpyGameDataPY
-import PlayerZhanling
+#import PlayerZhanling
import ChPyNetSendPack
import ItemControler
import IPY_GameWorld
@@ -109,8 +109,8 @@
if ipyData:
if ipyData.GetAwardExCTGID():
PlayerCoin.DoResetCTGCountByIDList(curPlayer, "ActLoginNew", [ipyData.GetAwardExCTGID()])
- if ipyData.GetActZhanlingType():
- PlayerZhanling.ResetZhanling(curPlayer, ipyData.GetActZhanlingType())
+ #if ipyData.GetActZhanlingType():
+ # PlayerZhanling.ResetZhanling(curPlayer, ipyData.GetActZhanlingType())
Sync_ActLoginActionInfo(curPlayer, actNum)
Sync_ActLoginPlayerInfo(curPlayer, actNum)
return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
index 7e736f6..776ae6a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
@@ -409,6 +409,10 @@
totalStar += star
return totalLV, totalStar
+def GetGubaoTotalCnt(curPlayer):
+ ## 获取古宝激活总数
+ return 0
+
def RefreshGubaoAttr(curPlayer):
#CalcGubaoAttr(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.py
index 46574db..3a1d092 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.py
@@ -16,7 +16,6 @@
#-------------------------------------------------------------------------------
import GameWorld
-import ShareDefine
import NetPackCommon
import IpyGameDataPY
import PlayerControl
@@ -26,35 +25,30 @@
import PlayerGubao
import PlayerCoin
import ChConfig
+import ObjPool
import time
# 战令类型
ZhanlingTypeList = (
-ZhanlingType_LV, # 等级 1
-ZhanlingType_Realm, # 境界 2
-ZhanlingType_SkyTower, # 天星塔 3
-ZhanlingType_GubaoStar, # 古宝总星数 4
-ZhanlingType_Login, # 登录 5
-ZhanlingType_GatherTheSoulLV, # 聚魂 6
-ZhanlingType_7, # 骑宠养成 7
-ZhanlingType_8, # 古宝养成 8
-ZhanlingType_Xianyuan, # 仙缘 9
-ZhanlingType_Huanjingge, # 幻境阁 10
-ZhanlingType_Lianqi, # 炼器 11
-) = range(1, 1 + 11)
+ZhanlingType_LV, # 主公等级 1
+ZhanlingType_TreeLV, # 祝福等级 2
+ZhanlingType_MainLevel, # 主线关卡 3
+ZhanlingType_GubaoCnt, # 古宝数量 4
+ZhanlingType_ArenaCnt, # 演武场次数 5
+) = range(1, 1 + 5)
# 用Value1记录进度的战令类型
-ZhanlingValue1TypeList = [ZhanlingType_Huanjingge, ZhanlingType_Lianqi]
+ZhanlingValue1TypeList = [ZhanlingType_ArenaCnt]
def OnPlayerLogin(curPlayer):
for zhanlingType in ZhanlingTypeList:
- CheckZhanlingAllFinish(curPlayer, zhanlingType) # 因为是后面加的功能,为了处理线上玩家及兼容之后可能修改配置等,故上线默认检查一次
- if zhanlingType == ZhanlingType_Login:
- value1 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType)
- if not value1:
- firstLoginTime = int(time.time())
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType, firstLoginTime)
- GameWorld.DebugLog("设置登录战令首次登录时间: %s" % firstLoginTime, curPlayer.GetPlayerID())
+ CheckZhanlingAllFinish(curPlayer, zhanlingType) # 为了处理线上玩家及兼容之后可能修改配置等,故上线默认检查一次
+ #if zhanlingType == ZhanlingType_Login:
+ # value1 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType)
+ # if not value1:
+ # firstLoginTime = int(time.time())
+ # PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType, firstLoginTime)
+ # GameWorld.DebugLog("设置登录战令首次登录时间: %s" % firstLoginTime, curPlayer.GetPlayerID())
SyncZhanlingInfo(curPlayer, zhanlingType)
return
@@ -119,16 +113,13 @@
updStateH = GameWorld.SetBitValue(stateH, zhanlingType, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingState, updState)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingStateH, updStateH)
- if zhanlingType == ZhanlingType_Xianyuan:
- backValue = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanScore)
- PlayerControl.SetMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanScore, 0)
- elif zhanlingType in ZhanlingValue1TypeList:
+ if zhanlingType in ZhanlingValue1TypeList:
backValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType, 0)
- elif zhanlingType == ZhanlingType_Login:
- firstLoginTime = int(time.time())
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType, firstLoginTime)
- GameWorld.DebugLog("重置登录战令首次登录时间: %s" % firstLoginTime, curPlayer.GetPlayerID())
+ #elif zhanlingType == ZhanlingType_Login:
+ # firstLoginTime = int(time.time())
+ # PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType, firstLoginTime)
+ # GameWorld.DebugLog("重置登录战令首次登录时间: %s" % firstLoginTime, curPlayer.GetPlayerID())
GameWorld.Log("重置战令: zhanlingType=%s,backValue=%s,state=(%s to %s) stateH=(%s to %s)"
% (zhanlingType, backValue, state, updState, stateH, updStateH), curPlayer.GetPlayerID())
@@ -171,19 +162,22 @@
if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ZhanlingRewardFree, rewardIndex, True, [zhanlingType]):
rewardItemList = ipyData.GetFreeRewardItemList()
- for itemID, itemCount, _ in rewardItemList:
+ for itemInfo in rewardItemList:
+ itemID, itemCount = itemInfo[:2]
ungetItemDict[itemID] = ungetItemDict.get(itemID, 0) + itemCount
GameWorld.DebugLog(" 战令补发免费奖励: rewardIndex=%s,needValue=%s,%s, %s" % (rewardIndex, needValue, rewardItemList, ungetItemDict), playerID)
if activeState and not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ZhanlingReward, rewardIndex, True, [zhanlingType]):
rewardItemList = ipyData.GetZLRewardItemList()
- for itemID, itemCount, _ in rewardItemList:
+ for itemInfo in rewardItemList:
+ itemID, itemCount = itemInfo[:2]
ungetItemDict[itemID] = ungetItemDict.get(itemID, 0) + itemCount
GameWorld.DebugLog(" 战令补发普通奖励: rewardIndex=%s,needValue=%s,%s, %s" % (rewardIndex, needValue, rewardItemList, ungetItemDict), playerID)
if activeStateH and not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ZhanlingRewardH, rewardIndex, True, [zhanlingType]):
rewardItemList = ipyData.GetZLRewardItemListH()
- for itemID, itemCount, _ in rewardItemList:
+ for itemInfo in rewardItemList:
+ itemID, itemCount = itemInfo[:2]
ungetItemDict[itemID] = ungetItemDict.get(itemID, 0) + itemCount
GameWorld.DebugLog(" 战令补发高级奖励: rewardIndex=%s,needValue=%s,%s, %s" % (rewardIndex, needValue, rewardItemList, ungetItemDict), playerID)
@@ -230,17 +224,18 @@
curValue = 0
if zhanlingType == ZhanlingType_LV:
curValue = curPlayer.GetLV()
- elif zhanlingType == ZhanlingType_Realm:
- curValue = curPlayer.GetOfficialRank()
- elif zhanlingType == ZhanlingType_GubaoStar:
- _, curValue = PlayerGubao.GetGubaoTotalLVStar(curPlayer)
- elif zhanlingType == ZhanlingType_Login:
- firstLoginTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType)
- if not firstLoginTime:
- return
- curValue = GameWorld.GetDiff_Day(int(time.time()), firstLoginTime) + 1
- elif zhanlingType == ZhanlingType_Xianyuan:
- curValue = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanScore)
+ elif zhanlingType == ZhanlingType_TreeLV:
+ curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
+ elif zhanlingType == ZhanlingType_MainLevel:
+ lvID = needValue
+ curValue = lvID if PlayerControl.IsMainLevelPass(curPlayer, lvID) else 0
+ elif zhanlingType == ZhanlingType_GubaoCnt:
+ curValue = PlayerGubao.GetGubaoTotalCnt(curPlayer)
+ #elif zhanlingType == ZhanlingType_Login:
+ # firstLoginTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType)
+ # if not firstLoginTime:
+ # return
+ # curValue = GameWorld.GetDiff_Day(int(time.time()), firstLoginTime) + 1
elif zhanlingType in ZhanlingValue1TypeList:
curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType)
else:
@@ -286,7 +281,9 @@
GameWorld.DebugLog("领取战令奖励: zhanlingType=%s,needValue=%s,rewardType=%s,itemList=%s" % (zhanlingType, needValue, rewardType, itemList), playerID)
# 给物品
- for itemID, itemCount, isAuctionItem in itemList:
+ isAuctionItem = 0
+ for itemInfo in itemList:
+ itemID, itemCount = itemInfo[:2]
ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
ItemControler.NotifyGiveAwardInfo(curPlayer, itemList, "Zhanling")
@@ -334,7 +331,7 @@
rewardList = []
for ipyData in ipyDataList:
rewardIndex = ipyData.GetRewardIndex()
- reward = ChPyNetSendPack.tagMCZhanling()
+ reward = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCZhanling)
reward.Clear()
reward.NeedValue = ipyData.GetNeedValue()
reward.FreeRewardState = 1 if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ZhanlingRewardFree, rewardIndex, True, [zhanlingType]) else 0
@@ -342,7 +339,7 @@
reward.ZLRewardStateH = 1 if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ZhanlingRewardH, rewardIndex, True, [zhanlingType]) else 0
rewardList.append(reward)
- clientPack = ChPyNetSendPack.tagMCZhanlingInfo()
+ clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCZhanlingInfo)
clientPack.Clear()
clientPack.ZhanlingType = zhanlingType
clientPack.IsActivite = 1 if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingState)&pow(2, zhanlingType) else 0
--
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