From e4a5fbde4c804262a7cfd17d89d427b4ff36accb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 09 十月 2025 19:41:26 +0800
Subject: [PATCH] 225 【付费内容】功能基金-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_GeneralTrain.py | 60 ------------------------------------------------------------
1 files changed, 0 insertions(+), 60 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_GeneralTrain.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_GeneralTrain.py
index cd69137..795d006 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_GeneralTrain.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_GeneralTrain.py
@@ -17,10 +17,8 @@
import FBCommon
import GameWorld
-import PlayerControl
import IpyGameDataPY
import ItemControler
-import NPCCommon
import ChConfig
## 是否能够通过活动查询进入
@@ -49,30 +47,7 @@
## 是否需要做进入副本通用检查条件逻辑,默认需要检查
def OnNeedCheckCanEnterFBComm(curPlayer, mapID, lineID):
## 进行中的不需要重复检查,防止断线重连被禁止进入
- if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) == ChConfig.CustomMapStep_Fight:
- GameWorld.DebugLog("通用养成副本已经在进行中,本次进入不需要重新检查! mapID=%s,lineID=%s" % (mapID, lineID))
- return False
return True
-
-## 客户端进入自定义场景
-def OnEnterCustomScene(curPlayer, mapID, lineID):
- return
-
-## 判断可否召唤木桩怪
-def OnCanSummonPriWoodPile(curPlayer, mapID, lineID, npcID, count):
-
- if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Fight:
- FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Fight)
-
- npcIDList = GetGeneralTrainNPCIDList(mapID, lineID)
- if not npcIDList or npcID not in npcIDList:
- GameWorld.DebugLog("通用养成副本该NPC不能召唤! mapID=%s,lineID=%s,npcID=%s not in %s" % (mapID, lineID, npcID, npcIDList))
- return False
-
- return True
-
-def OnCustomSceneProcess(curPlayer, mapID, lineID, tick):
- return
def GetGeneralTrainNPCIDList(mapID, lineID):
npcIDList = []
@@ -89,41 +64,6 @@
if not ipyData:
return 0
return ipyData.GetBossNPCID()
-
-## 自定义场景副本击杀NPC
-def DoCustomScene_Player_KillNPC(curPlayer, curNPC, mapID, lineID):
-
- npcID = curNPC.GetNPCID()
- bossID = GetGeneralTrainBossID(mapID, lineID)
- GameWorld.DebugLog("击杀副本NPC: mapID=%s,lineID=%s,npcID=%s,bossID=%s" % (mapID, lineID, npcID, bossID), curPlayer.GetPlayerID())
- if npcID != bossID:
- return
-
- if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Fight:
- return
-
- ipyData = IpyGameDataPY.GetIpyGameData('FBGeneralTrain', mapID, lineID)
- if not ipyData:
- return
-
- passLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
- if lineID > passLineID:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBPassLineID % mapID, lineID)
-
- #增加进入次数
- FBCommon.AddEnterFBCount(curPlayer, mapID)
-
- giveItemList = ipyData.GetPassAwardItemList()
- GameWorld.DebugLog("通用养成副本过关! mapID=%s,lineID=%s,giveItemList=%s" % (mapID, lineID, giveItemList))
-
- NPCCommon.DoGiveItemByVirtualDrop(curPlayer, giveItemList, bossID)
-
- FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Over)
-
- isPass = 1
- overDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList)}
- FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
- return
## 可否扫荡
def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
--
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