From e4a5fbde4c804262a7cfd17d89d427b4ff36accb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 09 十月 2025 19:41:26 +0800
Subject: [PATCH] 225 【付费内容】功能基金-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py | 67 ++++++++++++++++++++++++++-------
1 files changed, 53 insertions(+), 14 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
index 318d0f4..ecd028e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
@@ -18,11 +18,15 @@
import DBDataMgr
import GameWorld
import IpyGameDataPY
+import IPY_GameWorld
import PlayerEventCounter
-import ShareDefine
-import PlayerTeam
-import PyGameData
+import PlayerControl
import NetPackCommon
+import PlayerOnline
+import ShareDefine
+import PyGameData
+import BattleObj
+import ObjPool
import datetime
import time
@@ -231,6 +235,11 @@
if tick - PyGameData.g_highProcessTick < 1000:
return
PyGameData.g_highProcessTick = tick
+
+ if PyGameData.g_serverClosing:
+ CheckCloseMapOK()
+ return
+
OnMinute(tick)
# 其他逻辑
@@ -256,8 +265,10 @@
#GameWorldActionControl.Dispose_OperationActionState()
#GameWorldActionControl.Dispose_DailyActionState()
#GameWorldActionControl.Dispose_FBStateTime()
+ PlayerOnline.OnMinute()
+ BattleObj.OnMinute()
+ ObjPool.OnMinute()
- PlayerTeam.OnCheckTeamPlayerDisconnectTimeout(tick)
__CheckIpyDataRecycle(curTime)
return
@@ -367,15 +378,43 @@
# 关闭地图通知py处理
def CloseMap(tick):
+ serverID = GameWorld.GetGameWorld().GetServerID()
+ GameWorld.Log("地图服务器关闭开始保存数据! serverID=%s" % serverID)
+ PyGameData.g_serverClosing = 1
+
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetPlayerCount()):
+ curPlayer = playerManager.GetPlayerByIndex(i)
+ if not curPlayer or curPlayer.GetID() == 0 or curPlayer.IsEmpty():
+ continue
+
+ #镜像玩家回收、真实玩家踢下线
+ if GameWorld.IsMirrorPlayer(curPlayer):
+ PlayerControl.DeleteMirror(curPlayer)
+ else:
+ curPlayer.Kick(IPY_GameWorld.disMapServerClose)
+
+ DBDataMgr.OnServerClose()
+ return
+
+def CheckCloseMapOK():
+ '''检查等待关服数据处理完毕
+ 没有玩家了,且公共数据已入库完毕
+ '''
+ if PyGameData.g_serverClosing != 1:
+ return
+ if not PyGameData.g_closeSaveDataOK:
+ return
+ if GameWorld.GetPlayerManager().OnlineCount():
+ return
+ DBDataMgr.ClearBackupFile() # 正常关服数据处理完毕可直接删除备档
+
from PyMongoDB.DBCommon import CommonDefine
from PyMongoDB.Common import CommFunc
- #初始化数据库, 恢复备档(按区服记录), 加载静态表
- try:
- pass
- finally:
- #回发地图 处理完成,必须被调用地图才能正常关闭
- data = ''
- data = CommFunc.WriteBYTE(data, CommonDefine.dgPlayerSaveGameServerData)
- NetPackCommon.SendPyPackToMapServerSelf(data, len(data))
- GameWorld.Log("python 已处理地图关闭逻辑")
- return
\ No newline at end of file
+ data = ''
+ data = CommFunc.WriteBYTE(data, CommonDefine.dgPlayerSaveGameServerData)
+ NetPackCommon.SendPyPackToMapServerSelf(data, len(data))
+ GameWorld.Log("python 已处理地图关闭逻辑")
+ PyGameData.g_serverClosing = 2
+ return
+
\ No newline at end of file
--
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