From e4a5fbde4c804262a7cfd17d89d427b4ff36accb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 09 十月 2025 19:41:26 +0800
Subject: [PATCH] 225 【付费内容】功能基金-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py | 4 ----
1 files changed, 0 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index b30eb98..521b989 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -18,7 +18,6 @@
#---------------------------------------------------------------------
import GameWorld
-import EventShell
import ChConfig
import PlayerControl
import ItemCommon
@@ -298,7 +297,6 @@
RefreshGodWeaponAttr(curPlayer)
#x神器达到X级成就
PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, attrLV, [weaponType])
- EventShell.EventRespons_GodWeaponUp(curPlayer, weaponType, attrLV)
if beforeAttrLV == 0:
# 解封通知
sysMark = IpyGameDataPY.GetFuncEvalCfg('GodWeaponSys', 1, {}).get(weaponType, 'GetGodWeapon')
@@ -318,8 +316,6 @@
Sync_GodWeaponLVInfo(curPlayer, weaponType)
- #任务
- EventShell.EventRespons_PlusGodWeapon(curPlayer, weaponType)
return
#神兵升级触发其他功能:技能
--
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