From e4a73fcd808bcf5e22099b73f2bc98e8b6ee84c6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 06 三月 2026 14:56:17 +0800
Subject: [PATCH] 16 卡牌服务端(后台禁言、封号支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py |   25 +++++++++++++++++++++----
 1 files changed, 21 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py
index ec54759..175e207 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py
@@ -22,6 +22,7 @@
 import PlayerControl
 import IpyGameDataPY
 import ChPyNetSendPack
+import OpenServerActivity
 import PlayerGoldRush
 import NetPackCommon
 import ItemControler
@@ -226,6 +227,19 @@
         actCnt += 1
     return actCnt
 
+def GetBeautyLVTotal(curPlayer):
+    ## 红颜总等级
+    lvTotal = 0
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    for index in range(ipyDataMgr.GetBeautyCount()):
+        ipyData = ipyDataMgr.GetBeautyByIndex(index)
+        beautyID = ipyData.GetBeautyID()
+        if not GetBeautyState(curPlayer, beautyID):
+            continue
+        curLV = GetBeautyLVInfo(curPlayer, beautyID)[0]
+        lvTotal += curLV
+    return lvTotal
+
 #// B2 20 红颜好感度升级 #tagCSBeautyLVUP
 #
 #struct    tagCSBeautyLVUP
@@ -315,6 +329,7 @@
     # 有升级额外处理
     if updLV > curLV:
         RefreshBeautyAttr(curPlayer)
+        OpenServerActivity.UpdOSA_BeautyTrainBillboard(curPlayer)
         
     return
 
@@ -470,11 +485,13 @@
     needItemCnt = ipyData.GetUpNeedCnt()
     if not needItemID or not needItemCnt:
         return
-    itemCount = ItemControler.GetItemCountByID(curPlayer, needItemID)
-    if itemCount < needItemCnt:
-        GameWorld.DebugLog("红颜时装升星物品不足! skinID=%s,needItemID=%s,itemCount=%s < %s" % (skinID, needItemID, itemCount, needItemCnt))
+    
+    costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, needItemID, needItemCnt)
+    lackCnt = needItemCnt - bindCnt - unBindCnt
+    if lackCnt > 0:
+        GameWorld.DebugLog("红颜时装升星物品不足! skinID=%s,needItemID=%s,needItemCnt=%s,lackCnt=%s" % (skinID, needItemID, needItemCnt, lackCnt))
         return
-    ItemControler.DelItemCountByID(curPlayer, needItemID, needItemCnt)
+    ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, needItemCnt, "Beauty")
     
     nextStar = curStar + 1
     GameWorld.DebugLog("红颜时装升星! skinID=%s,nextStar=%s" % (skinID, nextStar), playerID)

--
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