From e4a73fcd808bcf5e22099b73f2bc98e8b6ee84c6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 06 三月 2026 14:56:17 +0800
Subject: [PATCH] 16 卡牌服务端(后台禁言、封号支持;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 31 ++++++++++++++++---------------
1 files changed, 16 insertions(+), 15 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index f473343..0b9de40 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -958,7 +958,7 @@
def OnPlayerLogin(curPlayer):
- DoGMForbidenTalkOnLogin(curPlayer)
+ #DoGMForbidenTalkOnLogin(curPlayer)
curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, int(time.time()))
return
@@ -4094,20 +4094,21 @@
GameWorld.DebugLog("SetPlayerAccState %s" % (accState), curPlayer.GetPlayerID())
return
-def DoGMForbidenTalkOnLogin(curPlayer):
- ## 离线时被禁言,此时DB的账号状态值为禁言状态,但是GMOper暂时没有禁言操作命令,故上线时检查设置下离线禁言状态
- ## 目前离线时被禁言的,暂时只处理AccState ExAttr17, GMOper命令暂不处理,所以为永久禁言
-
- if curPlayer.GetAccState() & pow(2, ChConfig.Def_PysForbidTalkDevice):
- GameWorld.Log("上线时角色为被设备禁言状态!", curPlayer.GetPlayerID())
- __SetGMForbidenTalkValue(curPlayer, 2)
- __SetGMForbidenTalkValue(curPlayer, 1)
- elif curPlayer.GetAccState() & pow(2, ChConfig.Def_PysForbidTalk):
- GameWorld.Log("上线时角色为被禁言状态!", curPlayer.GetPlayerID())
- __SetGMForbidenTalkValue(curPlayer, 1)
- else:
- SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_ForbidenTalk, 0)
- return
+#GM命令支持离线玩家上线后处理,且 PlayerGMOper 也有上线触发逻辑处理,故暂屏蔽
+#def DoGMForbidenTalkOnLogin(curPlayer):
+# ## 离线时被禁言,此时DB的账号状态值为禁言状态,但是GMOper暂时没有禁言操作命令,故上线时检查设置下离线禁言状态
+# ## 目前离线时被禁言的,暂时只处理AccState ExAttr17, GMOper命令暂不处理,所以为永久禁言
+#
+# if curPlayer.GetAccState() & pow(2, ChConfig.Def_PysForbidTalkDevice):
+# GameWorld.Log("上线时角色为被设备禁言状态!", curPlayer.GetPlayerID())
+# __SetGMForbidenTalkValue(curPlayer, 2)
+# __SetGMForbidenTalkValue(curPlayer, 1)
+# elif curPlayer.GetAccState() & pow(2, ChConfig.Def_PysForbidTalk):
+# GameWorld.Log("上线时角色为被禁言状态!", curPlayer.GetPlayerID())
+# __SetGMForbidenTalkValue(curPlayer, 1)
+# else:
+# SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_ForbidenTalk, 0)
+# return
def IsMainLevelPass(curPlayer, lvID):
## 判断玩家是否过关某个主线关卡ID
--
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