From e4a73fcd808bcf5e22099b73f2bc98e8b6ee84c6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 06 三月 2026 14:56:17 +0800
Subject: [PATCH] 16 卡牌服务端(后台禁言、封号支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |    9 ---------
 1 files changed, 0 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index 9df0805..1f41466 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -30,7 +30,6 @@
 import GameMap
 import math
 import time
-import PetControl
 import AICommon
 import PlayerSuccess
 import PassiveBuffEffMng
@@ -121,8 +120,6 @@
         BaseAttack.Sync_AttackResult(curPlayer, useSkillData)
         
     if useSkillData and useSkillData.GetSkillID() != ChConfig.Def_SkillID_Somersault:
-        # 跟随玩家同频率攻击
-        PetControl.PetFight(curPlayer, tick)
         SummonFollowAtk(curPlayer, tick)
     #===========================================================================
     # if not result:
@@ -1018,8 +1015,6 @@
     #if curPlayerAction == IPY_GameWorld.paPreparing :
     #    ProcessPlayerPrepareState(curPlayer, tick)
     
-    #PlayerYinji.ProcessPlayerYinji(curPlayer, tick)
-    
     #刷新组队状态
     #ProcessTeamState(curPlayer, tick)
 
@@ -1033,8 +1028,6 @@
     #PlayerActLianqi.OnProcess(curPlayer)
     #仙盟攻城战
     #PlayerActFamilyGCZ.OnProcess(curPlayer)
-    #跨服数据同步,放最后
-    #CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
     return
 
 def ProcessPlayerSecond(curPlayer, tick):
@@ -1046,8 +1039,6 @@
     
     #成就
     PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
-    #限时抢购
-    #PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
     #淘金
     PlayerGoldRush.OnProcess(curPlayer)
     #游历

--
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