From e4a73fcd808bcf5e22099b73f2bc98e8b6ee84c6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 06 三月 2026 14:56:17 +0800
Subject: [PATCH] 16 卡牌服务端(后台禁言、封号支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py |   17 +++++++++--------
 1 files changed, 9 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 8b990af..c87ffcd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -25,11 +25,8 @@
 import ReadChConfig
 import random
 import BaseAttack
-import PetControl
 import SkillShell
 import DataRecordPack
-import ChPyNetSendPack
-import NetPackCommon
 import ShareDefine
 import GameObj
 import PassiveBuffEffMng
@@ -101,9 +98,9 @@
     coolDownTime = curSkill.GetCoolDownTime()
     remainTime = coolDownTime
     
-    skillTypeID = curSkill.GetSkillTypeID()
-    if atkObj and skillTypeID in IpyGameDataPY.GetFuncEvalCfg("SkillCD", 1):
-        reduceSkillCDPer += PlayerControl.GetTheFBSkillsCD(atkObj)
+    #skillTypeID = curSkill.GetSkillTypeID()
+    #if atkObj and skillTypeID in IpyGameDataPY.GetFuncEvalCfg("SkillCD", 1):
+    #    reduceSkillCDPer += PlayerControl.GetTheFBSkillsCD(atkObj)
         
     if isPassiveSkill(curSkill):
         if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
@@ -1153,7 +1150,7 @@
     elif curObjType == IPY_GameWorld.gotNPC:
         #宠物回血
         if curObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
-            PetControl.SetPetHP(curObj, remainHP)
+            pass
         #普通NPC回血
         else:
             GameObj.SetHP(curObj, remainHP, False) # 先不通知
@@ -1214,7 +1211,7 @@
     if curObjType == IPY_GameWorld.gotNPC:
         #宠物特殊处理
         if curObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
-            PetControl.SetPetHP(curObj, remainHP)
+            pass
         else:
             timeLostHPIpyData = IpyGameDataPY.GetIpyGameDataNotLog("NPCTimeLostHP", curObj.GetNPCID())
             if timeLostHPIpyData:
@@ -1848,6 +1845,10 @@
     #0通哟  1 PVP类型  2PVE类型  
     return curSkill.GetHurtType() % 10
 
+def GetSkillIDBySkillTypeID(skillTypeID, skillLV=1):
+    skillID = skillTypeID + skillLV - 1
+    return skillID
+
 def isDamageShieldSkill(skillData):
     ## 是否承伤盾技能
     return skillData.GetAtkType() == ChConfig.BuffAtkType_DamageShield

--
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