From e4c2a1b331ef0133a010bce5ccdcf3d19db12726 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 07 十一月 2025 14:46:31 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(增加物品效果281-给活跃度;每日任务奖励改为配置物品;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py |    9 +--------
 1 files changed, 1 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
index b14d8bb..27fb851 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -23,7 +23,6 @@
 import ItemControler
 import IpyGameDataPY
 import ChConfig
-import PlayerSuccess
 import DataRecordPack
 
 import random
@@ -218,13 +217,6 @@
             
         # 通知合成成功
         ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess, makeItemID)
-        #成功合成1个物品成就
-        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundItemEx, compoundCnt, [makeItemID])
-        #合成X阶X颜色X星级以上装备, 星级改为装备位了,暂时没有用,屏蔽
-        #classLV = ItemCommon.GetItemClassLV(makeItemData)
-        #itemColor = makeItemData.GetItemColor()
-        #itemQuality = makeItemData.GetItemQuality()
-        #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundEquip, compoundCnt, [classLV, itemColor, itemQuality])
     # 合成失败
     else:
         GameWorld.DebugLog("合成失败!")
@@ -484,6 +476,7 @@
         curSingleItem.Clear()
         return
     
+    ItemControler.NotifyGiveAwardInfo(curPlayer, {newItemID:itemCount}, "Compound")
     return userData
 
 #// A3 13 物品拆解 #tagCMItemDecompound

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