From e4c2a1b331ef0133a010bce5ccdcf3d19db12726 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 07 十一月 2025 14:46:31 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(增加物品效果281-给活跃度;每日任务奖励改为配置物品;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py | 319 +++++++++++++++++++++++++++++++++-------------------
1 files changed, 202 insertions(+), 117 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
index 06009e9..f3dd9cc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
@@ -21,6 +21,74 @@
import ChNetSendPack
import TurnAttack
+# 通用属性值字典key
+Def_AttrValue = "AttrValue_%s"
+
+#战斗单位属性通用接口, 仅配置需要指定函数的属性ID即可,没有的话通过通用接口可直接 GetAttrValue, SetAttrValue
+#同个属性Get, Set 写在一起,方便维护 [Get, Set]
+ObjProperty_AttrIDDict = {
+ ChConfig.AttrID_Atk:[lambda curObj:curObj.GetMaxAtk(), lambda curObj, value:curObj.SetMaxAtk(value)],
+ ChConfig.AttrID_Def:[lambda curObj:curObj.GetDef(), lambda curObj, value:curObj.SetDef(value)],
+ ChConfig.AttrID_MaxHP:[lambda curObj:GetMaxHP(curObj), lambda curObj, value:SetMaxHP(curObj, value)],
+ ChConfig.AttrID_HP:[lambda curObj:GetHP(curObj), lambda curObj, value:SetHP(curObj, value)],
+ ChConfig.AttrID_AtkSpeed:[lambda curObj:GetAtkSpeed(curObj), lambda curObj, value:SetAtkSpeed(curObj, value)],
+ ChConfig.AttrID_XP:[lambda curObj:GetXP(curObj), lambda curObj, value:SetXP(curObj, value)],
+ ChConfig.AttrID_StunRate:[lambda curObj:GetFaintRate(curObj), lambda curObj, value:SetFaintRate(curObj, value)],
+ ChConfig.AttrID_StunRateDef:[lambda curObj:GetFaintDefRate(curObj), lambda curObj, value:SetFaintDefRate(curObj, value)],
+ ChConfig.AttrID_SuperHitRate:[lambda curObj:GetSuperHitRate(curObj), lambda curObj, value:SetSuperHitRate(curObj, value)],
+ ChConfig.AttrID_SuperHitRateDef:[lambda curObj:GetSuperHitRateReduce(curObj), lambda curObj, value:SetSuperHitRateReduce(curObj, value)],
+ ChConfig.AttrID_ComboRate:[lambda curObj:GetComboRate(curObj), lambda curObj, value:SetComboRate(curObj, value)],
+ ChConfig.AttrID_ComboRateDef:[lambda curObj:GetComboDefRate(curObj), lambda curObj, value:SetComboDefRate(curObj, value)],
+ ChConfig.AttrID_MissRate:[lambda curObj:GetMissRate(curObj), lambda curObj, value:SetMissRate(curObj, value)],
+ ChConfig.AttrID_MissRateDef:[lambda curObj:GetMissDefRate(curObj), lambda curObj, value:SetMissDefRate(curObj, value)],
+ ChConfig.AttrID_ParryRate:[lambda curObj:GetParryRate(curObj), lambda curObj, value:SetParryRate(curObj, value)],
+ ChConfig.AttrID_ParryRateDef:[lambda curObj:GetParryRateDef(curObj), lambda curObj, value:SetParryRateDef(curObj, value)],
+ ChConfig.AttrID_SuckHPPer:[lambda curObj:GetSuckHPPer(curObj), lambda curObj, value:SetSuckHPPer(curObj, value)],
+ ChConfig.AttrID_SuckHPPerDef:[lambda curObj:GetSuckHPDefPer(curObj), lambda curObj, value:SetSuckHPDefPer(curObj, value)],
+ ChConfig.AttrID_FinalDamPer:[lambda curObj:GetFinalHurtPer(curObj), lambda curObj, value:SetFinalHurtPer(curObj, value)],
+ ChConfig.AttrID_FinalDamPerDef:[lambda curObj:GetFinalHurtReducePer(curObj), lambda curObj, value:SetFinalHurtReducePer(curObj, value)],
+ ChConfig.AttrID_PhyDamPer:[lambda curObj:GetPhyDamPer(curObj), lambda curObj, value:SetPhyDamPer(curObj, value)],
+ ChConfig.AttrID_PhyDamPerDef:[lambda curObj:GetPhyDamPerDef(curObj), lambda curObj, value:SetPhyDamPerDef(curObj, value)],
+ ChConfig.AttrID_MagDamPer:[lambda curObj:GetMagDamPer(curObj), lambda curObj, value:SetMagDamPer(curObj, value)],
+ ChConfig.AttrID_MagDamPerDef:[lambda curObj:GetMagDamPerDef(curObj), lambda curObj, value:SetMagDamPerDef(curObj, value)],
+ ChConfig.AttrID_NormalSkillPer:[lambda curObj:GetNormalSkillPer(curObj), lambda curObj, value:SetNormalSkillPer(curObj, value)],
+ ChConfig.AttrID_NormalSkillPerDef:[lambda curObj:GetNormalSkillPerDef(curObj), lambda curObj, value:SetNormalSkillPerDef(curObj, value)],
+ ChConfig.AttrID_AngerSkillPer:[lambda curObj:GetAngerSkillPer(curObj), lambda curObj, value:SetAngerSkillPer(curObj, value)],
+ ChConfig.AttrID_AngerSkillPerDef:[lambda curObj:GetAngerSkillPerDef(curObj), lambda curObj, value:SetAngerSkillPerDef(curObj, value)],
+ ChConfig.AttrID_SuperDamPer:[lambda curObj:GetSuperHitHurtPer(curObj), lambda curObj, value:SetSuperHitHurtPer(curObj, value)],
+ ChConfig.AttrID_SuperDamPerDef:[lambda curObj:GetSuperHitHurtDefPer(curObj), lambda curObj, value:SetSuperHitHurtDefPer(curObj, value)],
+ ChConfig.AttrID_CurePer:[lambda curObj:GetCurePer(curObj), lambda curObj, value:SetCurePer(curObj, value)],
+ ChConfig.AttrID_CurePerDef:[lambda curObj:GetCureDefPer(curObj), lambda curObj, value:SetCureDefPer(curObj, value)],
+ ChConfig.AttrID_ShieldPer:[lambda curObj:GetShieldPer(curObj), lambda curObj, value:SetShieldPer(curObj, value)],
+ ChConfig.AttrID_ShieldPerDef:[lambda curObj:GetShieldPerDef(curObj), lambda curObj, value:SetShieldPerDef(curObj, value)],
+ ChConfig.AttrID_DOTPer:[lambda curObj:GetDOTPer(curObj), lambda curObj, value:SetDOTPer(curObj, value)],
+ ChConfig.AttrID_DOTPerDef:[lambda curObj:GetDOTPerDef(curObj), lambda curObj, value:SetDOTPerDef(curObj, value)],
+}
+
+def GetAttrValue(gameObj, attrID):
+ ## 通用的获取属性
+ if attrID in ObjProperty_AttrIDDict:
+ return ObjProperty_AttrIDDict[attrID][0](gameObj)
+ return gameObj.GetDictByKey(Def_AttrValue % attrID)
+
+def SetAttrValue(gameObj, attrID, value, isNotify=True):
+ ## 通用的设置属性
+ if attrID in ObjProperty_AttrIDDict:
+ ObjProperty_AttrIDDict[attrID][1](gameObj, value)
+ else:
+ gameObj.SetDict(Def_AttrValue % attrID, value)
+
+ if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
+ # 卡牌项目,暂不需要通知玩家相关的属性,因为最终都体现在卡牌上,全部由前端自己计算
+ return
+
+ if isNotify:
+ if attrID in ChConfig.CDBRefresh_AttrIDDict:
+ refreshType, isBig = ChConfig.CDBRefresh_AttrIDDict[attrID]
+ NotifyObjInfoRefresh(gameObj, refreshType, isBig)
+
+ return
+
# 关于血量的函数这里只包装最简单的超DWORD处理
def GetMaxHP(gameObj):
@@ -59,10 +127,10 @@
gameObj.SetBaseMaxHP(value % ShareDefine.Def_PerPointValue, value / ShareDefine.Def_PerPointValue)
return
-def GetXP(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrXP)
+def GetXP(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_XP)
def SetXP(gameObj, value, isNotify=True):
## XP值,用作怒气值
- gameObj.SetDict(ChConfig.Def_PlayerKey_AttrXP, value)
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_XP, value)
if isNotify:
NotifyObjInfoRefresh(gameObj, IPY_GameWorld.CDBPlayerRefresh_XP, value)
return
@@ -187,12 +255,8 @@
def GetBloodShiledHurt(gameObj):
## 伤害值用于血盾抵消
- hurt = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_BloodShiledHurt)
- hurtEx = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_BloodShiledHurtEx)
- return hurtEx * ShareDefine.Def_PerPointValue + hurt
+ return 0
def SetBloodShiledHurt(gameObj, value):
- gameObj.SetDict(ChConfig.Def_PlayerKey_BloodShiledHurt, value % ShareDefine.Def_PerPointValue)
- gameObj.SetDict(ChConfig.Def_PlayerKey_BloodShiledHurtEx, value / ShareDefine.Def_PerPointValue)
return
## ---------------------------------------------------------
@@ -224,27 +288,94 @@
SetSuperHitHurtDefPer(gameObj, 0)
return
-def GetPetDamPer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer)
+def GetPetDamPer(gameObj): return 0
def SetPetDamPer(gameObj, value):
- gameObj.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value)
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_PetDamPer, value)
return
-def GetFinalHurtPer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtPer)
+def GetFinalHurtPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_FinalDamPer)
def SetFinalHurtPer(gameObj, value):
## 最终伤害百分比
- gameObj.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value)
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_FinalDamPer, value)
if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FinalHurtPer, value)
+ PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FinalDamPer, value)
return
-def GetFinalHurtReducePer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtReducePer)
+def GetFinalHurtReducePer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_FinalDamPerDef)
def SetFinalHurtReducePer(gameObj, value):
## 最终伤害减免百分比
- gameObj.SetDict(ChConfig.Def_PlayerKey_FinalHurtReducePer, value)
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FinalHurtReducePer, value)
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_FinalDamPerDef, value)
+ return
+
+def GetPhyDamPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_PhyDamPer)
+def SetPhyDamPer(gameObj, value):
+ ## 物理增伤
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_PhyDamPer, value)
+ return
+
+def GetPhyDamPerDef(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_PhyDamPerDef)
+def SetPhyDamPerDef(gameObj, value):
+ ## 物理减伤
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_PhyDamPerDef, value)
+ return
+
+def GetMagDamPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_MagDamPer)
+def SetMagDamPer(gameObj, value):
+ ## 法术增伤
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_MagDamPer, value)
+ return
+
+def GetMagDamPerDef(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_MagDamPerDef)
+def SetMagDamPerDef(gameObj, value):
+ ## 法术减伤
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_MagDamPerDef, value)
+ return
+
+def GetNormalSkillPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_NormalSkillPer)
+def SetNormalSkillPer(gameObj, value):
+ ## 普技增伤
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_NormalSkillPer, value)
+ return
+
+def GetNormalSkillPerDef(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_NormalSkillPerDef)
+def SetNormalSkillPerDef(gameObj, value):
+ ## 普技减伤
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_NormalSkillPerDef, value)
+ return
+
+def GetAngerSkillPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_AngerSkillPer)
+def SetAngerSkillPer(gameObj, value):
+ ## 怒技增伤
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_AngerSkillPer, value)
+ return
+
+def GetAngerSkillPerDef(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_AngerSkillPerDef)
+def SetAngerSkillPerDef(gameObj, value):
+ ## 怒技减伤
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_AngerSkillPerDef, value)
+ return
+
+def GetDOTPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_DOTPer)
+def SetDOTPer(gameObj, value):
+ ## 持续增伤
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_DOTPer, value)
+ return
+
+def GetDOTPerDef(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_DOTPerDef)
+def SetDOTPerDef(gameObj, value):
+ ## 持续减伤
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_DOTPerDef, value)
+ return
+
+def GetShieldPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_ShieldPer)
+def SetShieldPer(gameObj, value):
+ ## 强化护盾
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_ShieldPer, value)
+ return
+
+def GetShieldPerDef(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_ShieldPerDef)
+def SetShieldPerDef(gameObj, value):
+ ## 弱化护盾
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_ShieldPerDef, value)
return
def GetFaction(gameObj):
@@ -260,16 +391,9 @@
gameObj.SetFaction(value)
return
-def GetAtkSpeed(gameObj):
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- return gameObj.GetBattleValEx1()
- return gameObj.GetDictByKey(ChConfig.AttrName_AtkSpeed)
+def GetAtkSpeed(gameObj): return 0
def SetAtkSpeed(gameObj, value):
## 攻击速度
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- gameObj.SetBattleValEx1(value, True)
- else:
- gameObj.SetDict(ChConfig.AttrName_AtkSpeed, value)
return
def GetMissRate(gameObj): return gameObj.GetMiss()
@@ -287,170 +411,131 @@
## 暴击概率
gameObj.SetSuperHitRate(value)
return
-def GetSuperHitRateReduce(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_SuperHitRateReduce)
+def GetSuperHitRateReduce(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_SuperHitRateDef)
def SetSuperHitRateReduce(gameObj, value):
## 抗暴击概率
- gameObj.SetDict(ChConfig.Def_PlayerKey_SuperHitRateReduce, value)
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitRateReduce, value)
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_SuperHitRateDef, value)
return
-def GetSuperHitReduce(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_SuperHitReduce)
+def GetSuperHitReduce(gameObj): return 0
def SetSuperHitReduce(gameObj, value):
## 暴击固定伤害减免 - 暴击时附加固定伤害减免,与 atkObj.GetSuperHit() 相对
- gameObj.SetDict(ChConfig.Def_PlayerKey_SuperHitReduce, value)
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitReduce, value)
return
-def GetSuperHitHurtPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtPer)
+def GetSuperHitHurtPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_SuperDamPer)
def SetSuperHitHurtPer(gameObj, value):
## 强化暴伤 - 暴击时的总伤害加成,与 SuperHitHurtDefPer 相对,注意与暴击固定伤害区分
- gameObj.SetDict(ChConfig.AttrName_SuperHitHurtPer, value)
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtPer, value)
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_SuperDamPer, value)
return
-def GetSuperHitHurtDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtDefPer)
+def GetSuperHitHurtDefPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_SuperDamPerDef)
def SetSuperHitHurtDefPer(gameObj, value):
## 弱化暴伤 - 暴击时的总伤害减免
- gameObj.SetDict(ChConfig.AttrName_SuperHitHurtDefPer, value)
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtDefPer, value)
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_SuperDamPerDef, value)
return
+def GetParryRate(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_ParryRate)
+def SetParryRate(gameObj, value):
+ ## 格挡概率
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_ParryRate, value)
+ return
-def GetFaintRate(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrFaintRate)
+def GetParryRateDef(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_ParryRateDef)
+def SetParryRateDef(gameObj, value):
+ ## 抗格挡概率
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_ParryRateDef, value)
+ return
+
+def GetFaintRate(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_StunRate)
def SetFaintRate(gameObj, value):
## 击晕概率
- gameObj.SetDict(ChConfig.Def_PlayerKey_AttrFaintRate, value)
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FaintRate, value)
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_StunRate, value)
return
-def GetFaintDefRate(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrFaintDefRate)
+def GetFaintDefRate(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_StunRateDef)
def SetFaintDefRate(gameObj, value):
## 抗击晕概率
- gameObj.SetDict(ChConfig.Def_PlayerKey_AttrFaintDefRate, value)
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FaintDefRate, value)
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_StunRateDef, value)
return
-def GetComboRate(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrComboRate)
+def GetComboRate(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_ComboRate)
def SetComboRate(gameObj, value):
## 连击概率
- gameObj.SetDict(ChConfig.Def_PlayerKey_AttrComboRate, value)
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_ComboRate, value)
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_ComboRate, value)
return
-def GetComboDefRate(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_ComboDefRate)
+def GetComboDefRate(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_ComboRateDef)
def SetComboDefRate(gameObj, value):
## 抗连击概率
- gameObj.SetDict(ChConfig.AttrName_ComboDefRate, value)
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_ComboDefRate, value)
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_ComboRateDef, value)
return
-def GetComboDamPer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrComboDamPer)
+def GetComboDamPer(gameObj): return 0
def SetComboDamPer(gameObj, value):
## 连击伤害
- gameObj.SetDict(ChConfig.Def_PlayerKey_AttrComboDamPer, value)
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_ComboDamPer, value)
return
-def GetAtkBackRate(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_AtkBackRate)
+def GetAtkBackRate(gameObj): return 0
def SetAtkBackRate(gameObj, value):
## 反击概率
- gameObj.SetDict(ChConfig.AttrName_AtkBackRate, value)
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_AtkBackRate, value)
return
-def GetAtkBackDefRate(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_AtkBackDefRate)
+def GetAtkBackDefRate(gameObj): return 0
def SetAtkBackDefRate(gameObj, value):
## 抗反击概率
- gameObj.SetDict(ChConfig.AttrName_AtkBackDefRate, value)
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_AtkBackDefRate, value)
return
-def GetSuckHPPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuckHPPer)
+def GetSuckHPPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_SuckHPPer)
def SetSuckHPPer(gameObj, value):
## 吸血比率
- gameObj.SetDict(ChConfig.AttrName_SuckHPPer, value)
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuckHPPer, value)
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_SuckHPPer, value)
return
-def GetSuckHPDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuckHPDefPer)
+def GetSuckHPDefPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_SuckHPPerDef)
def SetSuckHPDefPer(gameObj, value):
## 抗吸血比率
- gameObj.SetDict(ChConfig.AttrName_SuckHPDefPer, value)
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuckHPDefPer, value)
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_SuckHPPerDef, value)
return
-def GetAtkBackHP(gameObj):
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- return gameObj.GetBattleValEx2()
- return gameObj.GetDictByKey(ChConfig.AttrName_AtkBackHP)
+def GetAtkBackHP(gameObj): return 0
def SetAtkBackHP(gameObj, value):
## 吸血固定值
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- gameObj.SetBattleValEx2(value)
- else:
- gameObj.SetDict(ChConfig.AttrName_AtkBackHP, value)
return
-def GetCurePer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_CurePer)
+def GetCurePer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_CurePer)
def SetCurePer(gameObj, value):
## 强化治疗
- gameObj.SetDict(ChConfig.AttrName_CurePer, value)
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_CurePer, value)
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_CurePer, value)
return
-def GetCureDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_CureDefPer)
+def GetCureDefPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_CurePerDef)
def SetCureDefPer(gameObj, value):
## 弱化治疗
- gameObj.SetDict(ChConfig.AttrName_CureDefPer, value)
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_CureDefPer, value)
+ gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_CurePerDef, value)
return
-def GetPetStrengthenPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_PetStrengthenPer)
+def GetPetStrengthenPer(gameObj): return 0
def SetPetStrengthenPer(gameObj, value):
## 强化灵兽
- gameObj.SetDict(ChConfig.AttrName_PetStrengthenPer, value)
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_PetStrengthenPer, value)
return
-def GetPetWeakenPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_PetWeakenPer)
+def GetPetWeakenPer(gameObj): return 0
def SetPetWeakenPer(gameObj, value):
## 弱化灵兽
- gameObj.SetDict(ChConfig.AttrName_PetWeakenPer, value)
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_PetWeakenPer, value)
return
-def GetDamageBackRate(gameObj):
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- return gameObj.GetDamageBackRate()
- return gameObj.GetDictByKey(ChConfig.AttrName_DamBackPer)
+def GetDamageBackRate(gameObj): 0
def SetDamageBackRate(gameObj, value):
## 反弹伤害
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- gameObj.SetDamageBackRate(value)
- else:
- gameObj.SetDict(ChConfig.AttrName_DamBackPer, value)
return
-def NotifyObjInfoRefresh(gameObj, refreshType, value):
+def NotifyObjInfoRefresh(gameObj, refreshType, value, isBig=False):
##0418通知对象属性刷新
sendPack = ChNetSendPack.tagObjInfoRefresh()
sendPack.Clear()
sendPack.ObjID = gameObj.GetID()
sendPack.ObjType = gameObj.GetGameObjType()
sendPack.RefreshType = refreshType
- sendPack.Value = value % ShareDefine.Def_PerPointValue
- sendPack.ValueEx = value / ShareDefine.Def_PerPointValue
- turnFight = TurnAttack.GetTurnFightMgr().getNPCTurnFight(gameObj.GetID())
- if turnFight:
- turnFight.addBatPack(sendPack)
- return
+ if isBig:
+ sendPack.Value = value % ShareDefine.Def_PerPointValue
+ sendPack.ValueEx = value / ShareDefine.Def_PerPointValue
+ else:
+ sendPack.Value = value
+ sendPack.ValueEx = 0
+ #turnFight = TurnAttack.GetTurnFightMgr().getTurnFight(gameObj.GetTFGUID())
+ #if turnFight:
+ # turnFight.addBatPack(sendPack)
+ # return
gameObj.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength())
return
--
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