From e4c2a1b331ef0133a010bce5ccdcf3d19db12726 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 07 十一月 2025 14:46:31 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(增加物品效果281-给活跃度;每日任务奖励改为配置物品;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py |   65 ++++----------------------------
 1 files changed, 8 insertions(+), 57 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
index 3d49a93..efc014c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -46,7 +46,6 @@
 import ChPyNetSendPack
 import NetPackCommon
 import IpyGameDataPY
-import PlayerSuccess
 import PyGameData
 import NPCCommon
 import FBCommon
@@ -270,9 +269,6 @@
         #    PickupItemSysNotify(curPlayer, isTeamNotify, itemMsgList, isEquip)
         #=======================================================================
         
-        #成就
-        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PickUpItem, curItemCount, [curItemID])
-    
     #物品已经被捡起, 把物品指针置为空
     mapItem.SetDropItem(None)
     #通知客户端, 人物捡起该物品, 以及回收物品的逻辑
@@ -397,9 +393,6 @@
     if not isOK:
         return False
     
-    #------------使用物品成功, 执行相关操作
-    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_UseItem, successCnt, [curItemTypeID])
-    
     curPlayer.Sync_UseItem(curItemTypeID, useItemIndex)
     curPlayer.SetItemCD(curItemCDType, tick)
     
@@ -467,13 +460,13 @@
         return -1
     curItemID = curItem.GetItemTypeID()
     useCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % curItemID)
-    for itemIDList in IpyGameDataPY.GetFuncEvalCfg('ShareUseCntItem'):
-        if curItemID not in itemIDList:
-            continue
-        for itemID in itemIDList:
-            if itemID == curItemID:
-                continue
-            useCnt += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
+    #for itemIDList in IpyGameDataPY.GetFuncEvalCfg('ShareUseCntItem'):
+    #    if curItemID not in itemIDList:
+    #        continue
+    #    for itemID in itemIDList:
+    #        if itemID == curItemID:
+    #            continue
+    #        useCnt += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
     
     canUseCnt = max(0, maxCnt - useCnt)
     
@@ -581,49 +574,24 @@
     
     #根据物品类型使用{物品类型:call的py名}
     itemTypeCallFuncDic = {
-                           ChConfig.Def_ItemType_HPMP:"Item_Add_HPMP",                # 补红补篮药剂
                            ChConfig.Def_ItemType_AddExp:"Item_AddExp",         # 给经验道具
                            ChConfig.Def_ItemType_GiveMoney:"Item_GiveMoney",         # 给人物金钱
                            ChConfig.Def_ItemType_AutoUseMoney:"Item_GiveMoney",         # 给人物金钱
-                           ChConfig.Def_ItemType_RuneExp:"Item_RuneExp",         # 给人物符印精华
-                           ChConfig.Def_ItemType_AddLimitBuff:"Item_Add_LimitingBuff",         # 给限时buff物品
-                           ChConfig.Def_ItemType_AddLimitBuff2:"Item_Add_LimitingBuff",         # 给限时buff物品
-                           ChConfig.Def_ItemType_AddExpBuff:"Item_Add_LimitingBuff",         # 给限时buff物品
-                           ChConfig.Def_ItemType_ResetAttrPoint:"Item_ResetAttrPoint",    #单个属性点重置
-                           ChConfig.Def_ItemType_AddCrossRealmPKCnt:"Item_AddCrossRealmPKCnt"    #增加跨服PK次数
                            } 
     
     #根据物品效果使用{物品效果ID:call的py名}
     itemEffIdCallFuncDic = {
-                            ChConfig.Def_Effect_UseItemGiveZhenQi:"Item_UseItemGiveZhenQi", # 使用道具给予真气
-                            ChConfig.Def_Effect_AddDienstgrad:"Item_AddDienstgrad", #道具获得称号
-                            ChConfig.Def_Effect_Face:"Item_Face",
-                            ChConfig.Def_Effect_FacePic:"Item_Face",
                             ChConfig.Def_Effect_ItemAddLV:"Item_AddLV", #升级道具
-                            ChConfig.Def_Effect_GuajiAward:"Item_GuajiAward", #直接给挂机收益
-                            ChConfig.Def_Effect_CleanGuilt:"Item_CleanGuilt", # 洗红名
                             ChConfig.Def_Effect_PrizeCoin:"Item_PrizeCoin", # 奖励充值点券
-                            ChConfig.Def_Effect_AddVIPExp:"Item_AddVIPExp", # 增加VIP经验
-                            ChConfig.Def_Effect_VIPLVCard:"Item_VIPLVCard", # VIP等级直升卡
                             ChConfig.Def_Effect_TiandaoQiyun:"Item_TiandaoQiyun", # 天道树气运
-                            ChConfig.Def_Effect_GubaoPiece:"Item_GubaoPiece", # 古宝碎片效果ID
                             ChConfig.Def_Effect_TrainRealmLV:"Item_TrainRealmLV", # 境界培养卡
-                            ChConfig.Def_Effect_ResetBossKillCnt:"Item_ResetBossKillCnt", # 重置boss击杀疲劳
                             ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数
-                            ChConfig.Def_Effect_AddKillBossCnt:"Item_AddKillBossCnt", # 增加BOSS可击杀次数
-                            ChConfig.Def_Effect_AddMagicWeaponUpExp:"Item_AddMagicWeaponUpExp", # 增加法宝升星经验
-                            ChConfig.Def_Effect_ChatBubbleBox:"Item_ChatBubbleBox", # 激活聊天气泡框
                             ChConfig.Def_Effect_EmojiPack:"Item_EmojiPack",
                             ChConfig.Def_Effect_FamilyEmblem:"Item_FamilyEmblem",
                             ChConfig.Def_Effect_ItemGiveWeekPartyPoint:"Item_WeekPartyPoint", # 增加活动巡礼积分
                             ChConfig.Def_Effect_ItemGiveWeekPartyPoint1:"Item_WeekPartyPoint", # 增加活动巡礼积分
-                            ChConfig.Def_Effect_AddRealmExpRate:"Item_AddRealmExpRate", # 增加聚灵效率
-                            ChConfig.Def_Effect_TouchMission:"Item_TouchMission",  # 触发任务接口
                             ChConfig.Def_Effect_HeroSkin:"Item_HeroSkin",  # 武将皮肤
-                            #ChConfig.Def_Effect_AddArenaBattleCount:"Item_AddArenaBattleCount", # 增加竞技场挑战次数
-                            #ChConfig.Def_Effect_FamilyImpeach:"Item_FamilyImpeach",  # 弹劾符
-                            #ChConfig.Def_Effect_ClothesCoatSkin:"Item_ClothesCoatSkin", #激活时装皮肤
-                            #ChConfig.Def_Effect_AddOfficialExp:"Item_AddOfficialExp", # 增加爵位经验
+                            ChConfig.Def_Effect_FamilyTaofaCnt:"Item_FamilyTaofaCnt",  # 增加公会讨伐次数
                             }
     
     callFuncName = itemTypeCallFuncDic.get(curItemType, "")
@@ -1389,23 +1357,6 @@
         else:
             curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitUseFuDai, ChConfig.Def_UseFuDai_Fail)
 
-    return
-
-def SendUseItemGetItemResult(curPlayer, useItemID, useCount, getItemInfo, moneyType=0, moneyCount=0):
-    # 通知客户端使用物品结果包
-    # @param getItemInfo: [{"ItemID":物品ID, "Count":个数, "IsBind":是否绑定, "IsSuite":是否套装化, "UserData":"自定义属性字符串"}, ...]
-    
-    getItemInfo = json.dumps(getItemInfo, ensure_ascii=False)
-    getItemInfo = getItemInfo.replace(" ", "")
-    getItemPack = ChPyNetSendPack.tagMCNotifyUseItemGetItem()
-    getItemPack.Clear()
-    getItemPack.UseItemID = useItemID
-    getItemPack.UseCount = useCount
-    getItemPack.GetItemData = str(getItemInfo)
-    getItemPack.GetItemLen = len(getItemPack.GetItemData)
-    getItemPack.MoneyType = moneyType
-    getItemPack.MoneyCount = moneyCount
-    NetPackCommon.SendFakePack(curPlayer, getItemPack)
     return
 
 #---------------------------------------------------------------------

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