From e4c2a1b331ef0133a010bce5ccdcf3d19db12726 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 07 十一月 2025 14:46:31 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(增加物品效果281-给活跃度;每日任务奖励改为配置物品;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |  347 +++++++++++++++++++++++----------------------------------
 1 files changed, 141 insertions(+), 206 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 6b6254a..76b3062 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -16,7 +16,6 @@
 import GameWorld
 import SkillShell
 import ChConfig
-import PlayerHorse
 import SkillCommon
 import GameMap
 import FBLogic
@@ -37,7 +36,6 @@
 import NetPackCommon
 import DataRecordPack
 import PlayerPrestigeSys
-import PlayerActivity
 import FBCommon
 import PassiveBuffEffMng
 import EventReport
@@ -50,19 +48,17 @@
 import PlayerActTurntable
 import PlayerCostRebate
 import PlayerActLunhuidian
-import PlayerActGarbageSorting
 import GY_Query_CrossRealmReg
-import PlayerTongTianLing
-import FunctionNPCCommon
 import PlayerGoldInvest
 import CrossRealmPlayer
 import CrossPlayerData
+import PlayerActivity
 import ChNetSendPack
 import PlayerState
-import PlayerGubao
 import PlayerOnline
 import PlayerTask
 import PlayerMail
+import PlayerLLMJ
 import ChPlayer
 import GameObj
 
@@ -417,29 +413,7 @@
         NotifyCode(curPlayer, "CrossMap10") 
         return False
     
-    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
-        GameWorld.Log("客户端自定义场景下无法传送!", curPlayer.GetPlayerID())
-        return False
-    
     return True
-
-
-##地图特殊限制检查, 装备检查
-# @param curPlayer
-# @return bool
-def CheckEquipCanTrans(curPlayer, destMapID):
-    if destMapID != 10060:
-        return True
-    
-    #有翅膀可以上天空
-    playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
-    curEquip = playerEquip.GetAt(IPY_GameWorld.retWing)
-    if curEquip and not curEquip.IsEmpty():
-        return True
-    
-    #GeRen_lhs_861048
-    NotifyCode(curPlayer, "GeRen_lhs_861048", [destMapID])
-    return False
 
 #---------------------------------------------------------------------
 ##通知客户端, 玩家Loading开始
@@ -939,19 +913,6 @@
     return (curPlayerAction in ChConfig.Def_Player_Can_Transfer_State)
 
 #------------------------------玩家离开服务器的逻辑------------------------------------
-#---------------------------------------------------------------------
-##骑马下线逻辑
-# @param curPlayer 玩家实例
-# @return 返回值无意义
-# @remarks 骑马下线逻辑
-def __RidingHorsePlayerDisconnect(curPlayer):
-    #在骑马
-    if curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse:
-        #执行下马逻辑
-        PlayerHorse.PlayerRideHorseDown(curPlayer, False)
-        
-    return
-#---------------------------------------------------------------------
 ##玩家下线/玩家切换地图公用逻辑
 # @param curPlayer 玩家实例
 # @param tick 时间戳
@@ -1001,10 +962,8 @@
     playerID = curPlayer.GetPlayerID()
     if not isDisconnect:
         CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
-        PyGameData.g_fbBuyBuffTimeDict.pop(playerID, None)
     #清除地图玩家缓存
     PyGameData.g_playerReqEnterFBEx.pop(playerID, None)
-    NPCCommon.ClearPriWoodPile(curPlayer)
     #移除地图缓存的境界难度玩家ID信息
     for playerIDList in PyGameData.g_realmDiffPlayerDict.values():
         if playerID in playerIDList:
@@ -1120,8 +1079,6 @@
     
     #玩家下线/玩家切换地图公用逻辑
     __PlayerLeaveServerLogic(curPlayer, tick, True)
-    #骑马玩家下线逻辑
-    __RidingHorsePlayerDisconnect(curPlayer)
     #召唤兽死亡
     KillPlayerSummonNPC(curPlayer)
     #更新从本地图离线信息
@@ -1409,7 +1366,7 @@
     #进入副本通用检查
     fbIpyData = FBCommon.GetFBIpyData(mapID)
     fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
-    sceneMapID = mapID if not fbLineIpyData else fbLineIpyData.GetMapID()
+    sceneMapID = mapID #if not fbLineIpyData else fbLineIpyData.GetMapID()
     #过滤封包地图ID
     if not GameWorld.GetMap().IsMapIDExist(sceneMapID):
         GameWorld.ErrLog('###非法地图数据,sceneMapID: %s' % (sceneMapID), curPlayer.GetID())
@@ -1438,15 +1395,14 @@
             GameWorld.Log("非队长,无法发起进入组队副本请求!", curPlayer.GetPlayerID())
             return
         isSendToGameServer = True
-    if isSendToGameServer or mapID in ChConfig.Def_MapID_SendToGameServer \
-        or mapID in ReadChConfig.GetEvalChConfig("MapID_SendToGameServer"):
+    if isSendToGameServer:
         extendParamList = []
         if mapID in ChConfig.Def_MapID_LineIDToPropertyID:
-            enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
+            enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbEnterCnt % mapID)
             extendParamList = [enterCnt]
-        elif mapID in ChConfig.MirrorBattleMapIDList:
-            reqInfoEx["sceneMapID"] = sceneMapID
-            extendParamList = [reqInfoEx]
+        #elif mapID in ChConfig.MirrorBattleMapIDList:
+        #    reqInfoEx["sceneMapID"] = sceneMapID
+        #    extendParamList = [reqInfoEx]
         SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
         return
     
@@ -1537,12 +1493,6 @@
         if isNotify:
             NotifyCode(curPlayer, "Carry_lhs_697674")
         return ShareDefine.EntFBAskRet_Sit
-    
-    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
-        if isNotify:
-            NotifyCode(curPlayer, "Carry_lhs_697674")
-        GameWorld.Log("客户端自定义场景下无法进入副本!", curPlayer.GetPlayerID())
-        return ShareDefine.EntFBAskRet_Other
     
     if playerAction in ChConfig.Def_Player_Cannot_TransState:
         #Carry_lhs_697674:您当前所处的状态不能进行传送!
@@ -1676,8 +1626,7 @@
     curPlayer.SetDict(ChConfig.Def_PlayerKey_TransTick, tick)
     
     mapID = FBCommon.GetRecordMapID(mapID)
-    fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, funcLineID)
-    sceneMapID = mapID if not fbLineIpyData else fbLineIpyData.GetMapID()
+    sceneMapID = mapID #if not fbLineIpyData else fbLineIpyData.GetMapID()
     
     # 地图分流, 减少单地图压力
     FBMapShuntDict = ReadChConfig.GetEvalChConfig("FBMapShunt")
@@ -1837,8 +1786,8 @@
         return tagLineID
     tagLinePlayerCountDict = PyGameData.g_commMapLinePlayerCountDict[tagMapID] # 此分线包含所有分线,含未开放的及活动分线
     
-    if bossID and tagMapID != ChConfig.Def_FBMapID_BossHome:
-        tagLineID = 0 # Boss的话未分流前先强制1线,即为0
+    #if bossID and tagMapID != ChConfig.Def_FBMapID_BossHome:
+    #    tagLineID = 0 # Boss的话未分流前先强制1线,即为0
     playerID = curPlayer.GetPlayerID()
     playChangeLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_PlayChangeLineID)
     funcChangeLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FuncChangeLineID)
@@ -2500,6 +2449,20 @@
     NetPackCommon.SendFakePack(curPlayer, clientPack)
     return
 
+def GetUnXiantaoCntEquip(curPlayer):
+    '''因为战锤对应装备是1个战锤可能对应多个装备掉落,所以分解装备的时候1个战锤需要支持可拆分
+    所以需要支持小数存储,暂定以支持3位小数存储
+    '''
+    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) / 1000.0
+def AddUnXiantaoCntEquip(curPlayer, addCnt):
+    unXiantaoCntEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) + addCnt * 1000
+    return NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip)
+def SetUnXiantaoCntEquip(curPlayer, unXiantaoCntEquip):
+    ## 保存装备未结算战锤数,保留3位小数
+    # @param unXiantaoCntEquip: 实际的未结算数量,支持小数
+    unXiantaoCntEquip = int(round(unXiantaoCntEquip, 3) * 1000) # 保留3为小数
+    return NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip)
+
 ##玩家是否有钱款
 # @param curPlayer 玩家实例
 # @param TYPE_Price ,货币类型
@@ -2778,9 +2741,7 @@
     #银票支付
     elif type_Price == IPY_GameWorld.TYPE_Price_Silver_Paper:
         __PayMoneyAfterBySilverPaper(curPlayer, price)
-    
-    #活跃度处理
-    PlayerActivity.OnPayMoneyActivity(curPlayer, type_Price, price)
+        
     #转盘活动
     PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
     #轮回殿
@@ -2790,8 +2751,7 @@
         unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
         NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntExp, unXiantaoCntExp + price)
         # 累加未结算战锤 - 装备
-        unXiantaoCntEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip)
-        NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip + price)
+        AddUnXiantaoCntEquip(curPlayer, price)
         # 累加未结算战锤 - 战利品
         chapterID = GetMainLevelNowInfo(curPlayer)[0]
         chapterIpyData = IpyGameDataPY.GetIpyGameData("MainChapter", chapterID)
@@ -2805,9 +2765,10 @@
                 unXiantaoCntBooty = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntBooty % itemID)
                 NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntBooty % itemID, unXiantaoCntBooty + price)
                 
+        PlayerLLMJ.AddUseZhanchui(curPlayer, price)
         PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, price)
         PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, price)
-        
+        PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_CutTree, price)
         
     unitPrice = price if quantity == 1 else int(math.ceil(price * 1.0 / quantity)) # 单价
     #reason_name = "Unknown" if not costType else costType
@@ -2888,7 +2849,6 @@
     if costType not in ChConfig.CostRebate_DisableType:
         PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
         PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_UseGold, price)
-        PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_UseGold, price)
     else:
         GameWorld.DebugLog("不计入消费活动的消费类型!costType=%s" % costType, curPlayer.GetPlayerID())
         
@@ -2970,7 +2930,7 @@
 # @return 返回值真, 给钱成功
 # @param isSysHint 是否系统提示(默认是)
 # @remarks 玩家获得金钱
-def GiveMoney(curPlayer, priceType, value, giveType=ChConfig.Def_GiveMoney_Unknown, addDataDict={}, isSysHint=True, isGiveBourseMoney=True):
+def GiveMoney(curPlayer, priceType, value, giveType=ChConfig.Def_GiveMoney_Unknown, addDataDict={}, isSysHint=True, isGiveBourseMoney=True, notifyAward=False):
     if value == 0:
         return True
     
@@ -2983,6 +2943,9 @@
         msgInfo = {"PlayerID":curPlayer.GetPlayerID(), "MoneyType":priceType, "Value":value, "GiveType":giveType, "AddDataDict":addDataDict}
         GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_GiveMoney, msgInfo, [serverGroupID])
         return True
+    
+    if priceType == ShareDefine.TYPE_Price_FamilyExp:
+        return PlayerFamily.AddFamilyExp(curPlayer, value)
     
     befMoney = GetMoney(curPlayer, priceType)
     if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
@@ -3032,8 +2995,6 @@
             return
         updValue = min(ChConfig.Def_UpperLimit_DWord, curCurrency + value)
         SetPlayerCurrency(curPlayer, priceType, updValue)
-        if priceType == ShareDefine.TYPE_Price_RealmPoint:
-            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetRealmPoint, value)
     else:
         GameWorld.ErrLog("金钱类型错误, priceType=%s,value=%s,giveType=%s" % (priceType, value, giveType), curPlayer.GetPlayerID())
         DataRecordPack.DR_GiveMoneyError(curPlayer, priceType, value, giveType, addDataDict)
@@ -3049,6 +3010,9 @@
     #        NotifyCode(curPlayer, "GetMoney", [priceType, str(round(value/100.0, 2))])
     #    else:
     #        NotifyCode(curPlayer, "GetMoney", [priceType, value])
+    if notifyAward:
+        ItemControler.NotifyGiveAwardInfo(curPlayer, [], giveType, moneyInfo={priceType:value})
+        
     __GiveMoneyAfter(curPlayer, priceType, value, giveType, addDataDict)
     
     if befMoney == 0:
@@ -3062,7 +3026,11 @@
     # 除钻石及绑钻外,未指定操作类型的不记录
     
     PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_GetMoney, value, [priceType])
+    PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_GetMoney, value, [priceType])
     
+    if priceType == ShareDefine.TYPE_Price_FamilyCoin:
+        PlayerFamily.AddFamilyContrib(curPlayer, value) # 公会币同步增加公会贡献
+        
     if priceType not in [IPY_GameWorld.TYPE_Price_Gold_Money, IPY_GameWorld.TYPE_Price_Gold_Paper, ShareDefine.TYPE_Price_PayCoin] \
         and giveType == ChConfig.Def_GiveMoney_Unknown:
         #GameWorld.DebugLog("该货币没有指定来源类型不记录!priceType=%s,giveType=%s" % (priceType, giveType))
@@ -3314,41 +3282,6 @@
     return IpyGameDataPY.GetFuncCfg("PKConfig", 2)
 
 #---------------------------------------------------------------------
-##获得玩家升级, 获得的属性点
-# @param curPlayer 玩家实例
-# @return 返回值, 获得的属性点
-# @remarks 获得玩家升级, 获得的属性点
-def GetLvUp_AddPoint(curPlayer):
-    curPlayerID = curPlayer.GetID()
-    curLV = curPlayer.GetLV() # 当前等级
-    
-    addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
-    addPoint = GameWorld.GetDictValueByRangeKey(addPointDict, curLV, 0)
-    
-    if addPoint == None:
-        raise Exception('玩家获得升级属性点异常, curLV = %s PlayerID = %s' % (curLV, curPlayerID))
-        return
-    return int(addPoint+ GetFabaoAddPoint(curPlayer) + GetTitleAddExtraPoint(curPlayer))
-
-def GetAllPointByLV(curPlayer):
-    ##获取当前等级可得到属性点数
-    openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
-    curLV = curPlayer.GetLV()
-    if curLV < openLV:
-        return 0
-    # 初始点+(升级点+法宝效果)*称号效果倍数+境界点
-    setFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
-    fabaoAddPoint = GetFabaoAddPoint(curPlayer)
-    titleAddPoint = GetTitleAddExtraPoint(curPlayer)
-    addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
-    for rangLVs, point in addPointDict.items():
-        if curLV < rangLVs[0]:
-            continue
-        setFreePoint += (point + fabaoAddPoint + titleAddPoint) * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
-    
-    #境界提升点数
-    setFreePoint += curPlayer.GetOfficialRank() * IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 3)
-    return setFreePoint
 
 def GetTitleAddExtraPoint(curPlayer):
     # 称号额外增加玩家每级获得的灵根点
@@ -3356,23 +3289,6 @@
     if titleID and curPlayer.GetDienstgradManager().GetDienstgrad(titleID):
         return IpyGameDataPY.GetFuncCfg("TitleAddPoint", 2)
     return 0
-
-def GetFabaoAddPoint(curPlayer):
-    #法宝额外增加玩家每级获得的灵根点
-    return 0
-
-def DoAddPointOpen(curPlayer):
-    '''加点功能开启'''
-    beforeFreePoint = curPlayer.GetFreePoint()
-    
-    setFreePoint = GetAllPointByLV(curPlayer)
-    curLV = curPlayer.GetLV()
-    addDataDict = {'beforeFreePoint':beforeFreePoint}
-    curPlayer.SetFreePoint(setFreePoint)
-    DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
-    GameWorld.DebugLog('    加点功能开启处理  beforeFreePoint=%s,curLV=%s, setFreePoint=%s'%(beforeFreePoint, curLV, setFreePoint), curPlayer.GetID())
-    return
-
     
 #---------------------------------------------------------------------
 ###############################################################
@@ -3559,14 +3475,11 @@
             #aftFreePoint = curPlayer.GetFreePoint()
             if aftLV > befLV:
                 curPlayer.SetLV(aftLV, False) # 这里不再通知GameServer
-                PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
+                #PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
                 PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_LV)
-                PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_HeroLV, aftLV)
-                PlayerActivity.DoAddActivityByLV(curPlayer, befLV, aftLV)
                 
             #if aftFreePoint > befFreePoint:
             #    curPlayer.SetFreePoint(aftFreePoint)
-            PlayerGubao.DoGubaoAddFreePoint(curPlayer)
             
             # 升级需要执行的游戏功能处理
             GameFuncComm.DoFuncOpenLogic(curPlayer)
@@ -3579,12 +3492,6 @@
             #if curPlayer.GetMaxMP() > 0:
             #    curPlayer.SetMP(curPlayer.GetMaxMP())
             
-            FBLogic.OnPlayerLVUp(curPlayer)
-            # 记录开服活动冲级数据
-            #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
-            #神秘限购
-            FunctionNPCCommon.MysticalLimitShopOpen(curPlayer, befLV, aftLV)
-
         #不需要做升级任务, 设置玩家经验
         SetPlayerTotalExp(curPlayer, curTotalExp) 
         return
@@ -4127,14 +4034,6 @@
     
     if curPlayerAction == IPY_GameWorld.paPreparing:
         DoExitPreparing(curPlayer)
-    
-    #---玩家交通工具处理---
-    curPlayerVehicle = curPlayer.GetPlayerVehicle()
-    
-    #玩家骑马中, 下马
-    if curPlayerVehicle == IPY_GameWorld.pvHorse:
-        #执行下马逻辑
-        PlayerHorse.PlayerRideHorseDown(curPlayer, False)
         
     #---其他系统处理---
     
@@ -4253,11 +4152,11 @@
         if actExpIpyData and curPlayer.GetLV() >= actExpIpyData.GetLVLimit():
             fightExpRate += actExpIpyData.GetAddExpRate()
             
-    if curPlayer.GetMapID() not in [ChConfig.Def_FBMapID_FamilyInvade]: #守卫人皇不加组队加成
-        fightExpRate += curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TeamExpRate) # 组队
+    #if curPlayer.GetMapID() not in [ChConfig.Def_FBMapID_FamilyInvade]: #守卫人皇不加组队加成
+    #    fightExpRate += curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TeamExpRate) # 组队
     
     #地图多倍经验加成,默认是1倍不加成
-    mapExpAddMultiple = max(0, FBCommon.GetAreaRewardMultiple(curPlayer) - 1)
+    mapExpAddMultiple = 0
     fightExpRate += mapExpAddMultiple * ChConfig.Def_MaxRateValue
     
     if totalExpRate != fightExpRate:
@@ -4300,6 +4199,15 @@
                 totalExpRate -= effExpRate
                 
     return totalExpRate
+
+##外观额外数据:  其他 * 100 + 坐骑外观
+def GetHorseSkinID(curPlayer): return GameWorld.GetValue(curPlayer.GetEquipShowSwitch(), 2, 2)
+def SetHorseSkinID(curPlayer, horseSkinID):
+    showValue = curPlayer.GetEquipShowSwitch()
+    updShowValue = GameWorld.SetValue(showValue, 2, 2, min(horseSkinID, 99))
+    curPlayer.SetEquipShowSwitch(updShowValue)
+    GameWorld.DebugLog("使用坐骑外观: horseSkinID=%s,showValue=%s,updShowValue=%s" % (horseSkinID, showValue, updShowValue))
+    return
 
 #===============================================================================
 #---玩家扩展字段---
@@ -4396,10 +4304,25 @@
 
 def IsMainLevelPass(curPlayer, lvID):
     ## 判断玩家是否过关某个主线关卡ID
-    # @param lvID: 关卡唯一ID,与策划约定好 = 章节*100+关卡编号
-    passChapterID, passLevelNum, _ = GetMainLevelPassInfo(curPlayer)
-    passValue = passChapterID * 100 + passLevelNum # 因为pass的记录是带波数的,即当前关卡boss还没过关,所以只有大于该记录值的才算过关
-    return passValue > lvID
+    return GetPassMainLevelID(curPlayer) >= lvID
+def GetPassMainLevelID(curPlayer):
+    ## 获取已过关主线关卡ID
+    passChapterID, passLevelNum, _ = GetMainLevelPassInfo(curPlayer) # 当前过关进度包含波,所以需要取上一关的
+    passLVID = 0 # 关卡唯一ID,与策划约定好 = 章节*100+关卡编号
+    if passLevelNum > 1:
+        preLevelNum = passLevelNum - 1
+        passLVID = passChapterID * 100 + preLevelNum
+        GameWorld.DebugLog("非某章节的第1关直接减1即可: passLVID=%s,passChapterID=%s,passLevelNum=%s" % (passLVID, passChapterID, passLevelNum))
+        
+    elif passChapterID > 1: # 取上一章节
+        preChapterID = passChapterID - 1
+        levelDataList = IpyGameDataPY.GetIpyGameDataByCondition("MainLevel", {"ChapterID":preChapterID}, True)
+        levelCount = len(levelDataList) if levelDataList else 0
+        if levelCount:
+            passLVID = preChapterID * 100 + levelCount
+        GameWorld.DebugLog("取上一章节作为已过关关卡: passLVID=%s,preChapterID=%s,levelCount=%s,passChapterID=%s,passLevelNum=%s" 
+                           % (passLVID, preChapterID, levelCount, passChapterID, passLevelNum))
+    return passLVID
 
 ## 主线关卡过关进度值 = 章节*10000+关卡编号*100+第x波
 def GetMainLevelPassValue(curPlayer): return curPlayer.GetExAttr1()
@@ -4412,12 +4335,19 @@
     value = ComMainLevelValue(chapterID, levelNum, wave)
     SetMainLevelPassValue(curPlayer, value)
     if wave == 0:
+        lvID = GetPassMainLevelID(curPlayer)
+        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_MainLevel, lvID)
         PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevel)
+        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_MainLevel, lvID)
     return value
 def GetMainLevelPassInfo(curPlayer):
     ## 获取主线关卡过关进度信息
     # @return: chapterID, levelNum, wave
-    return GetMainLevelValue(GetMainLevelPassValue(curPlayer))
+    chapterID, levelNum, wave = GetMainLevelValue(GetMainLevelPassValue(curPlayer))
+    if not chapterID and not levelNum:
+        chapterID, levelNum, wave = 1, 1, 0
+        SetMainLevelPassValue(curPlayer, ComMainLevelValue(chapterID, levelNum, wave))
+    return chapterID, levelNum, wave
 
 ## 主线关卡当前进度值 = 章节*10000+关卡编号*100+第x波
 def GetMainLevelNowValue(curPlayer): return curPlayer.GetExAttr2()
@@ -4433,7 +4363,14 @@
 def GetMainLevelNowInfo(curPlayer):
     ## 获取主线关卡当前进度信息
     # @return: chapterID, levelNum, wave
-    return GetMainLevelValue(GetMainLevelNowValue(curPlayer))
+    chapterID, levelNum, wave = GetMainLevelValue(GetMainLevelNowValue(curPlayer))
+    if not chapterID and not levelNum:
+        chapterID, levelNum, wave = 1, 1, 1
+        SetMainLevelNowInfo(curPlayer, chapterID, levelNum, wave)
+    if not wave:
+        wave = 1
+        SetMainLevelNowInfo(curPlayer, chapterID, levelNum, wave)
+    return chapterID, levelNum, wave
 
 def ComMainLevelValue(chapterID, levelNum, wave=0): return chapterID * 10000 + levelNum * 100 + wave
 def GetMainLevelValue(value):
@@ -4441,6 +4378,13 @@
     levelNum = value % 10000 / 100
     wave = value % 100
     return chapterID, levelNum, wave
+
+## 获取佩戴的称号ID
+def GetTitleID(curPlayer): return curPlayer.GetExAttr3()
+def SetTitleID(curPlayer, titleID):
+    curPlayer.SetExAttr3(titleID, False, False)
+    PlayerFamily.RefreshFamilyMember(curPlayer)
+    return
 
 ## 协助目标玩家ID
 def GetAssistTagPlayerID(curPlayer): return 0
@@ -4450,12 +4394,9 @@
 def SetTeamCheckState(curPlayer, checkState): return
 ## 副本功能线路ID, 这里做db存储,防止在合并地图副本中掉线重上时前端无法加载正确的场景资源,登录加载场景时机为0102包
 def SetFBFuncLineID(curPlayer, mapID, funcLineID):
-    value = mapID * 1000 + funcLineID
-    if value != curPlayer.GetExAttr3():
-        curPlayer.SetExAttr3(value, False, True)
     return
-def GetFBFuncMapID(curPlayer): return curPlayer.GetExAttr3() / 1000
-def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() % 1000
+def GetFBFuncMapID(curPlayer): return 0
+def GetFBFuncLineID(curPlayer): return 0
 
 ## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
 def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
@@ -4463,16 +4404,6 @@
     curPlayer.SetExAttr5(value, False, True)
     if not value:
         CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
-    return
-
-## 前端自定义场景
-def GetCustomMapID(curPlayer): return curPlayer.GetExAttr14() / 1000
-def GetCustomLineID(curPlayer): return curPlayer.GetExAttr14() % 1000
-## 自定义场景后端判断已结算后需直接重置为0,防止前端没有退出场景直接下线导致数据没有重置,可能引发可以重复进
-def SetCustomMap(curPlayer, mapID, lineID):
-    value = mapID * 1000 + lineID
-    if value != curPlayer.GetExAttr14():
-        curPlayer.SetExAttr14(value, False, True)
     return
 
 ## 铜钱点, 支持铜钱超20亿
@@ -4495,8 +4426,8 @@
 def SetVIPLVUpTime(curPlayer, lvUpTime): return
 
 ##聊天气泡框
-def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
-def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
+def GetChatBox(curPlayer): return curPlayer.GetExAttr10()
+def SetChatBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
 
 ##游戏充值支付代币
 def GetPayCoinTotal(curPlayer): return GetPayCoin(curPlayer) + GetPlayerCurrency(curPlayer, ShareDefine.TYPE_Price_PayCoinDay)
@@ -4508,11 +4439,6 @@
     if payCoinDay > 0:
         PayMoney(curPlayer, ShareDefine.TYPE_Price_PayCoin, payCoinDay, "PayCoinOnDay")
     return
-
-## 获取佩戴的称号ID
-def GetTitleID(curPlayer):
-    curDienstgradMgr = curPlayer.GetDienstgradManager()
-    return curDienstgradMgr.GetCurGradID()
 
 ##伴侣
 def GetCoupleID(curPlayer):
@@ -4564,32 +4490,37 @@
     ## 获取玩家在本地图中的境界难度层级,必须在境界地图且有选择境界难度才算,否则为默认0;该难度值同时也是视野层级
     return 0
 
+
+##玩家退出仙盟信息: 主动离开次数*100 + 被踢次数*10  + 最后一次是否主动离开的
+def GetLeaveFamilyInfo(curPlayer):
+    # @return: 主动离开次数, 最后一次是否主动离开的
+    value = curPlayer.GetExAttr12()
+    leaveCnt = value / 100
+    kickedCnt = value % 100 / 10
+    lastVoluntarily = value % 10
+    return leaveCnt, kickedCnt, lastVoluntarily
+def SetLeaveFamilyInfo(curPlayer, leaveCnt, kickedCnt, lastVoluntarily):
+    value = min(9, leaveCnt) * 100 + min(9, kickedCnt) * 10 + lastVoluntarily
+    curPlayer.SetExAttr12(value) # IPY_PlayerDefine.CDBPlayerRefresh_ExAttr12
+    GameWorld.DebugLog("    SetLeaveFamilyInfo: value=%s" % (value))
+    return value
 ##玩家离开仙盟时间(主动或被踢都算)
 def GetLeaveFamilyTimeEx(curPlayer):return curPlayer.GetExAttr19()
 def SetLeaveFamilyTimeEx(curPlayer, value):
     curPlayer.SetExAttr19(value)
     #curPlayer.SendGameServerRefreshState(ShareDefine.CDBPlayerRefresh_ExAttr19, value, 0)
     curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ExAttr19, value, 0, False)
-    return
+    return value
 
 ##总战斗力,支持超过20E = 各模块战力总和
 def GetFightPower(curPlayer): return curPlayer.GetFightPowerEx() * ChConfig.Def_PerPointValue + curPlayer.GetFightPower()
 def SetFightPower(curPlayer, value):
     beforeFightPower = GetFightPower(curPlayer)
     curPlayer.SetFightPower(value % ChConfig.Def_PerPointValue, value / ChConfig.Def_PerPointValue, False) # 不通知GameServer bNotifyGameServer False
-    if value < beforeFightPower:
-        DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower)
-    highestFightPower = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FightPower_Highest)
-    highestFightPower += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FightPower_HighestEx) * ChConfig.Def_PerPointValue
-    if value > highestFightPower:
-        highestFightPower = value
-        NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_Highest, highestFightPower % ChConfig.Def_PerPointValue)
-        NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_HighestEx, highestFightPower / ChConfig.Def_PerPointValue)
-        
-    GameWorld.DebugLog("总战力: %s, 历史最高战力: %s, beforeFightPower=%s" % (value, highestFightPower, beforeFightPower), curPlayer.GetPlayerID())
-    PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
-    # 记录开服活动数据
-    #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower)
+    #if value < beforeFightPower:
+    #    DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower)
+    GameWorld.DebugLog("总战力: %s, beforeFightPower=%s" % (value, beforeFightPower), curPlayer.GetPlayerID())
+    #PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
     #if beforeFightPower != totalFightPower:
     #    CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
     return
@@ -4624,14 +4555,14 @@
 # @return 无意义
 def SetSight(curPlayer, sight):
     #外挂号 视野验证
-    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
-                                      == ChConfig.Def_AutoCheck_State_Danger:
-        
-        if curPlayer.GetSight() > sight:
-            curPlayer.SetSight(sight)
-        
-        return
-    
+#    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
+#                                      == ChConfig.Def_AutoCheck_State_Danger:
+#        
+#        if curPlayer.GetSight() > sight:
+#            curPlayer.SetSight(sight)
+#        
+#        return
+#    
     curPlayer.SetSight(sight)
 
 ##获取攻击间隔
@@ -4641,9 +4572,9 @@
     atkInterval = curPlayer.GetAtkInterval()
     
     #外挂号 攻击间隔验证
-    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
-                                      == ChConfig.Def_AutoCheck_State_Danger:
-        atkInterval *= 100
+    #if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
+    #                                  == ChConfig.Def_AutoCheck_State_Danger:
+    #    atkInterval *= 100
     
     return atkInterval
 
@@ -4735,6 +4666,13 @@
     if not lvIpyData:
         return 0
     return lvIpyData.GetExp()
+
+def GetOpenMaxLV():
+    ## 获取游戏开放的最大等级
+    maxLV = IpyGameDataPY.GetFuncCfg("PlayerMaxLV", 1)
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    realmIpyData = ipyDataMgr.GetRealmByIndex(ipyDataMgr.GetRealmCount() - 1)
+    return min(maxLV, realmIpyData.GetLVMax())
 
 def GetPlayerMaxLV(curPlayer):
     ## 获取玩家实际可升的最大等级
@@ -4876,10 +4814,6 @@
 # 血瓶恢复效果
 def GetHPCureEnhance(curPlayer): return 0
 
-# 仙盟徽章ID
-def GetFamilyEmblemID(curPlayer): return curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyEmblemID)
-def SetFamilyEmblemID(curPlayer, emblemID): NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyEmblemID, emblemID)
-
 # 仙盟职位,使用 GetReceivedSalary,因为FamilyMemberLV没有入库
 def GetFamilyMemberLV(curPlayer): return curPlayer.GetReceivedSalary()
 def SetFamilyMemberLV(curPlayer, fmLV):
@@ -4934,7 +4868,7 @@
 ## 设置玩家字典值, 存库
 def NomalDictSetProperty(curPlayer, key, value, dType=0):
     if CrossPlayerData.IsNeedProcessCrossPlayer(curPlayer) and key not in \
-        [ChConfig.Def_PDict_FightPower_Total, ChConfig.Def_PDict_FightPower_TotalEx, ChConfig.Def_PlayerKey_CrossRegisterMap]:
+        [ChConfig.Def_PlayerKey_CrossRegisterMap]:
         playerID = curPlayer.GetPlayerID()
         changeDict = PyGameData.g_crossPlayerDictChangeInfo.get(playerID, {})
         changeDict[(key, dType)] = value
@@ -4942,10 +4876,11 @@
         
     if value == 0:
         curPlayer.NomalDictDelProperty(key, dType)
-        return
+        return 0
     # 2^31 - 1
-    curPlayer.NomalDictAddProperty(key, min(value, ChConfig.Def_UpperLimit_DWordEx), dType)
-    return
+    value = max(0, min(value, ChConfig.Def_UpperLimit_DWordEx))
+    curPlayer.NomalDictAddProperty(key, value, dType)
+    return value
 
 ## 通知祝福值
 def Sync_BlessValue(curPlayer, blessType, value, multiple=0):

--
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