From e4c2a1b331ef0133a010bce5ccdcf3d19db12726 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 07 十一月 2025 14:46:31 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(增加物品效果281-给活跃度;每日任务奖励改为配置物品;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py | 123 ++++++++++++++++++++++++++++++++---------
1 files changed, 96 insertions(+), 27 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index 2c45798..93c6f86 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -23,8 +23,8 @@
import PlayerViewCache
import ChPyNetSendPack
import PlayerFamilyEmblem
-#import PlayerFamilyZhenfa
import PlayerFamilyZhenbaoge
+import PlayerFamilyTaofa
import IPY_PlayerDefine
import IpyGameDataPY
import IPY_GameWorld
@@ -82,8 +82,8 @@
family = familyManager.GetAt(i)
familyID = family.GetID()
- #珍宝阁
PlayerFamilyZhenbaoge.OnDay(family)
+ PlayerFamilyTaofa.OnDay(family)
for index in xrange(family.GetCount()):
member = family.GetAt(index)
@@ -100,6 +100,7 @@
return
ResetDailyDonateCnt(curPlayer)
PlayerFamilyZhenbaoge.PlayerOnDay(curPlayer)
+ PlayerFamilyTaofa.PlayerOnDay(curPlayer)
return
def OnPlayerLogin(curPlayer, tick):
@@ -108,8 +109,8 @@
PlayerLoginRefreshFamily(curPlayer, tick)
Sync_RequestAddFamilyInfo(curPlayer, False)
SyncDonateCntInfo(curPlayer)
- #PlayerFamilyZhenfa.OnPlayerLogin(curPlayer)
PlayerFamilyZhenbaoge.OnPlayerLogin(curPlayer)
+ PlayerFamilyTaofa.OnPlayerLogin(curPlayer)
return
def OnPlayerLogout(curPlayer):
@@ -126,7 +127,7 @@
return
curMember.SetOffTime(int(time.time()))
#XW_JZ_LeaguerLeaveline <n color="0,190,255">{%S1%}</n><n color="255,255,0">下线了!</n> 25 - -
- NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaguerLeaveline", [curPlayer.GetPlayerName()])
+ #NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaguerLeaveline", [curPlayer.GetPlayerName()])
Broadcast_FamilyChange(familyID, FamilyChangeType_MemLogout, excludeIDList=[playerID])
return
@@ -162,7 +163,7 @@
NetPackCommon.SendFakePack(curPlayer, GetPack_FamilyReqJoinInfo(familyID))
#XW_JZ_LeaguerOnline <n color="0,190,255">{%S1%}</n><n color="255,255,0">上线了!</n> 25 - -
- NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaguerOnline", [curPlayer.GetName()], [playerID])
+ #NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaguerOnline", [curPlayer.GetName()], [playerID])
Broadcast_FamilyChange(familyID, FamilyChangeType_MemLogin, excludeIDList=[playerID])
# 盟主上线处理
@@ -279,17 +280,17 @@
if DirtyList.IsWordForbidden(familyName):
#XW_JZ_Family_NameNoLegality 对不起,家族名称中含有非法字符
- PlayerControl.NotifyCode(curPlayer, "XW_JZ_Family_NameNoLegality")
+ PlayerControl.NotifyCode(curPlayer, "NameSensitive")
return
if len(familyName) <= 0 or len(familyName) > Def_CreatFamily_MaxStr:
- PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_980181", [Def_CreatFamily_MaxStr / 2, Def_CreatFamily_MaxStr])
+ PlayerControl.NotifyCode(curPlayer, "NameLenLimit", [Def_CreatFamily_MaxStr / 3, Def_CreatFamily_MaxStr])
return
familyMgr = DBDataMgr.GetFamilyMgr()
if familyMgr.FindFamilyByName(fullFamilyName):
#XW_JZ_EstablishErr_Name <n color="255,255,0">对不起,您输入的家族名已存在,建立家族失败!</n> 25 - -
- PlayerControl.NotifyCode(curPlayer, "XW_JZ_EstablishErr_Name")
+ PlayerControl.NotifyCode(curPlayer, "NameExists")
return
return fullFamilyName
@@ -317,7 +318,7 @@
maxLen = IpyGameDataPY.GetFuncCfg("FamilyNameFormat", 2)
if len(fullName) > maxLen:
GameWorld.ErrLog("仙盟全名 familyName=%s,全名=%s len=%s > %s, check FamilyNameFormat.txt" % (familyName, fullName, len(fullName), maxLen))
- PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_980181", [maxLen / 2, maxLen])
+ PlayerControl.NotifyCode(curPlayer, "NameLenLimit", [maxLen / 3, maxLen])
return ""
return fullName
@@ -357,7 +358,7 @@
if broadcastFamilyChange:
Broadcast_FamilyChange(familyID, FamilyChangeType_MemJoin, excludeIDList=[playerID])
#通知所有家族成员, 这个人加入了家族
- NotifyAllFamilyMemberMsg(familyID, "XW_JZ_EnterFamily", [member.GetPlayerName()], excludeIDList=[playerID])
+ #NotifyAllFamilyMemberMsg(familyID, "XW_JZ_EnterFamily", [member.GetPlayerName()], excludeIDList=[playerID])
if jionPlayer:
PlayerControl.NotifyCode(jionPlayer, 'XW_JZ_EnterFamilyInfo', [family.GetName()])
@@ -394,9 +395,10 @@
setFunc(value)
return True
-def MapServer_FamilyRefresh(curPlayer, refreshFamilyID):
+def MapServer_FamilyRefresh(curPlayer, refreshFamilyID, isVoluntarily=0):
''' 相当于GameServer调用 curPlayer.MapServer_FamilyRefresh()
@param familyID: 玩家更新的familyID
+ @param isVoluntarily: 是否自愿离开的,仅离开刷新时有效
'''
tick = GameWorld.GetGameWorld().GetTick()
@@ -443,7 +445,7 @@
if lastFamilyID != 0 and curPlayer.GetFamilyID() == 0:
#玩家离开家族
- __OnLeaveFamily(curPlayer, tick)
+ __OnLeaveFamily(curPlayer, isVoluntarily, tick)
elif lastFamilyID == 0 and curPlayer.GetFamilyID() != 0:
#刚进家族并为族长,触发建家族事件
@@ -462,9 +464,10 @@
familyMgr = DBDataMgr.GetFamilyMgr()
familyMgr.DelPlayerReqJoinFamilyIDAll(curPlayer.GetPlayerID())
Sync_RequestAddFamilyInfo(curPlayer)
+ PlayerFamilyTaofa.OnPlayerEnterFamily(curPlayer)
return
-def __OnLeaveFamily(curPlayer, tick):
+def __OnLeaveFamily(curPlayer, isVoluntarily, tick):
## 退出家族触发事件
#---清空家族相关信息---
curPlayer.SetPerExp(0)
@@ -473,7 +476,31 @@
curPlayer.SetLastWeekFamilyActiveValue(0)
curPlayer.SetFamilyLV(0)
PlayerControl.SetLeaveFamilyTimeEx(curPlayer, int(time.time()))
-
+ leaveCnt, kickedCnt, _ = PlayerControl.GetLeaveFamilyInfo(curPlayer)
+ GameWorld.DebugLog("__OnLeaveFamily: isVoluntarily=%s,leaveCnt=%s,kickedCnt=%s" % (isVoluntarily, leaveCnt, kickedCnt))
+ delMoneyType, delMoneyPer = IpyGameDataPY.GetFuncCfg("FamilyLeave", 3), 0
+ if isVoluntarily:
+ delMoneyPerList = IpyGameDataPY.GetFuncEvalCfg("FamilyLeave", 4)
+ if delMoneyPerList:
+ delMoneyPer = delMoneyPerList[leaveCnt] if len(delMoneyPerList) > leaveCnt else delMoneyPerList[-1]
+
+ leaveCnt += 1
+ GameWorld.DebugLog(" 增加主动离开次数: leaveCnt=%s" % (leaveCnt))
+ else:
+ delMoneyPerList = IpyGameDataPY.GetFuncEvalCfg("FamilyLeave", 5)
+ if delMoneyPerList:
+ delMoneyPer = delMoneyPerList[kickedCnt] if len(delMoneyPerList) > kickedCnt else delMoneyPerList[-1]
+
+ kickedCnt += 1
+ GameWorld.DebugLog(" 增加被踢离开次数: kickedCnt=%s" % (kickedCnt))
+ PlayerControl.SetLeaveFamilyInfo(curPlayer, leaveCnt, kickedCnt, isVoluntarily)
+ if delMoneyType and delMoneyPer:
+ nowMoney = PlayerControl.GetMoney(curPlayer, delMoneyType)
+ delMoney = int(nowMoney * delMoneyPer / 100.0)
+ GameWorld.DebugLog(" 扣除货币: delMoneyType=%s,delMoneyPer=%s,nowMoney=%s,delMoney=%s" % (delMoneyType, delMoneyPer, nowMoney, delMoney))
+ PlayerControl.PayMoney(curPlayer, delMoneyType, delMoney, "LeaveFamily")
+
+ PlayerFamilyTaofa.OnPlayerLeaveFamily(curPlayer)
FBLogic.OnLeaveFamily(curPlayer, tick)
return
@@ -645,12 +672,43 @@
return
+def CheckInJoinCD(curPlayer):
+ ## 检查是否加入仙盟CD中
+ leaveFamilyTime = PlayerControl.GetLeaveFamilyTimeEx(curPlayer)
+ if not leaveFamilyTime:
+ return False
+
+ leaveCnt, kickedCnt, lastVoluntarily = PlayerControl.GetLeaveFamilyInfo(curPlayer)
+ joinCDMinute = 0
+ if lastVoluntarily:
+ if leaveCnt <= 0:
+ return False
+ joinCDMinuteList = IpyGameDataPY.GetFuncEvalCfg("FamilyLeave", 1)
+ if joinCDMinuteList:
+ joinCDMinute = joinCDMinuteList[leaveCnt - 1] if len(joinCDMinuteList) >= leaveCnt else joinCDMinuteList[-1]
+ else:
+ if kickedCnt <= 0:
+ return False
+ joinCDMinuteList = IpyGameDataPY.GetFuncEvalCfg("FamilyLeave", 2)
+ if joinCDMinuteList:
+ joinCDMinute = joinCDMinuteList[kickedCnt - 1] if len(joinCDMinuteList) >= kickedCnt else joinCDMinuteList[-1]
+ if joinCDMinute:
+ cdTimes = joinCDMinute * 60
+ passTimes = int(time.time()) - leaveFamilyTime
+ if passTimes < cdTimes:
+ GameWorld.DebugLog("加入仙盟CD中: leaveCnt=%s,kickedCnt=%s,lastVoluntarily=%s,leaveFamilyTime=%s(%s),passTimes=%s < %s"
+ % (leaveCnt, kickedCnt, lastVoluntarily, leaveFamilyTime, GameWorld.ChangeTimeNumToStr(leaveFamilyTime), passTimes, cdTimes))
+ return True
+ return False
+
def AutoJoinFamily(curPlayer):
if curPlayer.GetFamilyID():
return
playerID = curPlayer.GetPlayerID()
- playerLV = curPlayer.GetLV()
- GameWorld.DebugLog("玩家一键自动加入家族! playerLV=%s" % playerLV, playerID)
+ realmLV = curPlayer.GetOfficialRank()
+ GameWorld.DebugLog("玩家一键自动加入家族! realmLV=%s" % realmLV, playerID)
+ if CheckInJoinCD(curPlayer):
+ return
familyMgr = DBDataMgr.GetFamilyMgr()
indexList = range(familyMgr.GetCount())
@@ -659,17 +717,17 @@
family = familyMgr.GetAt(index)
if not family:
continue
- familyID = family.GetID()
+ #familyID = family.GetID()
lvMin = family.GetJoinLVMin()
- if lvMin and playerLV < lvMin:
- GameWorld.DebugLog(" 等级不足的不处理! familyID=%s,lvMin=%s" % (familyID, lvMin), playerID)
+ if lvMin and realmLV < lvMin:
+ #GameWorld.DebugLog(" 官职不足的不处理! familyID=%s,lvMin=%s" % (familyID, lvMin), playerID)
continue
if family.GetJoinReview():
- GameWorld.DebugLog(" 需要审核的不处理! familyID=%s" % familyID, playerID)
+ #GameWorld.DebugLog(" 需要审核的不处理! familyID=%s" % familyID, playerID)
continue
MemberMax = GetFamilySetting(family.GetLV(), "MemberMax")
if family.GetCount() >= MemberMax:
- GameWorld.DebugLog(" 成员已满的不处理! familyID=%s" % familyID, playerID)
+ #GameWorld.DebugLog(" 成员已满的不处理! familyID=%s" % familyID, playerID)
continue
#直接加入
@@ -678,6 +736,7 @@
# 可再扩展自动请求,暂时不处理
GameWorld.DebugLog("没有可自动进入的仙盟!")
+ PlayerControl.NotifyCode(curPlayer, "QuickEnterFamilyFail")
return
def GetFamilySetting(familyLV, fieldName):
@@ -694,6 +753,8 @@
def RequestJoinTagFamily(curPlayer, familyID):
## 申请加入
+ if CheckInJoinCD(curPlayer):
+ return
playerID = curPlayer.GetPlayerID()
if curPlayer.GetFamilyID():
GameWorld.DebugLog('已经有仙盟不能再申请加入! familyID=%s' % curPlayer.GetFamilyID(), playerID)
@@ -714,8 +775,8 @@
return
lvMin = tagFamily.GetJoinLVMin()
- if curPlayer.GetLV() < lvMin:
- GameWorld.DebugLog('等级未达到该仙盟加入最低等级限制! lv=%s < %s' % (curPlayer.GetLV(), lvMin), playerID)
+ if curPlayer.GetOfficialRank() < lvMin:
+ GameWorld.DebugLog('官职未达到该仙盟加入最低限制! realmLV=%s < %s' % (curPlayer.GetOfficialRank(), lvMin), playerID)
return
# 需要审核,满员后端不限制申请,由前端自行决定是否可申请
@@ -912,7 +973,7 @@
def OnChangeFamilyJoin(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
joinReview = clientData.JoinReview
- joinLVMin = clientData.JoinLVMin
+ joinLVMin = clientData.JoinLVMin # 官职
playerID = curPlayer.GetPlayerID()
familyID = curPlayer.GetFamilyID()
@@ -1164,7 +1225,8 @@
#XW_JZ_LeaveFamily <n color="0,190,255">{%S1%}</n><n color="255,255,0">退出了家族!</n> 25 - -
NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
- MapServer_FamilyRefresh(curPlayer, 0)
+ __DoPlayerLeaveFamilyByID(family, playerID, curPlayer)
+ MapServer_FamilyRefresh(curPlayer, 0, 1)
if family.GetCount() == 0:
#玩家离开后, 家族没有人了 , 删除这个家族
@@ -1229,10 +1291,16 @@
#删除玩家
tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagMemberID)
+ __DoPlayerLeaveFamilyByID(family, tagPlayerID, tagPlayer)
if tagPlayer:
MapServer_FamilyRefresh(tagPlayer, 0)
Broadcast_FamilyChange(familyID, FamilyChangeType_MemLeave)
+ return
+
+def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID, tagPlayer=None):
+ ## 有玩家离开家族处理,主要针对家族层级的,玩家个人的在 __OnLeaveFamily 处理
+ PlayerFamilyTaofa.OnFamilyMemberLeave(curFamily, leavePlayerID, tagPlayer)
return
#// A6 11 家族改名 #tagCMRenameFamily
@@ -1429,7 +1497,7 @@
curMember.SetDonateCntTotal(memDonateCntTotal)
GameWorld.DebugLog("家族捐献: donateType=%s,donateCnt=%s,%s,memDonateCntDay=%s,memDonateCntDay=%s"
% (donateType, donateCnt, awardItemList, memDonateCntDay, memDonateCntTotal), playerID)
- ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList)
+ ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["FamilyMoneyDonate", False, {}])
return
def ResetDailyDonateCnt(curPlayer):
@@ -1549,7 +1617,8 @@
def SendFamilyActionInfo(curPlayer, familyID, actionType):
## 发送家族行为
# @param curPlayer: 为None时通知该仙盟所有成员
-
+ if not familyID:
+ return
familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, actionType)
clientPack = ChPyNetSendPack.tagMCFamilyActionInfo()
--
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