From e4c2a1b331ef0133a010bce5ccdcf3d19db12726 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 07 十一月 2025 14:46:31 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(增加物品效果281-给活跃度;每日任务奖励改为配置物品;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 151 +++++++++++++------------------------------------
1 files changed, 41 insertions(+), 110 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 34881db..010aabd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -131,33 +131,6 @@
Def_PstMax, # 最大数量
) = range(10, 13 + 1)
-#---家族相关---
-Def_PlayerMoney_Change_FamilyMoney_Rate = 1 #玩家银子兑换家族资金比率 (PlayerMoney * 1)
-
-(
-TViewFamilyType_None, #无点击家族NPC
-TViewFamilyType_CreateFamily, #点击家族NPC, 创建家族状态
-TViewFamilyType_FamilyWar, #查看家族战
-TViewFamilyType_AddFamily, #查看申请加入家族
-) = range(0, 3 + 1)
-#家族允许加入类型
-FamilyAcceptJoinType = (
- FamilyAcceptJoin_Examine, #0 默认需要审核
- FamilyAcceptJoin_Agree, #1 自动同意申请,除非已满员
- FamilyAcceptJoin_Refuse, #2 拒绝申请
- ) = range(0, 3)
-
-#开启的副本对战仙盟信息
-(
-VSFamilyInfo_IsFinalMatch, # 是否最终决赛场次
-VSFamilyInfo_RoundNum, # 轮次
-VSFamilyInfo_GroupID, # 联赛组级别
-VSFamilyInfo_FamilyIDList, # 对战仙盟ID列表
-VSFamilyInfo_FamilyRankList, # 对战仙盟排名列表
-VSFamilyInfo_FamilyNameList, # 对战仙盟名列表
-VSFamilyInfo_WinCountList, # 对战仙盟连胜次数列表
-) = range(7)
-
Def_OnEventHour = 5 # 特殊时间点凌晨X点过天/周
Def_OnEventType = 1 # 常规过天/周策划表配置类型
Def_OnEventTypeEx = 2 # 特殊时间点过天/周策划表配置类型
@@ -199,14 +172,6 @@
Def_Notify_WorldKey_WorldAverageLv = "WorldAverageLv" #世界等级
Def_Notify_WorldKey_YdayLoginCnt= 'YdayLoginCnt' # 昨天总在线人数
Def_Notify_WorldKey_YdayNewCoinCnt = 'YdayNewCoinCnt' # 昨天总充值点券数
-
-Def_Notify_WorldKey_VSFamilyInfo = "VSFamilyInfo" # 仙盟联赛对战仙盟信息
-Def_Notify_WorldKey_ChampionFamilyID = "ChampionFamilyID" # 仙盟联赛上次冠军仙盟ID
-
-Def_Notify_WorldKey_FamilyZhenfaInfo = "FamilyZhenfaInfo" # 仙盟阵法数据
-
-Def_Notify_WorldKey_AddFamilyAuctionItem = "AddFamilyAuctionItem" # 添加仙盟拍品
-Def_Notify_WorldKey_AddSystemAuctionItem = "AddSystemAuctionItem" # 添加系统拍品
Def_Notify_WorldKey_CrossServerConnState = "CrossServerConnState" # 跨服服务器链接状态
Def_Notify_WorldKey_CrossServerOpen = "CrossServerOpen" # 跨服服务器是否开启中
@@ -271,8 +236,6 @@
Def_Notify_WorldKey_BossShuntPlayer = 'BossShuntPlayer' # boss分流玩家信息
Def_Notify_WorldKey_BossShuntLineState = 'BossShuntLineState' # boss分流线路对应boss状态
Def_Notify_WorldKey_BossOnlineHeroCnt = 'BossOnlineHeroCnt_%s' # boss刷新时间用的在线人数, 参数为NPCID
-Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt = 'FamilyKillHorsePetRobBossCnt' # 仙盟击杀骑宠boss数统计
-Def_Notify_WorldKey_HorsePetRobBossPlayerCount = 'HorsePetRobBossPlayerCount' # 骑宠争夺活动有效参考人数
Def_Notify_WorldKey_HurtLog = 'HurtLog' # 战斗伤害日志
@@ -611,7 +574,7 @@
CDBPlayerRefresh_ProDefHPPer, # 生命上限换算为防护值的百分比 165
CDBPlayerRefresh_ProDefAbsorb, # 防护盾吸收伤害百分比
CDBPlayerRefresh_FamilyContribution, # 战盟贡献度
-CDBPlayerRefresh_FamilyStoreScore, # 战盟仓库积分
+CDBPlayerRefresh_168, # 战盟仓库积分
CDBPlayerRefresh_Rune, # 符印精华点
CDBPlayerRefresh_RuneSplinters, # 符印碎片 170
CDBPlayerRefresh_RealmPoint, # 境界修炼点
@@ -635,10 +598,10 @@
CDBPlayerRefresh_FinalDamPer, # 最终输出伤害百分比
CDBPlayerRefresh_TalentPoint, # 天赋点数 190
CDBPlayerRefresh_DamagePVPReduce, # PVP固定伤害减少
-CDBPlayerRefresh_GodWeaponLV_1, # 神兵等级 - 类型1 192
-CDBPlayerRefresh_GodWeaponLV_2, # 神兵等级 - 类型2 193
-CDBPlayerRefresh_GodWeaponLV_3, # 神兵等级 - 类型3 194
-CDBPlayerRefresh_GodWeaponLV_4, # 神兵等级 - 类型4 195
+CDBPlayerRefresh_192, # 神兵等级 - 类型1 192
+CDBPlayerRefresh_193, # 神兵等级 - 类型2 193
+CDBPlayerRefresh_194, # 神兵等级 - 类型3 194
+CDBPlayerRefresh_195, # 神兵等级 - 类型4 195
CDBPlayerRefresh_SoulDust, # 魂尘 196
CDBPlayerRefresh_SoulSplinters, # 聚魂碎片 197
CDBPlayerRefresh_SoulCore, # 核心环 198
@@ -705,7 +668,7 @@
CDBPlayerRefresh_SuperDamPer, # 强化暴伤 259
CDBPlayerRefresh_SuperDamPerDef, # 弱化暴伤 260
CDBPlayerRefresh_Lingyu, # 灵玉 261
-CDBPlayerRefresh_262, # 凭证积分 262
+CDBPlayerRefresh_HeroSoul, # 将魂 262
CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
CDBPlayerRefresh_BossFinalHurtPer, # Boss最终输出伤害百分比 264
CDBPlayerRefresh_265, # 骑宠养成积分 265
@@ -734,7 +697,7 @@
TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
TYPE_Price_FamilyExp = 6 # 战盟经验
-TYPE_Price_FamilyStoreScore = 10 # 战盟仓库积分
+TYPE_Price_10 = 10 # 战盟仓库积分
TYPE_Price_RealmPoint = 13 # 境界修炼点
TYPE_Price_Ysog = 14 # 魔精
TYPE_Price_FamilyCoin = 15 # 仙盟公会贡献币
@@ -761,7 +724,7 @@
TYPE_Price_FamilyFlagWarPoint = 40 # 万界积分
TYPE_Price_Xiantao = 41 # 仙桃/战锤
TYPE_Price_Lingyu = 42 # 灵玉/将星玉髓
-TYPE_Price_43 = 43 # boss历练凭证积分
+TYPE_Price_HeroSoul = 43 # 将魂
TYPE_Price_GatherSoul = 44 # 聚魂精华
TYPE_Price_45 = 45 # 骑宠养成积分
TYPE_Price_46 = 46 # 古宝养成积分
@@ -777,7 +740,7 @@
#key可用于遍历所有货币,value仅GM相关会用到
MoneyNameDict = {
- 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 51:"招募积分", 52:"淘金令", 53:"挑战券",
+ 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券",
98:"代币时效", 99:"代币"
}
#MoneyNameDict = {
@@ -794,36 +757,36 @@
# 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None
TYPE_Price_CurrencyDict = {
- TYPE_Price_FamilyStoreScore:CDBPlayerRefresh_FamilyStoreScore,
- TYPE_Price_Rune:CDBPlayerRefresh_Rune,
- TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
- TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore,
- TYPE_Price_BourseMoney:None,
- TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
- TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
TYPE_Price_FamilyCoin:CDBPlayerRefresh_FamilyCoin,
- TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
- TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
- TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
- TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
- TYPE_Price_Honor:CDBPlayerRefresh_Honor,
- TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore,
- TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege,
- TYPE_Price_Environment:CDBPlayerRefresh_Environment,
- TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
- TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
- TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
- TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
- TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
- TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
- TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
- TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
+ TYPE_Price_HeroSoul:CDBPlayerRefresh_HeroSoul,
TYPE_Price_HeroScore:CDBPlayerRefresh_HeroScore,
TYPE_Price_GoldRushEnergy:CDBPlayerRefresh_GoldRushEnergy,
TYPE_Price_ArenaTicket:CDBPlayerRefresh_ArenaTicket,
TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
+ #TYPE_Price_Rune:CDBPlayerRefresh_Rune,
+ #TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
+ #TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore,
+ #TYPE_Price_BourseMoney:None,
+ #TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
+ #TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
+ #TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
+ #TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
+ #TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
+ #TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
+ #TYPE_Price_Honor:CDBPlayerRefresh_Honor,
+ #TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore,
+ #TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege,
+ #TYPE_Price_Environment:CDBPlayerRefresh_Environment,
+ #TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
+ #TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
+ #TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
+ #TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
+ #TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
+ #TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
+ #TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
+ #TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
}
# 支持负值的货币及对应0418刷新类型
@@ -842,13 +805,12 @@
# 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
GameFuncID_Official = 10 # 官爵,境界
GameFuncID_Family = 11 # 战盟,仙盟
-GameFuncID_Arena = 27 # 竞技场
+GameFuncID_Shop = 16 # 商城,坊市
+GameFuncID_Arena = 27 # 竞技场
+GameFuncID_Horse = 37 # 坐骑
# 以下为暂时无用的
-GameFuncID_Wing = -1 # 翅膀 3
GameFuncID_Pet = -1 # 宠物,灵宠 6
-GameFuncID_Horse = -1 # 坐骑 8
-GameFuncID_GodWeapon = -1 # 神器 20
GameFuncID_OSSail = -1 # 开服特惠 132
GameFuncID_AddPoint = -1 # 加点功能/灵根功能 145
@@ -934,9 +896,9 @@
#通用信息记录类型
Def_UniversalGameRecTypeList = (
- Def_UniversalGameRecType_XMZZPKInfoRecord, # 仙魔之争信息记录0
+ Def_UniversalGameRecType_0, # 仙魔之争信息记录0
Def_UniversalGameRecType_1,
- Def_UniversalGameRecType_XMZZStageRecord, # 仙魔之争阶段记录2
+ Def_UniversalGameRecType_2, # 仙魔之争阶段记录2
Def_UniversalGameRecType_LVAwardRecord, #玩家等级奖励记录 3
Def_UniversalGameRecType_LimitFBOpenRecord,#限时副本开启时间记录4
Def_UniversalGameRecType_DujieHelpCntRecord, # 渡劫副本护法次数5
@@ -1028,7 +990,7 @@
Def_ActionType_5,
Def_ActionType_6,
Def_ActionType_7,
- Def_ActionType_FamilyZhenfa, #仙盟阵法8
+ Def_ActionType_8,
Def_ActionType_9,
Def_ActionType_10,
Def_ActionType_11,
@@ -1038,7 +1000,8 @@
Def_ActionType_FamilyEmblem, #仙盟时效徽章信息 15
Def_ActionType_Zhenbaoge, #珍宝阁 16
Def_ActionType_TalkCache, #聊天缓存 17,最大条数配置决定
- ) = range(0, 18)
+ Def_ActionType_Taofa, #公会讨伐 18
+ ) = range(0, 1 + 18)
#家族某行为类型保存的条数
ActionTypeSaveCnt = {
@@ -1079,27 +1042,6 @@
Def_FamActivityList = (
Def_FamActivity_War, # 战盟争霸
) = range(1)
-
-# 开服活动类型标识, 不可超过32
-Def_Campaign_Type_List = (
-Def_Campaign_Type_Plus, # 强化战力排行 1
-Def_Campaign_Type_Horse, # 坐骑战力排行 2
-Def_Campaign_Type_StoneLV, # 宝石等级排行 3
-Def_Campaign_Type_LV, # 冲级等级排行 4
-Def_Campaign_Type_RealmLV, # 境界等级排行 5
-Def_Campaign_Type_FightPower, # 总战斗力排行 6
-Def_Campaign_Type_RuneLV, # 符印等级排行 7
-Def_Campaign_Type_GodWeaponLV, # 神兵等级排行 8
-Def_Campaign_Type_Recharge, # 累计充值排行 9
-Def_Campaign_Type_PetLV, # 灵宠等级排行 10
-Def_Campaign_Type_LingGen, # 灵根点数排行 11
-Def_Campaign_Type_StarLV, # 升星等级排行 12
-Def_Campaign_Type_Wash, # 洗练战力排行 13
-) = range(1, 1 + 13)
-
-# 活动类型对应的奖励排行榜{活动类型:排行榜, ...}
-Def_Campaign_Billboard_Dict = {
- }
#队伍最大人数
Def_Team_MaxPlayerCount = 4
@@ -1257,8 +1199,6 @@
Def_IudetBaseAttrID = 21 # 物品基础属性ID列表,适用于随机范围基础属性(非物品表配置的固定属性)
Def_IudetBaseAttrValue = 23 # 物品基础属性值列表
Def_IudetPartSuiteLV = 25 # 部位套装等级 [套装类型1等级, 套装类型2等级, ...]
-Def_IudetWingMaterialItemID = 27 # 翅膀精炼材料ID列表
-Def_IudetWingMaterialItemCount = 29 # 翅膀精炼材料个数列表
Def_IudetDogzEquipPlus = 31 # 神兽装备强化信息列表 [强化等级, 累计总熟练度]
Def_IudetItemDecompound = 33 # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
Def_IudetLiantaiItemID = 35 # 合成该莲台的所有莲台ID [itemID, itemID, ...]
@@ -1287,7 +1227,6 @@
Def_IudetLastOpenItemLoginDay = 36 # 上一次开启物品时的登录天数
Def_IudetRuneLV = 38 # 符印等级
Def_IudetRuneSource = 40 # 符印来源 老号0,默认1,合成2(主要用来区分是否合成获得)
-Def_IudetWingProgressValue = 42 #羽翼精炼值
Def_IudetCreateTime = 44 # 时效物品的创建时间
Def_IudetGatherSoulLV = 46 # 聚魂等级
Def_IudetExpireTime = 48 # 时效物品指定有效时间,时间单位由时效类型决定
@@ -1306,8 +1245,6 @@
Def_IudetPet_Exp = 208 # 经验
Def_IudetPet_Star = 210 # 星级
Def_IudetPet_Skill = 201 # 技能列表
-
-Def_IudetHorsePetSkinIndex = 210 # 骑宠觉醒外观索引
# 以下为自定义的设置物品属性key
Def_CItemKey_AppointID = "AppointID"
@@ -1363,7 +1300,7 @@
Def_MFPType_Pet, # 灵宠 7
Def_MFPType_Horse, # 坐骑 8
Def_MFPType_Prestige, # 境界 9
-Def_MFPType_GodWeapon, # 神兵 10
+Def_MFPType_10, # 神兵 10
Def_MFPType_Dienstgrad, #称号 11
Def_MFPType_Rune, # 符印 12
Def_MFPType_Star, # 升星 13
@@ -1431,8 +1368,6 @@
Def_UserAction_UseNewGuyCard = 5015 # 使用新手卡, 暂写死在代码中
Def_UserAction_ExMissionLog = "DwzCw4q8cWTB_ex-mission-log" # 扩展任务记录
-Def_UserAction_HorseClass = "DwzCw4q8cWTB_ex-horse-class" # 坐骑进阶记录
-Def_UserAction_WingClass = "DwzCw4q8cWTB_ex-wing-class" # 翅膀进阶记录
Def_UserAction_PetLV = "DwzCw4q8cWTB_ex-pet-lv" # 宠物升级记录
Def_UserAction_PetClass = "DwzCw4q8cWTB_ex-pet-class" # 宠物进阶记录
Def_UserAction_GiveMoney = "DwzCw4q8cWTB_ex-give-money" # 货币产出记录
@@ -1440,14 +1375,10 @@
Def_UserAction_EquipItem = "DwzCw4q8cWTB_ex-equip-item" # 玩家装备统计
Def_UserAction_ItemRecord = 1404 # 物品流水记录
Def_UserAction_CoinToGold = "DwzCw4q8cWTB_ex-coin-to-gold" # 兑换点券
-Def_UserAction_GodWeaponLV = "DwzCw4q8cWTB_ex-god-weapon-lv" # 神兵升级记录
-Def_UserAction_RuneLV = "DwzCw4q8cWTB_ex-wing-soul-lv" # 符印升级记录
Def_UserAction_ChangeName = "DwzCw4q8cWTB_ex-change-name" # 改名记录
Def_UserAction_AddZhenqi = "DwzCw4q8cWTB_ex-add-zhenqi" # 增加真气记录
Def_UserAction_LostZhenqi = "DwzCw4q8cWTB_ex-lost-zhenqi" # 扣除真气记录
Def_UserAction_CoatLV = "DwzCw4q8cWTB_ex-coat-lv" # 时装升级记录
-Def_UserAction_WingSkinLV = "DwzCw4q8cWTB_ex-wingskin-lv" # 幻化翅膀升级记录
-Def_UserAction_HorseSkinLV = "DwzCw4q8cWTB_ex-horseskin-lv" # 幻化坐骑升级记录
Def_UserAction_Money_Use = 0 # 货币消费
--
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