From e4c2a1b331ef0133a010bce5ccdcf3d19db12726 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 07 十一月 2025 14:46:31 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(增加物品效果281-给活跃度;每日任务奖励改为配置物品;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py |  151 +++++++++++++------------------------------------
 1 files changed, 41 insertions(+), 110 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 34881db..010aabd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -131,33 +131,6 @@
 Def_PstMax,                                 # 最大数量
 ) = range(10, 13 + 1)
 
-#---家族相关---
-Def_PlayerMoney_Change_FamilyMoney_Rate = 1        #玩家银子兑换家族资金比率 (PlayerMoney * 1)
-
-(
-TViewFamilyType_None,                              #无点击家族NPC
-TViewFamilyType_CreateFamily,                      #点击家族NPC, 创建家族状态
-TViewFamilyType_FamilyWar,                         #查看家族战
-TViewFamilyType_AddFamily,                         #查看申请加入家族
-) = range(0, 3 + 1)
-#家族允许加入类型
-FamilyAcceptJoinType = (
-                            FamilyAcceptJoin_Examine,    #0 默认需要审核
-                            FamilyAcceptJoin_Agree,      #1 自动同意申请,除非已满员
-                            FamilyAcceptJoin_Refuse,     #2 拒绝申请
-                        ) = range(0, 3)
-
-#开启的副本对战仙盟信息
-(
-VSFamilyInfo_IsFinalMatch, # 是否最终决赛场次
-VSFamilyInfo_RoundNum, # 轮次
-VSFamilyInfo_GroupID, # 联赛组级别
-VSFamilyInfo_FamilyIDList, # 对战仙盟ID列表
-VSFamilyInfo_FamilyRankList, # 对战仙盟排名列表
-VSFamilyInfo_FamilyNameList, # 对战仙盟名列表
-VSFamilyInfo_WinCountList, # 对战仙盟连胜次数列表
-) = range(7)
-
 Def_OnEventHour = 5 # 特殊时间点凌晨X点过天/周
 Def_OnEventType = 1 # 常规过天/周策划表配置类型
 Def_OnEventTypeEx = 2 # 特殊时间点过天/周策划表配置类型
@@ -199,14 +172,6 @@
 Def_Notify_WorldKey_WorldAverageLv = "WorldAverageLv"  #世界等级
 Def_Notify_WorldKey_YdayLoginCnt= 'YdayLoginCnt'  # 昨天总在线人数
 Def_Notify_WorldKey_YdayNewCoinCnt = 'YdayNewCoinCnt'  # 昨天总充值点券数
-
-Def_Notify_WorldKey_VSFamilyInfo = "VSFamilyInfo"  # 仙盟联赛对战仙盟信息
-Def_Notify_WorldKey_ChampionFamilyID = "ChampionFamilyID"  # 仙盟联赛上次冠军仙盟ID
-
-Def_Notify_WorldKey_FamilyZhenfaInfo = "FamilyZhenfaInfo"  # 仙盟阵法数据
-
-Def_Notify_WorldKey_AddFamilyAuctionItem = "AddFamilyAuctionItem"  # 添加仙盟拍品
-Def_Notify_WorldKey_AddSystemAuctionItem = "AddSystemAuctionItem"  # 添加系统拍品
 
 Def_Notify_WorldKey_CrossServerConnState = "CrossServerConnState"  # 跨服服务器链接状态
 Def_Notify_WorldKey_CrossServerOpen = "CrossServerOpen"  # 跨服服务器是否开启中
@@ -271,8 +236,6 @@
 Def_Notify_WorldKey_BossShuntPlayer = 'BossShuntPlayer'   # boss分流玩家信息
 Def_Notify_WorldKey_BossShuntLineState = 'BossShuntLineState'   # boss分流线路对应boss状态
 Def_Notify_WorldKey_BossOnlineHeroCnt = 'BossOnlineHeroCnt_%s'  # boss刷新时间用的在线人数, 参数为NPCID
-Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt = 'FamilyKillHorsePetRobBossCnt'   # 仙盟击杀骑宠boss数统计
-Def_Notify_WorldKey_HorsePetRobBossPlayerCount = 'HorsePetRobBossPlayerCount'   # 骑宠争夺活动有效参考人数
 
 Def_Notify_WorldKey_HurtLog = 'HurtLog'  # 战斗伤害日志
 
@@ -611,7 +574,7 @@
 CDBPlayerRefresh_ProDefHPPer,           # 生命上限换算为防护值的百分比 165
 CDBPlayerRefresh_ProDefAbsorb,          # 防护盾吸收伤害百分比
 CDBPlayerRefresh_FamilyContribution,    # 战盟贡献度
-CDBPlayerRefresh_FamilyStoreScore,      # 战盟仓库积分
+CDBPlayerRefresh_168,                   # 战盟仓库积分
 CDBPlayerRefresh_Rune,                  # 符印精华点
 CDBPlayerRefresh_RuneSplinters,         # 符印碎片 170
 CDBPlayerRefresh_RealmPoint,            # 境界修炼点
@@ -635,10 +598,10 @@
 CDBPlayerRefresh_FinalDamPer,           # 最终输出伤害百分比
 CDBPlayerRefresh_TalentPoint,           # 天赋点数 190
 CDBPlayerRefresh_DamagePVPReduce,       # PVP固定伤害减少
-CDBPlayerRefresh_GodWeaponLV_1,         # 神兵等级 - 类型1 192
-CDBPlayerRefresh_GodWeaponLV_2,         # 神兵等级 - 类型2 193
-CDBPlayerRefresh_GodWeaponLV_3,         # 神兵等级 - 类型3 194
-CDBPlayerRefresh_GodWeaponLV_4,         # 神兵等级 - 类型4 195
+CDBPlayerRefresh_192,                   # 神兵等级 - 类型1 192
+CDBPlayerRefresh_193,                   # 神兵等级 - 类型2 193
+CDBPlayerRefresh_194,                   # 神兵等级 - 类型3 194
+CDBPlayerRefresh_195,                   # 神兵等级 - 类型4 195
 CDBPlayerRefresh_SoulDust,              # 魂尘 196
 CDBPlayerRefresh_SoulSplinters,         # 聚魂碎片 197
 CDBPlayerRefresh_SoulCore,              # 核心环 198
@@ -705,7 +668,7 @@
 CDBPlayerRefresh_SuperDamPer, # 强化暴伤 259
 CDBPlayerRefresh_SuperDamPerDef, # 弱化暴伤 260
 CDBPlayerRefresh_Lingyu, # 灵玉 261
-CDBPlayerRefresh_262, # 凭证积分 262
+CDBPlayerRefresh_HeroSoul, # 将魂 262
 CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
 CDBPlayerRefresh_BossFinalHurtPer,  # Boss最终输出伤害百分比 264
 CDBPlayerRefresh_265, # 骑宠养成积分 265
@@ -734,7 +697,7 @@
 
 TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
 TYPE_Price_FamilyExp = 6 # 战盟经验
-TYPE_Price_FamilyStoreScore = 10    # 战盟仓库积分
+TYPE_Price_10 = 10    # 战盟仓库积分
 TYPE_Price_RealmPoint = 13    # 境界修炼点
 TYPE_Price_Ysog = 14    # 魔精
 TYPE_Price_FamilyCoin = 15    # 仙盟公会贡献币
@@ -761,7 +724,7 @@
 TYPE_Price_FamilyFlagWarPoint = 40    # 万界积分
 TYPE_Price_Xiantao = 41    # 仙桃/战锤
 TYPE_Price_Lingyu = 42    # 灵玉/将星玉髓
-TYPE_Price_43 = 43    # boss历练凭证积分
+TYPE_Price_HeroSoul = 43    # 将魂
 TYPE_Price_GatherSoul = 44    # 聚魂精华
 TYPE_Price_45 = 45    # 骑宠养成积分
 TYPE_Price_46 = 46    # 古宝养成积分
@@ -777,7 +740,7 @@
 
 #key可用于遍历所有货币,value仅GM相关会用到
 MoneyNameDict = {
-                 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 51:"招募积分", 52:"淘金令", 53:"挑战券",
+                 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券",
                  98:"代币时效", 99:"代币"
                  }
 #MoneyNameDict = {
@@ -794,36 +757,36 @@
 
 # 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None
 TYPE_Price_CurrencyDict = {
-                           TYPE_Price_FamilyStoreScore:CDBPlayerRefresh_FamilyStoreScore,
-                           TYPE_Price_Rune:CDBPlayerRefresh_Rune,
-                           TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
-                           TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore,
-                           TYPE_Price_BourseMoney:None,
-                           TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
-                           TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
                            TYPE_Price_FamilyCoin:CDBPlayerRefresh_FamilyCoin,
-                           TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
-                           TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
-                           TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
-                           TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
-                           TYPE_Price_Honor:CDBPlayerRefresh_Honor,
-                           TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore,
-                           TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege,
-                           TYPE_Price_Environment:CDBPlayerRefresh_Environment,
-                           TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
-                           TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
-                           TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
                            TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
                            TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
-                           TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
-                           TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
-                           TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
-                           TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
-                           TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
+                           TYPE_Price_HeroSoul:CDBPlayerRefresh_HeroSoul,
                            TYPE_Price_HeroScore:CDBPlayerRefresh_HeroScore,
                            TYPE_Price_GoldRushEnergy:CDBPlayerRefresh_GoldRushEnergy,
                            TYPE_Price_ArenaTicket:CDBPlayerRefresh_ArenaTicket,
                            TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
+                           #TYPE_Price_Rune:CDBPlayerRefresh_Rune,
+                           #TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
+                           #TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore,
+                           #TYPE_Price_BourseMoney:None,
+                           #TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
+                           #TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
+                           #TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
+                           #TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
+                           #TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
+                           #TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
+                           #TYPE_Price_Honor:CDBPlayerRefresh_Honor,
+                           #TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore,
+                           #TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege,
+                           #TYPE_Price_Environment:CDBPlayerRefresh_Environment,
+                           #TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
+                           #TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
+                           #TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
+                           #TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
+                           #TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
+                           #TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
+                           #TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
+                           #TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
                            }
 
 # 支持负值的货币及对应0418刷新类型
@@ -842,13 +805,12 @@
 # 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
 GameFuncID_Official = 10        # 官爵,境界
 GameFuncID_Family = 11          # 战盟,仙盟
-GameFuncID_Arena = 27          # 竞技场
+GameFuncID_Shop = 16            # 商城,坊市
+GameFuncID_Arena = 27           # 竞技场
+GameFuncID_Horse = 37           # 坐骑
 
 # 以下为暂时无用的
-GameFuncID_Wing = -1            # 翅膀 3
 GameFuncID_Pet = -1             # 宠物,灵宠 6
-GameFuncID_Horse = -1           # 坐骑 8
-GameFuncID_GodWeapon = -1       # 神器 20
 GameFuncID_OSSail = -1          # 开服特惠 132
 GameFuncID_AddPoint = -1        # 加点功能/灵根功能 145
 
@@ -934,9 +896,9 @@
 
 #通用信息记录类型
 Def_UniversalGameRecTypeList = (
-                                Def_UniversalGameRecType_XMZZPKInfoRecord, # 仙魔之争信息记录0
+                                Def_UniversalGameRecType_0, # 仙魔之争信息记录0
                                 Def_UniversalGameRecType_1,
-                                Def_UniversalGameRecType_XMZZStageRecord, # 仙魔之争阶段记录2
+                                Def_UniversalGameRecType_2, # 仙魔之争阶段记录2
                                 Def_UniversalGameRecType_LVAwardRecord,  #玩家等级奖励记录 3
                                 Def_UniversalGameRecType_LimitFBOpenRecord,#限时副本开启时间记录4
                                 Def_UniversalGameRecType_DujieHelpCntRecord, # 渡劫副本护法次数5
@@ -1028,7 +990,7 @@
                       Def_ActionType_5,
                       Def_ActionType_6,
                       Def_ActionType_7,
-                      Def_ActionType_FamilyZhenfa,    #仙盟阵法8
+                      Def_ActionType_8,
                       Def_ActionType_9,
                       Def_ActionType_10,
                       Def_ActionType_11,
@@ -1038,7 +1000,8 @@
                       Def_ActionType_FamilyEmblem,    #仙盟时效徽章信息 15
                       Def_ActionType_Zhenbaoge,    #珍宝阁 16
                       Def_ActionType_TalkCache,    #聊天缓存 17,最大条数配置决定
-                      ) = range(0, 18)
+                      Def_ActionType_Taofa,    #公会讨伐 18
+                      ) = range(0, 1 + 18)
                       
 #家族某行为类型保存的条数
 ActionTypeSaveCnt = {
@@ -1079,27 +1042,6 @@
 Def_FamActivityList = (
 Def_FamActivity_War, # 战盟争霸
 ) = range(1)
-
-# 开服活动类型标识, 不可超过32
-Def_Campaign_Type_List = (
-Def_Campaign_Type_Plus,             # 强化战力排行 1
-Def_Campaign_Type_Horse,            # 坐骑战力排行 2
-Def_Campaign_Type_StoneLV,          # 宝石等级排行 3
-Def_Campaign_Type_LV,               # 冲级等级排行 4
-Def_Campaign_Type_RealmLV,          # 境界等级排行 5
-Def_Campaign_Type_FightPower,       # 总战斗力排行 6
-Def_Campaign_Type_RuneLV,           # 符印等级排行 7
-Def_Campaign_Type_GodWeaponLV,      # 神兵等级排行 8
-Def_Campaign_Type_Recharge,         # 累计充值排行 9
-Def_Campaign_Type_PetLV,            # 灵宠等级排行 10
-Def_Campaign_Type_LingGen,          # 灵根点数排行 11
-Def_Campaign_Type_StarLV,           # 升星等级排行 12
-Def_Campaign_Type_Wash,             # 洗练战力排行 13
-) = range(1, 1 + 13)
-
-# 活动类型对应的奖励排行榜{活动类型:排行榜, ...}
-Def_Campaign_Billboard_Dict = {
-                               }
 
 #队伍最大人数
 Def_Team_MaxPlayerCount = 4
@@ -1257,8 +1199,6 @@
 Def_IudetBaseAttrID = 21  # 物品基础属性ID列表,适用于随机范围基础属性(非物品表配置的固定属性)
 Def_IudetBaseAttrValue = 23  # 物品基础属性值列表
 Def_IudetPartSuiteLV = 25  # 部位套装等级 [套装类型1等级, 套装类型2等级, ...]
-Def_IudetWingMaterialItemID = 27  # 翅膀精炼材料ID列表
-Def_IudetWingMaterialItemCount = 29  # 翅膀精炼材料个数列表
 Def_IudetDogzEquipPlus = 31  # 神兽装备强化信息列表 [强化等级, 累计总熟练度]
 Def_IudetItemDecompound = 33  # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
 Def_IudetLiantaiItemID = 35  # 合成该莲台的所有莲台ID [itemID, itemID, ...]
@@ -1287,7 +1227,6 @@
 Def_IudetLastOpenItemLoginDay = 36  # 上一次开启物品时的登录天数
 Def_IudetRuneLV = 38  # 符印等级
 Def_IudetRuneSource = 40  # 符印来源 老号0,默认1,合成2(主要用来区分是否合成获得)
-Def_IudetWingProgressValue = 42 #羽翼精炼值
 Def_IudetCreateTime = 44 # 时效物品的创建时间
 Def_IudetGatherSoulLV = 46  # 聚魂等级
 Def_IudetExpireTime = 48 # 时效物品指定有效时间,时间单位由时效类型决定
@@ -1306,8 +1245,6 @@
 Def_IudetPet_Exp = 208  # 经验
 Def_IudetPet_Star = 210  # 星级
 Def_IudetPet_Skill = 201  # 技能列表
-
-Def_IudetHorsePetSkinIndex = 210  # 骑宠觉醒外观索引
 
 # 以下为自定义的设置物品属性key
 Def_CItemKey_AppointID = "AppointID"
@@ -1363,7 +1300,7 @@
 Def_MFPType_Pet, # 灵宠 7
 Def_MFPType_Horse, # 坐骑 8
 Def_MFPType_Prestige, # 境界 9
-Def_MFPType_GodWeapon, # 神兵 10
+Def_MFPType_10, # 神兵 10
 Def_MFPType_Dienstgrad, #称号 11
 Def_MFPType_Rune, # 符印 12
 Def_MFPType_Star, # 升星 13
@@ -1431,8 +1368,6 @@
 Def_UserAction_UseNewGuyCard = 5015 # 使用新手卡, 暂写死在代码中
 
 Def_UserAction_ExMissionLog = "DwzCw4q8cWTB_ex-mission-log" # 扩展任务记录
-Def_UserAction_HorseClass = "DwzCw4q8cWTB_ex-horse-class" # 坐骑进阶记录
-Def_UserAction_WingClass = "DwzCw4q8cWTB_ex-wing-class" # 翅膀进阶记录
 Def_UserAction_PetLV = "DwzCw4q8cWTB_ex-pet-lv" # 宠物升级记录
 Def_UserAction_PetClass = "DwzCw4q8cWTB_ex-pet-class" # 宠物进阶记录
 Def_UserAction_GiveMoney = "DwzCw4q8cWTB_ex-give-money" # 货币产出记录
@@ -1440,14 +1375,10 @@
 Def_UserAction_EquipItem = "DwzCw4q8cWTB_ex-equip-item" # 玩家装备统计
 Def_UserAction_ItemRecord = 1404 # 物品流水记录
 Def_UserAction_CoinToGold = "DwzCw4q8cWTB_ex-coin-to-gold" # 兑换点券
-Def_UserAction_GodWeaponLV = "DwzCw4q8cWTB_ex-god-weapon-lv" # 神兵升级记录
-Def_UserAction_RuneLV = "DwzCw4q8cWTB_ex-wing-soul-lv" # 符印升级记录
 Def_UserAction_ChangeName = "DwzCw4q8cWTB_ex-change-name" # 改名记录
 Def_UserAction_AddZhenqi = "DwzCw4q8cWTB_ex-add-zhenqi" # 增加真气记录
 Def_UserAction_LostZhenqi = "DwzCw4q8cWTB_ex-lost-zhenqi" # 扣除真气记录
 Def_UserAction_CoatLV = "DwzCw4q8cWTB_ex-coat-lv" # 时装升级记录
-Def_UserAction_WingSkinLV = "DwzCw4q8cWTB_ex-wingskin-lv" # 幻化翅膀升级记录
-Def_UserAction_HorseSkinLV = "DwzCw4q8cWTB_ex-horseskin-lv" # 幻化坐骑升级记录
 
 
 Def_UserAction_Money_Use = 0    # 货币消费

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