From e4c2a1b331ef0133a010bce5ccdcf3d19db12726 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 07 十一月 2025 14:46:31 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(增加物品效果281-给活跃度;每日任务奖励改为配置物品;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 606 +++++++++---------------------------------------------
1 files changed, 103 insertions(+), 503 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 02a556f..010aabd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -62,8 +62,15 @@
#支持超20亿数值的数值点单位数值, 1亿
Def_PerPointValue = 100000000
-#真实玩家ID、仙盟ID是从100000开始
-#假玩家ID
+#真实玩家ID、仙盟ID是从 1000000 开始
+RealPlayerIDStart = 1000000
+RealFamilyIDStart = 1000000
+
+#机器人ID - 供功能用,线上版本支持的机器人
+RobotIDStart = 10001
+RobotIDMax = 19999
+
+#假玩家ID - 供内部功能测试用,一般线上版本没有,仅内部功能开发、测试用
FackPlayerIDStart = 1
FackPlayerIDMax = 9999
@@ -124,33 +131,6 @@
Def_PstMax, # 最大数量
) = range(10, 13 + 1)
-#---家族相关---
-Def_PlayerMoney_Change_FamilyMoney_Rate = 1 #玩家银子兑换家族资金比率 (PlayerMoney * 1)
-
-(
-TViewFamilyType_None, #无点击家族NPC
-TViewFamilyType_CreateFamily, #点击家族NPC, 创建家族状态
-TViewFamilyType_FamilyWar, #查看家族战
-TViewFamilyType_AddFamily, #查看申请加入家族
-) = range(0, 3 + 1)
-#家族允许加入类型
-FamilyAcceptJoinType = (
- FamilyAcceptJoin_Examine, #0 默认需要审核
- FamilyAcceptJoin_Agree, #1 自动同意申请,除非已满员
- FamilyAcceptJoin_Refuse, #2 拒绝申请
- ) = range(0, 3)
-
-#开启的副本对战仙盟信息
-(
-VSFamilyInfo_IsFinalMatch, # 是否最终决赛场次
-VSFamilyInfo_RoundNum, # 轮次
-VSFamilyInfo_GroupID, # 联赛组级别
-VSFamilyInfo_FamilyIDList, # 对战仙盟ID列表
-VSFamilyInfo_FamilyRankList, # 对战仙盟排名列表
-VSFamilyInfo_FamilyNameList, # 对战仙盟名列表
-VSFamilyInfo_WinCountList, # 对战仙盟连胜次数列表
-) = range(7)
-
Def_OnEventHour = 5 # 特殊时间点凌晨X点过天/周
Def_OnEventType = 1 # 常规过天/周策划表配置类型
Def_OnEventTypeEx = 2 # 特殊时间点过天/周策划表配置类型
@@ -180,8 +160,6 @@
Def_Notify_WorldKey_OperationActionInfo = "OperationActionInfo_%s" # 运营活动信息,参数为运营活动名
Def_Notify_WorldKey_CrossActInfo = "CrossActInfo_%s" # 跨服运营活动信息,参数为运营活动名
Def_Notify_WorldKey_ActionBossRebornSign = "ActBossSign_%s" # 活动boss重生标记,参数为日常活动ID 或 运营活动名
-Def_Notify_WorldKey_DailyActionState = "DailyActionState_%s" # 日常活动状态,参数为日常活动ID
-Def_Notify_WorldKey_CrossDailyActionState = "CrossDailyActionState_%s" # 跨服日常活动状态,参数为日常活动ID
Def_Notify_WorldKey_FBEnterTimeLimiitMapID = "FBEnterTimeLimiitMapID" # 进入副本有时间限制的地图ID列表
Def_Notify_WorldKey_FBCanEnter = "FBCanEnter_%s" # 副本是否可进入,参数为副本DataMapID
Def_Notify_WorldKey_FBFuncState = "FBFuncState_%s" # 副本状态,参数为副本DataMapID
@@ -194,14 +172,6 @@
Def_Notify_WorldKey_WorldAverageLv = "WorldAverageLv" #世界等级
Def_Notify_WorldKey_YdayLoginCnt= 'YdayLoginCnt' # 昨天总在线人数
Def_Notify_WorldKey_YdayNewCoinCnt = 'YdayNewCoinCnt' # 昨天总充值点券数
-
-Def_Notify_WorldKey_VSFamilyInfo = "VSFamilyInfo" # 仙盟联赛对战仙盟信息
-Def_Notify_WorldKey_ChampionFamilyID = "ChampionFamilyID" # 仙盟联赛上次冠军仙盟ID
-
-Def_Notify_WorldKey_FamilyZhenfaInfo = "FamilyZhenfaInfo" # 仙盟阵法数据
-
-Def_Notify_WorldKey_AddFamilyAuctionItem = "AddFamilyAuctionItem" # 添加仙盟拍品
-Def_Notify_WorldKey_AddSystemAuctionItem = "AddSystemAuctionItem" # 添加系统拍品
Def_Notify_WorldKey_CrossServerConnState = "CrossServerConnState" # 跨服服务器链接状态
Def_Notify_WorldKey_CrossServerOpen = "CrossServerOpen" # 跨服服务器是否开启中
@@ -266,12 +236,7 @@
Def_Notify_WorldKey_BossShuntPlayer = 'BossShuntPlayer' # boss分流玩家信息
Def_Notify_WorldKey_BossShuntLineState = 'BossShuntLineState' # boss分流线路对应boss状态
Def_Notify_WorldKey_BossOnlineHeroCnt = 'BossOnlineHeroCnt_%s' # boss刷新时间用的在线人数, 参数为NPCID
-Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt = 'FamilyKillHorsePetRobBossCnt' # 仙盟击杀骑宠boss数统计
-Def_Notify_WorldKey_HorsePetRobBossPlayerCount = 'HorsePetRobBossPlayerCount' # 骑宠争夺活动有效参考人数
-Def_Notify_WorldKey_FamilyActivityDayState = "FamilyActivityDayState" #战盟相关活动今日开启状态, 按位存储代表今日是否开启过
-
-Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput' # 红包产出信息
Def_Notify_WorldKey_HurtLog = 'HurtLog' # 战斗伤害日志
Def_Notify_WorldKey_AssistBoss = "AssistBoss" # 协助boss
@@ -301,7 +266,6 @@
OperationActionName_WeekParty = "ActWeekParty" # 周狂欢活动
OperationActionName_LoginAward = "ActLoginAward" # 登录奖励活动
OperationActionName_FeastWeekParty = "ActFeastWeekParty" # 节日巡礼狂欢活动
-OperationActionName_FeastRedPacket = "ActFeastRedPacket" # 节日红包活动
OperationActionName_CollectWords = "ActCollectWords" # 集字活动
OperationActionName_LuckyTreasure = "ActLuckyTreasure" # 幸运鉴宝活动
OperationActionName_RechargePrize = "ActRechargePrize" # 充值返利活动(节日活动)
@@ -322,7 +286,7 @@
OperationActionName_Yunshi = "ActYunshi" # 运势活动
OperationActionName_Lunhuidian = "ActLunhuidian" # 轮回殿活动
#节日活动类型列表 - 该类型无视开服天,日期到了就开启
-FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket,
+FeastOperationActionNameList = [OperationActionName_FeastWeekParty,
OperationActionName_RechargeRebateGold, OperationActionName_GrowupBuy,
OperationActionName_FeastLogin,
OperationActionName_FeastWish, OperationActionName_FeastTravel,
@@ -466,7 +430,9 @@
#此地方改动需要通知修改ChConfig.Def_BT_Cnt, ChConfig.Def_BT_SaveType
BillboardTypeList = (
Def_BT_MainLevel, # 主线关卡过关榜 0
-) = range(0, 1)
+Def_BT_Arena, # 演武场积分周榜 1
+Def_BT_Tianzi, # 天子考验伤害榜 2
+) = range(0, 3)
''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100
与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
@@ -479,11 +445,10 @@
BillboardTypeAllList = BillboardTypeList + CrossBillboardTypeList
+BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜", Def_BT_Tianzi:"天子考验伤害榜"}
+
#仙盟榜单类型
FamilyBillboardList = []
-
-#排行榜Value1存储境界信息的榜单列表
-BTValue1_OfficialRankList = [Def_BT_MainLevel]
##---比率---
#百分率
@@ -609,12 +574,12 @@
CDBPlayerRefresh_ProDefHPPer, # 生命上限换算为防护值的百分比 165
CDBPlayerRefresh_ProDefAbsorb, # 防护盾吸收伤害百分比
CDBPlayerRefresh_FamilyContribution, # 战盟贡献度
-CDBPlayerRefresh_FamilyStoreScore, # 战盟仓库积分
+CDBPlayerRefresh_168, # 战盟仓库积分
CDBPlayerRefresh_Rune, # 符印精华点
CDBPlayerRefresh_RuneSplinters, # 符印碎片 170
CDBPlayerRefresh_RealmPoint, # 境界修炼点
CDBPlayerRefresh_Ysog, # 魔精
-CDBPlayerRefresh_FamilyActivity, # 仙盟活跃令
+CDBPlayerRefresh_FamilyCoin, # 仙盟公会币
CDBPlayerRefresh_ParryRateDef, # 抗格挡
CDBPlayerRefresh_PKState, # 战斗状态 175
CDBPlayerRefresh_BossState, # boss状态
@@ -633,10 +598,10 @@
CDBPlayerRefresh_FinalDamPer, # 最终输出伤害百分比
CDBPlayerRefresh_TalentPoint, # 天赋点数 190
CDBPlayerRefresh_DamagePVPReduce, # PVP固定伤害减少
-CDBPlayerRefresh_GodWeaponLV_1, # 神兵等级 - 类型1 192
-CDBPlayerRefresh_GodWeaponLV_2, # 神兵等级 - 类型2 193
-CDBPlayerRefresh_GodWeaponLV_3, # 神兵等级 - 类型3 194
-CDBPlayerRefresh_GodWeaponLV_4, # 神兵等级 - 类型4 195
+CDBPlayerRefresh_192, # 神兵等级 - 类型1 192
+CDBPlayerRefresh_193, # 神兵等级 - 类型2 193
+CDBPlayerRefresh_194, # 神兵等级 - 类型3 194
+CDBPlayerRefresh_195, # 神兵等级 - 类型4 195
CDBPlayerRefresh_SoulDust, # 魂尘 196
CDBPlayerRefresh_SoulSplinters, # 聚魂碎片 197
CDBPlayerRefresh_SoulCore, # 核心环 198
@@ -688,7 +653,7 @@
CDBPlayerRefresh_ExAttr20, # ExAttr20 244
CDBPlayerRefresh_JiYuan, # 机缘币 245
CDBPlayerRefresh_BTGMYuE, # BTGM余额 246
-CDBPlayerRefresh_SuccessScore, # 成就积分 247
+CDBPlayerRefresh_247, # 成就积分 247
CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分 248
CDBPlayerRefresh_ComboRateDef, # 抗连击概率 249
CDBPlayerRefresh_AtkBackRate, # 反击概率 250
@@ -703,7 +668,7 @@
CDBPlayerRefresh_SuperDamPer, # 强化暴伤 259
CDBPlayerRefresh_SuperDamPerDef, # 弱化暴伤 260
CDBPlayerRefresh_Lingyu, # 灵玉 261
-CDBPlayerRefresh_262, # 凭证积分 262
+CDBPlayerRefresh_HeroSoul, # 将魂 262
CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
CDBPlayerRefresh_BossFinalHurtPer, # Boss最终输出伤害百分比 264
CDBPlayerRefresh_265, # 骑宠养成积分 265
@@ -727,14 +692,15 @@
CDBPlayerRefresh_DOTPer, # 持续增伤 283
CDBPlayerRefresh_DOTPerDef, # 持续减伤 284
CDBPlayerRefresh_GoldRushEnergy, # 淘金令 285
-) = range(146, 286)
+CDBPlayerRefresh_ArenaTicket, # 挑战券 286
+) = range(146, 287)
TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
-TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
-TYPE_Price_FamilyStoreScore = 10 # 战盟仓库积分
+TYPE_Price_FamilyExp = 6 # 战盟经验
+TYPE_Price_10 = 10 # 战盟仓库积分
TYPE_Price_RealmPoint = 13 # 境界修炼点
TYPE_Price_Ysog = 14 # 魔精
-TYPE_Price_FamilyActivity = 15 # 仙盟活跃令
+TYPE_Price_FamilyCoin = 15 # 仙盟公会贡献币
TYPE_Price_FBHelpPoint = 16 # 副本助战积分, 废弃
TYPE_Price_Honor = 18 # 荣誉
TYPE_Price_BossActScore = 19 # boss活动积分,bt版用
@@ -758,7 +724,7 @@
TYPE_Price_FamilyFlagWarPoint = 40 # 万界积分
TYPE_Price_Xiantao = 41 # 仙桃/战锤
TYPE_Price_Lingyu = 42 # 灵玉/将星玉髓
-TYPE_Price_43 = 43 # boss历练凭证积分
+TYPE_Price_HeroSoul = 43 # 将魂
TYPE_Price_GatherSoul = 44 # 聚魂精华
TYPE_Price_45 = 45 # 骑宠养成积分
TYPE_Price_46 = 46 # 古宝养成积分
@@ -768,12 +734,13 @@
TYPE_Price_HuanjinggeScore = 50 # 幻境阁积分
TYPE_Price_HeroScore = 51 # 招募积分
TYPE_Price_GoldRushEnergy = 52 # 淘金令体力
+TYPE_Price_ArenaTicket = 53 # 演武场挑战券
TYPE_Price_PayCoinDay = 98 # 代币时效,每日过天重置
TYPE_Price_PayCoin = 99 # 代币
#key可用于遍历所有货币,value仅GM相关会用到
MoneyNameDict = {
- 1:"金币", 41:"战锤", 42:"将星玉髓", 51:"招募积分", 52:"淘金令",
+ 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券",
98:"代币时效", 99:"代币"
}
#MoneyNameDict = {
@@ -788,44 +755,38 @@
#需要记录累计消耗的货币类型
UseTotalPriceTypeList = [TYPE_Price_TiandaoFruit]
-#以下是旧的金钱类型
-TYPE_Price_Magic_Integral = 101 # 魔方寻宝积分
-TYPE_Price_GongXun = 105 # 功勋点
-TYPE_Price_ArrestPoint = 110 # 悬赏积分
-
# 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None
TYPE_Price_CurrencyDict = {
- TYPE_Price_Family_Contribution:CDBPlayerRefresh_FamilyContribution,
- TYPE_Price_FamilyStoreScore:CDBPlayerRefresh_FamilyStoreScore,
- TYPE_Price_Rune:CDBPlayerRefresh_Rune,
- TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
- TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore,
- TYPE_Price_BourseMoney:None,
- TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
- TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
- TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity,
- TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
- TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
- TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
- TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
- TYPE_Price_Honor:CDBPlayerRefresh_Honor,
- TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore,
- TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege,
- TYPE_Price_Environment:CDBPlayerRefresh_Environment,
- TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
- TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
- TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
- TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
+ TYPE_Price_FamilyCoin:CDBPlayerRefresh_FamilyCoin,
TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
- TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
- TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
- TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
- TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
- TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
+ TYPE_Price_HeroSoul:CDBPlayerRefresh_HeroSoul,
TYPE_Price_HeroScore:CDBPlayerRefresh_HeroScore,
TYPE_Price_GoldRushEnergy:CDBPlayerRefresh_GoldRushEnergy,
+ TYPE_Price_ArenaTicket:CDBPlayerRefresh_ArenaTicket,
TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
+ #TYPE_Price_Rune:CDBPlayerRefresh_Rune,
+ #TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
+ #TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore,
+ #TYPE_Price_BourseMoney:None,
+ #TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
+ #TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
+ #TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
+ #TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
+ #TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
+ #TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
+ #TYPE_Price_Honor:CDBPlayerRefresh_Honor,
+ #TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore,
+ #TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege,
+ #TYPE_Price_Environment:CDBPlayerRefresh_Environment,
+ #TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
+ #TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
+ #TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
+ #TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
+ #TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
+ #TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
+ #TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
+ #TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
}
# 支持负值的货币及对应0418刷新类型
@@ -842,47 +803,16 @@
) = range(1, 4)
# 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
-GameFuncID_Official = 12 # 官爵,境界
-GameFuncID_Family = 15 # 战盟,仙盟
-GameFuncID_Billboard = 72 # 排行榜
-GameFuncID_SignDay = 81 # 签到
-GameFuncID_Treasure = 99 # 寻宝
-GameFuncID_Arena = 195 # 竞技场
+GameFuncID_Official = 10 # 官爵,境界
+GameFuncID_Family = 11 # 战盟,仙盟
+GameFuncID_Shop = 16 # 商城,坊市
+GameFuncID_Arena = 27 # 竞技场
+GameFuncID_Horse = 37 # 坐骑
-GameFuncID_Wing = 3 # 翅膀
-GameFuncID_Pet = 6 # 宠物,灵宠
-GameFuncID_MagicWeapon = 7 # 法宝
-GameFuncID_Horse = 8 # 坐骑
-GameFuncID_GodWeapon = 20 # 神器
-GameFuncID_Talent = 149 # 天赋
-GameFuncID_RefineExp = 60 # 经验炼制,祈愿
-GameFuncID_RefineMoney = 61 # 金币炼制,祈愿
-GameFuncID_WorldLV = 71 # 世界等级
-GameFuncID_Friend = 73 # 好友
-GameFuncID_RefineStove = 87 # 炼丹炉
-GameFuncID_EquipWash = 91 # 洗练
-GameFuncID_FirstGoldTip = 128 # 首充优势提示
-GameFuncID_EquipDecompose = 123 # 装备分解
-GameFuncID_DailyQuest = 78 # 日常
-GameFuncID_FreeGoods = 130 # 极品白拿
-GameFuncID_OSSail = 132 # 开服特惠
-GameFuncID_HorsePetRobBoss = 139# 骑宠争夺
-GameFuncID_AddPoint = 145 # 加点功能/灵根功能
-GameFuncID_LittleHelper = 146 # 小助手
-GameFuncID_TJG = 147 # 脱机挂
-GameFuncID_SuperGift = 150 # 超值礼包
-GameFuncID_CrossRealmPK = 157 # 跨服天梯
-GameFuncID_PenglaiBoss = 162 # 蓬莱仙境
-GameFuncID_ZhuXianBoss = 163 # 诛仙BOSS
-GameFuncID_FaQi = 199 # 法器
-GameFuncID_LianTi = 207 # 炼体
-GameFuncID_CrossBattlefield = 208 # 跨服古神战场
-GameFuncID_Championship = 210 # 排位
-GameFuncID_Guaji = 228 # 挂机
# 以下为暂时无用的
-GameFuncID_RunDaily = 34 # 日常跑环
-GameFuncID_RunFamily = 53 # 战盟跑环
-GameFuncID_ArrestTask = 7100 # 悬赏任务
+GameFuncID_Pet = -1 # 宠物,灵宠 6
+GameFuncID_OSSail = -1 # 开服特惠 132
+GameFuncID_AddPoint = -1 # 加点功能/灵根功能 145
#家族悬赏任务完成状态记录位标识
Def_ArrestOverState_BitDic = {
@@ -955,17 +885,20 @@
Def_GameRecType_FamilyGCZCityWall, # 仙盟攻城战城池信息, zoneID 305
Def_GameRecType_TalkCache, # 聊天缓存,频道 306
Def_GameRecType_PlayerOfflineUnprocessed, # 离线玩家待处理事件,playerID 307
- ) = range(300, 1 + 307)
+ Def_GameRecType_ArenaRecord, # 演武场玩家挑战记录,playerID 308
+ ) = range(300, 1 + 308)
#通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1
Def_GameRecValueKeyDict = {
Def_GameRecType_Xiangong:[1],
}
+#仅查看自己的记录
+Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord]
#通用信息记录类型
Def_UniversalGameRecTypeList = (
- Def_UniversalGameRecType_XMZZPKInfoRecord, # 仙魔之争信息记录0
+ Def_UniversalGameRecType_0, # 仙魔之争信息记录0
Def_UniversalGameRecType_1,
- Def_UniversalGameRecType_XMZZStageRecord, # 仙魔之争阶段记录2
+ Def_UniversalGameRecType_2, # 仙魔之争阶段记录2
Def_UniversalGameRecType_LVAwardRecord, #玩家等级奖励记录 3
Def_UniversalGameRecType_LimitFBOpenRecord,#限时副本开启时间记录4
Def_UniversalGameRecType_DujieHelpCntRecord, # 渡劫副本护法次数5
@@ -987,7 +920,7 @@
Def_UniversalGameRecType_LuckyCloudBuyNum, # 幸运云购购买号码记录 21
Def_UniversalGameRecType_LuckyCloudBuyLottery, # 幸运云购开奖记录 22
Def_UniversalGameRecType_CrossBattlefieldBuy, # 玩家购买的跨服战场 23
- Def_UniversalGameRecType_UpdatePlayerName, # 玩家改名正在改名中的信息24
+ Def_UniversalGameRecType_24,
Def_UniversalGameRecType_BossDropGoodItemInfo, # boss掉落好物品信息记录25
Def_UniversalGameRecType_26,
Def_UniversalGameRecType_27,
@@ -1004,7 +937,7 @@
Def_UniversalGameRecType_CrossBattleChampionGroup, # 跨服战场冠军赛分组信息 38
Def_UniversalGameRecType_CrossYaomoBossHurtInfo, # 跨服妖魔boss伤血信息 39
Def_UniversalGameRecType_40,
- Def_UniversalGameRecType_RedPacketRecord, # 红包产出结果记录41
+ Def_UniversalGameRecType_41, # 红包产出结果记录41
Def_UniversalGameRecType_42,
Def_UniversalGameRecType_43,
Def_UniversalGameRecType_44,
@@ -1020,15 +953,15 @@
Def_UniversalGameRecType_54,
Def_UniversalGameRecType_55,
Def_UniversalGameRecType_56,
- Def_UniversalGameRecType_GrabRedAllRecord, # 抢红包总记录57
- Def_UniversalGameRecType_GrabRedNewRecord, # 抢红包可抢信息记录58
- Def_UniversalGameRecType_GrabRedOldRecord, # 抢红包已抢完信息记录59
+ Def_UniversalGameRecType_57, # 抢红包总记录57
+ Def_UniversalGameRecType_58, # 抢红包可抢信息记录58
+ Def_UniversalGameRecType_59, # 抢红包已抢完信息记录59
Def_UniversalGameRecType_60,
Def_UniversalGameRecType_61,
Def_UniversalGameRecType_62,
Def_UniversalGameRecType_63,
- Def_UniversalGameRecType_FamilyRedPacketAllRecord, # 仙盟红包总记录64
- Def_UniversalGameRecType_FamilyRedPacketGrabRecord, # 仙盟红包已抢信息记录65
+ Def_UniversalGameRecType_64, # 仙盟红包总记录64
+ Def_UniversalGameRecType_65, # 仙盟红包已抢信息记录65
Def_UniversalGameRecType_DujieHelpAllRecord, # 渡劫副本护法总记录66
Def_UniversalGameRecType_DujieHelpRecord, # 渡劫副本护法详细记录67
Def_UniversalGameRecType_FamilyWarBattle, # 仙盟联赛对战表68
@@ -1049,35 +982,29 @@
#家族行为类型 在GameServer.ChConfig.ActionTypeSaveCnt 中配置最高存储条数
Def_ActionTypeList = (
- Def_ActionType_FamilyPray, #家族祈福0
- Def_ActionType_1, #1
- Def_ActionType_FamilyArrest, #家族悬赏完成情况2
+ Def_ActionType_FamilyData, #仙盟额外记录信息0
+ Def_ActionType_1,
+ Def_ActionType_2,
Def_ActionType_FamilyAdd, #申请进入家族3
- Def_ActionType_FamilyMember, #记录家族成员信息4(以前开服活动用,暂废弃)
- Def_ActionType_LeaderImpeachTime, # 族长下线了多久5
- Def_ActionType_FamilyBossFB, #记录家族boss副本信息6
- Def_ActionType_FamilyStore, #记录战盟仓库操作记录7
- Def_ActionType_FamilyZhenfa, #仙盟阵法8
- Def_ActionType_XXX9, #9
- Def_ActionType_XXX10, #10
- Def_ActionType_OfficerModelEquip, #记录家族有职位的成员模型装备信息11
+ Def_ActionType_4,
+ Def_ActionType_5,
+ Def_ActionType_6,
+ Def_ActionType_7,
+ Def_ActionType_8,
+ Def_ActionType_9,
+ Def_ActionType_10,
+ Def_ActionType_11,
Def_ActionType_FamilyEvent, #记录家族事件12
- Def_ActionType_13, #boss凭证提交 13
- Def_ActionType_FamilyCTGAssist, #仙盟充值协助活动 14
+ Def_ActionType_13,
+ Def_ActionType_14,
Def_ActionType_FamilyEmblem, #仙盟时效徽章信息 15
Def_ActionType_Zhenbaoge, #珍宝阁 16
Def_ActionType_TalkCache, #聊天缓存 17,最大条数配置决定
- ) = range(0, 18)
+ Def_ActionType_Taofa, #公会讨伐 18
+ ) = range(0, 1 + 18)
#家族某行为类型保存的条数
ActionTypeSaveCnt = {
- Def_ActionType_FamilyPray:10 , #家族祈福
- Def_ActionType_FamilyArrest:7, #家族悬赏
- Def_ActionType_FamilyMember:1, #记录家族成员信息
- Def_ActionType_LeaderImpeachTime:1, # 族长下线了多久
- Def_ActionType_FamilyBossFB:1, # 记录家族boss副本信息
- Def_ActionType_FamilyStore:30, #仓库操作记录
- Def_ActionType_OfficerModelEquip:10, # 记录家族有职位的成员模型装备信息(盟主+副盟主*2+战斗队长*5)
Def_ActionType_FamilyEvent:50, # 记录家族事件
}
@@ -1115,27 +1042,6 @@
Def_FamActivityList = (
Def_FamActivity_War, # 战盟争霸
) = range(1)
-
-# 开服活动类型标识, 不可超过32
-Def_Campaign_Type_List = (
-Def_Campaign_Type_Plus, # 强化战力排行 1
-Def_Campaign_Type_Horse, # 坐骑战力排行 2
-Def_Campaign_Type_StoneLV, # 宝石等级排行 3
-Def_Campaign_Type_LV, # 冲级等级排行 4
-Def_Campaign_Type_RealmLV, # 境界等级排行 5
-Def_Campaign_Type_FightPower, # 总战斗力排行 6
-Def_Campaign_Type_RuneLV, # 符印等级排行 7
-Def_Campaign_Type_GodWeaponLV, # 神兵等级排行 8
-Def_Campaign_Type_Recharge, # 累计充值排行 9
-Def_Campaign_Type_PetLV, # 灵宠等级排行 10
-Def_Campaign_Type_LingGen, # 灵根点数排行 11
-Def_Campaign_Type_StarLV, # 升星等级排行 12
-Def_Campaign_Type_Wash, # 洗练战力排行 13
-) = range(1, 1 + 13)
-
-# 活动类型对应的奖励排行榜{活动类型:排行榜, ...}
-Def_Campaign_Billboard_Dict = {
- }
#队伍最大人数
Def_Team_MaxPlayerCount = 4
@@ -1199,7 +1105,6 @@
CrossServerMsg_ChampionshipOfficial = "ChampionshipOfficial" # 跨服排位争霸赛官职信息
CrossServerMsg_ChampionshipDailyOfficial = "ChampionshipDailyOfficial" # 跨服排位争霸赛每日官职信息
CrossServerMsg_ActAllRechargeInfo = "ActAllRechargeInfo"# 跨服全民充值信息
-CrossServerMsg_CrossDailyActionState = "CrossDailyActionState" # 跨服日常任务状态信息
CrossServerMsg_CrossYaomoBossHurtInfo = "CrossYaomoBossHurtInfo" # 跨服妖魔boss玩家伤害信息
CrossServerMsg_FamilyFlagwarOver = "FamilyFlagwarOver" # 逐鹿万界结算信息
CrossServerMsg_Worship = "Worship" # 膜拜信息
@@ -1294,8 +1199,6 @@
Def_IudetBaseAttrID = 21 # 物品基础属性ID列表,适用于随机范围基础属性(非物品表配置的固定属性)
Def_IudetBaseAttrValue = 23 # 物品基础属性值列表
Def_IudetPartSuiteLV = 25 # 部位套装等级 [套装类型1等级, 套装类型2等级, ...]
-Def_IudetWingMaterialItemID = 27 # 翅膀精炼材料ID列表
-Def_IudetWingMaterialItemCount = 29 # 翅膀精炼材料个数列表
Def_IudetDogzEquipPlus = 31 # 神兽装备强化信息列表 [强化等级, 累计总熟练度]
Def_IudetItemDecompound = 33 # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
Def_IudetLiantaiItemID = 35 # 合成该莲台的所有莲台ID [itemID, itemID, ...]
@@ -1324,7 +1227,6 @@
Def_IudetLastOpenItemLoginDay = 36 # 上一次开启物品时的登录天数
Def_IudetRuneLV = 38 # 符印等级
Def_IudetRuneSource = 40 # 符印来源 老号0,默认1,合成2(主要用来区分是否合成获得)
-Def_IudetWingProgressValue = 42 #羽翼精炼值
Def_IudetCreateTime = 44 # 时效物品的创建时间
Def_IudetGatherSoulLV = 46 # 聚魂等级
Def_IudetExpireTime = 48 # 时效物品指定有效时间,时间单位由时效类型决定
@@ -1344,8 +1246,6 @@
Def_IudetPet_Star = 210 # 星级
Def_IudetPet_Skill = 201 # 技能列表
-Def_IudetHorsePetSkinIndex = 210 # 骑宠觉醒外观索引
-
# 以下为自定义的设置物品属性key
Def_CItemKey_AppointID = "AppointID"
# ----------------------------------------------------
@@ -1354,9 +1254,9 @@
# 阵容定义
LineupList = (
-Lineup_Main, # 主阵容
-Lineup_Arena, # 竞技场进攻阵容
-Lineup_ArenaDef, # 竞技场防守阵容
+Lineup_Main, # 主阵容 1
+Lineup_Arena, # 竞技场进攻阵容 2
+Lineup_ArenaDef, # 竞技场防守阵容 3
) = range(1, 1 + 3)
# 宠物物品数据状态
@@ -1400,7 +1300,7 @@
Def_MFPType_Pet, # 灵宠 7
Def_MFPType_Horse, # 坐骑 8
Def_MFPType_Prestige, # 境界 9
-Def_MFPType_GodWeapon, # 神兵 10
+Def_MFPType_10, # 神兵 10
Def_MFPType_Dienstgrad, #称号 11
Def_MFPType_Rune, # 符印 12
Def_MFPType_Star, # 升星 13
@@ -1468,8 +1368,6 @@
Def_UserAction_UseNewGuyCard = 5015 # 使用新手卡, 暂写死在代码中
Def_UserAction_ExMissionLog = "DwzCw4q8cWTB_ex-mission-log" # 扩展任务记录
-Def_UserAction_HorseClass = "DwzCw4q8cWTB_ex-horse-class" # 坐骑进阶记录
-Def_UserAction_WingClass = "DwzCw4q8cWTB_ex-wing-class" # 翅膀进阶记录
Def_UserAction_PetLV = "DwzCw4q8cWTB_ex-pet-lv" # 宠物升级记录
Def_UserAction_PetClass = "DwzCw4q8cWTB_ex-pet-class" # 宠物进阶记录
Def_UserAction_GiveMoney = "DwzCw4q8cWTB_ex-give-money" # 货币产出记录
@@ -1477,307 +1375,34 @@
Def_UserAction_EquipItem = "DwzCw4q8cWTB_ex-equip-item" # 玩家装备统计
Def_UserAction_ItemRecord = 1404 # 物品流水记录
Def_UserAction_CoinToGold = "DwzCw4q8cWTB_ex-coin-to-gold" # 兑换点券
-Def_UserAction_GodWeaponLV = "DwzCw4q8cWTB_ex-god-weapon-lv" # 神兵升级记录
-Def_UserAction_RuneLV = "DwzCw4q8cWTB_ex-wing-soul-lv" # 符印升级记录
Def_UserAction_ChangeName = "DwzCw4q8cWTB_ex-change-name" # 改名记录
Def_UserAction_AddZhenqi = "DwzCw4q8cWTB_ex-add-zhenqi" # 增加真气记录
Def_UserAction_LostZhenqi = "DwzCw4q8cWTB_ex-lost-zhenqi" # 扣除真气记录
Def_UserAction_CoatLV = "DwzCw4q8cWTB_ex-coat-lv" # 时装升级记录
-Def_UserAction_WingSkinLV = "DwzCw4q8cWTB_ex-wingskin-lv" # 幻化翅膀升级记录
-Def_UserAction_HorseSkinLV = "DwzCw4q8cWTB_ex-horseskin-lv" # 幻化坐骑升级记录
Def_UserAction_Money_Use = 0 # 货币消费
Def_UserAction_Money_Get = 1 # 货币产出
#------------------------------------------------------------------------
-# 难度定义
-DifficultyList = (
-Difficulty_Common, # 普通
-Difficulty_Elite, # 精英
-Difficulty_Hero, # 英雄
-) = range(3)
-
-# 每日活动编号定义
-DailyActionIDList = (
-DailyActionID_DailyRunMission, # 赏金跑环任务
-DailyActionID_FamilyRunMission, # 战盟跑环任务
-DailyActionID_EquipPlus, # 强化
-DailyActionID_FieldFight, # 野外挂机
-DailyActionID_OfflineFight, # 脱机挂机
-DailyActionID_RefineStove, # 炼丹材料消耗 6(废弃)
-DailyActionID_Dice, # 我要太极
-DailyActionID_Pray, # 祈愿
-DailyActionID_WorldBOSS, # 世界BOSS
-DailyActionID_SealDemon, # 封魔坛 10
-DailyActionID_TowerSD, # 符印塔扫荡
-DailyActionID_XXX12, # 废弃12
-DailyActionID_Tower, # 符印塔
-DailyActionID_MagicWeapon, # 法宝集魂
-DailyActionID_FBHelp, # 助战副本 15
-DailyActionID_BOSSHome, # BOSS之家
-DailyActionID_FamilyRobBoss, # 仙盟抢boss
-DailyActionID_KillNPC, # 野外怪物
-DailyActionID_IceLode, # 冰晶矿脉
-DailyActionID_HelpBattleCheckIn, # 助战登记 20
-DailyActionID_CrossReamPK, # 跨服PK 21
-DailyActionID_FamilyBoss1, # 仙盟BOSS 22
-DailyActionID_SkyTower, # 天星塔 23
-DailyActionID_HorsePetBoss, # 骑宠BOSS 24
-DailyActionID_FairyDomain, # 缥缈仙域 25
-DailyActionID_AuctionItem, # 拍卖行上架/竞拍 26
-DailyActionID_LeiFaBoss, # 雷罚boss 27
-DailyActionID_CrossPenglai, # 跨服蓬莱仙境Boss 28
-DailyActionID_FamilyChuanGong, # 仙盟传功 29
-DailyActionID_FamilyParty, # 仙盟宴会 30
-DailyActionID_31, # 活跃修炼 31
-DailyActionID_SkyTreasureBox, # 天降宝箱 32
-DailyActionID_Arena, # 竞技场 33
-DailyActionID_CrossDemonLand, # 跨服魔化之地Boss 34
-DailyActionID_CrossBattlefield, # 跨服战场 35
-DailyActionID_FamilySit, # 跨服战场 36
-) = range(1, 36 + 1)
-
-# 跨服每日活动编号定义, 从150开始
-CrossDailyActionIDList = (
-CrossDailyActionID_YaomoBoss, # 妖魔boss 150
-CrossDailyActionID_FamilyWarFlag, # 跨服仙盟夺旗战/逐鹿万界 151
-) = range(150, 150 + 2)
-
# 成就类型定义
SuccessTypeList = (
-SuccType_HeroLV, # 等级达到XX级成就1
-SuccType_DecomposeEquip, # 分解X件装备(装备碎片也算2
-SuccType_MainTaskNode, # 主线任务节点3
-SuccType_MunekadoTrialEx, #通关X次宗门试炼4
-SuccType_TaskCRun, # 完成x次日常环任务成就5
-SuccType_TaskFRun, # 完成x次10环战盟环任务成就6
-SuccType_KirinHomeEx, #通关麒麟之府X次成就7
-SuccType_GodWeapon, # x神器达到X级成就8
-SuccType_XXX9, # 废弃9
-SuccType_HorseAllLV, # 坐骑等级达到X级 10
-SuccType_XXX11, # 废弃11
-SuccType_KillBossHomeBoss, # BOSS之家BOSS击杀成就12
-SuccType_XXX13, # 废弃13
-SuccType_XXX14, # 废弃14
-SuccType_XXX15, # 废弃15
-SuccType_XXX16, # 废弃16
-SuccType_XXX17, # 废弃17
-SuccType_XXX18, # 废弃18
-SuccType_AddFriend, # 添加XX个好友成就19
-SuccType_TalkWorld, # 世界频道发言20
-SuccType_XXX21 , # 废弃21
-SuccType_XXX22 , # 废弃22
-SuccType_XXX23 , # 废弃23
-SuccType_XXX24 , # 废弃24
-SuccType_XXX25, # 废弃25
-SuccType_EquipPlus, # x件x阶x强化等级 26
-SuccType_XXX27, # 废弃27
-SuccType_KillWorldBoss, # 击杀世界bossx次成就(有伤害就算)28
-SuccType_XXX29, # 废弃29
-SuccType_PassWagicWeapon, # 通关法宝副本30
-SuccType_XXX31, # 废弃31
-SuccType_XXX32, # 废弃32
-SuccType_GetMagicWeapon, # 获得x法宝成就33
-SuccType_XXX34, # 废弃34
-SuccType_Pray, # 祈祷x次35
-SuccType_KillSpecificNPC, # 击杀特定NPC36
-SuccType_XXX37, # 废弃37
-SuccType_EquipPlace, # x件x阶x部位 38
-SuccType_EquipColorItem, # x件x阶x品质 39
-SuccType_XXX40, #废弃40
-SuccType_XXX41, #废弃41
-SuccType_PassRuneTower, #通关符印塔成就42
-SuccType_XXX43, #废弃43
-SuccType_InlayRune, #镶嵌X枚X品质符印44
-SuccType_RuneLvUp, #累计符印总等级XX45
-SuccType_BZZD, #通关仙界秘境成就46
-SuccType_XXX47, #废弃47
-SuccType_SealDemon, #封魔坛击杀BOSS几只48
-SuccType_KirinHome, #通关麒麟之府X层X次成就49
-SuccType_RealmlvUp, #境界提升成就50
-SuccType_RefineItem, #完成1次炼丹成就51
-SuccType_XXX52, #废弃52
-SuccType_XXX53, #废弃53
-SuccType_MunekadoTrial, #X人及以上组队X评级及以上通关X层宗门试炼54
-SuccType_ElderBattlefieldKill, #上古战场击杀成就55
-SuccType_ElderBattlefieldConKill, #上古战场15连杀成就56
-SuccType_XXX57, #废弃57
-SuccType_PetClassLV, #X灵宠达到X阶58
-SuccType_XXX59, #废弃59
-SuccType_InlayStone1, #镶嵌X枚X级以上生命翡翠60
-SuccType_InlayStone2, #镶嵌X枚X级以上毁灭炎晶61
-SuccType_XJMJGetExp, #仙界秘境单场获得X亿经验62
-SuccType_QueenRelics, #S级通关娲皇遗迹X层63
-SuccType_XXX64, #废弃64
-SuccType_XMZZConWin, #仙魔之争X连胜X次65
-SuccType_XXX66, #废弃66
-SuccType_ChaosDemon, #混乱妖域X人以上队伍X评级通关67
-SuccType_XXX68, #废弃68
-SuccType_CompoundItemEx, #物品X的合成成功X次69
-SuccType_EquipWash, #x件x阶x洗练等级 70
-SuccType_XXX71, #废弃71
-SuccType_XXX72, #废弃72
-SuccType_XXX73, #废弃73
-SuccType_XXX74, #废弃74
-SuccType_XXX75, #废弃75
-SuccType_XXX76, #废弃76
-SuccType_XXX77, #废弃77
-SuccType_DujieFBHelp, #渡劫护法成功X次 78
-SuccType_DujieFBHelpPass, #渡劫助战成功X次 79
-SuccType_XXX80, #废弃 80
-SuccType_FBEncourage, #x副本累计鼓舞X次 81
-SuccType_EquipStar, #x件x阶x星 82
-SuccType_XXX83, #废弃 83
-SuccType_XXX84, #废弃 84
-SuccType_XXX85, #废弃85
-SuccType_XXX86, #废弃 86
-SuccType_XXX87, #废弃 87
-SuccType_XXX88, #废弃 88
-SuccType_XXX89, #废弃 89
-SuccType_XXX90, #废弃 90
-SuccType_MWSkillUp, #X法宝潜力技能提升X级 91
-SuccType_EquipSuit, # X件X阶套装 92
-SuccType_TalkFamily, # 仙盟频道发言93
-SuccType_UseItem, # 使用X物品X次94
-SuccType_XXX95, # 废弃95
-SuccType_XXX96, # 废弃96
-SuccType_XXX97, # 废弃97
-SuccType_XXX98, # 废弃98
-SuccType_XXX99, # 废弃99
-SuccType_FamilyTechLV, # 仙盟X技能X级100
-SuccType_XXX101, # 废弃101
-SuccType_XXX102, # 废弃102
-SuccType_XXX103, # 废弃103
-SuccType_XXX104, # 废弃104
-SuccType_FMTFirst, # 获得封魔坛双倍奖励X次105
-SuccType_XXX106, # 废弃106
-SuccType_XXX107, # 废弃107
-SuccType_XXX108, # 废弃108
-SuccType_XXX109, # 废弃109
-SuccType_XXX110, # 废弃110
-SuccType_WingRefine, # 羽翼精炼X次111
-SuccType_GetSpecialItem, # 获得特殊物品112
-SuccType_XXX113, # 废弃113
-SuccType_GetRealmPoint, # 获得多少修行点114
-SuccType_AlchemyLV, # 炼丹炉等级115
-SuccType_PickUpItem, # 拾取物品116
-SuccType_VIPLV, # VIP等级117
-SuccType_XMZZWinCnt, # 仙魔之争累积胜利场数118
-SuccType_XMZZGetScore, # 仙盟之争累积获得积分119
-SuccType_StoneTotalLV, #镶嵌宝石总等级120
-SuccType_TowerSD, #符印塔扫荡X次121
-SuccType_XXX122, # 废弃122
-SuccType_XBXZ, # 仙宝寻主完成进度123
-SuccType_CompoundEquip, # 合成X阶X颜色X星级以上装备124
-SuccType_IceLode, #通关冰晶矿脉成就125
-SuccType_RefineStoveColor, #炼制X品质丹药X枚126
-SuccType_UseStoveBylv, #使用X品丹药X枚127
-SuccType_QueenRelicsEx, #通关娲皇遗迹128
-SuccType_DogzBattle, #x神兽出战129
-SuccType_DogzEquipPlus, #出战神兽装备总强化X级130
-SuccType_Collect, #采集X物品X次131
-SuccType_InlayGatherSoul, #镶嵌X枚X品质聚魂(不包含核心)132
-SuccType_GatherSoulLvUp, #累计聚魂总等级XX(不包含核心)133
-SuccType_FeastRedPack_TalkWorld, #节日红包 - 世界频道发言 x次 134
-SuccType_FeastRedPack_Pray, # 节日红包 - 祈祷x次 135
-SuccType_FeastRedPack_KillSpecificNPC, # 节日红包 - 击杀特定NPC x次 136
-SuccType_FeastRedPack_KillBoss, # 节日红包 - 指定类型boss x次 137
-SuccType_FeastRedPack_EnterMap, # 节日红包 - 进入指定地图 x次 138
-SuccType_FeastRedPack_TaskCRun, # 节日红包 - 完成x次日常环任务成就 139
-SuccType_FeastRedPack_Dice, # 节日红包 - 天机摇骰子x次 140
-SuccType_FeastRedPack_CrossPK, # 节日红包 - 跨服PK x次 141
-SuccType_FeastRedPack_FBSweep, # 节日红包 - 副本扫荡 x次 142
-SuccType_PassSkyTower, #通关天星塔 143
-SuccType_Battlefield_Join, # 古神战场 - 参与 x次 144
-SuccType_Battlefield_CallOpen, # 古神战场 - 召集开启 x次 145
-SuccType_Battlefield_Called, # 古神战场 - 当被召集人 x次 146
-SuccType_Battlefield_WinJ, # 古神战场 - 道家获胜 x次 147
-SuccType_Battlefield_WinE, # 古神战场 - 佛家获胜 x次 148
-SuccType_Battlefield_KillCnt, # 古神战场 - 击败玩家 x次 149
-SuccType_Battlefield_CKillCnt, # 古神战场 - 连续击败y玩家 x次 150
-SuccType_Battlefield_KillBoss, # 古神战场 - 阵营击败boss x次 151
-SuccType_Battlefield_KillScoreKing, # 古神战场 - 不同场次击败积分王 x次 152
-SuccType_Battlefield_KillGuard, # 古神战场 - 击败守卫 x次 153
-SuccType_Battlefield_Score, # 古神战场 - 累计获得个人积分 xx 154
-SuccType_Battlefield_ScoreMore, # 古神战场 - 单场个人积分超过yy积分 x次 155
-SuccType_Battlefield_AuraScore, # 古神战场 - 累计在积分光环中获得积分 xx 156
-SuccType_Battlefield_SuperItem, # 古神战场 - 累计获得古神大奖 x次 157
-SuccType_Battlefield_FactionBuff, # 古神战场 - 累计采集阵营buff x次 158
-SuccType_Battlefield_PersonBuff, # 古神战场 - 累计获得个人buff x次 159
-SuccType_Battlefield_Crystal, # 古神战场 - 累计采集占领资源 x次 160
-SuccType_Battlefield_Wall, # 古神战场 - 累计采集积分墙 x次 161
-SuccType_Battlefield_BillFirst, # 古神战场 - 任意周榜榜首 x次 162
-SuccType_Battlefield_BillIn, # 古神战场 - 结算时累计上榜 x次 163
-SuccType_ActivityPlace, # 活跃放置x次 164
-SuccType_UseStoveByType, # 使用丹药X枚 165
-SuccType_Arena, # 参与竞技场x次 166
-SuccType_KillCrossPenglaiBoss, # 击杀蓬莱仙境bossx只 167
-SuccType_KillCrossDemonLandBoss, # 击杀魔化之地bossx只 168
-SuccType_EquipPlusClass, # X阶装备强化总等级X级 169
-SuccType_EquipStarClass, # X阶装备升星总等级X星 170
-SuccType_EquipStoneClass, # X阶装备宝石总等级X级 171
-SuccType_EquipWashClass, # X阶装备洗炼总等级X级 172
-SuccType_EquipPlusTotal, # 全身强化总等级X级 173
-SuccType_EquipStarTotal, # 全身升星总星数X星 174
-SuccType_EquipWashTotal, # 全身洗炼总等级X级 175
-SuccType_CrossPK, # 跨服PK x次 176
-SuccType_FamilyZhenfaExp, # 仙盟阵法捐献累计经验 177
-SuccType_PassAdventure, #通关冒险 178
-SuccType_GatherTheSoulColor, #聚魂激活x品质x个 179
-SuccType_GatherTheSoulLV, #聚魂总等级x 180
-SuccType_MineAreaCnt, #采集福地x次数 181
-SuccType_MineAreaSelfCnt, #采集自己福地x次数 182
-SuccType_MineAreaRobCnt, #采集他人福地x次数 183
-) = range(1, 184)
-
-# 节日红包成就类型
-FeastRedPackSuccessTypeList = range(SuccType_FeastRedPack_TalkWorld, SuccType_FeastRedPack_FBSweep + 1)
-
-# 连续天规则的成就类型
-ContinueSuccessTypeList = []
+SuccType_MainLevel, # 通过主线关卡xxx 1
+) = range(1, 1 + 1)
# 不向下适配检查的成就类型(指相对较高成就条件不会增加较低成就条件的进度)
-UnDownCheckSuccessTypeList = [
- SuccType_GodWeapon,
- SuccType_MainTaskNode,SuccType_PassWagicWeapon,
- SuccType_KillSpecificNPC, SuccType_UseStoveBylv, SuccType_UseStoveByType,
- SuccType_Pray,SuccType_PetClassLV,
- SuccType_QueenRelics,SuccType_XMZZConWin,
- SuccType_Collect,SuccType_DogzBattle,
- SuccType_UseItem,SuccType_FamilyTechLV,
- SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ,
- SuccType_FeastRedPack_KillSpecificNPC,SuccType_FeastRedPack_KillBoss,
- SuccType_FeastRedPack_EnterMap, SuccType_FeastRedPack_FBSweep,
- ]
+UnDownCheckSuccessTypeList = []
# 部分参数不向下适配检查的成就类型,此配置的类型不能在 UnDownCheckSuccessTypeList 里 {类型:[不向下适配的参数索引, ...], ...}
-PartUnDownCheckSuccessTypeInfo = {
- SuccType_EquipSuit:[0], # 阶不向下适配
- SuccType_EquipPlace:[0,1], # 阶、部位不向下适配
- SuccType_EquipColorItem:[0], # 阶不向下适配
- SuccType_EquipPlus:[0], # 阶不向下适配
- SuccType_EquipWash:[0], # 阶不向下适配
- SuccType_EquipStar:[0], # 阶不向下适配
- SuccType_EquipPlusClass:[0], # 阶不向下适配
- SuccType_EquipStarClass:[0], # 阶不向下适配
- SuccType_EquipStoneClass:[0], # 阶不向下适配
- SuccType_EquipWashClass:[0], # 阶不向下适配
- SuccType_GatherTheSoulColor:[0], # 品质不向下适配
- }
+PartUnDownCheckSuccessTypeInfo = {}
#传进来的条件满足配置的条件列表中的一个就行的成就类型
-ContainSuccessTypeList = [SuccType_CompoundItemEx, SuccType_PickUpItem, SuccType_MWSkillUp]
+ContainSuccessTypeList = []
#传进来的条件是配置条件的整数倍的成就类型
-MultipleSuccessTypeList = [SuccType_ElderBattlefieldConKill, SuccType_Battlefield_CKillCnt]
+MultipleSuccessTypeList = []
-#增加进度前需要重置的成就类型
-NeedResetSuccessTypeList = [
- SuccType_InlayStone1,SuccType_InlayStone2,SuccType_InlayRune,
- SuccType_DogzEquipPlus,
- SuccType_PetClassLV,SuccType_InlayGatherSoul,
- ]
+#------------------------------------------------------------------------
# 聊天类型, 从100开始, 前100个给c++用
TalkTypeList = (
@@ -1862,34 +1487,9 @@
EntFBAskRet_Max,
) = range(18)
-
-#增加仙盟活跃的活动类型
-FamilyActiveIDList = (
-FamilyActive_Task, #仙盟任务
-FamilyActive_Party, #仙盟宴会
-FamilyActive_BOSS, #仙盟BOSS
-FamilyActive_War, #仙盟联赛
-FamilyActive_HelpDujie, #同盟护法
-FamilyActive_SWRH, #守卫人皇
-) = range(1,6+1)
-
-
# BOSS 功能标识区分 对应KillBossCntLimit,主要根据击杀类型不同区分
(
Def_Boss_Func_World, # 世界BOSS
Def_Boss_Func_Home, # BOSS之家
Def_Boss_Func_Dogz, # 神兽功能BOSS
) = range(3)
-
-# 红包类型定义
-RedPackType_GoldPacket = 0 # 主动发钻石红包
-RedPackType_OpenServer = 5 # 开服红包
-RedPackType_FeastSysBig = 31 # 节日系统大红包
-RedPackType_FeastSysSmall = 32 # 节日系统小红包
-RedPackType_FeastSucc = 33 # 节日成就红包
-RedPackType_Server = 36 # 全服红包
-
-# 红包类型分类定义
-RedPackWayType_Family = "1" # 仙盟红包
-RedPackWayType_Server = "2" # 全服红包
-RedPackWayType_Feast = "3" # 节日红包
--
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