From e4eccd8e4b2ee4758faf94eb88edbe5b5325fa1d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 十月 2025 11:59:59 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(词条技能1011 1012 1013:增加属性ID19-怒气恢复加成;增加技能伤害计算类型7-按最后受到攻击的技能伤害;5001效果支持永久buff不扣除回合数;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMoney.py |    7 ++-----
 1 files changed, 2 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMoney.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMoney.py
index d26c04a..a701ea2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMoney.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMoney.py
@@ -24,6 +24,7 @@
 import ChConfig
 import ShareDefine
 import GameWorld
+import PrintMoney
 
 moneyNameDict = ShareDefine.MoneyNameDict
 
@@ -50,11 +51,7 @@
         GameWorld.DebugAnswer(curPlayer, Lang.GBText("参数不正确"))
         GameWorld.DebugAnswer(curPlayer, "设置货币: SetMoney 货币类型 数值")
         GameWorld.DebugAnswer(curPlayer, "显示货币: SetMoney 货币类型")
-        helpStr = ""
-        moneyTypeList = moneyNameDict.keys()
-        for moneyType in moneyTypeList:
-            helpStr += "%s-%s;" % (moneyType, moneyNameDict[moneyType])
-        GameWorld.DebugAnswer(curPlayer, helpStr)
+        PrintMoney.OnExec(curPlayer, [])
         return
     #钱币类型
     moneyType = List[0]

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