From e4eccd8e4b2ee4758faf94eb88edbe5b5325fa1d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 十月 2025 11:59:59 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(词条技能1011 1012 1013:增加属性ID19-怒气恢复加成;增加技能伤害计算类型7-按最后受到攻击的技能伤害;5001效果支持永久buff不扣除回合数;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
index c419aac..e3abe52 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
@@ -80,7 +80,7 @@
         GameWorld.DebugLog("非今日天子考验! mapID=%s,funcLineID=%s != %s,bossID=%s" % (mapID, funcLineID, lineID, bossID))
         return
     
-    return True
+    return True, funcLineID
 
 def GetFBNPCInitAttr(curPlayer, turnFight, npcObj):
     ## 获取副本指定NPC初始化属性

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