From e4eccd8e4b2ee4758faf94eb88edbe5b5325fa1d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 十月 2025 11:59:59 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(词条技能1011 1012 1013:增加属性ID19-怒气恢复加成;增加技能伤害计算类型7-按最后受到攻击的技能伤害;5001效果支持永久buff不扣除回合数;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
index 151f780..426a4bf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
@@ -26,7 +26,7 @@
GameWorld.DebugLog("已过关的不能不重复挑战! mapID=%s,funcLineID=%s" % (mapID, funcLineID))
return
- return True
+ return True, funcLineID
def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
## 回合战斗结束
@@ -57,7 +57,7 @@
return True
-def OnPlayerFBSweepResult(curPlayer, mapID, lineID, sweepCnt, dataEx):
+def OnPlayerFBSweepResult(curPlayer, mapID, lineID, sweepCnt, dataEx, askRet):
## 扫荡结果,次数消耗已在外层处理扣除
itemList = FBCommon.GetSweepAwardList(mapID, lineID, sweepCnt)
--
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