From e4eccd8e4b2ee4758faf94eb88edbe5b5325fa1d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 十月 2025 11:59:59 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(词条技能1011 1012 1013:增加属性ID19-怒气恢复加成;增加技能伤害计算类型7-按最后受到攻击的技能伤害;5001效果支持永久buff不扣除回合数;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActLoginNew.py |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActLoginNew.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActLoginNew.py
index 5d10dcf..6ebf30d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActLoginNew.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActLoginNew.py
@@ -20,7 +20,7 @@
 import ShareDefine
 import PlayerControl
 import IpyGameDataPY
-import PlayerZhanling
+#import PlayerZhanling
 import ChPyNetSendPack
 import ItemControler
 import IPY_GameWorld
@@ -109,8 +109,8 @@
         if ipyData:
             if ipyData.GetAwardExCTGID():
                 PlayerCoin.DoResetCTGCountByIDList(curPlayer, "ActLoginNew", [ipyData.GetAwardExCTGID()])
-            if ipyData.GetActZhanlingType():
-                PlayerZhanling.ResetZhanling(curPlayer, ipyData.GetActZhanlingType())
+            #if ipyData.GetActZhanlingType():
+            #    PlayerZhanling.ResetZhanling(curPlayer, ipyData.GetActZhanlingType())
         Sync_ActLoginActionInfo(curPlayer, actNum)
         Sync_ActLoginPlayerInfo(curPlayer, actNum)
     return True

--
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