From e4eccd8e4b2ee4758faf94eb88edbe5b5325fa1d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 十月 2025 11:59:59 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(词条技能1011 1012 1013:增加属性ID19-怒气恢复加成;增加技能伤害计算类型7-按最后受到攻击的技能伤害;5001效果支持永久buff不扣除回合数;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5001.py |   10 ++++++++--
 1 files changed, 8 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5001.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5001.py
index ebf27e0..d9422e6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5001.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5001.py
@@ -16,17 +16,23 @@
 #-------------------------------------------------------------------------------
 
 import TurnBuff
+import GameWorld
 
 def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs):
     #结算一次扣除1回合
-    remainTime = max(0, effBuff.GetRemainTime() - 1)
-    effBuff.SetRemainTime(remainTime)
+    remainTime = effBuff.GetRemainTime()
     
     TurnBuff.DoBuffProcess(turnFight, batObj, effBuff)
     
+    if remainTime == 0:
+        GameWorld.DebugLog("永久buff,不扣回合数")
+        return True
+    
+    remainTime -= 1
     if remainTime <= 0:
         TurnBuff.DoBuffDel(turnFight, batObj, effBuff)
     else:
+        effBuff.SetRemainTime(remainTime)
         TurnBuff.SyncBuffRefresh(turnFight, batObj, effBuff)
         
     return True

--
Gitblit v1.8.0