From e4eccd8e4b2ee4758faf94eb88edbe5b5325fa1d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 十月 2025 11:59:59 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(词条技能1011 1012 1013:增加属性ID19-怒气恢复加成;增加技能伤害计算类型7-按最后受到攻击的技能伤害;5001效果支持永久buff不扣除回合数;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5001.py | 20 +++++++++++++-------
1 files changed, 13 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5001.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5001.py
index d729cc2..d9422e6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5001.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5001.py
@@ -16,17 +16,23 @@
#-------------------------------------------------------------------------------
import TurnBuff
+import GameWorld
-def DoBuffEffectLogic(turnFight, batObj, tagObj, curBuff, curEffect, connSkill):
+def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs):
#结算一次扣除1回合
- remainTime = max(0, curBuff.GetRemainTime() - 1)
- curBuff.SetRemainTime(remainTime)
+ remainTime = effBuff.GetRemainTime()
- TurnBuff.DoBuffProcess(turnFight, batObj, curBuff)
+ TurnBuff.DoBuffProcess(turnFight, batObj, effBuff)
+ if remainTime == 0:
+ GameWorld.DebugLog("永久buff,不扣回合数")
+ return True
+
+ remainTime -= 1
if remainTime <= 0:
- TurnBuff.DoBuffDel(turnFight, batObj, curBuff)
+ TurnBuff.DoBuffDel(turnFight, batObj, effBuff)
else:
- TurnBuff.SyncBuffRefresh(turnFight, batObj, curBuff)
+ effBuff.SetRemainTime(remainTime)
+ TurnBuff.SyncBuffRefresh(turnFight, batObj, effBuff)
- return
+ return True
--
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