From e4eccd8e4b2ee4758faf94eb88edbe5b5325fa1d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 十月 2025 11:59:59 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(词条技能1011 1012 1013:增加属性ID19-怒气恢复加成;增加技能伤害计算类型7-按最后受到攻击的技能伤害;5001效果支持永久buff不扣除回合数;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6011.py | 11 ++++++-----
1 files changed, 6 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6011.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6011.py
index 50abc29..007e751 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6011.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6011.py
@@ -18,13 +18,14 @@
def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, **skillkwargs):
layerPer = curEffect.GetEffectValue(0) # 每层增加的万分比
- buffState = curEffect.GetEffectValue(1) # buff状态
- if not buffState:
+ buffStateList = curEffect.GetEffectValue(1) # buff状态 [状态1, 状态2, ...]
+ if not buffStateList:
return
layerTotal = 0
buffMgr = attacker.GetBuffManager()
- for buff in buffMgr.FindBuffListByState(buffState):
- layerTotal += buff.GetLayer()
-
+ for buffState in buffStateList:
+ for buff in buffMgr.FindBuffListByState(buffState):
+ layerTotal += buff.GetLayer()
+
return layerTotal * layerPer
--
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