From e4eccd8e4b2ee4758faf94eb88edbe5b5325fa1d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 十月 2025 11:59:59 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(词条技能1011 1012 1013:增加属性ID19-怒气恢复加成;增加技能伤害计算类型7-按最后受到攻击的技能伤害;5001效果支持永久buff不扣除回合数;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py |  117 ++++++++++++++++++++++++++++++++++++++++++----------------
 1 files changed, 84 insertions(+), 33 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index ad83602..38d17f3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -27,21 +27,32 @@
 GameWorld.ImportAll("Script\\Skill\\", "TurnBuffs")
 
 def GetAddBuffValue(turnFight, attacker, defender, curSkill):
+    if not curSkill.GetAtkType():
+        return []
     callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (curSkill.GetAtkType(), "CalcBuffValue"))
     if not callFunc:
         return []
-    return callFunc(turnFight, attacker, defender, curSkill)
+    ret = callFunc(turnFight, attacker, defender, curSkill)
+    if ret == None:
+        return []
+    return ret
 
-def CopyBuff(turnFight, curBatObj, curBuff, tagBuff, bySkill=None, isNewAdd=False):
+def CopyBuff(turnFight, curBatObj, curBuff, tagBuff, bySkill=None, isNewAdd=False, refreshTimeLayer=True):
     '''拷贝buff数据,不含目标buffID、归属,并刷新时间
+    @param refreshTimeLayer: 刷新剩余时间、层级
     '''
     skillData = curBuff.GetSkillData()
-    curBuff.SetCalcTime(turnFight.getTimeline())
-    curBuff.SetRemainTime(max(tagBuff.GetRemainTime(), skillData.GetLastTime()))
-    curBuff.SetLayer(max(tagBuff.GetLayer(), skillData.GetLayerMax()))
+    curBuff.SetAddTiming(curBatObj.GetTiming())
+    if refreshTimeLayer:
+        curBuff.SetRemainTime(max(tagBuff.GetRemainTime(), skillData.GetLastTime()))
+        curBuff.SetLayer(max(tagBuff.GetLayer(), skillData.GetLayerMax()))
+    else:
+        curBuff.SetRemainTime(tagBuff.GetRemainTime())
+        curBuff.SetLayer(tagBuff.GetLayer())
     curBuff.SetValue1(tagBuff.GetValue1())
     curBuff.SetValue2(tagBuff.GetValue2())
     curBuff.SetValue3(tagBuff.GetValue3())
+    curBuff.SetIsCopy(1)
     GameWorld.DebugLog("    拷贝buff: curBuffID=%s,tagBuffID=%s,Remain=%s,Layer=%s,Value=%s" 
                        % (curBuff.GetBuffID(), tagBuff.GetBuffID(), curBuff.GetRemainTime(), curBuff.GetLayer(), 
                           [curBuff.GetValue1(), curBuff.GetValue2(), curBuff.GetValue3()]))
@@ -49,7 +60,7 @@
     SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID, isNewAdd)
     return
     
-def DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner=None, bySkill=None, afterLogic=False, isSync=True):
+def DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner=None, bySkill=None, afterLogic=False, isSync=True, setLayerCnt=0):
     ## 根据技能ID添加buff
     if not skillID:
         return
@@ -62,12 +73,12 @@
     useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, ownerID)
     useSkill.SetTagObjList(tagObjList)
     
-    addBuff = OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic, isSync=isSync)
+    addBuff = OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic, isSync=isSync, setLayerCnt=setLayerCnt)
     
     poolMgr.release(useSkill)
     return addBuff
 
-def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False, isSync=True):
+def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False, isSync=True, setLayerCnt=0):
     skillID = buffSkill.GetSkillID()
     bySkill = buffSkill.GetBySkill() if not bySkill else bySkill
     relatedSkillID = bySkill.GetSkillID() if bySkill else 0
@@ -94,12 +105,16 @@
     
     skillTypeID = buffSkill.GetSkillTypeID()
     buffRepeat = buffSkill.GetBuffRepeat()
-    addLayerCnt = buffSkill.GetLayerCnt()
-    addLayerEff = buffSkill.GetEffectByID(ChConfig.PassiveEff_AddBuffLayerByWeight)
-    if addLayerEff:
-        # 可指定来源技能技能才生效,不指定的话默认生效
-        if not addLayerEff.GetTriggerSrc() or addLayerEff.GetTriggerSrc() == relatedSkillID:
-            addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt)
+    if setLayerCnt > 0:
+        addLayerCnt = setLayerCnt
+        GameWorld.DebugLog("外部直接指定添加的buff层级: setLayerCnt=%s" % setLayerCnt)
+    else:
+        addLayerCnt = buffSkill.GetLayerCnt()
+        addLayerEff = buffSkill.GetEffectByID(ChConfig.PassiveEff_AddBuffLayerByWeight)
+        if addLayerEff:
+            # 可指定来源技能技能才生效,不指定的话默认生效
+            if not addLayerEff.GetTriggerSrc() or addLayerEff.GetTriggerSrc() == relatedSkillID:
+                addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt)
     maxLayerCnt = buffSkill.GetLayerMax()
     if maxLayerCnt:
         maxLayerCnt += TurnPassive.GetTriggerEffectValue(turnFight, buffOwner, batObj, ChConfig.PassiveEff_AddBuffLayerMax, buffSkill)
@@ -165,17 +180,17 @@
                 GameWorld.DebugLog("        默认覆盖")
                 
             # 重置回合、CD、值等
-            buff.SetCalcTime(turnFight.getTimeline())
+            buff.SetAddTiming(batObj.GetTiming())
             buff.SetRemainTime(buffSkill.GetLastTime())
             buff.SetLayer(updLayerCnt)
             buff.SetBuffValueList(buffValueList)
+            buff.ResetEffectValueEx()
             if afterLogic and bySkill:
                 bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
             elif isSync:
                 SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
                 
-            if nowLayerCnt != updLayerCnt:
-                RefreshBuffEffect(turnFight, batObj, buff, False)
+            RefreshBuffEffect(turnFight, batObj, buff, buffSkill, buffOwner, refreshType=2)
             return buff
         
     return __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt, isSync=isSync)
@@ -190,11 +205,12 @@
     relatedSkillID = bySkill.GetSkillID() if bySkill else 0
     ownerID = buffOwner.GetID()
     buffID = buff.GetBuffID()
+    timing = batObj.GetTiming()
     
-    GameWorld.DebugLog("    __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timeline=%s" 
-                       % (buffID, skillID, ownerID, relatedSkillID, turnFight.getTimeline()), curID)
+    GameWorld.DebugLog("    __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timing=%s" 
+                       % (buffID, skillID, ownerID, relatedSkillID, timing), curID)
+    buff.SetAddTiming(timing) # 武将当前在什么时机就设置为什么时机
     buff.SetOwnerID(ownerID)
-    buff.SetCalcTime(turnFight.getTimeline())
     buff.SetRemainTime(buffSkill.GetLastTime())
     buff.SetLayer(setLayerCnt)
     buff.SetBuffValueList(buffValueList)
@@ -207,11 +223,13 @@
     elif isSync:
         SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
         
-    RefreshBuffEffect(turnFight, batObj, buff, True)
+    RefreshBuffEffect(turnFight, batObj, buff, buffSkill, buffOwner, refreshType=1)
     return buff
 
-def RefreshBuffEffect(turnFight, batObj, curBuff, isNewBuff=False):
+def RefreshBuffEffect(turnFight, batObj, curBuff, buffSkill=None, buffOwner=None, refreshType=0):
     ## 刷新buff效果
+    # @param buffSkill: 添加该buff时对应的buff技能ID,可能为None,如非添加时的刷新
+    # @param refreshType: 0-普通刷新;1-新添加刷新;2-覆盖刷新
     
     isRefreshAttr = False # 是否刷属性
     
@@ -225,12 +243,15 @@
             continue
         
         if curEffect.GetTriggerWay():
-            if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf] and isNewBuff:
+            if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf] and refreshType == 1:
                 passiveEffMgr.AddBuffPassiveEffect(curBuff, skillData, curEffect)
                 
         elif effectID in ChConfig.AttrIDList:
             isRefreshAttr = True
             
+    if refreshType and buffSkill and buffOwner:
+        TurnPassive.OnTriggerPassiveEffect(turnFight, buffOwner, ChConfig.TriggerWay_BuffAddByOwner, connSkill=buffSkill, connBuff=curBuff)
+        
     if isRefreshAttr:
         RefreshBuffAttr(batObj)
         
@@ -242,7 +263,7 @@
         curBuff.SetLayer(updLayer)
         relatedSkillID = relatedSkill.GetSkillID() if relatedSkill else 0
         SyncBuffRefresh(turnFight, batObj, curBuff, relatedSkillID)
-        RefreshBuffEffect(turnFight, batObj, curBuff, False)
+        RefreshBuffEffect(turnFight, batObj, curBuff)
         return
     DoBuffDel(turnFight, batObj, curBuff, relatedSkill)
     return
@@ -314,11 +335,13 @@
     ObjPool.GetPoolMgr().release(curBuff)
     return
 
-def DoBuffProcess(turnFight, batObj, curBuff):
+def DoBuffProcess(turnFight, batObj, curBuff, **kwargs):
     skillData = curBuff.GetSkillData()
+    if not skillData.GetAtkType():
+        return
     callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (skillData.GetAtkType(), "DoBuffProcess"))
     if callFunc:
-        callFunc(turnFight, batObj, curBuff)
+        callFunc(turnFight, batObj, curBuff, **kwargs)
     return
     
 def RefreshBuffAttr(batObj):
@@ -334,34 +357,62 @@
     GameWorld.DebugLog("RefreshBuffAttr ID:%s,atk=%s,def=%s,hp=%s/%s,batAttrDict=%s" 
                        % (objID, batObj.GetAtk(), batObj.GetDef(), befHP, befMaxHP, batAttrDict))
     
+    skbufAttrDict = {}
+    
+    # 属性技能
+    skillAttrDict = {}
+    skillManager = batObj.GetSkillManager()
+    for index in range(0, skillManager.GetSkillCount()):
+        curSkill = skillManager.GetSkillByIndex(index)
+        if not curSkill:
+            continue
+        for eIndex in range(curSkill.GetEffectCount()):
+            effect = curSkill.GetEffect(eIndex)
+            effID = effect.GetEffectID()
+            if effID not in ChConfig.AttrIDList:
+                continue
+            if effect.GetTriggerWay():
+                continue
+            attrID = effID
+            attrValue = effect.GetEffectValue(0)
+            calcType = effect.GetEffectValue(1)
+            if calcType == 2: # 减少,其他默认增加
+                attrValue = -attrValue
+            skillAttrDict[attrID] = skillAttrDict.get(attrID, 0) + attrValue
+            skbufAttrDict[attrID] = skbufAttrDict.get(attrID, 0) + attrValue
+    skillAttrDict and GameWorld.DebugLog("    skillAttrDict=%s" % skillAttrDict)
+    
     # buff
-    buffAttrDict = {} # buff属性 {attrID:value, } value可能是负值
+    buffsAttrDict = {} # buff属性 {attrID:value, } value可能是负值
     buffMgr = batObj.GetBuffManager()
     for index in range(buffMgr.GetBuffCount()):
         buff = buffMgr.GetBuffByIndex(index)
         layer = max(1, buff.GetLayer())
         skillData = buff.GetSkillData()
+        
         for eIndex in range(skillData.GetEffectCount()):
             effect = skillData.GetEffect(eIndex)
             effID = effect.GetEffectID()
             if effID not in ChConfig.AttrIDList:
                 continue
             attrID = effID
-            attrValue = effect.GetEffectValue(0) * layer
+            attrValue = (effect.GetEffectValue(0) + buff.GetEffectValueEx(attrID)) * layer
             calcType = effect.GetEffectValue(1)
             if calcType == 2: # 减少,其他默认增加
                 attrValue = -attrValue
-            buffAttrDict[attrID] = buffAttrDict.get(attrID, 0) + attrValue
+            buffsAttrDict[attrID] = buffsAttrDict.get(attrID, 0) + attrValue
+            skbufAttrDict[attrID] = skbufAttrDict.get(attrID, 0) + attrValue
             
-    GameWorld.DebugLog("    buffAttrDict=%s" % buffAttrDict)
+    buffsAttrDict and GameWorld.DebugLog("    buffsAttrDict=%s" % buffsAttrDict)
+    GameWorld.DebugLog("    skbufAttrDict=%s" % skbufAttrDict)
     
     objID = batObj.GetID()
     # 先计算百分比加成或降低的
     perIDList = ChConfig.AttrPerDict.values()
     for attrID, attrPerID in ChConfig.AttrPerDict.items():
-        if attrPerID not in buffAttrDict:
+        if attrPerID not in skbufAttrDict:
             continue
-        attrPerValue = buffAttrDict[attrPerID] # 可能是负值
+        attrPerValue = skbufAttrDict[attrPerID] # 可能是负值
         attrValue = batObj.GetBatAttrValue(attrID, False)
         if attrValue <= 0:
             continue
@@ -371,7 +422,7 @@
         GameWorld.DebugLog("    attrID=%s(PerID:%s),attrValue=%s(PerValue:%s),updValue=%s" % (attrID, attrPerID, attrValue, attrPerValue, updValue))
         
     # 再累加非百分比的固定值
-    for attrID, addValue in buffAttrDict.items():
+    for attrID, addValue in skbufAttrDict.items():
         if attrID in perIDList:
             continue
         attrValue = batObj.GetBatAttrValue(attrID, False)

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