From e4eccd8e4b2ee4758faf94eb88edbe5b5325fa1d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 十月 2025 11:59:59 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(词条技能1011 1012 1013:增加属性ID19-怒气恢复加成;增加技能伤害计算类型7-按最后受到攻击的技能伤害;5001效果支持永久buff不扣除回合数;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py |   31 +++++++++++++++++++++++++++----
 1 files changed, 27 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index c3fe775..2aff7ab 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -811,7 +811,7 @@
         else:
             diffType = 1
             tagXP = tagBatObj.GetXP()
-            diffValue = calcValue
+            diffValue = GetEnhanceXP(tagBatObj, calcValue)
             updValue = tagXP + diffValue
             tagBatObj.SetXP(updValue, False)
             GameWorld.DebugLog("    加怒气: tagID=%s,diffValue=%s,tagXP=%s,updXP=%s" % (tagID, diffValue, tagXP, updValue))
@@ -820,10 +820,10 @@
     if curStealTotal > 0:
         diffType = 1
         curXP = curBatObj.GetXP()
-        diffValue = curStealTotal
+        diffValue = GetEnhanceXP(tagBatObj, curStealTotal)
         updValue = curXP + diffValue
         curBatObj.SetXP(updValue, False)
-        GameWorld.DebugLog("    加总怒气: curID=%s,curStealTotal=%s,curXP=%s,updXP=%s" % (curID, curStealTotal, curXP, updValue))
+        GameWorld.DebugLog("    加总怒气: curID=%s,curStealTotal=%s,curXP=%s,diffValue=%s,updXP=%s" % (curID, curStealTotal, curXP, diffValue, updValue))
         Sync_PropertyRefreshView(turnFight, curBatObj, attrID, updValue, diffValue, diffType, skillID, relatedSkillID)
         
     return
@@ -1186,6 +1186,7 @@
     if posNum <= 0:
         #非主战单位不加
         return
+    addXP = GetEnhanceXP(gameObj, addXP)
     curXP = gameObj.GetXP()
     updXP = curXP + addXP
     gameObj.SetXP(updXP)
@@ -1200,12 +1201,24 @@
     if str(specialty) not in specialtyAddXPDict:
         return
     addXP = specialtyAddXPDict[str(specialty)]
+    addXP = GetEnhanceXP(gameObj, addXP)
     curXP = gameObj.GetXP()
     updXP = curXP + addXP
     gameObj.SetXP(updXP, False)
     GameWorld.DebugLog("        特长加XP: curID=%s,curXP=%s,addXP=%s,updXP=%s,特性=%s" % (gameObj.GetID(), curXP, addXP, updXP, specialty))
     Sync_PropertyRefreshView(turnFight, gameObj, ChConfig.AttrID_XP, updXP, addXP, diffType=1, relatedSkillID=relatedSkillID)
     return
+
+def GetEnhanceXP(gameObj, addXP):
+    ## 获取提升后的xp值
+    addPer = gameObj.GetBatAttrValue(ChConfig.AttrID_XPRecoverPer)
+    # 其他强化、弱化
+    if addPer == 0:
+        return addXP
+    objID = gameObj.GetID()
+    updAddXP = int(addXP * max(10000 + addPer, 0) / 10000.0)
+    GameWorld.DebugLog("怒气恢复提升: objID=%s,addXP=%s,addPer=%s,updAddXP=%s" % (objID, addXP, addPer, updAddXP))
+    return updAddXP
 
 def __DoCurSkillEff(turnFight, curObj, useSkill, effIgnoreObjIDList, isUseSkill):
     ## 执行本技能/buff释放后额外效果
@@ -1253,7 +1266,7 @@
     
     killObjList = useSkill.GetKillObjList()
     if killObjList:
-        invalidSkillID = TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_SkillInvalid, useSkill, 
+        invalidSkillID = TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_SkillInvalid, useSkill,
                                                            triggerWay=ChConfig.TriggerWay_KillOneObj)
         if invalidSkillID and invalidSkillID == enhanceSkillID:
             GameWorld.DebugLog("有击杀目标时该技能无效! enhanceSkillID=%s" % enhanceSkillID)
@@ -1896,6 +1909,16 @@
     elif calcType == ChConfig.Def_Calc_HarmSelfHP:
         baseValue = curObj.GetHarmSelfHP()
         GameWorld.DebugLog("根据自残值: %s" % baseValue)
+    elif calcType == ChConfig.Def_Calc_AtkedSkillHurtHP:
+        bySkill = curSkill.GetBySkill()
+        bySkillID = 0
+        if bySkill:
+            bySkillID = bySkill.GetSkillID()
+            curID = curObj.GetID()
+            for hurtObj in bySkill.GetHurtObjList():
+                if curID == hurtObj.GetObjID():
+                    baseValue += hurtObj.GetHurtHP()
+        GameWorld.DebugLog("根据最后受击技能伤害: %s,bySkillID=%s" % (baseValue, bySkillID))
         
     return baseValue
 

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