From e4fc3ac2dea951d1345acb647cf9bc36142951e9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 12 二月 2026 11:41:47 +0800
Subject: [PATCH] 16 卡牌服务端(删除不需要的旧活动:成长必买、限时特惠、限时礼包、每日礼包、限时抢购、极品白拿、运势活动、天帝礼包、转盘、许愿池、幸运鉴宝;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py | 12 +++++-------
1 files changed, 5 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index e163cbd..f72b7e7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -30,13 +30,14 @@
import GameMap
import math
import time
-import PetControl
import AICommon
import PlayerSuccess
import PassiveBuffEffMng
import PlayerBackup
import PlayerOnline
import PlayerGoldRush
+import PlayerTravel
+import PlayerHorse
import PlayerHJG
#---------------------------------------------------------------------
@@ -119,8 +120,6 @@
BaseAttack.Sync_AttackResult(curPlayer, useSkillData)
if useSkillData and useSkillData.GetSkillID() != ChConfig.Def_SkillID_Somersault:
- # 跟随玩家同频率攻击
- PetControl.PetFight(curPlayer, tick)
SummonFollowAtk(curPlayer, tick)
#===========================================================================
# if not result:
@@ -1031,8 +1030,6 @@
#PlayerActLianqi.OnProcess(curPlayer)
#仙盟攻城战
#PlayerActFamilyGCZ.OnProcess(curPlayer)
- #跨服数据同步,放最后
- #CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
return
def ProcessPlayerSecond(curPlayer, tick):
@@ -1044,10 +1041,10 @@
#成就
PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
- #限时抢购
- #PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
#淘金
PlayerGoldRush.OnProcess(curPlayer)
+ #游历
+ PlayerTravel.OnProcess(curPlayer)
return
def ProcessPlayerMinute(curPlayer, tick):
@@ -1058,6 +1055,7 @@
curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_Minute, tick)
PlayerHJG.OnMinute(curPlayer)
+ PlayerHorse.OnMinute(curPlayer)
return
# 一定时间自动释放的被动技能
--
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