From e4fc3ac2dea951d1345acb647cf9bc36142951e9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 12 二月 2026 11:41:47 +0800
Subject: [PATCH] 16 卡牌服务端(删除不需要的旧活动:成长必买、限时特惠、限时礼包、每日礼包、限时抢购、极品白拿、运势活动、天帝礼包、转盘、许愿池、幸运鉴宝;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py | 14 +++++---------
1 files changed, 5 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
index c2e6cf7..b710702 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -16,7 +16,6 @@
#-------------------------------------------------------------------------------
import GameWorld
-import PlayerRune
import IPY_GameWorld
import IpyGameDataPY
import FormulaControl
@@ -25,7 +24,6 @@
import ItemControler
import NetPackCommon
import PlayerActLunhuidian
-import PlayerActYunshi
import PlayerActivity
import PlayerSuccess
import PlayerGoldInvest
@@ -128,8 +126,8 @@
def IsActTreasureType(curPlayer, treasureType):
## 是否活动中的寻宝类型
- if PlayerActYunshi.IsActTreasureType(curPlayer, treasureType):
- return True
+ #if PlayerActYunshi.IsActTreasureType(curPlayer, treasureType):
+ # return True
return False
#// A5 69 寻宝心愿物品选择 #tagCSTreasureWishSelect
@@ -751,6 +749,9 @@
# 通知前端
sendPack = ChPyNetSendPack.tagMCTreasureResult()
sendPack.Clear()
+ sendPack.TreasureType = treasureType
+ sendPack.TreasureIndex = treasureIndex
+ sendPack.CostType = costType
sendPack.AddMoneyType = addScoreType
sendPack.AddMoneyValue = addScore
sendPack.AddTreasureLuck = addLuck
@@ -837,11 +838,6 @@
return
if heroIpyData.GetRecruitBySelf() and not PlayerHero.GetHeroActivite(curPlayer, itemID):
GameWorld.DebugLog("武将未激活不产出! itemID=%s" % itemID, playerID)
- return
-
- elif itemData.GetType() == ChConfig.Def_ItemType_Rune:
- if not PlayerRune.GetIsOpenByRuneID(curPlayer, itemID):
- GameWorld.DebugLog("未解锁的符印不产出! itemID=%s" % itemID, playerID)
return
return True
--
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