From e59a91e461c1bc03d0012f0a1403e0b97351fb4a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 26 十二月 2025 16:38:45 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(甄宓技能,除了最后一个觉醒技能;目标细分增加10-血量百分比最低;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |    5 +++++
 1 files changed, 5 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index e163cbd..9df0805 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -37,6 +37,8 @@
 import PlayerBackup
 import PlayerOnline
 import PlayerGoldRush
+import PlayerTravel
+import PlayerHorse
 import PlayerHJG
 
 #---------------------------------------------------------------------
@@ -1048,6 +1050,8 @@
     #PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
     #淘金
     PlayerGoldRush.OnProcess(curPlayer)
+    #游历
+    PlayerTravel.OnProcess(curPlayer)
     return
 
 def ProcessPlayerMinute(curPlayer, tick):
@@ -1058,6 +1062,7 @@
     curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_Minute, tick)
     
     PlayerHJG.OnMinute(curPlayer)
+    PlayerHorse.OnMinute(curPlayer)
     return
 
 # 一定时间自动释放的被动技能

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