From e65a33757a3ca9fad94f05f8309654585902d097 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 30 十月 2025 19:50:48 +0800
Subject: [PATCH] 326 【武将】阵容推荐-服务端

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py |  112 ++++++++++++++++++++++++++++++++++++++++++++++++++-----
 1 files changed, 101 insertions(+), 11 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index d7a77ea..935a97b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -38,6 +38,7 @@
 def OnPlayerLogin(curPlayer):
     Sync_HeroInfo(curPlayer)
     Sync_PlayerHeroInfo(curPlayer)
+    Sync_LineupRecommendInfo(curPlayer)
     return
 
 def OnPlayerFirstLogin(curPlayer):
@@ -442,10 +443,13 @@
         return 0
     InitStarUpper = qualityIpyData.GetInitStarUpper()
     
+    awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
+    if not awakeLV:
+        return InitStarUpper
+    
     addStarUpper = 0
     heroAwakeIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("HeroAwake", heroID)
     if heroAwakeIpyDataList:
-        awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
         for ipyData in heroAwakeIpyDataList:
             if ipyData.GetAwakeLV() > awakeLV:
                 break
@@ -478,12 +482,25 @@
 def __DoHeroStarTalentUp(singleItem, addLV):
     ## 执行武将星级天赋等级提升
     
+    heroID = singleItem.GetItemTypeID()
     commTalentSlot = IpyGameDataPY.GetFuncCfg("HeroStarTalent", 1) # 常规天赋槽个数
     talentMaxLV = IpyGameDataPY.GetFuncCfg("HeroStarTalent", 2) # 每个天赋最大等级
+    
+    maxUnlockSlot = commTalentSlot # 最大有效的已解锁槽位
+    awakeIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("HeroAwake", heroID)
+    if awakeIpyDataList:
+        awakeLV = singleItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
+        for ipyData in awakeIpyDataList[:awakeLV][::-1]: # 倒序遍历,第一个命中的就是最大的
+            unlockTalentSlot = ipyData.GetUnlockTalentSlot()
+            if unlockTalentSlot and unlockTalentSlot :
+                maxUnlockSlot = unlockTalentSlot
+                break
+        
     idCount = singleItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentID)
     lvCount = singleItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentIDLV)
     idList, lvList = [], [] # 记录在物品上的值,有顺序
     unfullLVIDList = [] # 未满级的天赋ID
+    unfullLVIDListUnlock = [] # 未满级的天赋ID,仅已解锁槽位,重生可能导致觉醒已解锁槽位暂时被锁住
     haveUp = False
     for index in range(min(idCount, lvCount)):
         talentID = singleItem.GetUserAttrByIndex(ShareDefine.Def_IudetHeroTalentID, index)
@@ -492,14 +509,16 @@
         lvList.append(talentLV)
         if talentLV < talentMaxLV:
             unfullLVIDList.append(talentID)
-            
+            if index < maxUnlockSlot:
+                unfullLVIDListUnlock.append(talentID)
+                
     if len(idList) < commTalentSlot:
         idList += [0] * (commTalentSlot - len(idList))
         lvList += [0] * (commTalentSlot - len(lvList))
         
     GameWorld.DebugLog("执行武将星级天赋等级提升: addLV=%s" % addLV)
-    GameWorld.DebugLog("当前星级天赋: idList=%s,lvList=%s" % (idList, lvList))
-    GameWorld.DebugLog("未满级星级天赋ID: %s" % unfullLVIDList)
+    GameWorld.DebugLog("当前星级天赋: idList=%s,lvList=%s,maxUnlockSlot=%s" % (idList, lvList, maxUnlockSlot))
+    GameWorld.DebugLog("未满级星级天赋ID: %s,unfullLVIDListUnlock=%s" % (unfullLVIDList, unfullLVIDListUnlock))
     
     # 有空余槽位,优先给空余槽位天赋,额外解锁的槽位是需要先选择的,所以一定不为空,故这里只判断常规槽位即可
     if 0 in idList:
@@ -531,6 +550,7 @@
             idList[zeroIndex] = randTalentID
             lvList[zeroIndex] = 1
             unfullLVIDList.append(randTalentID)
+            unfullLVIDListUnlock.append(randTalentID)
             GameWorld.DebugLog("新增星级天赋ID: %s" % (randTalentID))
             addLV -= 1
             haveUp = True
@@ -540,9 +560,9 @@
         for _ in range(addLV):
             if not unfullLVIDList:
                 break
-            randID = random.choice(unfullLVIDList)
+            # 优先随机已解锁的
+            randID = random.choice(unfullLVIDListUnlock) if unfullLVIDListUnlock else random.choice(unfullLVIDList)
             if randID not in idList:
-                unfullLVIDList.remove(randID)
                 continue
             randIndex = idList.index(randID)
             idLV = lvList[randIndex]
@@ -553,8 +573,11 @@
                 GameWorld.DebugLog("升级星级天赋ID: %s,idLV=%s,index=%s" % (randID, idLV, randIndex))
                 
             if idLV >= talentMaxLV:
-                unfullLVIDList.remove(randID)
-                GameWorld.DebugLog("    移除未满级ID: %s,unfullLVIDList=%s" % (randID, unfullLVIDList))
+                if randID in unfullLVIDList:
+                    unfullLVIDList.remove(randID)
+                if randID in unfullLVIDListUnlock:
+                    unfullLVIDListUnlock.remove(randID)
+                GameWorld.DebugLog("    移除满级ID: %s,unfullLVIDList=%s,unfullLVIDListUnlock=%s" % (randID, unfullLVIDList, unfullLVIDListUnlock))
                 
             haveUp = True
             
@@ -1054,7 +1077,7 @@
     if awardMoneyInfo and len(awardMoneyInfo) == 2:
         moneyType, moneyValue = awardMoneyInfo
         if moneyType and moneyValue:
-            PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, "HeroBookAct")
+            PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, "HeroBookAct", notifyAward=True)
                     
     Sync_HeroInfo(curPlayer, [heroID])
     
@@ -1183,6 +1206,7 @@
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, rebirthCnt + 1)
         Sync_PlayerHeroInfo(curPlayer)
         
+    PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
     return
 
 def __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio):
@@ -1392,7 +1416,7 @@
     for syncItem in syncItemDict.values():
         syncItem.Sync_Item()
         
-    lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID)
+    lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID, False)
     lineup.UpdLineup(heroItemDict, shapeType)
     return
 
@@ -1408,6 +1432,41 @@
 #    curPlayer.SetResetItemTick(0)
 #    ItemControler.ResetItem(curPlayer, ShareDefine.rptHero, 0, 0, tick)
 #    return
+
+def GetLineupRecommendAward(curPlayer, recommendID, index):
+    ## 领取阵容推荐奖励
+    index = GameWorld.ToIntDef(index)
+    awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroRecommend % recommendID)
+    if awardState & pow(2, index):
+        GameWorld.DebugLog("阵容推荐奖励已领取! recommendID=%s,index=%s" % (recommendID, index))
+        return
+    ipyData = IpyGameDataPY.GetIpyGameData("LineupRecommend", recommendID)
+    if not ipyData:
+        return
+    heroIDList = ipyData.GetHeroIDList()
+    if index >= len(heroIDList):
+        return
+    heroID = heroIDList[index]
+    heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
+    if not heroIpyData:
+        return
+    quality = heroIpyData.GetQuality()
+    qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
+    if not qualityIpyData:
+        return
+    awardMoneyInfo = qualityIpyData.GetRecommendAwardMoney()
+    if not awardMoneyInfo or len(awardMoneyInfo) != 2:
+        return
+    moneyType, moneyValue = awardMoneyInfo
+    if GetHeroActivite(curPlayer, heroID) != 1:
+        GameWorld.DebugLog("武将未获得过,不可激活阵容推荐! heroID=%s" % (heroID))
+        return
+    awardState |= pow(2, index)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroRecommend % recommendID, awardState)
+    GameWorld.DebugLog("阵容推荐领奖! recommendID=%s,index=%s,heroID=%s,awardState=%s" % (recommendID, index, heroID, awardState))
+    PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, "LineupRecommend", notifyAward=True)
+    Sync_LineupRecommendInfo(curPlayer, [recommendID])
+    return
 
 def RefreshLordAttr(curPlayer):
     ## 刷新主公属性
@@ -1425,6 +1484,8 @@
     for index in range(ipyDataMgr.GetHeroCount()):
         ipyData = ipyDataMgr.GetHeroByIndex(index)
         heroID = ipyData.GetHeroID()
+        if not ipyData.GetPlayerCanUse():
+            continue
         if not GetHeroBookInitState(curPlayer, heroID):
             # 图鉴未激活
             continue
@@ -1453,6 +1514,8 @@
         ipyDataMgr = IpyGameDataPY.IPY_Data()
         for index in range(ipyDataMgr.GetHeroCount()):
             ipyData = ipyDataMgr.GetHeroByIndex(index)
+            if not ipyData.GetPlayerCanUse():
+                continue
             syncHeroIDList.append(ipyData.GetHeroID())
     
     if not syncHeroIDList:
@@ -1495,7 +1558,7 @@
     lineupList = []
     olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
     for lineupID in syncIDList:
-        lineup = olPlayer.GetLineup(lineupID)
+        lineup = olPlayer.GetLineup(lineupID, False)
         if not lineup:
             continue
         
@@ -1528,3 +1591,30 @@
     clientPack.AwakeRebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
     NetPackCommon.SendFakePack(curPlayer, clientPack)
     return
+
+def Sync_LineupRecommendInfo(curPlayer, syncIDList=None):
+    
+    recommendList = []
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    for index in range(ipyDataMgr.GetLineupRecommendCount()):
+        ipyData = ipyDataMgr.GetLineupRecommendByIndex(index)
+        recommendID = ipyData.GetRecommendID()
+        awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroRecommend % recommendID)
+        if syncIDList != None:
+            if recommendID not in syncIDList:
+                continue
+        elif not awardState:
+            continue
+        recommend = ChPyNetSendPack.tagSCLineupRecommend()
+        recommend.RecommendID = recommendID
+        recommend.AwardState = awardState
+        recommendList.append(recommend)
+        
+    if not recommendList:
+        return
+    
+    clientPack = ChPyNetSendPack.tagSCLineupRecommendInfo()
+    clientPack.RecommendList = recommendList
+    clientPack.Count = len(clientPack.RecommendList)
+    NetPackCommon.SendFakePack(curPlayer, clientPack)
+    return

--
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