From e67b6768b97dd18a398334f210c3056fc233e146 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 08 八月 2025 17:24:37 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复武将皮肤同步错误问题;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py | 5 ++--- 1 files changed, 2 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py index 55f0c46..7957843 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py @@ -20,7 +20,6 @@ import PlayerControl import ChPyNetSendPack import NetPackCommon -import PlayerViewCacheTube import PlayerActGarbageSorting import FBCommon import IpyGameDataPY @@ -111,8 +110,8 @@ PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_HelpBattle) # 没有数据缓存的话,马上同步一次 - if not haveViewCache: - PlayerViewCacheTube.UpdateGameServerPlayerCache(curPlayer, tick, False) + #if not haveViewCache: + # PlayerViewCacheTube.UpdateGameServerPlayerCache(curPlayer, tick, False) SyncCheckInState(curPlayer, 1, False) -- Gitblit v1.8.0