From e67b6768b97dd18a398334f210c3056fc233e146 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 08 八月 2025 17:24:37 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复武将皮肤同步错误问题;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |   30 +++++++++++++-----------------
 1 files changed, 13 insertions(+), 17 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index d50420b..e026c22 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -505,7 +505,9 @@
         # 离线过久恢复为非跨服状态
         if PlayerControl.GetCrossMapID(curPlayer):
             PlayerControl.SetCrossMapID(curPlayer, 0)
-        
+            
+    __FirstLoginOnEnter(curPlayer)
+    
     TurnAttack.OnPlayerLogin(curPlayer)
     SyncGuideState(curPlayer)
     
@@ -538,8 +540,6 @@
     PlayerPrestigeSys.OnLogin(curPlayer)
     #DataRecordPack.DR_PlayerLogin(curPlayer)
     EventReport.WriteEvent_login(curPlayer)
-    
-    __FirstLoginOnEnter(curPlayer)
     
     # 合服首登处理
     __DoMixServerFirstLogin(curPlayer)
@@ -1436,36 +1436,30 @@
 #@return 返回值无意义
 #@remarks 初始化玩家背包
 def InitPlayerPack(curPlayer) :
-    itemManager = curPlayer.GetItemManager()
-
+    
     #设置装备实际个数,默认最大个数
-    curPack = itemManager.GetPack(IPY_GameWorld.rptEquip)
-    curPack.SetCount(curPack.GetMaxCount())
+    PlayerControl.Init_PackCount(curPlayer, IPY_GameWorld.rptEquip, defaultMax=True, isSync=False)
     
     #初始化玩家背包
-    PlayerControl.Init_ItemPack(curPlayer)
+    PlayerControl.Init_PackCount(curPlayer, IPY_GameWorld.rptItem)
     
     #初始化玩家仓库
     #PlayerControl.Init_Warehouse(curPlayer)
     
     #初始化鉴定背包,默认最大个数用于存放主线掉落
-    curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptIdentify)
-    curPack.SetCount(curPack.GetMaxCount())
-    curPack.Sync_PackCanUseCount()
+    PlayerControl.Init_PackCount(curPlayer, IPY_GameWorld.rptIdentify, defaultMax=True)
     
     #初始化英雄背包
-    PlayerControl.Init_HeroPack(curPlayer)
+    PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptHero)
     
     #初始化临时交换背包,默认最大个数
-    curPack = itemManager.GetPack(ShareDefine.rptTempSwap)
-    curPack.SetCount(curPack.GetMaxCount())
+    PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptTempSwap, defaultMax=True, isSync=False)
     
     #初始化临时存放背包,默认最大个数
-    curPack = itemManager.GetPack(ShareDefine.rptTempItem)
-    curPack.SetCount(curPack.GetMaxCount())
+    PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptTempItem, defaultMax=True, isSync=False)
     
     #初始化寻宝背包
-    PlayerControl.Init_TreasurePack(curPlayer)
+    PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptTreasure)
     
     #初始化神兽物品背包
     #curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
@@ -1493,6 +1487,8 @@
     #curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptPet))
     #curPack.Sync_PackCanUseCount()
     
+    ItemCommon.SyncPackBuyCnt(curPlayer)
+    
     #通知玩家物品信息
     __Sync_PackDetel(curPlayer)
     

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