From e67b6768b97dd18a398334f210c3056fc233e146 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 08 八月 2025 17:24:37 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复武将皮肤同步错误问题;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 133 +++++++++----------------------------------- 1 files changed, 28 insertions(+), 105 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py index 9c84d58..e026c22 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py @@ -38,7 +38,6 @@ import PlayerGameWallow import NetPackCommon import ChPyNetSendPack -import Operate_PlayerBuyZhenQi import DataRecordPack import PlayerBillboard import UpdatePlayerName @@ -51,18 +50,15 @@ import PlayerFamily import PlayerLoginDayAward import PlayerGodWeapon -import PlayerWorldAverageLv import PlayerGoldInvest import PlayerActivity import FBCommon import BossHurtMng import PlayerWishingWell -import PlayerAttrFruit import PlayerSuccess import PlayerDienstgrad import PlayerFreeGoods import PlayerRecover -import GameLogic_IceLode import GameLogic_SkyTower import PlayerEquipDecompose import PlayerGreatMaster @@ -200,6 +196,7 @@ #@return 返回值无意义 #@remarks 玩家登陆游戏初始化 def InitLoginPlayer(curPlayer, tick): + PlayerOnline.OnPlayerLogin(curPlayer) #初始化玩家的时钟个数 if curPlayer.GetTickTypeCount() == 0: curPlayer.SetTickTypeCount(ChConfig.TYPE_Player_Tick_Count) @@ -508,8 +505,9 @@ # 离线过久恢复为非跨服状态 if PlayerControl.GetCrossMapID(curPlayer): PlayerControl.SetCrossMapID(curPlayer, 0) - - PlayerOnline.OnPlayerLogin(curPlayer) + + __FirstLoginOnEnter(curPlayer) + TurnAttack.OnPlayerLogin(curPlayer) SyncGuideState(curPlayer) @@ -532,9 +530,6 @@ #通知玩家的buff __Sync_ClientBuff(curPlayer) - #初始化现实时间物品 - InitRealityTimeItem(curPlayer, tick) - #---刷新了玩家属性, 登陆只刷新一次,其他地方不用刷 DoPlayerLoginInMap(curPlayer, tick) @@ -545,8 +540,6 @@ PlayerPrestigeSys.OnLogin(curPlayer) #DataRecordPack.DR_PlayerLogin(curPlayer) EventReport.WriteEvent_login(curPlayer) - - __FirstLoginOnEnter(curPlayer) # 合服首登处理 __DoMixServerFirstLogin(curPlayer) @@ -563,9 +556,6 @@ #PK模式 SyncPKModel(curPlayer) - - #装备相关信息 - ChEquip.OnPlayerEquipLoginLogic(curPlayer) #大师 PlayerGreatMaster.MasterOnLogin(curPlayer) @@ -580,9 +570,6 @@ PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick) PlayerPet.OnPlayerPetLogin(curPlayer) - #清空玩家万能背包中的任务物品 - ItemControler.ClearPackEventItem(curPlayer, IPY_GameWorld.rptAnyWhere) - #PlayerLoginNotify(curPlayer, tick) #防沉迷计算下线累积时间 @@ -595,9 +582,6 @@ # 首充/天天首充/充值豪礼 PlayerGoldGift.OnLogin(curPlayer) - #通知购买功能中各购买类型的已购买和可购买次数 - Operate_PlayerBuyZhenQi.DoPlayerLogin(curPlayer) -# # #通知功能首次触发情况 GameFuncComm.Sync_FuncOpenState(curPlayer) # @@ -647,14 +631,8 @@ # 副本进入时间 FBCommon.FBOnLogin(curPlayer) - #世界等级 - PlayerWorldAverageLv.OnLogin(curPlayer) - # 投资理财 PlayerGoldInvest.OnLogin(curPlayer) - - #属性果实使用情况 - PlayerAttrFruit.AttrFruitOnLogin(curPlayer) #成就 PlayerSuccess.SuccOnLogin(curPlayer) @@ -928,19 +906,19 @@ #---补满血满魔--- GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer)) - curPlayer.SetMP(curPlayer.GetMaxMP()) + #curPlayer.SetMP(curPlayer.GetMaxMP()) #默认触发一次功能开启 if curPlayer.GetLV() == 1: GameFuncComm.DoFuncOpenLogic(curPlayer) #初始化组队状态 - autoJoinReqCheck = IpyGameDataPY.GetFuncCfg("TeamCheckSet", 1) - autoInviteCheck = IpyGameDataPY.GetFuncCfg("TeamCheckSet", 2) - PlayerControl.SetTeamCheckStateEx(curPlayer, int(not autoJoinReqCheck), int(not autoInviteCheck)) + #autoJoinReqCheck = IpyGameDataPY.GetFuncCfg("TeamCheckSet", 1) + #autoInviteCheck = IpyGameDataPY.GetFuncCfg("TeamCheckSet", 2) + #PlayerControl.SetTeamCheckStateEx(curPlayer, int(not autoJoinReqCheck), int(not autoInviteCheck)) #玩家默认恶名值 - curPlayer.SetInfamyValue(ChConfig.Def_FirstLogin_InfamyValue) + #curPlayer.SetInfamyValue(ChConfig.Def_FirstLogin_InfamyValue) #curPlayer.SetDict("ThunderLogin", 1) #记录第一次登陆 @@ -951,6 +929,8 @@ for mailTypeKey, mailItemList in mailList: PlayerControl.SendMailByKey(mailTypeKey, [curPlayer.GetPlayerID()], mailItemList) + PlayerHero.OnPlayerFirstLogin(curPlayer) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FirstLogin, 1) return @@ -1097,18 +1077,6 @@ rolePack = itemManager.GetPack(packIndex) rolePack.Sync_Refresh() - # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新 - for i in xrange(rolePack.GetCount()): - curItem = rolePack.GetAt(i) - if curItem.IsEmpty(): - continue - newScore = ItemCommon.CalcEquipGS(curItem) - hisScore = ItemCommon.GetEquipGearScore(curItem) - if hisScore != newScore: - ItemCommon.SetEquipGearScore(curItem, newScore) - GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s" - % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID()) - for packIndex in ChConfig.Def_VPackCnt_Dict.keys(): ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex) @@ -1139,16 +1107,6 @@ # #itemManager.GetPack(IPY_GameWorld.rptBreakPrepare).Sync_Refresh() # #itemManager.GetPack(IPY_GameWorld.rptBreakItem).Sync_Refresh() #=============================================================================== - return - -#--------------------------------------------------------------------- -##初始化现实时间物品 -#@param curPlayer 玩家实例 -#@param tick 时间戳 -#@return 返回值无意义 -#@remarks 初始化现实时间物品 -def InitRealityTimeItem(curPlayer, tick): - PlayerState.ProcessTimeEquip(curPlayer, tick) return #--------------------------------------------------------------------- @@ -1291,9 +1249,8 @@ if GameWorld.IsCrossServer(): curPlayer.SetForbiddenSyncClientState(False) - playerControl = PlayerControl.PlayerControl(curPlayer) - #刷新所有状态 - playerControl.ReCalcAllState() + olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer) + olPlayer.ReCalcAllAttr() if GameWorld.IsCrossServer(): curPlayer.SetForbiddenSyncClientState(True) @@ -1479,36 +1436,30 @@ #@return 返回值无意义 #@remarks 初始化玩家背包 def InitPlayerPack(curPlayer) : - itemManager = curPlayer.GetItemManager() - + #设置装备实际个数,默认最大个数 - curPack = itemManager.GetPack(IPY_GameWorld.rptEquip) - curPack.SetCount(curPack.GetMaxCount()) + PlayerControl.Init_PackCount(curPlayer, IPY_GameWorld.rptEquip, defaultMax=True, isSync=False) #初始化玩家背包 - PlayerControl.Init_ItemPack(curPlayer) + PlayerControl.Init_PackCount(curPlayer, IPY_GameWorld.rptItem) #初始化玩家仓库 #PlayerControl.Init_Warehouse(curPlayer) #初始化鉴定背包,默认最大个数用于存放主线掉落 - curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptIdentify) - curPack.SetCount(curPack.GetMaxCount()) - curPack.Sync_PackCanUseCount() + PlayerControl.Init_PackCount(curPlayer, IPY_GameWorld.rptIdentify, defaultMax=True) #初始化英雄背包 - PlayerControl.Init_HeroPack(curPlayer) + PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptHero) #初始化临时交换背包,默认最大个数 - curPack = itemManager.GetPack(ShareDefine.rptTempSwap) - curPack.SetCount(curPack.GetMaxCount()) + PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptTempSwap, defaultMax=True, isSync=False) #初始化临时存放背包,默认最大个数 - curPack = itemManager.GetPack(ShareDefine.rptTempItem) - curPack.SetCount(curPack.GetMaxCount()) + PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptTempItem, defaultMax=True, isSync=False) #初始化寻宝背包 - PlayerControl.Init_TreasurePack(curPlayer) + PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptTreasure) #初始化神兽物品背包 #curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem) @@ -1535,6 +1486,8 @@ #curPack = itemManager.GetPack(ShareDefine.rptPet) #curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptPet)) #curPack.Sync_PackCanUseCount() + + ItemCommon.SyncPackBuyCnt(curPlayer) #通知玩家物品信息 __Sync_PackDetel(curPlayer) @@ -1769,7 +1722,6 @@ PassiveBuffEffMng.OnLoadMapGFPassive(curPlayer) PlayerYinji.OnLoadMap(curPlayer) - ItemControler.PlayerItemControler(curPlayer).RefreshStartEquipCount() # 刷新装备珍品星级 #EndLoadMap需放在最后, 0403 tagPlayerLoginLoadOK curPlayer.EndLoadMap() @@ -1861,7 +1813,7 @@ NotifyPlayerBasePoint(curPlayer, pointAttrIDList) playerControl = PlayerControl.PlayerControl(curPlayer) playerControl.RefreshPlayerAttrState() - PlayerControl.SetLingGenMaxIndex(curPlayer) + #PlayerControl.SetLingGenMaxIndex(curPlayer) return #// B2 07 重置加点 #tagCMResetAttrPoint @@ -2409,7 +2361,6 @@ #下线了,将存储在字典中的真实XP值,设置给玩家,完成通知和存储 #curPlayer.SetXP(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RecordXPValue)) ####################################################################### - PlayerOnline.OnPlayerLogoff(curPlayer) #下线逻辑 PlayerControl.PlayerLeaveServer(curPlayer, tick) @@ -2448,6 +2399,9 @@ #离线session EventReport.WriteEvent_session(curPlayer) + + #需放最后 + PlayerOnline.OnPlayerLogoff(curPlayer) return #--------------------------------------------------------------------- @@ -3435,7 +3389,7 @@ #参考经验 rExp = PlayerControl.GetPlayerReExp(curPlayer) reLV = curPlayer.GetLV() #参考等级 - worldLvExpRate = PlayerWorldAverageLv.GetWorldAverageLvExpRate(curPlayer) #世界等级经验加成 + worldLvExpRate = 0 #经验公式 redeemExp = int(eval(recList[1])) @@ -3486,34 +3440,6 @@ # @param tick: 时间戳 # @return: None def ReceiveFamilyArrestAward(index, clientData, tick): - curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) - arrestID = clientData.ArrestID - - bit = ShareDefine.Def_ArrestOverState_BitDic.get(arrestID) - if bit == None: - #没有这个家族悬赏任务 - GameWorld.DebugLog("没有这个家族悬赏任务 arrestID=%s" % arrestID) - return - - receiveState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyArrestAwardState) - - if receiveState & pow(2, bit): - #该任务奖励已经领取 - GameWorld.DebugLog("该任务奖励已经领取 arrestID=%s" % arrestID) - return - - if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FamilyArrestQueryState) == 1: - #已经在查询中, 不重复查询 - GameWorld.DebugLog("已经在查询中, 不重复查询 arrestID=%s" % arrestID) - return - - sendMsg = '%s' % arrestID - - #向GameServer请求该悬赏任务是否已经完成 - curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_FamilyArrest, 0, 'FamilyArrestAward', sendMsg, len(sendMsg)) - - #设置状态查询中 - curPlayer.SetDict(ChConfig.Def_PlayerKey_FamilyArrestQueryState, 1) return @@ -3651,9 +3577,6 @@ # 功能开启奖励 elif rewardType == ChConfig.Def_RewardType_OpenFunc: GameFuncComm.GetFuncOpenAward(curPlayer, dataEx) - # 冰晶矿脉星级奖励 - elif rewardType == ChConfig.Def_RewardType_IceLodeStar: - GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx) # 领取周狂欢活动奖励 elif rewardType == ChConfig.Def_RewardType_WeekPartyAct: PlayerWeekParty.GetWeekPartyActionAward(curPlayer, dataEx, dataExStr) -- Gitblit v1.8.0