From e67b6768b97dd18a398334f210c3056fc233e146 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 08 八月 2025 17:24:37 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复武将皮肤同步错误问题;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py |   17 ++---------------
 1 files changed, 2 insertions(+), 15 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 4068544..c9784f9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -24,11 +24,9 @@
 import GameServerRefresh
 import ShareDefine
 import PlayerGameWallow
-import Operate_PlayerBuyZhenQi
 import PlayerSignDay
 import PlayerCoin
 import PlayerControl
-import PlayerWorldAverageLv
 import PlayerFamily
 import PlayerFamilyZhenfa
 import PlayerOnlinePrize
@@ -125,6 +123,7 @@
 import PlayerBillboard
 import PlayerViewCache
 import PlayerMail
+import PlayerHero
 
 import datetime
 import time
@@ -348,10 +347,9 @@
             ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_RechargeDayAward, 0)
     # 特殊时间点X点过天
     elif onEventType == ShareDefine.Def_OnEventTypeEx:
+        PlayerHero.PlayerOnDay(curPlayer)
         # 资源找回
         PlayerRecover.RecoverOnDay(curPlayer)
-        #购买次数清空
-        Operate_PlayerBuyZhenQi.PlayerOnDay(curPlayer)
         # 世界boss
         BossHurtMng.OnDay(curPlayer)
         # 仙盟过天
@@ -1262,17 +1260,6 @@
     elif key == ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.CrossDailyActionID_YaomoBoss:
         if gameWorldMgr.GetGameWorldDictByKey(key) != value:
             PlayerCrossYaomoBoss.OnYaomoBossStateChange(value, tick)
-            
-    # 世界等级      
-    elif key == ShareDefine.Def_Notify_WorldKey_WorldAverageLv:
-        if value and gameWorldMgr.GetGameWorldDictByKey(key) != value:
-            gameWorldMgr.SetGameWorldDict(key, value) # 世界等级先更新再处理
-            playerManager = GameWorld.GetPlayerManager()
-            for index in xrange(playerManager.GetPlayerCount()):
-                curPlayer = playerManager.GetPlayerByIndex(index)
-                if not GameWorld.IsNormalPlayer(curPlayer):
-                    continue
-                PlayerWorldAverageLv.UpdatePlayerWorldAverageLv(curPlayer)
             
     #通用设置
     befValue = gameWorldMgr.GetGameWorldDictByKey(key)

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