From e6a2d6be0ba69afd50f95837f82a86e2cb71db70 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 07 八月 2025 18:48:19 +0800
Subject: [PATCH] 80 【常规】背包-服务端(A801通知优化,单物品总数量支持超20亿;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 982 ++++++++++-----------------------------------------------
1 files changed, 176 insertions(+), 806 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 5c4acdc..9e9784d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -11,6 +11,7 @@
#---------------------------------------------------------------------
import os
import IPY_GameWorld
+import IPY_PlayerDefine
import ShareDefine
@@ -93,6 +94,117 @@
Def_BuffValue_Count = 3 # buff记录的value个数
#游戏对象属性--------------------------------------------
+# 属性ID列表,所有对象类型通用,如Player、NPC
+AttrIDList = (
+AttrID_1,
+AttrID_2,
+AttrID_3,
+AttrID_4,
+AttrID_5,
+AttrID_Atk, # 攻击 6
+AttrID_Def, # 防御 7
+AttrID_MaxHP, # 最大生命 8
+AttrID_HP, # 当前生命 9
+AttrID_Speed, # 移速 10
+AttrID_AtkSpeed, # 攻速 11
+AttrID_XP, # 当前XP 12
+AttrID_AtkInheritPer, # 攻击继承 13
+AttrID_DefInheritPer, # 防御继承 14
+AttrID_HPInheritPer, # 生命继承 15
+AttrID_AtkPer, # 攻击加成 16
+AttrID_DefPer, # 防御加成 17
+AttrID_MaxHPPer, # 生命加成 18
+AttrID_19,
+AttrID_20,
+AttrID_StunRate, # 击晕 21
+AttrID_StunRateDef, # 抗击晕 22
+AttrID_SuperHitRate, # 暴击 23
+AttrID_SuperHitRateDef, # 抗暴击 24
+AttrID_ComboRate, # 连击 25
+AttrID_ComboRateDef, # 抗连击 26
+AttrID_MissRate, # 闪避 27
+AttrID_MissRateDef, # 抗闪避 28
+AttrID_ParryRate, # 格挡 29
+AttrID_ParryRateDef, # 抗格挡 30
+AttrID_SuckHPPer, # 吸血 31
+AttrID_SuckHPPerDef, # 抗吸血 32
+AttrID_33,
+AttrID_34,
+AttrID_FinalDamPer, # 最终增伤 35
+AttrID_FinalDamPerDef, # 最终减伤 36
+AttrID_PhyDamPer, # 物理增伤 37
+AttrID_PhyDamPerDef, # 物理减伤 38
+AttrID_MagDamPer, # 法术增伤 39
+AttrID_MagDamPerDef, # 法术减伤 40
+AttrID_NormalSkillPer, # 普技增伤 41
+AttrID_NormalSkillPerDef, # 普技减伤 42
+AttrID_AngerSkillPer, # 怒技增伤 43
+AttrID_AngerSkillPerDef, # 怒技减伤 44
+AttrID_SuperDamPer, # 强化暴伤 45
+AttrID_SuperDamPerDef, # 弱化暴伤 46
+AttrID_47,
+AttrID_48,
+AttrID_49,
+AttrID_50,
+AttrID_CurePer, # 强化治疗 51
+AttrID_CurePerDef, # 弱化治疗 52
+AttrID_ShieldPer, # 强化护盾 53
+AttrID_ShieldPerDef, # 弱化护盾 54
+AttrID_DOTPer, # 持续增伤 55 (中毒、燃烧、流血)
+AttrID_DOTPerDef, # 持续减伤 56
+) = range(1, 1 + 56)
+
+# 需要计算的武将战斗属性ID列表
+CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef,
+ AttrID_SuperHitRate, AttrID_SuperHitRateDef, AttrID_ComboRate, AttrID_ComboRateDef,
+ AttrID_MissRate, AttrID_MissRateDef, AttrID_ParryRate, AttrID_ParryRateDef,
+ AttrID_SuckHPPer, AttrID_SuckHPPerDef, AttrID_FinalDamPer, AttrID_FinalDamPerDef,
+ AttrID_PhyDamPer, AttrID_PhyDamPerDef, AttrID_MagDamPer, AttrID_MagDamPerDef,
+ AttrID_NormalSkillPer, AttrID_NormalSkillPerDef, AttrID_AngerSkillPer, AttrID_AngerSkillPerDef,
+ AttrID_SuperDamPer, AttrID_SuperDamPerDef, AttrID_CurePer, AttrID_CurePerDef,
+ AttrID_ShieldPer, AttrID_ShieldPerDef, AttrID_DOTPer, AttrID_DOTPerDef,
+ ]
+
+# 基础三维属性ID列表
+BaseAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP]
+BaseAttrPerIDList = [AttrID_AtkPer, AttrID_DefPer, AttrID_MaxHPPer]
+
+# 属性ID对应可对其百分比提升的属性ID {属性ID:百分比属性ID, ...}
+AttrPerDict = {
+ AttrID_Atk:AttrID_AtkPer,
+ AttrID_Def:AttrID_DefPer,
+ AttrID_MaxHP:AttrID_MaxHPPer,
+ }
+
+# 属性ID对应的继承属性ID {属性ID:继承属性ID, ...}
+AttrInheritPerDict = {
+ AttrID_Atk:AttrID_AtkInheritPer,
+ AttrID_Def:AttrID_DefInheritPer,
+ AttrID_MaxHP:AttrID_HPInheritPer,
+ }
+
+# 属性ID对应0418刷新类型 {属性ID:[刷新同步类型, 是否支持超20亿的大数值], ...}
+CDBRefresh_AttrIDDict = {
+ AttrID_MaxHP:[IPY_PlayerDefine.CDBPlayerRefresh_MaxHP, 1],
+ AttrID_HP:[IPY_PlayerDefine.CDBPlayerRefresh_HP, 1],
+ AttrID_XP:[IPY_GameWorld.CDBPlayerRefresh_XP, 0],
+ }
+
+#刷属性分类索引
+Def_CalcAttrList = (
+Def_CalcAttr_LV, # 主公等级 0
+Def_CalcAttr_MainEquip, # 主装备 1
+Def_CalcAttr_HeroBook, # 武将图鉴 2
+) = range(3)
+
+CalcAttrName = {
+ Def_CalcAttr_LV:"主公等级",
+ Def_CalcAttr_MainEquip:"主装备",
+ Def_CalcAttr_HeroBook:"武将图鉴",
+ }
+
+##-----------------------------------------------------------------------------------------------
+
Def_Calc_AllAttrType_MAX = 192
#基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
TYPE_Calc_AttrList = (
@@ -301,27 +413,9 @@
TYPE_Calc_FacePicDefPer, # 头像框防御加成
) = range(1, Def_Calc_AllAttrType_MAX)
-## 支持大数值属性,超过20E
-TYPE_BIGVALUE_ATTR = [TYPE_Calc_AttrHP, TYPE_Calc_AttrMaxHP]
## NPC 专属属性
TYPE_NPCAttr_Calc = [TYPE_Calc_AtkInterval]
-
-
-# 衰减递增的属性列表, 衰减递增算法: 1-(1-a1)*(1-a2); 非衰减递增算法: a1+a2
-TYPE_Calc_DeclineList = []
-
-#宠物属性列表
-Def_Pet_Attr = []
-#[ TYPE_Calc_PetSTR, TYPE_Calc_PetPNE, TYPE_Calc_PetPHY, TYPE_Calc_PetCON ]
-#===============================================================================
-# 1006 增加%d力量
-# 1007 增加%d筋骨
-# 1008 增加%d体魄
-# 1009 增加%d真元
-#===============================================================================
-#宠物基础属性效果ID
-Def_PetBaseEffectList = range(5000, 5007 + 1)
#---------------------------------------------------------------------------
Def_ItemCount_Max = 2000000000 # 物品最大叠加上限
@@ -507,6 +601,9 @@
#ShareDefine.retGuard1:[Def_ItemType_retGuard1],
#ShareDefine.retGuard2:[Def_ItemType_retGuard2],
}
+# 主线装备部位
+Def_MainEquipPlaces = range(ShareDefine.retWeapon, ShareDefine.retAmulet + 1)
+
#---------------------------------------------------------------------
#写死的物品效果ID都放这边------请按数值顺序存放
Def_Effect_GivePlayerMoneySilver = 201 #给人物金钱 铜钱道具效果ID
@@ -673,6 +770,8 @@
Def_Skill_Effect_BoomSeedHurt = 804 # BUFF种子单层伤害
Def_Skill_Effect_StoreBlood = 809 # 将期间受到的伤害总值,用于最后回血,不影响伤害
Def_Skill_Effect_AttackReplace = 1009 #攻击计算,野外小怪伤害替换1010 (2018-03-07增加精英怪)
+Def_Skill_Effect_Cure = 1000 #治疗
+Def_Skill_Effect_Anger = 1001 #怒气增减偷
Def_Skill_Effect_Attack = 1010 #攻击计算
Def_Skill_Effect_LayerCnt = 1011 # BUFF层级数量 A值层数;B值:10位-是否非叠加属性,个位-层数处理方式0递增1递减;C值: 是否攻击减层
Def_Skill_Effect_MasterBuff = 1012 # 主从技能(同步buff持续时间)
@@ -852,6 +951,20 @@
#伤害类型
(
+HurtType_Fail, # 失败 - 如概率没有触发 0
+HurtType_Normal, # 普通伤害 1
+HurtTYpe_Recovery, # 回血 2
+HurtType_3,
+HurtType_4,
+HurtType_Parry, # 格挡 5
+HurtType_IgnoreDef, # 无视防御 6
+HurtType_SuperHit, # 暴击 7
+HurtType_8,
+HurtType_Miss, # 闪避 9
+) = range(10)
+
+#伤害类型
+(
Def_HurtType_Normal, # 普通伤害 1
Def_HurtTYpe_Recovery, # 回复 2
Def_HurtType_BounceHurt, # 反弹伤害 3
@@ -870,7 +983,7 @@
Def_HurtType_ThumpHit, # 重击 16
Def_HurtType_Yinji, # 印记 17
Def_HurtType_Burn, # 灼烧 18
-) = range(1, 19)
+) = range(1001, 1001 + 18)
#Def_HurtType_SuckBlood, # 吸血
(
@@ -920,10 +1033,6 @@
#流向记录变更最小金币值(小于该值的暂不记录, 仅限金币)
Def_DRRecord_Min_Silver = 500000
Def_LargeTrade_Silver = 1000 * 1000
-#登陆初始储物柜格子数
-Def_PackCnt_Fashion = 1
-#登陆初始武器时装格子数
-Def_PackCnt_WeaponCoat = 8
#玩家脱离战斗状态时间(6秒)
Def_PlayerLeaveBattleTick = 3000
#玩家PK多杀间隔
@@ -1224,6 +1333,24 @@
Def_Skill_HappenState_LuckyHit = 0x0004 # 必会心一击
Def_Skill_HappenState_ThumpHit = 0x0008 # 必重击
+# 技能目标 - 瞄准范围
+(
+SkillTagAim_All, # 全部 0
+SkillTagAim_Relative, # 对位位置 1
+SkillTagAim_FrontRow, # 前排 2
+SkillTagAim_BackRow, # 后排 3
+SkillTagAim_Vertical, # 竖排/纵排 4
+SkillTagAim_Self, # 自己 5
+SkillTagAim_MainSkill, # 继承主技能目标 6
+) = range(7)
+
+# 技能目标 - 细分
+(
+SkillTagAffect_None, # 无 0
+SkillTagAffect_HPLowest, # 血量最低 1
+SkillTagAffect_HPHighest, # 血量最高 2
+SkillTagAffect_Death, # 死亡单位 3
+) = range(4)
#技能施法目标
Def_UseSkillAim_Type = 3
@@ -1511,8 +1638,6 @@
Def_RecycleReturnMoney = 1000
#玩家换装的最短时间
Def_MinChangeEquipTime = 300
-#玩家一键换装的最短时间
-Def_OneKeyChangeEquipTime = 3000
#背包重整的最短时间间隔
Def_ItemPackResetInterval = 3000
#自动恢复计算间隔
@@ -1734,10 +1859,9 @@
Def_NstNull, Def_NstMoving, Def_NstDead, Def_NstAttack = range(4)
#-------------------------------#副本相关#------------------------
-# 主线小怪
-Def_FBMapID_Main = 1
-# 主线Boss
-Def_FBMapID_MainBoss = 2
+
+Def_FBMapID_Main = 1 # 主线小怪
+Def_FBMapID_MainBoss = 2 # 主线Boss
#创角新手村地图ID列表
Def_CreatRoleMapIDList = [10000]
@@ -1962,7 +2086,6 @@
'TrialTower':[Def_FBMapID_TrialTower], # 试炼之塔
'ClearDevil':[Def_FBMapID_ClearDevil], # 除魔卫道
'MagicWeapon':[Def_FBMapID_MagicWeapon], # 法宝副本
- 'IceLode':[Def_FBMapID_IceLode], # 冰晶矿脉
'DuJie':[Def_FBMapID_DuJie], #渡劫
'KirinHome':[Def_FBMapID_KirinHome], #麒麟之府
'BZZD':[Def_FBMapID_BZZD], # 百战之地(仙界秘境)
@@ -2186,6 +2309,10 @@
DropOwnerType_Contend, # 争夺 8 第一个攻击的获得归属,击杀当前归属者的玩家成为新归属者
DropOwnerType_RankHurtPlayer, # 个人伤血排行奖励归属 9 根据玩家个人伤血排行给奖励,伤血不重置
) = range(10)
+
+#阵营
+Def_FactionA = 1
+Def_FactionB = 2
#------------------------------------------------
#技能类型
@@ -2930,7 +3057,8 @@
TurnBattleType_Normal, # 常规攻击
TurnBattleType_Combo, # 连击
TurnBattleType_AtkBack, # 反击
-) = range(3)
+TurnBattleType_Pursue , # 追击
+) = range(4)
Def_PerTurnTick = 1000 # 每回合等同于常规tick时长
@@ -3049,32 +3177,18 @@
# key的长度不能超过29个字节
Def_PlayerKey_BurnOwnerID = "burnOwnerID" # 灼烧BUFF特殊处理,部分buff跟随灼烧消失
Def_PlayerKey_SkillInDelBuff = "SkillInDelBuff" # buff中释放技能添加buff要特殊记录给后续处理,直接删除/添加会导致错乱
-Def_PlayerKey_TheFBSkillsCD = "TheFBSkillsCD" # 减少指定技能组CD XX%
-Def_PlayerKey_BurnValue = "BurnValue" # 灼烧固定伤害
-Def_PlayerKey_BurnTimePer = "BurnTimePer" # 延长灼烧时间百分比
-Def_PlayerKey_SubSpeedPer = "SubSpeedPer" # 减移动速度百分比
-Def_PlayerKey_YinjiCnt = "YinjiCnt" # 当前印记数
-Def_PlayerKey_LostYinjiTime = "LostYinjiTime" # 每X秒自动消失一个印记
Def_PlayerKey_1314HurtCount = "1314cnt" # 类剑刃风暴技能的1314效果,伤害次数处理
Def_PlayerKey_FirstDefender = "FDID" # 第一个防守者,只用于比较
Def_PlayerKey_SelectObjID = "selectID" # 锁定模式选中,不用SetActionObj
Def_PlayerKey_SelectObjType = "selectType" # 锁定模式选中
-Def_PlayerKey_NormalHurt = "NormalHurt" # 属性普通攻击增伤:普通攻击附加的固定值伤害
-Def_PlayerKey_NormalHurtPer = "NormalHurtPer" # 属性普通攻击加成:普通攻击附加的伤害百分比
-Def_PlayerKey_FabaoHurt = "FabaoHurt" # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害
-Def_PlayerKey_FabaoHurtPer = "FabaoHurtPer" # 属性法宝技能加成:法宝技能攻击附加的伤害百分比
Def_PlayerKey_AddBuffLayer = "addBuffLayer" # buff当前层数
Def_PlayerKey_BuffHurtCnt = "BuffHurtCnt" # 持续buff掉血次数
Def_PlayerKey_Zhansha = "zhansha" # 斩杀标志
-Def_PlayerKey_ZhuxianRate = "ZXRate" # 诛仙一击的概率
-Def_PlayerKey_ZhuxianHurtPer = "ZXHurtPer" # 诛仙一击的伤害%
Def_PlayerKey_LockHPSkillID = "LockHPSkillID" # 锁血功能的技能
Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD" # 神兵护盾被攻击前的值
Def_PlayerKey_curHurtValue = "curHurtValue" # 计算中的临时伤害值,技能特殊用
Def_PlayerKey_curHurtValueEx = "curHurtValueEx" # 计算中的临时伤害值,技能特殊用
Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS
-Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s" # 玩家属性刷新中的计算属性缓存,便于buff刷新计算
-Def_PlayerKey_CopyFuncAttrEx = "CopyFuncAttrEx%s" # 玩家属性刷新中的计算属性缓存,便于buff刷新计算
Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
Def_Player_HadRefreshAttr = "HadRefreshAttr" # 玩家在本地图是否刷新过属性
Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态
@@ -3086,9 +3200,6 @@
Def_PlayerKey_ResetFBLinePosY = "ResetFBLinePosY" # 请求切换副本多合一地图功能线路ID
Def_PlayerKey_AttackFollowMaster = "FollowAtk" # 召唤兽跟随攻击
Def_PlayerKey_MoreHurtValue = "MoreHurtValue" # 额外的伤害值,一般用于不走公式
-Def_PlayerKey_BloodShiledHurt = "BSHurt" # 伤害值用于血盾抵消
-Def_PlayerKey_BloodShiledHurtEx = "BSHurtEx" # 伤害值用于血盾抵消
-Def_PlayerKey_EquipTime = "EquipTime" # 时效装备
Def_PlayerKey_PowerPartTime = "PowerPartTime" # 蓄力每次消耗时间,因攻速改变
Def_PlayerKey_PowerPartCount = "PowerPartCount" # 蓄力技能能量次数
Def_Player_RefreshAttr = "Player_RefreshAttr" # 玩家刷新属性标志
@@ -3117,16 +3228,10 @@
Def_PlayerKey_MirrorBattleTime = 'MirrorBattleTime' # 最近一次请求镜像战斗时间戳
Def_PlayerKey_MirrorBattleID = 'MirrorBattleID' # 镜像战斗ID,有值时代表处于镜像战斗中
-Def_PlayerKey_FamilyArrestQueryState = 'ArrestQueryState' # 家族悬赏任务完成查询状态
Def_PlayerKey_Frist_Lock = "Frist_Lock" # 是否接受了任务1
Def_PlayerKey_TaskExpRewardMultiple = "TaskExpRewardMultiple" # 任务经验奖励倍值
Def_PlayerKey_BuyItemCnt = "BuyItemCnt" # 购买物品数量
-Def_PlayerKey_SpeedValueNotBuff = "SpeedValueNotBuff" # 玩家移动速度数值参数, 非实际移动速度,不含buff
-Def_PlayerKey_SpeedValue = "SpeedValue" # 玩家移动速度数值参数, 非实际移动速度,含buff
Def_PlayerKey_SpeedHorse = "SpeedHorse" # 骑乘时附加移动速度值
-Def_PlayerKey_AtkSpeedSet = "AtkSpeedSet" # 攻击速度固定值, 大于0表示攻击速度强制为该值
-Def_PlayerKey_AtkInterval = "NormalAtkInterval_%s" # 公共技能CD类型
-Def_PlayerKey_AtkTick = "NormalAtkTick_%s" # 公共技能CD类型
Def_PlayerKey_QueryOpenServerAwardState = "QueryOpenServerAwardState" # 查询开服奖励状态
Def_PlayerKey_QueryFamilyStoreTick = "QueryFamilyStoreTick" # 战盟仓库操作tick
@@ -3134,10 +3239,6 @@
Def_PlayerKey_QueryNewGuyCardType = 'QueryNewGuyCardType' # 查询的新手卡类型
Def_PlayerKey_TradeTagNPC = "TradeTagNPC" # 当前商店的npcid
-Def_PlayerKey_LastSkillComboTick = "LastSkillComboTick" #上次技能连击tick
-Def_PlayerKey_SkillComboCnt = "SkillComboCnt" #技能连击数
-Def_PlayerKey_ComboSkillTypeID = "ComboSkillTypeID" #当前连击的技能TypeID
-Def_PlayerKey_ComboAddHurtPer = "ComboAddHurtPer" #当前连击的伤害加成万分率
Def_PlayerKey_ComboBuffProcessState = "ComboBuffProcessState" #持续性buff连击处理状态
Def_PlayerKey_LvAwardQueryState = 'LvAwardQueryState' # 等级奖励领奖查询状态
Def_PlayerKey_StoreQueryState = 'StoreQueryState' # 商店全服购买次数查询状态
@@ -3153,40 +3254,8 @@
Def_PlayerKey_TeamMemCount = "TeamMemCount" #队伍在线玩家数
Def_PlayerKey_CurState = "PlayerCurState" # 当前状态信息, 标记详见 Def_PlayerStateList
Def_PlayerKey_AttrFaintCD = "AttrFaintCD" #击晕CD控制
-Def_PlayerKey_AttrFaintRate = "FaintRate" #触发击晕
-Def_PlayerKey_AttrFaintDefRate = "FaintDefRate" #击晕抵抗
-Def_PlayerKey_AttrAtkerFreezed = "AttrAtkerFreezed_50" #玩家被攻击触发定身
-Def_PlayerKey_AttrAddAngry = "AttrAddAngry_51" #玩家攻击增加额外仇恨
-Def_PlayerKey_AttrComboRate = "ComboRate" #连击几率
-Def_PlayerKey_AttrComboDamPer = "ComboDamPer" #连击伤害
-Def_PlayerKey_SkillAtkRateReduce = "SkillAtkRateReduce" #技能攻击比例减少
-Def_PlayerKey_AttrDropEquipPer = "DropEquipPer" #装备掉率
-Def_PlayerKey_AttrDamagePVP = "DamagePVP" #PVP固定伤害输出
-Def_PlayerKey_AttrDamagePVPReduce = "DamagePVPReduce" #PVP固定伤害减少
-Def_PlayerKey_AttrDamagePVE = "DamagePVE" #伤害输出计算固定值PVE
-Def_PlayerKey_AttrDamagePerPVP = "DamagePerPVP" #伤害输出计算百分比PVP
-Def_PlayerKey_AttrDamagePerPVPReduce = "DamagePerPVPReduce" #伤害输出计算百分比PVP减少
-Def_PlayerKey_AttrHurtPer = "AttrHurtPer" #受伤计算百分比
-Def_PlayerKey_AttrDamChanceDef = "DamChanceDef" #20%的概率抵御伤害比率
-Def_PlayerKey_AttrProDefHPPer = "ProDefHPPer" #生命上限换算为防护值的百分比
-Def_PlayerKey_AttrProDefAbsorb = "ProDefAbsorb" #防护值吸收伤害比率
-Def_PlayerKey_AttrPetMinAtk = "AttrPetMinAtk" #宠物最小攻击力
-Def_PlayerKey_AttrPetMaxAtk = "AttrPetMaxAtk" #宠物最大攻击力
-Def_PlayerKey_AttrPetDamPer = "AttrPetDamPer" #宠物伤害百分比提升
-Def_PlayerKey_PetSkillAtkRate = "PetSkillAtkRate" #宠物技能攻击比例加成
-Def_PlayerKey_AttrPerLVAtk = "PerLVAtk" #每1级+%s攻击, 数值取万分率,支持小数算法
-Def_PlayerKey_AttrPerLVMaxHP = "PerLVMaxHP" #每1级+%s生命, 数值为固定值
-Def_PlayerKey_AttrShieldMPCostRate = "AttrShieldMPCostRate" #魔法盾伤害吸收蓝耗比率
-Def_PlayerKey_AttrXP = "AttrXP" #当前XP
-Def_PlayerKey_AttrXPRestorePer = "AttrXPRestorePer" #自动恢复XP值比率
Def_PlayerKey_MarkLoadMapTick = "LoadMapTickVIP" #记录切换地图后的tick,VIP
Def_PlayerKey_MTFreeOnlineRefreshTick = "MTFreeOnlineRTick" # 寻宝在线计算时间
-Def_PlayerKey_MFPFightPower = "MFPFightPower_%s" #模块战斗力, 求余亿部分,参数(模块类型索引)
-Def_PlayerKey_MFPFightPowerPoint = "MFPFightPowerPoint_%s" #模块战斗力, 整除亿部分,参数(模块类型索引)
-Def_PlayerKey_MFPSkill = "MFPSkill_%s" #技能附加战斗力, 参数(模块类型索引)
-Def_PlayerKey_MFPSkillEx = "MFPSkillEx_%s" #技能附加战斗力, 参数(模块类型索引)
-Def_PlayerKey_MFPEx = "MFPEx_%s" #模块附加战斗力, 参数(模块类型索引)
-Def_PlayerKey_MFPExPoint = "MFPExPoint_%s" #模块附加战斗力, 参数(模块类型索引)
Def_PlayerKey_AtkWithoutBuff = "AtkWithoutBuff" #玩家无buff状态下的攻击值
Def_PlayerKey_DefWithoutBuff = "DefWithoutBuff" #玩家无buff状态下的防御值
Def_PlayerKey_HPWithoutBuff = "HPWithoutBuff" #玩家无buff状态下的生命值
@@ -3200,137 +3269,17 @@
Def_PlayerKey_AttrActivatyNotify = "AttrActivatyNotify" # 属性激活提示类型
Def_PlayerKey_EquipOrangeCount = "EquipOrangeCount" # 装备信息 - 橙装及以上件数
Def_PlayerKey_LastHurt = "PlayerLastHurt" # 最后补刀
-Def_PlayerKey_AddBackHPPer = "AddBackHPPer" #增加生命恢复效果
-Def_PlayerKey_ReduceBackHPPer = "ReduceBackHPPer" #降低生命恢复效果
-Def_PlayerKey_NPCHurtAddPer = "NPCHurtAddPer" # 对怪物伤害加成
-Def_PlayerKey_JobAHurtAddPer = "JobAHurtAddPer" # 目标战士伤害加成
-Def_PlayerKey_JobBHurtAddPer = "JobBHurtAddPer" # 目标法师伤害加成
-Def_PlayerKey_JobCHurtAddPer = "JobCHurtAddPer" # 目标弓手伤害加成
-Def_PlayerKey_NPCAtkReducePer = "NPCAtkReducePer" # NPC攻击伤害减免
-Def_PlayerKey_JobAAtkReducePer = "JobAAtkReducePer" # 战士攻击伤害减免
-Def_PlayerKey_JobBAtkReducePer = "JobBAtkReducePer" # 法师攻击伤害减免
-Def_PlayerKey_JobCAtkReducePer = "JobCAtkReducePer" # 弓手攻击伤害减免
-Def_PlayerKey_LuckyHitReduce = "LuckyHitReduce" # 会心一击伤害减免固定值
-Def_PlayerKey_GreatHitReducePer = "GreatHitReducePer" # 卓越一击伤害减免
-Def_PlayerKey_SuperHitReduce = "SuperHitReduce" # 暴击伤害减免固定值
-Def_PlayerKey_IgnoreDefReducePer = "IgnoreDefReducePer" # 无视防御伤害减免
-Def_PlayerKey_LuckyHitRateReduce = "LuckyHitRateReduce" # 抗会心一击概率
-Def_PlayerKey_GreatHitRateReduce = "GreatHitRateReduce" # 抗卓越一击概率
-Def_PlayerKey_SuperHitRateReduce = "SuperHitRateReduce" # 抗暴击概率
-Def_PlayerKey_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率
Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
Def_PlayerKey_LastHurtValueEx = "LastHurtValueEx" # 最后一次伤害值
Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID
Def_PlayerKey_LastAttackerObjID = "LastAttackerObjID" # 被攻击者记录的最近攻击玩家ID
-Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
-Def_PlayerKey_BossFinalHurtPer = "BossFinalHurtPer" # boss最终伤害百分比
-Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
-Def_PlayerKey_FinalHurtReducePer = "FHReducePer" # 最终伤害减免百分比
-Def_PlayerKey_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率
-Def_PlayerKey_FinalHurt = "FinalHurt" # 最终固定伤害增加
-Def_PlayerKey_BleedDamage = "BleedDamage" # 流血伤害
-Def_PlayerKey_FinalHurtReduce = "FinalHurtReduce" # 最终固定伤害减少
-Def_PlayerKey_BossIDHurt = "BossIDHurt" # 对指定boss伤害加成固定值
-Def_PlayerKey_BossIDHurtAddPer = "BossIDHurtAddPer" # 对指定boss伤害加成倍率
-Def_PlayerKey_DropEquipDoCount = "DropEquipDoCount" # 装备掉落执行次数加成万分率
-Def_PlayerKey_BaseAtkMin = "BaseAtkMin" # 基础最小攻击
-Def_PlayerKey_BaseAtkMax = "BaseAtkMax" # 基础最大攻击
-Def_PlayerKey_BaseMaxHP = "BaseMaxHP" # 基础生命
-Def_PlayerKey_BaseDef = "BaseDef" # 基础防御
-Def_PlayerKey_BaseHit = "BaseHit" # 基础命中
-Def_PlayerKey_BaseMiss = "BaseMiss" # 基础闪避
-Def_PlayerKey_BaseAtkAddPer = "BaseAtkAddPer" # 基础攻击百分比
-Def_PlayerKey_BaseMaxHPAddPer = "BaseMaxHPAddPer" # 基础生命百分比
-Def_PlayerKey_BaseDefAddPer = "BaseDefAddPer" # 基础防御百分比
-Def_PlayerKey_BaseHitAddPer = "BaseHitAddPer" # 基础命中百分比
-Def_PlayerKey_BaseMissAddPer = "BaseMissAddPer" # 基础闪避百分比
-Def_PlayerKey_FaQiMaxHPPer = "FaQiMaxHPPer" # 法器生命百分比
-Def_PlayerKey_FaQiAtkPer = "FaQiAtkPer" # 法器攻击百分比
-Def_PlayerKey_FaQiDefPer = "FaQiDefPer" # 法器防御百分比
-Def_PlayerKey_GodWeaponMaxHPPer = "GodWeaponMaxHPPer" # 神兵生命百分比
-Def_PlayerKey_GodWeaponAtkPer = "GodWeaponAtkPer" # 神兵攻击百分比
-Def_PlayerKey_StoneMaxHPPer = "StoneMaxHPPer" # 宝石生命百分比
-Def_PlayerKey_StoneAtkPer = "StoneAtkPer" # 宝石攻击百分比
-Def_PlayerKey_HPCureEnhance = "HPCureEnhance" # 血瓶恢复效果
Def_PlayerKey_HadInitFruitAttr = "HadInitFruitAttr" # 是否已经刷新过果实属性
-Def_PlayerKey_OnlyFinalHurt = "OnlyFinalHurt" # 额外输出伤害
-Def_PlayerKey_PVPAtkBackHP = "PVPAtkBackHP" # PVP攻击回血
-Def_PlayerKey_HitSucessRate = "HitSucessRate" # 命中成功率
-Def_PlayerKey_MissSucessRate = "MissSucessRate" # 闪避成功率
-Def_PlayerKey_CurePer = "CurePer" # 治疗加成 默认百分百
-Def_PlayerKey_BeHurtPer = "BeHurtPer" # 加深受到伤害百分比
-Def_PlayerKey_TitleMaxHPPer = "TitleMaxHPPer" # 称号生命加成
-Def_PlayerKey_TitleAtkPer = "TitleAtkPer" # 称号攻击加成
-Def_PlayerKey_TitleDefPer = "TitleDefPer" # 称号防御加成
-Def_PlayerKey_FaceMaxHPPer = "FaceMaxHPPer" # 头像生命加成
-Def_PlayerKey_FaceAtkPer = "FaceAtkPer" # 头像攻击加成
-Def_PlayerKey_FaceDefPer = "FaceDefPer" # 头像防御加成
-Def_PlayerKey_FacePicMaxHPPer = "FacePicMaxHPPer" # 头像框生命加成
-Def_PlayerKey_FacePicAtkPer = "FacePicAtkPer" # 头像框攻击加成
-Def_PlayerKey_FacePicDefPer = "FacePicDefPer" # 头像框防御加成
-Def_PlayerKey_HorseSkinMaxHPPer = "HorseSkinMaxHPPer" # 坐骑幻化生命加成
-Def_PlayerKey_HorseSkinAtkPer = "HorseSkinAtkPer" # 坐骑幻化攻击加成
-Def_PlayerKey_HorseSkinDefPer = "HorseSkinDefPer" # 坐骑幻化防御加成
-Def_PlayerKey_HorseAtkPer = "HorseAtkPer" # 坐骑攻击百分比
-Def_PlayerKey_HorseMaxHPPer = "HorseMaxHPPer" # 坐骑生命加成
-Def_PlayerKey_PetAtkPer = "PetAtkPer" # 灵宠攻击加成
-Def_PlayerKey_HorseTrainAttrPer = "HorseTrainAttrPer" # 坐骑培养属性加成
-Def_PlayerKey_PetTrainAttrPer = "PetTrainAttrPer" # 灵宠培养属性加成
-Def_PlayerKey_GuardTrainAttrPer = "GuardTrainAttrPer" # 守护培养属性加成
-Def_PlayerKey_WingTrainAttrPer = "WingTrainAttrPer" # 翅膀培养属性加成
-Def_PlayerKey_PeerlessWeaponTrainAttrPer = "PeerlessWeaponTrainAttrPer" # 灭世培养属性加成
-Def_PlayerKey_PeerlessWeapon2TrainAttrPer = "PeerlessWeapon2TrainAttrPer" # 弑神培养属性加成
-Def_PlayerKey_LianTiAttrPer = "LianTiAttrPer" # 炼体属性属性加成
-Def_PlayerKey_AffairSpeedPer = "AffairSpeedPer" # 仙盟事务速度加成
-Def_PlayerKey_FamilyBossHurtPer = "FamilyBossHurtPer" # 仙盟BOSS伤害加成
-Def_PlayerKey_FamilyWarHPPer = "FamilyWarHPPer" # 仙盟联赛生命加成
-Def_PlayerKey_FamilyWarAtkPer = "FamilyWarAtkPer" # 仙盟联赛攻击加成
-Def_PlayerKey_FamilySitExpPer = "FamilySitExpPer" # 仙盟打坐经验加成
-Def_PlayerKey_StoneBasePer = "StoneBasePer" # 宝石基础属性百分比
-Def_PlayerKey_RealmBasePer = "RealmBasePer" # 境界基础属性百分比
-Def_PlayerKey_WingHPPer = "WingHPPer" # 翅膀生命百分比
-Def_PlayerKey_SuiteBasePer = "SuiteBasePer" # 套装基础属性百分比
-Def_PlayerKey_PlusBaseAtkPer = "PlusBaseAtkPer" # 强化基础攻击百分比
-Def_PlayerKey_Metal = "PointMetal" # 金
-Def_PlayerKey_Wood = "PointWood" # 木
-Def_PlayerKey_Water = "PointWater" # 水
-Def_PlayerKey_Fire = "PointFire" # 火
-Def_PlayerKey_Earth = "PointEarth" # 土
-Def_PlayerKey_MetalQualityLV = "MetalQualityLV" # 金灵根品级
-Def_PlayerKey_WoodQualityLV = "WoodQualityLV" # 木灵根品级
-Def_PlayerKey_WaterQualityLV = "WaterQualityLV" # 水灵根品级
-Def_PlayerKey_FireQualityLV = "FireQualityLV" # 火灵根品级
-Def_PlayerKey_EarthQualityLV = "EarthQualityLV" # 土灵根品级
-Def_PlayerKey_SkillAddPer1 = "SkillAddPer1" # 技能伤害增强1
-Def_PlayerKey_SkillAddPer2 = "SkillAddPer2" # 技能伤害增强2
-Def_PlayerKey_SkillAddPer3 = "SkillAddPer3" # 技能伤害增强3
-Def_PlayerKey_SkillAddPer4 = "SkillAddPer4" # 技能伤害增强4
-Def_PlayerKey_SkillAddPer5 = "SkillAddPer5" # 技能伤害增强5
-Def_PlayerKey_SkillAddPer6 = "SkillAddPer6" # 技能伤害增强6
-Def_PlayerKey_SkillAddPer7 = "SkillAddPer7" # 技能伤害增强7
-Def_PlayerKey_SkillReducePer1 = "SkillReducePer1" # 受到技能伤害减少1
-Def_PlayerKey_SkillReducePer2 = "SkillReducePer2" # 受到技能伤害减少2
-Def_PlayerKey_SkillReducePer3 = "SkillReducePer3" # 受到技能伤害减少3
-Def_PlayerKey_SkillReducePer4 = "SkillReducePer4" # 受到技能伤害减少4
-Def_PlayerKey_SkillReducePer5 = "SkillReducePer5" # 受到技能伤害减少5
-Def_PlayerKey_SkillReducePer6 = "SkillReducePer6" # 受到技能伤害减少6
-Def_PlayerKey_SkillReducePer7 = "SkillReducePer7" # 受到技能伤害减少7
-
-#功能索引ShareDefine.Def_AttrFruitFuncList
-Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id)
-Def_PlayerKey_FruitFightPowerEx = "FruitFightPowerEx_%s" # 属性果实增加的附加战力,参数为(功能索引)
-Def_PlayerKey_FamilyLVLeave = "FamilyLVLeave" # 离开的最后一个家族的等级
Def_PDict_QueryTechLVUPState = "QueryTechLVUPState" # 查询科技等级提升状态
Def_PDict_PKStateTick = "PKStateTick" # PK状态tick,只要有一方发起攻击,双方均进入PK状态
Def_PDict_BossStateTick = "BossStateTick" # boss状态tick,攻击boss即进入boss状态
Def_PDict_MapAreaExpTick = "MapAreaExpTick" # 给场景经验tick
-# 装备累计基础属性
-Def_PDict_EquipTotalBaseMinAtk = "EquipTotalBaseMinAtk" # 装备累计基础最小攻击
-Def_PDict_EquipTotalBaseMaxAtk = "EquipTotalBaseMaxAtk" # 装备累计基础最大攻击
-Def_PDict_EquipTotalBaseDef = "EquipTotalBaseDef" # 装备累计基础防御
-Def_PDict_EquipTotalBaseHP = "EquipTotalBaseHP" # 装备累计基础生命
#---玩家字典KEY,存于数据库---
#===========================================================================
@@ -3417,13 +3366,7 @@
Def_Player_Dict_Wallow_LV = "GameWallowLV_34" #防沉迷等级
Def_Player_Dict_Wallow_OfflineTime = "GameWallowOfflineTime_35" #防沉迷离线累积时间
Def_Player_Dict_Wallow_OnlineTime = "GameWallowOnlineTime_36" #防沉迷在线累积时间
-Def_Player_Dict_CabinetCount_Pet = "CabinetCount_Pet_39" #宠物收纳柜
-Def_Player_Dict_CabinetCount_WeaponCoat = "CabinetCount_WeaponCoat_40" #武器收纳柜
-Def_Player_Dict_CabinetCount_DressCoat = "CabinetCount_DressCoat_41" #时装收纳柜
-Def_Player_Dict_CabinetCount_Horse = "CabinetCount_Horse_42" #马匹收纳柜
-Def_Player_Dict_PackCount_Item = "PackCount_Item_72" #玩家物品背包格子数
-Def_Player_Dict_PackCount_Warehouse = "PackCount_Warehouse_73" #仓库背包格子数
-Def_Player_Dict_PackCount_Hero = "PackCount_Hero" #武将背包格子数
+Def_Player_Dict_PackBuyCnt = "PackBuyCnt_%s" #背包已购买格子次数, 参数(背包类型)
Def_Player_Dict_PlayerMapSignCnt = "PlayerMapSignCnt_75" # 大地图标记数量
Def_Player_Dict_PlayerBuyZhenQiCnt = "PlayerBuyZhenQiCnt_76" # 购买真气次数
Def_Player_Dict_PlayChangeLineID = "PlayChangeLineID" # 玩家主动切换线路记录
@@ -3568,7 +3511,6 @@
Def_PDict_FamilyWarDailyReward = "FamilyWarDailyReward" # 王者仙盟每日俸禄领取状态
Def_PDict_Family_Contribution = "FamilyContribution" #战盟贡献度
Def_PDict_HasChange_FamilyActiveToContribution = "HasChangeContribution" #战盟活跃度已转化过贡献度
-Def_PDict_PackCount_FineSoul = "PackCount_FineSoul" # 已购买精魄/符文背包格子数
Def_PDict_KillPlayerAddActive = "KillPlayerAddActiveByDay" # 杀人每日获得活跃度
Def_PDict_LoginDayCnt = "PLoginDayCnt" # 累计登陆天数
Def_PDict_LoginDayAward = "PLoginDayAward" # 累计登陆领取情况
@@ -3593,10 +3535,6 @@
Def_PDict_MixLoginDay = "MixLoginDay" # 合服首登处理标记天
Def_PDict_AddPointValue = "AddPointValue_%s" # 已加属性点数, 参数(属性ID)
-Def_PDict_AttrFruitEatCnt = "AttrFruitEatCnt_%s" # 已吃属性果实个数,参数为物品id
-Def_PDict_AttrFruitAddValue = "AttrFruitAddValue_%s" # 已吃属性果实增加的属性,参数为物品id
-Def_PDict_AttrFruitAddItemCnt = "FruitAddItemCnt_%s" # 增幅丹增加上限数,参数为果实物品id
-Def_PDict_AttrFruitItemBreakCnt = "FruitItemBreakCnt_%s" # 增幅丹突破次数,参数为果实物品id
Def_PDict_NobleLV = "NobleLV" # 贵族等级, 0位为不同贵族模式版本切换标记位, 从1位开始表示每种等级贵族开通情况, 1-已开通过;9-永久
Def_PDict_NobleEndTime = "NobleEndTime_%s" # 贵族到期结束时间<单位s>, 参数为贵族等级, 从1开始
@@ -3639,9 +3577,6 @@
Def_PDict_SplitExpLVCnt = "SplitExpLVCnt_%s" # 单位等级经验已拆分过的等级数, 参数为实际等级
Def_PDict_IsAddReviveTired = "IsAddReviveTired" # 死亡是否增加复活疲劳
-
-Def_PDict_ComposeMustSuccess = "ComposeMustSuccess_%s" # 前X次合成必定成功,参数(合成归组)
-Def_PDict_FirstSuccMakeJobItem = "FirstSuccMakeJobItem_%s" # 首次合成成功给本职业物品记录,参数为(合成ID)
Def_PDict_DownloadAwardState = "DownloadAwardState" # 分包包下载奖励状态 0-未领 >0-已领奖励编号
Def_PDict_DownloadPatchAward = "DownloadPatchAward" # 更新包下载奖励状态 0-未领 >0-已领奖励编号
@@ -3877,13 +3812,6 @@
Def_PDict_ChatBoxStar = "ChatBoxStar_%s" # 星级,参数(气泡ID)
Def_PDict_EmojiPackState = "EmojiPackState_%s" # 表情包状态,参数(key编号)
Def_PDict_EmojiPackEndTime = "EmojiPackEndTime_%s" # 到期时间戳,0为永久,参数(表情包ID)
-
-#冰晶矿脉
-Def_PDict_IceLodeStarAwardRecord = "IceLodeStarAwardRecord" #星级奖励领奖记录
-Def_PDict_IceLodeHasSweep = "IceLodeHasSweep" #今日是否已扫荡过
-Def_PDict_IceLodeLastCheckTime = "IceLodeLastCheckTime" #上次补发星级奖励时间
-Def_PDict_IceLodeDayLV = "IceLodeDayLV" #今日等级
-Def_PDict_IceLodeIsInFBOnDay = "IceLodeIsInFBOnDay" #在副本里过天
#助战
Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过
@@ -4397,495 +4325,23 @@
#武将
Def_PDict_HeroSkin = "HeroSkin_%s" # 武将皮肤解锁状态,按皮肤索引二进制存储,参数(武将ID)
Def_PDict_HeroBook = "HeroBook_%s" # 武将图鉴激活等级,参数(武将ID) cccbbba a-初始激活状态1-英雄激活,2-初始图鉴激活; bbb-存星级图鉴激活等级;ccc-存突破图鉴激活等级
+Def_PDict_HeroAwakeRebirthCnt = "HeroAwakeRebirthCnt" # 已觉醒过的武将今日已重生次数,共享次数
#主线
Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数
-Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算掉落的战锤数
+Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数
+Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
#-------------------------------------------------------------------------------
-#可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]}
-
-#字典值列表枚举,废弃默认格子数枚举,改为读配置
-[
-Def_PlayerPackDict_Index_Key, # 字典可以
-] = range(0, 1)
-
-Def_Type_CanBuyPack_PlayerDict = {
- #IPY_GameWorld.rptPetCabinetPet:[
- # Def_Player_Dict_CabinetCount_Pet,
- # Def_PackCnt_Fashion],
-
- #IPY_GameWorld.rptCabinetWeaponCoat:[
- # Def_Player_Dict_CabinetCount_WeaponCoat,
- # Def_PackCnt_WeaponCoat],
-
- #IPY_GameWorld.rptCabinetDressCoat:[
- # Def_Player_Dict_CabinetCount_DressCoat,
- # Def_PackCnt_Fashion],
-
- #IPY_GameWorld.rptCabinetHorse:[
- # Def_Player_Dict_CabinetCount_Horse,
- # Def_PackCnt_Fashion],
-
- IPY_GameWorld.rptItem:[
- Def_Player_Dict_PackCount_Item,
- 0],
-
- IPY_GameWorld.rptWarehouse:[
- Def_Player_Dict_PackCount_Warehouse,
- 0],
-
- ShareDefine.rptHero:[
- Def_Player_Dict_PackCount_Hero,
- 0],
-
- #IPY_GameWorld.rptFineSoulSlot:[
- # Def_PDict_PackCount_FineSoul,
- # Def_PlayerFirstLoginOpenFineSoulSlot],
- }
-#-------------------------------------------------------------------------------
-
-#------属性计算相关常量字符串定义
-AttrName_MinAtk = "MinAtk" # 最小攻击力
-AttrName_MaxAtk = "MaxAtk" # 最大攻击力
-AttrName_MinMAtk = "MinMAtk" # 最小魔法攻击力
-AttrName_MaxMAtk = "MaxMAtk" # 最大魔法攻击力
-AttrName_Atk = "Atk" # 物理攻击力
-AttrName_MAtk = "MAtk" # 魔法攻击
-AttrName_Def = "Def" # 防御
-AttrName_DefRate = "Miss" # 闪避
-AttrName_MagAtkPer = "MagAtkPer" # 魔法攻击百分比
-AttrName_AtkPer = "AtkPer" # 物理攻击百分比
-AttrName_MaxHP = "MaxHP" # 最大血量
-AttrName_MaxMP = "MaxMP" # 最大蓝量
-AttrName_MaxHPPer = "MaxHPPer" # 最大血量百分比
-AttrName_MaxMPPer = "MaxMPPer" # 最大蓝量百分比
-AttrName_IceAtk = "IceAtk" # 冰攻
-AttrName_FireAtk = "FireAtk" # 火攻
-AttrName_PoisonAtk = "PoisonAtk" # 毒攻
-AttrName_ThunderAtk = "ThunderAtk" # 雷攻
-AttrName_WindAtk = "WindAtk" # 风攻
-AttrName_IceDef = "IceDef" # 冰防
-AttrName_FireDef = "FireDef" # 火攻
-AttrName_PoisonDef = "PoisonDef" # 毒防
-AttrName_ThunderDef = "ThunderDef" # 雷防
-AttrName_WindDef = "WindDef" # 风攻
-AttrName_DamagePVPReduce = "DamagePVPReduce" # PVP固定减伤
-AttrName_DamagePVP = "DamagePVP" # pvp固定伤害
-AttrName_Speed = "Speed" # 移动速度
-AttrName_BothAtk = "BothAtk" # 双攻物魔
-AttrName_Hit = "Hit" # 命中
-AttrName_AutoRestoreHPPer = "AutoRestoreHPPer" # 生命自动回复
-AttrName_GreatHitRate = "GreatHitRate" # 卓越一击几率
-AttrName_GreatHit = "GreatHit" # 卓越一击伤害倍率
-AttrName_LuckyHitRate = "LuckyHitRate" # 会心一击几率
-AttrName_LuckyHit = "LuckyHit" # 会心一击伤害固定值
-AttrName_IgnoreDefRate = "IgnoreDefRate" # 无视防御几率
-AttrName_AtkSpeed = "AtkSpeed" # 攻击速度
-AttrName_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD比例
-AttrName_BleedDamage = "BleedDamage" # 流血伤害增加
-AttrName_KillBackHP = "KillBackHP" # 击杀回血
-AttrName_KillBackMP = "KillBackMP" # 击杀回蓝
-AttrName_DamBackPer = "DamBackPer" # 反伤百分比
-AttrName_DropMoneyPer = "DropMoneyPer" # 掉落金钱值增加
-AttrName_BothAtkPer = "BothAtkPer" # 双攻物魔百分比
-AttrName_DefRatePer = "MissPer" #闪避百分比
-AttrName_DefPer = "DefPer" # 防御比率
-AttrName_HitPer = "HitPer" # 命中比率
-AttrName_FightExpRate = "FightExpRate" # 杀怪经验倍率
-AttrName_GameExpRate = "GameExpRate" # 游戏事件经验倍率
-AttrName_SkillAtkRate = "SkillAtkRate" # 技能伤害加成 (用作伤害加成)
-AttrName_AtkBackHP = "AtkBackHP" # 攻击回复血量固定值
-AttrName_AtkBackHPPer = "AtkBackHPPer" # 攻击回复血量比率
-AttrName_SuperHit = "SuperHit" # 暴击伤害固定值
-AttrName_SuperHitRate = "SuperHitRate" # 暴击概率
-AttrName_NPCHurtAddPer = "NPCHurtAddPer" # 对怪物伤害加成
-AttrName_JobAHurtAddPer = "JobAHurtAddPer" # 目标战士伤害加成
-AttrName_JobBHurtAddPer = "JobBHurtAddPer" # 目标法师伤害加成
-AttrName_JobCHurtAddPer = "JobCHurtAddPer" # 目标弓手伤害加成
-AttrName_NPCAtkReducePer = "NPCAtkReducePer" # 怪物攻击伤害减免
-AttrName_JobAAtkReducePer = "JobAAtkReducePer" # 战士攻击伤害减免
-AttrName_JobBAtkReducePer = "JobBAtkReducePer" # 法师攻击伤害减免
-AttrName_JobCAtkReducePer = "JobCAtkReducePer" # 弓手攻击伤害减免
-AttrName_LuckyHitReduce = "LuckyHitReduce" # 会心一击伤害减免固定值
-AttrName_GreatHitReducePer = "GreatHitReducePer" # 卓越一击伤害减免
-AttrName_SuperHitReduce = "SuperHitReduce" # 暴击伤害减免固定值
-AttrName_IgnoreDefReducePer = "IgnoreDefReducePer" # 无视防御伤害减免
-AttrName_LuckyHitRateReduce = "LuckyHitRateReduce" # 抗会心一击概率
-AttrName_GreatHitRateReduce = "GreatHitRateReduce" # 抗卓越一击概率
-AttrName_SuperHitRateReduce = "SuperHitRateReduce" # 抗暴击概率
-AttrName_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率
-AttrName_BossFinalHurtPer = "BossFinalHurtPer" # Boss最终伤害百分比
-AttrName_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
-AttrName_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率
-AttrName_FinalHurt = "FinalHurt" # 最终固定伤害增加
-AttrName_FinalHurtReduce = "FinalHurtReduce" # 最终固定伤害减少
-AttrName_BossIDHurt = "BossIDHurt" # 对指定boss伤害加成固定值
-AttrName_BossIDHurtAddPer = "BossIDHurtAddPer" # 对指定boss伤害加成倍率
-AttrName_DropEquipDoCount = "DropEquipDoCount" # 装备掉落执行次数加成万分率
-AttrName_PetAtk = "PetAtk" # 灵宠攻击
-AttrName_PetSkillAtkRate = "PetSkillAtkRate" # 灵宠技能
-AttrName_PetDamPer = "PetDamPer" # 灵宠伤害增加
-AttrName_ComboDefRate = "ComboDefRate" # 抗连击概率
-AttrName_AtkBackRate = "AtkBackRate" # 反击概率
-AttrName_AtkBackDefRate = "AtkBackDefRate" # 抗反击概率
-AttrName_SuckHPPer = "SuckHPPer" # 吸血比率
-AttrName_SuckHPDefPer = "SuckHPDefPer" # 抗吸血比率
-AttrName_CurePer = "CurePer" # 强化治疗
-AttrName_CureDefPer = "CureDefPer" # 弱化治疗
-AttrName_PetStrengthenPer = "PetStrengthenPer" # 强化灵兽
-AttrName_PetWeakenPer = "PetWeakenPer" # 弱化灵兽
-AttrName_SuperHitHurtPer = "SuperHitHurtPer" # 强化暴伤
-AttrName_SuperHitHurtDefPer = "SuperHitHurtDefPer" # 弱化暴伤
#物品效果(ID或指定类型)对应的属性计算信息 {效果(ID/指定类型):[[属性索引, ...], 是否基础属性,(非)线性]}
#对应 Def_Calc_AllAttrType_MAX
-ItemEffect_AttrDict = {
- #基础属性
- ShareDefine.Def_Effect_Metal:[[TYPE_Calc_Metal], True, TYPE_Linear],
- ShareDefine.Def_Effect_Wood:[[TYPE_Calc_Wood], True, TYPE_Linear],
- ShareDefine.Def_Effect_Water:[[TYPE_Calc_Water], True, TYPE_Linear],
- ShareDefine.Def_Effect_Fire:[[TYPE_Calc_Fire], True, TYPE_Linear],
- ShareDefine.Def_Effect_Earth:[[TYPE_Calc_Earth], True, TYPE_Linear],
-
- #战斗线性
- ShareDefine.Def_Effect_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear], # 最大血量
- ShareDefine.Def_Effect_MaxMP:[[TYPE_Calc_AttrMaxMP], False, TYPE_Linear],
- ShareDefine.Def_Effect_Def:[[TYPE_Calc_AttrDEF], False, TYPE_Linear],
- ShareDefine.Def_Effect_Miss:[[TYPE_Calc_AttrMiss], False, TYPE_Linear],
- ShareDefine.Def_Effect_SuperHitRate:[[TYPE_Calc_SuperHitRate], False, TYPE_Linear],
- ShareDefine.Def_Effect_SuperHit:[[TYPE_Calc_SuperHit], False, TYPE_Linear],
- ShareDefine.Def_Effect_SuperHitReduce:[[TYPE_Calc_SuperHitReduce], False, TYPE_Linear],
- ShareDefine.Def_Effect_Hit:[[TYPE_Calc_AttrHit], False, TYPE_Linear],
- ShareDefine.Def_Effect_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear],
- ShareDefine.Def_Effect_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
- ShareDefine.Def_Effect_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
- #ShareDefine.Def_Effect_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax,
- # TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
- ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
- #ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
- #ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
- ShareDefine.Def_Effect_AtkSpeed:[[TYPE_Calc_AttrAtkSpeed], False, TYPE_Linear],
- ShareDefine.Def_Effect_ToxinDef:[[TYPE_Calc_AttrPoisonDef], False, TYPE_Linear],
- ShareDefine.Def_Effect_ThunderDef:[[TYPE_Calc_AttrThunderDef], False, TYPE_Linear],
- ShareDefine.Def_Effect_IgnoreDefRate:[[TYPE_Calc_IgnoreDefRate], False, TYPE_Linear],
- ShareDefine.Def_Effect_IgnoreDefRateReduce:[[TYPE_Calc_IgnoreDefRateReduce], False, TYPE_Linear],
- ShareDefine.Def_Effect_DamBackPer:[[TYPE_Calc_DamBackPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_GreatHit:[[TYPE_Calc_GreatHit], False, TYPE_Linear],
- ShareDefine.Def_Effect_LuckyHit:[[TYPE_Calc_LuckyHit], False, TYPE_Linear],
- ShareDefine.Def_Effect_LuckyHitRate:[[TYPE_Calc_LuckyHitRate], False, TYPE_Linear],
- ShareDefine.Def_Effect_LuckyHitRateReduce:[[TYPE_Calc_LuckyHitRateReduce], False, TYPE_Linear],
- ShareDefine.Def_Effect_Luck:[[TYPE_Calc_Luck], False, TYPE_Linear],
- ShareDefine.Def_Effect_ReduceSkillCDPer:[[TYPE_Calc_ReduceSkillCDPer], False, TYPE_Linear],
- AttrName_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear],
- AttrName_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
- #AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear],
- #AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
- AttrName_Def:[[TYPE_Calc_AttrDEF], False, TYPE_Linear],
- AttrName_DefRate:[[TYPE_Calc_AttrMiss], False, TYPE_Linear],
- AttrName_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear],
- AttrName_MaxMP:[[TYPE_Calc_AttrMaxMP], False, TYPE_Linear],
- AttrName_IceAtk:[[TYPE_Calc_AttrIceAtk], False, TYPE_Linear],
- ShareDefine.Def_Effect_IceAtk:[[TYPE_Calc_AttrIceAtk], False, TYPE_Linear],
- AttrName_FireAtk:[[TYPE_Calc_AttrFireAtk], False, TYPE_Linear],
- AttrName_PoisonAtk:[[TYPE_Calc_AttrPoisonAtk], False, TYPE_Linear],
- AttrName_ThunderAtk:[[TYPE_Calc_AttrThunderAtk], False, TYPE_Linear],
- AttrName_WindAtk:[[TYPE_Calc_AttrWindAtk], False, TYPE_Linear],
- AttrName_IceDef:[[TYPE_Calc_AttrIceDef], False, TYPE_Linear],
- ShareDefine.Def_Effect_IceDef:[[TYPE_Calc_AttrIceDef], False, TYPE_Linear],
- AttrName_FireDef:[[TYPE_Calc_AttrFireDef], False, TYPE_Linear],
- AttrName_PoisonDef:[[TYPE_Calc_AttrPoisonDef], False, TYPE_Linear],
- AttrName_ThunderDef:[[TYPE_Calc_AttrThunderDef], False, TYPE_Linear],
- AttrName_WindDef:[[TYPE_Calc_AttrWindDef], False, TYPE_Linear],
- AttrName_BothAtk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
- #AttrName_BothAtk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax,
- # TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
- AttrName_Hit:[[TYPE_Calc_AttrHit], False, TYPE_Linear],
- AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
- #AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
- #AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
- AttrName_AutoRestoreHPPer:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear],
- ShareDefine.Def_Effect_HPRestore:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear],
- AttrName_GreatHitRate:[[TYPE_Calc_GreatHitRate], False, TYPE_Linear],
- AttrName_GreatHit:[[TYPE_Calc_GreatHit], False, TYPE_Linear],
- AttrName_LuckyHitRate:[[TYPE_Calc_LuckyHitRate], False, TYPE_Linear],
- AttrName_LuckyHit:[[TYPE_Calc_LuckyHit], False, TYPE_Linear],
- AttrName_LuckyHitReduce:[[TYPE_Calc_LuckyHitReduce], False, TYPE_Linear],
- AttrName_LuckyHitRateReduce:[[TYPE_Calc_LuckyHitRateReduce], False, TYPE_Linear],
- AttrName_IgnoreDefRate:[[TYPE_Calc_IgnoreDefRate], False, TYPE_Linear],
- AttrName_IgnoreDefRateReduce:[[TYPE_Calc_IgnoreDefRateReduce], False, TYPE_Linear],
- AttrName_IgnoreDefReducePer:[[TYPE_Calc_IgnoreDefReducePer], False, TYPE_Linear],
- AttrName_AtkSpeed:[[TYPE_Calc_AttrAtkSpeed], False, TYPE_Linear],
- AttrName_ReduceSkillCDPer:[[TYPE_Calc_ReduceSkillCDPer], False, TYPE_Linear],
- AttrName_KillBackHP:[[TYPE_Calc_KillBackHP], False, TYPE_Linear],
- AttrName_KillBackMP:[[TYPE_Calc_KillBackMP], False, TYPE_Linear],
- AttrName_DamBackPer:[[TYPE_Calc_DamBackPer], False, TYPE_Linear],
- AttrName_DropMoneyPer:[[TYPE_Calc_DropMoneyPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_DropEquipPer:[[TYPE_Calc_DropEquipPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_DropMoneyPer:[[TYPE_Calc_DropMoneyPer], False, TYPE_Linear],
- AttrName_FightExpRate:[[TYPE_Calc_AttrFightExpRate], False, TYPE_Linear],
- ShareDefine.Def_Effect_FightExpRate:[[TYPE_Calc_AttrFightExpRate], False, TYPE_Linear],
- AttrName_GameExpRate:[[TYPE_Calc_AttrGameExpRate], False, TYPE_Linear],
- AttrName_SkillAtkRate:[[TYPE_Calc_SkillAtkRate], False, TYPE_Linear],
- ShareDefine.Def_Effect_DamChanceDef:[[TYPE_Calc_DamChanceDef], False, TYPE_Linear],
- ShareDefine.Def_Effect_FaintRate:[[TYPE_Calc_FaintRate], False, TYPE_Linear],
- ShareDefine.Def_Effect_FaintDefRate:[[TYPE_Calc_FaintDefRate], False, TYPE_Linear],
- ShareDefine.Def_Effect_SkillAtkRate:[[TYPE_Calc_SkillAtkRate], False, TYPE_Linear],
- ShareDefine.Def_Effect_SkillAtkRateReduce:[[TYPE_Calc_SkillAtkRateReduce], False, TYPE_Linear],
- ShareDefine.Def_Effect_DamagePVP:[[TYPE_Calc_DamagePVP], False, TYPE_Linear],
- ShareDefine.Def_Effect_DamagePVPReduce:[[TYPE_Calc_DamagePVPReduce], False, TYPE_Linear],
- ShareDefine.Def_Effect_DamagePerPVP:[[TYPE_Calc_DamagePerPVP], False, TYPE_Linear],
- ShareDefine.Def_Effect_DamagePerPVPReduce:[[TYPE_Calc_DamagePerPVPReduce], False, TYPE_Linear],
- ShareDefine.Def_Effect_ComboRate:[[TYPE_Calc_ComboRate], False, TYPE_Linear],
- ShareDefine.Def_Effect_ComboDamPer:[[TYPE_Calc_ComboDamPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_BleedDamage:[[TYPE_Calc_BleedDamage], False, TYPE_Linear],
- AttrName_BleedDamage:[[TYPE_Calc_BleedDamage], False, TYPE_Linear],
- AttrName_AtkBackHPPer:[[TYPE_Calc_AtkBackHPPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_AtkBackHP:[[TYPE_Calc_AtkBackHPPer], False, TYPE_Linear],
- AttrName_SuperHitRate:[[TYPE_Calc_SuperHitRate], False, TYPE_Linear],
- AttrName_SuperHit:[[TYPE_Calc_SuperHit], False, TYPE_Linear],
- AttrName_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_JobAHurtAddPer:[[TYPE_Calc_JobAHurtAddPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_JobBHurtAddPer:[[TYPE_Calc_JobBHurtAddPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_JobCHurtAddPer:[[TYPE_Calc_JobCHurtAddPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_JobAAtkReducePer:[[TYPE_Calc_JobAAtkReducePer], False, TYPE_Linear],
- ShareDefine.Def_Effect_JobBAtkReducePer:[[TYPE_Calc_JobBAtkReducePer], False, TYPE_Linear],
- ShareDefine.Def_Effect_JobCAtkReducePer:[[TYPE_Calc_JobCAtkReducePer], False, TYPE_Linear],
- AttrName_JobAHurtAddPer:[[TYPE_Calc_JobAHurtAddPer], False, TYPE_Linear],
- AttrName_JobBHurtAddPer:[[TYPE_Calc_JobBHurtAddPer], False, TYPE_Linear],
- AttrName_JobCHurtAddPer:[[TYPE_Calc_JobCHurtAddPer], False, TYPE_Linear],
- AttrName_NPCAtkReducePer:[[TYPE_Calc_NPCAtkReducePer], False, TYPE_Linear],
- AttrName_JobAAtkReducePer:[[TYPE_Calc_JobAAtkReducePer], False, TYPE_Linear],
- AttrName_JobBAtkReducePer:[[TYPE_Calc_JobBAtkReducePer], False, TYPE_Linear],
- AttrName_JobCAtkReducePer:[[TYPE_Calc_JobCAtkReducePer], False, TYPE_Linear],
- AttrName_GreatHitReducePer:[[TYPE_Calc_GreatHitReducePer], False, TYPE_Linear],
- AttrName_SuperHitReduce:[[TYPE_Calc_SuperHitReduce], False, TYPE_Linear],
- AttrName_GreatHitRateReduce:[[TYPE_Calc_GreatHitRateReduce], False, TYPE_Linear],
- AttrName_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear],
- ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear],
- AttrName_DamagePVPReduce:[[TYPE_Calc_DamagePVPReduce], False, TYPE_Linear],
- AttrName_DamagePVP:[[TYPE_Calc_DamagePVP], False, TYPE_Linear],
- AttrName_BossFinalHurtPer:[[TYPE_Calc_BossFinalHurtPer], False, TYPE_Linear],
- AttrName_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear],
- AttrName_FuhaoHitRate:[[TYPE_Calc_FuhaoHitRate], False, TYPE_Linear],
- ShareDefine.Def_Effect_FinalHurt:[[TYPE_Calc_FinalHurt], False, TYPE_Linear],
- ShareDefine.Def_Effect_FinalHurtReduce:[[TYPE_Calc_FinalHurtReduce], False, TYPE_Linear],
- AttrName_FinalHurt:[[TYPE_Calc_FinalHurt], False, TYPE_Linear],
- AttrName_FinalHurtReduce:[[TYPE_Calc_FinalHurtReduce], False, TYPE_Linear],
- AttrName_BossIDHurt:[[TYPE_Calc_BossIDHurt], False, TYPE_Linear],
- AttrName_BossIDHurtAddPer:[[TYPE_Calc_BossIDHurtAddPer], False, TYPE_Linear],
- AttrName_DropEquipDoCount:[[TYPE_Calc_DropEquipDoCount], False, TYPE_Linear],
- AttrName_Speed:[[TYPE_Calc_AttrSpeed], False, TYPE_Linear],
- ShareDefine.Def_Effect_Speed:[[TYPE_Calc_AttrSpeed], False, TYPE_Linear],
- ShareDefine.Def_Effect_PetAtk:[[TYPE_Calc_PetMinAtk, TYPE_Calc_PetMaxAtk], False, TYPE_Linear],
- AttrName_PetAtk:[[TYPE_Calc_PetMinAtk, TYPE_Calc_PetMaxAtk], False, TYPE_Linear],
- ShareDefine.Def_Effect_PetMinAtk:[[TYPE_Calc_PetMinAtk], False, TYPE_Linear],
- ShareDefine.Def_Effect_PetMaxAtk:[[TYPE_Calc_PetMaxAtk], False, TYPE_Linear],
- ShareDefine.Def_Effect_PetDamPer:[[TYPE_Calc_PetDamPer], False, TYPE_Linear],
- AttrName_PetDamPer:[[TYPE_Calc_PetDamPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_PetSkillAtkRate:[[TYPE_Calc_PetSkillAtkRate], False, TYPE_Linear],
- AttrName_PetSkillAtkRate:[[TYPE_Calc_PetSkillAtkRate], False, TYPE_Linear],
- ShareDefine.Def_Effect_PerLVAtk:[[TYPE_Calc_PerLVAtk], False, TYPE_Linear],
- ShareDefine.Def_Effect_PerLVMaxHP:[[TYPE_Calc_PerLVMaxHP], False, TYPE_Linear],
- ShareDefine.Def_Effect_MaxProDef:[[TYPE_Calc_MaxProDef], False, TYPE_Linear],
- ShareDefine.Def_Effect_ProDefHPPer:[[TYPE_Calc_ProDefHPPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_ProDefAbsorb:[[TYPE_Calc_ProDefAbsorb], False, TYPE_Linear],
- ShareDefine.Def_Effect_OnlyFinalHurt:[[TYPE_Calc_OnlyFinalHurt], False, TYPE_Linear],
- ShareDefine.Def_Effect_PVPAtkBackHP:[[TYPE_Calc_PVPAtkBackHP], False, TYPE_Linear],
- ShareDefine.Def_Effect_NormalHurt:[[TYPE_Calc_NormalHurt], False, TYPE_Linear],
- ShareDefine.Def_Effect_NormalHurtPer:[[TYPE_Calc_NormalHurtPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_FabaoHurt:[[TYPE_Calc_FabaoHurt], False, TYPE_Linear],
- ShareDefine.Def_Effect_FabaoHurtPer:[[TYPE_Calc_FabaoHurtPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear], # 暴击概率抗性
- ShareDefine.Def_Effect_LuckyHitReduce:[[TYPE_Calc_LuckyHitReduce], False, TYPE_Linear],# 会心一击伤害固定减伤
- ShareDefine.Def_Effect_DamagePVE:[[TYPE_Calc_DamagePVE], False, TYPE_Linear], # PVE固定伤害
- ShareDefine.Def_Effect_BossFinalHurtPer:[[TYPE_Calc_BossFinalHurtPer], False, TYPE_Linear], # Boss最终伤害万分率
- ShareDefine.Def_Effect_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear], # 最终伤害万分率
- ShareDefine.Def_Effect_FinalHurtReducePer:[[TYPE_Calc_FinalHurtReducePer], False, TYPE_Linear], # 最终伤害减少万分
- ShareDefine.Def_Effect_YinjiTime:[[TYPE_Calc_YinjiTime], False, TYPE_Linear], # 每X秒自动消失一个印记
- ShareDefine.Def_Effect_TheFBSkillsCD:[[TYPE_Calc_TheFBSkillsCD], False, TYPE_Linear], # 减少指定技能组CD XX%
- ShareDefine.Def_Effect_BurnValue:[[TYPE_Calc_BurnValue], False, TYPE_Linear], # 灼烧固定伤害
- ShareDefine.Def_Effect_BurnTimePer:[[TYPE_Calc_BurnTimePer], False, TYPE_Linear], # 延长灼烧时间百分比
- ShareDefine.Def_Effect_SubSpeedPer:[[TYPE_Calc_SubSpeedPer], False, TYPE_Linear], # 减移动速度百分比
- ShareDefine.Def_Effect_SkillAddPer1:[[TYPE_Calc_SkillAddPer1], False, TYPE_Linear], # 技能伤害增强1
- ShareDefine.Def_Effect_SkillAddPer2:[[TYPE_Calc_SkillAddPer2], False, TYPE_Linear], # 技能伤害增强2
- ShareDefine.Def_Effect_SkillAddPer3:[[TYPE_Calc_SkillAddPer3], False, TYPE_Linear], # 技能伤害增强3
- ShareDefine.Def_Effect_SkillAddPer4:[[TYPE_Calc_SkillAddPer4], False, TYPE_Linear], # 技能伤害增强4
- ShareDefine.Def_Effect_SkillAddPer5:[[TYPE_Calc_SkillAddPer5], False, TYPE_Linear], # 技能伤害增强5
- ShareDefine.Def_Effect_SkillAddPer6:[[TYPE_Calc_SkillAddPer6], False, TYPE_Linear], # 技能伤害增强6
- ShareDefine.Def_Effect_SkillAddPer7:[[TYPE_Calc_SkillAddPer7], False, TYPE_Linear], # 技能伤害增强7
- ShareDefine.Def_Effect_SkillReducePer1:[[TYPE_Calc_SkillReducePer1], False, TYPE_Linear], # 受到技能伤害减少1
- ShareDefine.Def_Effect_SkillReducePer2:[[TYPE_Calc_SkillReducePer2], False, TYPE_Linear], # 受到技能伤害减少2
- ShareDefine.Def_Effect_SkillReducePer3:[[TYPE_Calc_SkillReducePer3], False, TYPE_Linear], # 受到技能伤害减少3
- ShareDefine.Def_Effect_SkillReducePer4:[[TYPE_Calc_SkillReducePer4], False, TYPE_Linear], # 受到技能伤害减少4
- ShareDefine.Def_Effect_SkillReducePer5:[[TYPE_Calc_SkillReducePer5], False, TYPE_Linear], # 受到技能伤害减少5
- ShareDefine.Def_Effect_SkillReducePer6:[[TYPE_Calc_SkillReducePer6], False, TYPE_Linear], # 受到技能伤害减少6
- ShareDefine.Def_Effect_SkillReducePer7:[[TYPE_Calc_SkillReducePer7], False, TYPE_Linear], # 受到技能伤害减少7
- ShareDefine.Def_Effect_AffairSpeedPer:[[TYPE_Calc_AffairSpeedPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_FamilyBossHurtPer:[[TYPE_Calc_FamilyBossHurtPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_FamilyWarHPPer:[[TYPE_Calc_FamilyWarHPPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_FamilyWarAtkPer:[[TYPE_Calc_FamilyWarAtkPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_FamilySitExpPer:[[TYPE_Calc_FamilySitExpPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_ComboDefRate:[[TYPE_Calc_ComboDefRate], False, TYPE_Linear],
- AttrName_ComboDefRate:[[TYPE_Calc_ComboDefRate], False, TYPE_Linear],
- ShareDefine.Def_Effect_AtkBackRate:[[TYPE_Calc_AtkBackRate], False, TYPE_Linear],
- AttrName_AtkBackRate:[[TYPE_Calc_AtkBackRate], False, TYPE_Linear],
- ShareDefine.Def_Effect_AtkBackDefRate:[[TYPE_Calc_AtkBackDefRate], False, TYPE_Linear],
- AttrName_AtkBackDefRate:[[TYPE_Calc_AtkBackDefRate], False, TYPE_Linear],
- ShareDefine.Def_Effect_SuckHPPer:[[TYPE_Calc_SuckHPPer], False, TYPE_Linear],
- AttrName_SuckHPPer:[[TYPE_Calc_SuckHPPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_SuckHPDefPer:[[TYPE_Calc_SuckHPDefPer], False, TYPE_Linear],
- AttrName_SuckHPDefPer:[[TYPE_Calc_SuckHPDefPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_CurePer:[[TYPE_Calc_CurePer], False, TYPE_Linear],
- ShareDefine.Def_Effect_CureDefPer:[[TYPE_Calc_CureDefPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_PetStrengthenPer:[[TYPE_Calc_PetStrengthenPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_PetWeakenPer:[[TYPE_Calc_PetWeakenPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_SuperHitHurtPer:[[TYPE_Calc_SuperHitHurtPer], False, TYPE_Linear],
- ShareDefine.Def_Effect_SuperHitHurtDefPer:[[TYPE_Calc_SuperHitHurtDefPer], False, TYPE_Linear],
-
- #战斗非线性
- ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_LuckyHitPer:[[TYPE_Calc_LuckyHit], False, TYPE_NoLinear], # 会心一击伤害百分比
- ShareDefine.Def_Effect_MaxHPPer:[[TYPE_Calc_AttrMaxHP], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_HitRate:[[TYPE_Calc_AttrHit], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_MissRate:[[TYPE_Calc_AttrMiss], False, TYPE_NoLinear],
- #ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_PetAtkPer:[[TYPE_Calc_PetMinAtk, TYPE_Calc_PetMaxAtk], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_SpeedPer:[[TYPE_Calc_AttrSpeed], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_LuckPer:[[TYPE_Calc_Luck], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_IceAtkPer:[[TYPE_Calc_AttrIceAtk], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_IceDefPer:[[TYPE_Calc_AttrIceDef], False, TYPE_NoLinear],
- #ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
- #AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
- AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
- #AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
- AttrName_BothAtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
- #AttrName_BothAtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax,
- # TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
- AttrName_DefRatePer:[[TYPE_Calc_AttrMiss], False, TYPE_NoLinear],
- AttrName_MaxHPPer:[[TYPE_Calc_AttrMaxHP], False, TYPE_NoLinear],
- AttrName_MaxMPPer:[[TYPE_Calc_AttrMaxMP], False, TYPE_NoLinear],
- AttrName_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear],
- AttrName_HitPer:[[TYPE_Calc_AttrHit], False, TYPE_NoLinear],
-
- #功能交叉影响的战斗非线性
- ShareDefine.Def_Effect_BaseAtkAddPer:[[TYPE_Calc_BaseAtkAddPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_BaseMaxHPAddPer:[[TYPE_Calc_BaseMaxHPAddPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_BaseDefAddPer:[[TYPE_Calc_BaseDefAddPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_BaseHitAddPer:[[TYPE_Calc_BaseHitAddPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_BaseMissAddPer:[[TYPE_Calc_BaseMissAddPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_FaQiMaxHPPer:[[TYPE_Calc_FaQiMaxHPPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_FaQiAtkPer:[[TYPE_Calc_FaQiAtkPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_FaQiDefPer:[[TYPE_Calc_FaQiDefPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_GodWeaponMaxHPPer:[[TYPE_Calc_GodWeaponMaxHPPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_GodWeaponAtkPer:[[TYPE_Calc_GodWeaponAtkPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_StoneMaxHPPer:[[TYPE_Calc_StoneMaxHPPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_StoneAtkPer:[[TYPE_Calc_StoneAtkPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_StoneBasePer:[[TYPE_Calc_StoneBasePer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_RealmBasePer:[[TYPE_Calc_RealmBasePer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_HorseAtkPer:[[TYPE_Calc_HorseAtkPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_HorseMaxHPPer:[[TYPE_Calc_HorseMaxHPPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_HorseTrainAttrPer:[[TYPE_Calc_HorseTrainAttrPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_HorseSkinMaxHPPer:[[TYPE_Calc_HorseSkinMaxHPPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_HorseSkinAtkPer:[[TYPE_Calc_HorseSkinAtkPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_HorseSkinDefPer:[[TYPE_Calc_HorseSkinDefPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_PetTrainAttrPer:[[TYPE_Calc_PetTrainAttrPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_GuardTrainAttrPer:[[TYPE_Calc_GuardTrainAttrPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_WingTrainAttrPer:[[TYPE_Calc_WingTrainAttrPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_PeerlessWeaponTrainAttrPer:[[TYPE_Calc_PeerlessWeaponTrainAttrPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_PeerlessWeapon2TrainAttrPer:[[TYPE_Calc_PeerlessWeapon2TrainAttrPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_LianTiAttrPer:[[TYPE_Calc_LianTiAttrPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_WingHPPer:[[TYPE_Calc_WingHPPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_SuiteBasePer:[[TYPE_Calc_SuiteBasePer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_PlusBaseAtkPer:[[TYPE_Calc_PlusBaseAtkPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_TitleMaxHPPer:[[TYPE_Calc_TitleMaxHPPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_TitleAtkPer:[[TYPE_Calc_TitleAtkPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_TitleDefPer:[[TYPE_Calc_TitleDefPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_FaceMaxHPPer:[[TYPE_Calc_FaceMaxHPPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_FaceAtkPer:[[TYPE_Calc_FaceAtkPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_FaceDefPer:[[TYPE_Calc_FaceDefPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_FacePicMaxHPPer:[[TYPE_Calc_FacePicMaxHPPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_FacePicAtkPer:[[TYPE_Calc_FacePicAtkPer], False, TYPE_NoLinear],
- ShareDefine.Def_Effect_FacePicDefPer:[[TYPE_Calc_FacePicDefPer], False, TYPE_NoLinear],
- }
+ItemEffect_AttrDict = {}
# 各功能点交叉非线性属性影响提升
# 注:该非线性层使用的基值是功能点战斗属性;而上面的非线性层使用的基值是当前角色的实际战斗属性
-FuncNoLinearAttrDict = {
- TYPE_Calc_BaseAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
- TYPE_Calc_BaseMaxHPAddPer:[TYPE_Calc_AttrMaxHP],
- TYPE_Calc_BaseDefAddPer:[TYPE_Calc_AttrDEF],
- TYPE_Calc_BaseHitAddPer:[TYPE_Calc_AttrHit],
- TYPE_Calc_BaseMissAddPer:[TYPE_Calc_AttrMiss],
- TYPE_Calc_FaQiMaxHPPer:[TYPE_Calc_AttrMaxHP],
- TYPE_Calc_FaQiAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
- TYPE_Calc_FaQiDefPer:[TYPE_Calc_AttrDEF],
- TYPE_Calc_GodWeaponMaxHPPer:[TYPE_Calc_AttrMaxHP],
- TYPE_Calc_GodWeaponAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
- TYPE_Calc_StoneMaxHPPer:[TYPE_Calc_AttrMaxHP],
- TYPE_Calc_StoneAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
- TYPE_Calc_StoneBasePer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax,
- TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
- TYPE_Calc_RealmBasePer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax,
- TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
- TYPE_Calc_HorseAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
- TYPE_Calc_HorseMaxHPPer:[TYPE_Calc_AttrMaxHP],
- TYPE_Calc_HorseTrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax,
- TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
- TYPE_Calc_PetTrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax,
- TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
- TYPE_Calc_HorseSkinMaxHPPer:[TYPE_Calc_AttrMaxHP],
- TYPE_Calc_HorseSkinAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
- TYPE_Calc_HorseSkinDefPer:[TYPE_Calc_AttrDEF],
- TYPE_Calc_TitleMaxHPPer:[TYPE_Calc_AttrMaxHP],
- TYPE_Calc_TitleAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
- TYPE_Calc_TitleDefPer:[TYPE_Calc_AttrDEF],
- TYPE_Calc_FaceMaxHPPer:[TYPE_Calc_AttrMaxHP],
- TYPE_Calc_FaceAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
- TYPE_Calc_FaceDefPer:[TYPE_Calc_AttrDEF],
- TYPE_Calc_FacePicMaxHPPer:[TYPE_Calc_AttrMaxHP],
- TYPE_Calc_FacePicAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
- TYPE_Calc_FacePicDefPer:[TYPE_Calc_AttrDEF],
- TYPE_Calc_WingTrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax,
- TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
- TYPE_Calc_GuardTrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax,
- TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
- TYPE_Calc_PeerlessWeaponTrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax,
- TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
- TYPE_Calc_PeerlessWeapon2TrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax,
- TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
- TYPE_Calc_LianTiAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax,
- TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
- TYPE_Calc_WingHPPer:[TYPE_Calc_AttrMaxHP],
- TYPE_Calc_SuiteBasePer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax,
- TYPE_Calc_AttrMaxHP],
- TYPE_Calc_PlusBaseAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
- }
-
-# 对装备基础属性加成配置 {属性ID:[影响部位信息, [影响的计算属性列表]], ...}
-# 影响部位信息: 大于0-指定部位; -1-所有部位; -2-基础部位
-EquipBassAttrAddInfoSet = {
- ShareDefine.Def_Effect_EquipBaseAddPer: [-1, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
- ShareDefine.Def_Effect_BaseEquipAddPer: [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
- ShareDefine.Def_Effect_BaseEquipAtkAddPer: [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
- ShareDefine.Def_Effect_BaseEquipMaxHPAddPer: [-2, [ShareDefine.Def_Effect_MaxHP]],
- ShareDefine.Def_Effect_WeaponAddPer: [ShareDefine.retWeapon, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
- ShareDefine.Def_Effect_Weapon2AddPer: [ShareDefine.retWeapon2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
- ShareDefine.Def_Effect_BeltAddPer: [ShareDefine.retBelt, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
- ShareDefine.Def_Effect_GloveAddPer: [ShareDefine.retGlove, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
- ShareDefine.Def_Effect_ClothesAddPer: [ShareDefine.retClothes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
- ShareDefine.Def_Effect_HatAddPer: [ShareDefine.retHat, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
- ShareDefine.Def_Effect_TrousersAddPer: [ShareDefine.retTrousers, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
- ShareDefine.Def_Effect_ShoesAddPer: [ShareDefine.retShoes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
- ShareDefine.Def_Effect_ShawlAddPer: [ShareDefine.retShawl, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
- ShareDefine.Def_Effect_RingAddPer: [ShareDefine.retRing, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
- ShareDefine.Def_Effect_NeckAddPer: [ShareDefine.retNeck, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
- ShareDefine.Def_Effect_AmuletAddPer: [ShareDefine.retAmulet, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
- }
+FuncNoLinearAttrDict = {}
# 指定地图生效的非线性属性配置
MapAttrInfoDict_Noline = {
@@ -4981,83 +4437,6 @@
Def_CalcAttrFunc_ChatBox, # 气泡框 65
) = range(66)
-# 技能功能点列表 - 默认不算战力,不享受百分比加成,技能功能点暂时配置,之后优化技能属性逻辑后可去掉
-CalcAttrFuncSkillList = [Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_DogzBattleSkill]
-# 不计算战力的功能点列表 - 由其他方式计算的战力的功能点,如装备用评分计算
-CalcAttrFuncNoFightPowerList = [Def_CalcAttrFunc_Equip, Def_CalcAttrFunc_DogzEquip, Def_CalcAttrFunc_LingQiAttr]
-
-#战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成
-#***注意***: 以下功能点需包含上面定义的所有功能点,不然会导致有些属性无法加上
-MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase],
- ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_Equip],
- ShareDefine.Def_MFPType_LingGen:[Def_CalcAttrFunc_LingGenQuailty, Def_CalcAttrFunc_LingGen],
- ShareDefine.Def_MFPType_Star:[Def_CalcAttrFunc_Star],
- ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus],
- ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
- ShareDefine.Def_MFPType_Enchant:[Def_CalcAttrFunc_Enchant],
- ShareDefine.Def_MFPType_Gubao:[Def_CalcAttrFunc_Gubao, Def_CalcAttrFunc_GubaoResonance],
- ShareDefine.Def_MFPType_Shentong:[Def_CalcAttrFunc_Shentong],
- ShareDefine.Def_MFPType_LingQi:[Def_CalcAttrFunc_LingQi, Def_CalcAttrFunc_LingQiAttr, Def_CalcAttrFunc_LingQiJingLianAttr, Def_CalcAttrFunc_GuardTarin,
- Def_CalcAttrFunc_WingTarin, Def_CalcAttrFunc_PeerlessWeaponTrain, Def_CalcAttrFunc_PeerlessWeapon2Train],
- ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash],
- ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_PetSkin, Def_CalcAttrFunc_PetTarin, Def_CalcAttrFunc_PetStar],
- ShareDefine.Def_MFPType_PetSoul:[Def_CalcAttrFunc_PetSoul],
- ShareDefine.Def_MFPType_Horse:[Def_CalcAttrFunc_Horse, Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_HorseSkin, Def_CalcAttrFunc_HorseTarin, Def_CalcAttrFunc_HorseStar],
- ShareDefine.Def_MFPType_HorseSoul:[Def_CalcAttrFunc_HorseSoul],
- ShareDefine.Def_MFPType_FaQi:[Def_CalcAttrFunc_FaQi],
- ShareDefine.Def_MFPType_Love:[Def_CalcAttrFunc_LoveRing, Def_CalcAttrFunc_LoveRingCouple],
- ShareDefine.Def_MFPType_Charm:[Def_CalcAttrFunc_Charm],
- ShareDefine.Def_MFPType_LianTi:[Def_CalcAttrFunc_LianTi],
- ShareDefine.Def_MFPType_Prestige:[Def_CalcAttrFunc_Prestige],
- ShareDefine.Def_MFPType_GodWeapon:[Def_CalcAttrFunc_GodWeapon],
- ShareDefine.Def_MFPType_Dienstgrad:[Def_CalcAttrFunc_Dienstgrad, Def_CalcAttrFunc_TitleStar],
- ShareDefine.Def_MFPType_Rune:[Def_CalcAttrFunc_Rune],
- ShareDefine.Def_MFPType_MagicWeapon1:[Def_CalcAttrFunc_MagicWeapon1],
- ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2],
- ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
- ShareDefine.Def_MFPType_MagicWeapon4:[Def_CalcAttrFunc_MagicWeapon4],
- ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
- ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
- ShareDefine.Def_MFPType_GatherTheSoul:[Def_CalcAttrFunc_GatherTheSoul],
- ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
- ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquip, Def_CalcAttrFunc_DogzEquipPlus, Def_CalcAttrFunc_DogzBattleSkill],
- ShareDefine.Def_MFPType_FamilyZhenfa:[Def_CalcAttrFunc_FamilyZhenfa],
- ShareDefine.Def_MFPType_Face:[Def_CalcAttrFunc_Face],
- ShareDefine.Def_MFPType_FacePic:[Def_CalcAttrFunc_FacePic],
- ShareDefine.Def_MFPType_ChatBox:[Def_CalcAttrFunc_ChatBox],
- ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
- }
-
-MFPTypeName = {ShareDefine.Def_MFPType_Role:"角色", ShareDefine.Def_MFPType_LingGen:"灵根", ShareDefine.Def_MFPType_Equip:"装备", ShareDefine.Def_MFPType_Star:"升星",
- ShareDefine.Def_MFPType_Plus:"强化", ShareDefine.Def_MFPType_Stone:"宝石", ShareDefine.Def_MFPType_Wash:"洗练", ShareDefine.Def_MFPType_LingQi:"灵器",
- ShareDefine.Def_MFPType_Pet:"灵宠", ShareDefine.Def_MFPType_Horse:"坐骑", ShareDefine.Def_MFPType_Prestige:"境界", ShareDefine.Def_MFPType_GodWeapon:"神兵",
- ShareDefine.Def_MFPType_Dienstgrad:"称号", ShareDefine.Def_MFPType_Rune:"符印", ShareDefine.Def_MFPType_GatherSoul:"聚魂", ShareDefine.Def_MFPType_StoveYao:"丹药",
- ShareDefine.Def_MFPType_MagicWeapon1:"人族", ShareDefine.Def_MFPType_MagicWeapon2:"魔族", ShareDefine.Def_MFPType_MagicWeapon3:"仙族", ShareDefine.Def_MFPType_MagicWeapon4:"王者",
- ShareDefine.Def_MFPType_PetSoul:"宠魂", ShareDefine.Def_MFPType_HorseSoul:"骑魂", ShareDefine.Def_MFPType_FaQi:"法器", ShareDefine.Def_MFPType_Dogz:"神兽",
- ShareDefine.Def_MFPType_Coat:"时装", ShareDefine.Def_MFPType_Love:"情缘", ShareDefine.Def_MFPType_Charm:"魅力", ShareDefine.Def_MFPType_LianTi:"炼体",
- ShareDefine.Def_MFPType_Enchant:"附魔", ShareDefine.Def_MFPType_Gubao:"古宝", ShareDefine.Def_MFPType_Shentong:"神通", ShareDefine.Def_MFPType_FamilyZhenfa:"阵法",
- ShareDefine.Def_MFPType_GatherTheSoul:"聚魂新", ShareDefine.Def_MFPType_Face:"头像", ShareDefine.Def_MFPType_FacePic:"头像框", ShareDefine.Def_MFPType_ChatBox:"气泡框",
- ShareDefine.Def_MFPType_Other:"其他",
- }
-
-FuncIndexName = {
- Def_CalcAttrFunc_RoleBase:"角色基础", Def_CalcAttrFunc_LingGen:"灵根", Def_CalcAttrFunc_LingGenQuailty:"灵根品质", Def_CalcAttrFunc_Equip:"装备",
- Def_CalcAttrFunc_Star:"升星", Def_CalcAttrFunc_Plus:"强化", Def_CalcAttrFunc_Stone:"宝石", Def_CalcAttrFunc_Wash:"洗练",
- Def_CalcAttrFunc_LingQi:"灵器", Def_CalcAttrFunc_LingQiAttr:"灵器属性", Def_CalcAttrFunc_LingQiJingLianAttr:"灵器精炼", Def_CalcAttrFunc_Pet:"灵宠",
- Def_CalcAttrFunc_Horse:"坐骑", Def_CalcAttrFunc_Prestige:"境界", Def_CalcAttrFunc_GodWeapon:"神兵", Def_CalcAttrFunc_Dienstgrad:"称号",
- Def_CalcAttrFunc_Rune:"符印", Def_CalcAttrFunc_GatherSoul:"聚魂", Def_CalcAttrFunc_Success:"成就", Def_CalcAttrFunc_VIP:"VIP",
- Def_CalcAttrFunc_Stove:"炼丹炉", Def_CalcAttrFunc_FamilyTech:"心法", Def_CalcAttrFunc_EquipDecompose:"装备分解", Def_CalcAttrFunc_PetSoul:"宠物魂石",
- Def_CalcAttrFunc_HorseSoul:"坐骑魂石", Def_CalcAttrFunc_HorseSkill:"坐骑技能属性", Def_CalcAttrFunc_PetSkill:"宠物技能属性", Def_CalcAttrFunc_StoveYao:"炼丹炉丹药",
- Def_CalcAttrFunc_PetSign:"宠物签到", Def_CalcAttrFunc_Dogz:"神兽", Def_CalcAttrFunc_DogzBattleSkill:"神兽技能", Def_CalcAttrFunc_DogzEquip:"神兽装备",
- Def_CalcAttrFunc_DogzEquipPlus:"神兽强化", Def_CalcAttrFunc_Coat:"时装", Def_CalcAttrFunc_MagicWeapon1:"人族法宝属性",
- Def_CalcAttrFunc_MagicWeapon2:"魔族法宝属性", Def_CalcAttrFunc_MagicWeapon3:"仙族法宝属性", Def_CalcAttrFunc_MagicWeapon4:"王者法宝属性", Def_CalcAttrFunc_HorseSkin:"坐骑觉醒",
- Def_CalcAttrFunc_PetSkin:"灵宠觉醒", Def_CalcAttrFunc_HorseTarin:"坐骑培养", Def_CalcAttrFunc_PetTarin:"灵宠培养", Def_CalcAttrFunc_GuardTarin:"守护培养",
- Def_CalcAttrFunc_WingTarin:"翅膀培养", Def_CalcAttrFunc_PeerlessWeaponTrain:"灭世培养", Def_CalcAttrFunc_PeerlessWeapon2Train:"噬魂培养", Def_CalcAttrFunc_FaQi:"法器",
- Def_CalcAttrFunc_LoveRing:"情戒基础", Def_CalcAttrFunc_LoveRingCouple:"情戒仙侣", Def_CalcAttrFunc_Charm:"魅力", Def_CalcAttrFunc_LianTi:"炼体",
- Def_CalcAttrFunc_Enchant:"附魔", Def_CalcAttrFunc_LingQiEnchant:"灵器附魔", Def_CalcAttrFunc_Gubao:"古宝", Def_CalcAttrFunc_Shentong:"神通",
- Def_CalcAttrFunc_HorseStar:"坐骑星级", Def_CalcAttrFunc_PetStar:"宠物星级", Def_CalcAttrFunc_TitleStar:"称号星级", Def_CalcAttrFunc_FamilyZhenfa:"阵法",
- Def_CalcAttrFunc_GatherTheSoul:"聚魂新", Def_CalcAttrFunc_GubaoResonance:"古宝共鸣", Def_CalcAttrFunc_Face:"头像", Def_CalcAttrFunc_FacePic:"头像框", Def_CalcAttrFunc_ChatBox:"气泡框",
- }
#-------------------------------------------------------------------------------
(
@@ -5759,6 +5138,16 @@
) = range(27)
+# 回合卡牌
+(
+Def_SkillFuncType_Common, #0为通用技能
+Def_SkillFuncType_TurnNormaSkill, #1 普攻技能
+Def_SkillFuncType_AngerSkill, #2 怒气技能
+Def_SkillFuncType_PotentialSkill, #3 潜能技能
+Def_SkillFuncType_AtkbackSkill, #4 反击技能
+) = range(5)
+
+# MMO项目 - 先保留,重新定义从1000开始,后续可陆续删除
(Def_SkillFuncType_Common, #0为通用技能
Def_SkillFuncType_FbSkill, #1为法宝功能获得的主动技能
Def_SkillFuncType_FbPassiveSkill, #2为法宝功能获得的被动技能
@@ -5782,8 +5171,7 @@
Def_SkillFuncType_ShentongSkill, #20 神通技能
Def_SkillFuncType_ElfSkill, #21 精怪技能
Def_SkillFuncType_GatherTheSoul, #22 聚魂技能
-Def_SkillFuncType_TurnNormaAttack, #23 回合普攻技能
-) = range(24)
+) = range(1000, 1000 + 23)
# 受技能效果完全影响的怪, 对应 Def_BattleRelationType_CommNoBoss
Def_SkillAttack_NPCIsBoss = [ Def_NPCType_Ogre_Normal , #平凡小怪 0 # c++ 定义为普通NPC视野刷新
@@ -5810,24 +5198,6 @@
ExpRateLimitType_Recover, # 资源找回
ExpRateLimitType_Sweep, # 扫荡
) = range(2)
-
-# 技能功能类对应战斗力模块
-Def_SkillFuncType_MFPType={
- Def_SkillFuncType_FbSkill:ShareDefine.Def_MFPType_MagicWeapon1,
- Def_SkillFuncType_FbPassiveSkill:ShareDefine.Def_MFPType_MagicWeapon2,
- Def_SkillFuncType_FbSPSkill:ShareDefine.Def_MFPType_MagicWeapon1,
- Def_SkillFuncType_GiftSkill:ShareDefine.Def_MFPType_Role,
-
- Def_SkillFuncType_HorseSkill:ShareDefine.Def_MFPType_Horse,
- Def_SkillFuncType_PetSkill:ShareDefine.Def_MFPType_Pet,
- Def_SkillFuncType_PetOwnerSkill:ShareDefine.Def_MFPType_Pet,
- Def_SkillFuncType_GWSkill:ShareDefine.Def_MFPType_Prestige,
- Def_SkillFuncType_SuiteSkill:ShareDefine.Def_MFPType_Equip,
- Def_SkillFuncType_TitleSkill:ShareDefine.Def_MFPType_Dienstgrad,
- Def_SkillFuncType_LianTiSkill:ShareDefine.Def_MFPType_LianTi,
- Def_SkillFuncType_ShentongSkill:ShareDefine.Def_MFPType_Shentong,
- }
-
# 投资理财类型,和前端对应,从7开始
InvestTypeList = (
--
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