From e6a2d6be0ba69afd50f95837f82a86e2cb71db70 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 07 八月 2025 18:48:19 +0800
Subject: [PATCH] 80 【常规】背包-服务端(A801通知优化,单物品总数量支持超20亿;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 51 ++++++++++++++++++++++++---------------------------
1 files changed, 24 insertions(+), 27 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 9080305..a6a329f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -129,12 +129,12 @@
return realmNPCIpyData.GetLV()
return curNPC.GetLV()
-def GetNPCDataEx(npcID):
- ## 获取NPC扩展数据表,可热更
- npcDataEx = IpyGameDataPY.GetIpyGameDataNotLog("NPCEx", npcID)
+def GetNPCDataPy(npcID):
+ ## 获取NPC数据表,py自定义的表,可热更
+ npcDataEx = IpyGameDataPY.GetIpyGameDataNotLog("NPC", npcID)
if not npcDataEx:
if False: # 不可能成立的条件,只为了 . 出代码提示
- npcDataEx = IpyGameDataPY.IPY_NPCEx()
+ npcDataEx = IpyGameDataPY.IPY_NPC()
return npcDataEx
return npcDataEx
@@ -142,11 +142,9 @@
def SetRealmLV(curNPC, realmLV): return curNPC.SetMAtkMin(realmLV) # NPC表中此字段含义改成境界等级
def GetIsLVSuppress(curNPC): return curNPC.GetWindDef() # 风防代表是否等级压制
def GetFightPowerLackAtkLimit(curNPC): # 战力不足限制攻击,默认不限制
- npcDataEx = GetNPCDataEx(curNPC.GetNPCID())
- return npcDataEx.GetFightPowerLackAtkLimit() if npcDataEx else 0
-def GetSuppressFightPower(curNPC):
- npcDataEx = GetNPCDataEx(curNPC.GetNPCID())
- return npcDataEx.GetSuppressFightPower() if npcDataEx else curNPC.GetThunderDef() # 雷防代表压制战力
+ return 0
+def GetSuppressFightPower(curNPC): # 压制战力
+ return 0
def SetSuppressFightPower(curNPC, value): return curNPC.SetThunderDef(min(value, ShareDefine.Def_UpperLimit_DWord))
def GetCommendFightPower(curNPC): return curNPC.GetFireDef() # 火防代表推荐战力
def GetDropOwnerType(curNPC): return curNPC.GetThunderAtk() # 雷攻代表掉落归属类型
@@ -1124,19 +1122,18 @@
# C++设置npc死亡
notifyClient = True
- tfMgr = TurnAttack.GetTurnFightMgr()
- turnFight = tfMgr.getNPCTurnFight(objID)
- if turnFight:
- notifyClient = False # 回合制战斗的由py自己通知
- # //04 07 NPC消失#tagNPCDisappear 此处通知消失,与回合制死亡区分
- clientPack = ChNetSendPack.tagNPCDisappear()
- clientPack.NPCID = [objID]
- clientPack.Count = len(clientPack.NPCID)
- turnFight.addBatPack(clientPack)
+ #tfMgr = TurnAttack.GetTurnFightMgr()
+ #turnFight = tfMgr.getNPCTurnFight(objID)
+ #if turnFight:
+ # notifyClient = False # 回合制战斗的由py自己通知
+ # # //04 07 NPC消失#tagNPCDisappear 此处通知消失,与回合制死亡区分
+ # clientPack = ChNetSendPack.tagNPCDisappear()
+ # clientPack.NPCID = [objID]
+ # clientPack.Count = len(clientPack.NPCID)
+ # turnFight.addBatPack(clientPack)
curNPC.SetDead(curNPC.GetDictByKey(ChConfig.Def_NPCDead_Reason),
curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerType),
curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerID), notifyClient)
- tfMgr.delNPCGUID(objID)
return
def GameServer_KillGameWorldBoss(bossID, killPlayerName, hurtValue, isNotify=True, killerIDList=[]):
@@ -2444,13 +2441,13 @@
def __notifyAppear(self):
## //04 06 NPC出现#tagNPCAppear,可能也有 04 08 玩家召唤NPC出现#tagPlayerSummonNPCAppear,卡牌先简化,只使用0406
- curNPC = self.__Instance
- objID = curNPC.GetID()
- turnFight = TurnAttack.GetTurnFightMgr().getNPCTurnFight(objID)
- if not turnFight:
- # 非回合制怪保留原通知
- curNPC.NotifyAppear()
- return
+ #curNPC = self.__Instance
+ #objID = curNPC.GetID()
+ #turnFight = TurnAttack.GetTurnFightMgr().getNPCTurnFight(objID)
+ #if not turnFight:
+ # # 非回合制怪保留原通知
+ # curNPC.NotifyAppear()
+ # return
# 回合制怪不通知,统一由 // B4 24 回合战斗初始化 #tagSCTurnFightInit
return
@@ -2583,7 +2580,7 @@
ChConfig.AttrID_MaxHP:3000000000,
})
else:
- npcDataEx = GetNPCDataEx(curNPC.GetNPCID())
+ npcDataEx = GetNPCDataPy(curNPC.GetNPCID())
if not npcDataEx:
return
heroAttrDict.update({
--
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