From e6c7b82a671add0de5df48acd34f53715d142981 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 09 一月 2026 16:05:58 +0800
Subject: [PATCH] 271 【内政】古宝系统-服务端(属性ID0不统计;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py | 37 +++++++++++++++++++------------------
1 files changed, 19 insertions(+), 18 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
index a3e3390..42e97cc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
@@ -301,24 +301,25 @@
# 特殊属性
attrID = ipyData.GetSpecAttrID()
- #effType = ipyData.GetSpecEffType()
- layerMax = ipyData.GetSpecEffLayerMax()
- SpecAttrValue = ipyData.GetSpecAttrValue()
- SpecAttrPerStarAdd = ipyData.GetSpecAttrPerStarAdd()
- specLVAttr = 0
- lvAttrIpyData = IpyGameDataPY.GetIpyGameData("GubaoLVAttr", quality, lv)
- if lvAttrIpyData:
- specAttrIDList = lvAttrIpyData.GetSpecAttrIDList()
- specAttrValueList = lvAttrIpyData.GetSpecAttrValueList()
- for sIndex in range(min(len(specAttrIDList), len(specAttrValueList))):
- if specAttrIDList[sIndex] == attrID:
- specLVAttr = specAttrValueList[sIndex]
- if not layerMax:
- layer, layerMax = 1, 1 # 无层级限制的默认1层
- attrValue = int((SpecAttrValue + SpecAttrPerStarAdd * star + specLVAttr / float(layerMax)) * layer)
- attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
- #GameWorld.DebugLog("古宝特殊属性! gubaoID=%s,quality=%s,lv=%s,star=%s,effType=%s,layer=%s/%s,attrID=%s,v=%s,perStar=%s,specLVAttr=%s,attrValue=%s,%s"
- # % (gubaoID, quality, lv, star, effType, layer, layerMax, attrID, SpecAttrValue, SpecAttrPerStarAdd, specLVAttr, attrValue, attrDict), playerID)
+ if attrID:
+ #effType = ipyData.GetSpecEffType()
+ layerMax = ipyData.GetSpecEffLayerMax()
+ SpecAttrValue = ipyData.GetSpecAttrValue()
+ SpecAttrPerStarAdd = ipyData.GetSpecAttrPerStarAdd()
+ specLVAttr = 0
+ lvAttrIpyData = IpyGameDataPY.GetIpyGameData("GubaoLVAttr", quality, lv)
+ if lvAttrIpyData:
+ specAttrIDList = lvAttrIpyData.GetSpecAttrIDList()
+ specAttrValueList = lvAttrIpyData.GetSpecAttrValueList()
+ for sIndex in range(min(len(specAttrIDList), len(specAttrValueList))):
+ if specAttrIDList[sIndex] == attrID:
+ specLVAttr = specAttrValueList[sIndex]
+ if not layerMax:
+ layer, layerMax = 1, 1 # 无层级限制的默认1层
+ attrValue = int((SpecAttrValue + SpecAttrPerStarAdd * star + specLVAttr / float(layerMax)) * layer)
+ attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
+ #GameWorld.DebugLog("古宝特殊属性! gubaoID=%s,quality=%s,lv=%s,star=%s,effType=%s,layer=%s/%s,attrID=%s,v=%s,perStar=%s,specLVAttr=%s,attrValue=%s,%s"
+ # % (gubaoID, quality, lv, star, effType, layer, layerMax, attrID, SpecAttrValue, SpecAttrPerStarAdd, specLVAttr, attrValue, attrDict), playerID)
# 特权
powerType = ipyData.GetPowerType()
--
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