From e80aa0f81f59070d748e1a20410805f0a87bd381 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 14 十二月 2025 17:34:07 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(关银屏所有技能;增加触发类型44-敌军行动后 45-友军行动后;增加效果6022 6023 6024)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |   15 +++++++++++----
 1 files changed, 11 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 9aa13c5..1b60b04 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -932,7 +932,8 @@
 HurtAtkType_PoisonCureSuck,    # 吸血毒奶 11
 HurtAtkType_HarmSelf,          # 自残 12
 HurtAtkType_CaorenProtect,     # 本次伤害有受曹仁防护标记 13
-) = range(14)
+HurtAtkType_IgnoreShield,      # 无视承伤盾 14
+) = range(15)
 
 #伤害类型
 (
@@ -4003,7 +4004,9 @@
 TriggerWay_Revive, # 复活时 41
 TriggerWay_BigTurnStartByDead, # 大回合开始时(死亡后有效) 42
 TriggerWay_WhenDie, # 死亡时(自己) 43
-) = range(1, 1 + 43)
+TriggerWay_EnemyAction, # 敌方行动后 44
+TriggerWay_FriendAction, # 友方行动后(包含自己) 45
+) = range(1, 1 + 45)
 
 # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
 TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
@@ -4018,7 +4021,7 @@
 
 # 被动效果ID,属性类的直接使用属性ID当做效果ID
 PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...]
-PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型
+PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型(可验证目标状态)
 PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减)
 PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比(验证目标状态)
 PassiveEff_AddSkillPerByDeadTeammate = 6005 # 增加本次技能万分比(按队友死亡数)
@@ -4038,9 +4041,13 @@
 PassiveEff_AddBatDamPerByTagLostHP = 6019 # 战斗增伤(按目标已损失生命)
 PassiveEff_AddSkillPerByBuffState = 6020 # 增加技能系数(验证由buff状态触发的)
 PassiveEff_AddBuffLayer = 6021 # 添加buff层级时额外增加x层
+PassiveEff_IgnoreShield = 6022 # 穿盾效果,无视护盾值
+PassiveEff_ChangeHurtTypeByBuff = 6023 # 变更本次伤害类型(可验证由xx状态buff触发的)
+PassiveEff_ReduceLayer5023 = 6024 # 减少5023效果所需的buff状态层数
 
 # 被动效果ID有触发值时就返回的
-PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid]
+PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid, 
+                             PassiveEff_IgnoreShield]
 # 被动效果ID触发值取最大值的
 PassiveEffValueMaxList = [PassiveEff_ChangeHurtMulti]
 # 被动效果ID触发值取最小值的

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