From e80aa0f81f59070d748e1a20410805f0a87bd381 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 14 十二月 2025 17:34:07 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(关银屏所有技能;增加触发类型44-敌军行动后 45-友军行动后;增加效果6022 6023 6024)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | 44 ++++++++++++++++++++++++++++----------------
1 files changed, 28 insertions(+), 16 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index e4f017d..9b56267 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -1279,16 +1279,14 @@
# 优先处理afterLogic,可再预先汇总一些会触发被动的信息
relatedSkillID = useSkill.GetSkillID()
- shieldBrokenList = [] # 记录盾破
+ delBuffAfterEffList = [] # buff消失后要触发的被动,一般用于后置处理的逻辑
afterLogicList = useSkill.GetAfterLogicList()
for logicType, logicData in afterLogicList:
if logicType == ChConfig.AfterLogic_DelBuff:
- buffObjID, buff, tagObjID = logicData
- buffSkillData = buff.GetSkillData()
- buffSkillTypeID = buffSkillData.GetSkillTypeID()
+ buffObjID, buff, tagObjID, afterTriggerData = logicData
TurnBuff.DoBuffDelAfterLogicOver(turnFight, buffObjID, buff, useSkill)
- if SkillCommon.isDamageShieldSkill(buffSkillData):
- shieldBrokenList.append([buffObjID, tagObjID, buffSkillTypeID])
+ if afterTriggerData:
+ delBuffAfterEffList.append([buffObjID, buff, tagObjID, afterTriggerData])
elif logicType == ChConfig.AfterLogic_AddBuff:
batObj = logicData[0]
@@ -1397,11 +1395,13 @@
# ========== 以下触发被动 ==========
- # 破盾时
- for buffObjID, tagObjID, buffSkillTypeID in shieldBrokenList:
+ # buff消失后置处理的被动,优先处理,如破盾,区别于被动方式 ChConfig.TriggerWay_BuffDel(立即触发)
+ for buffObjID, buff, tagObjID, afterTriggerData in delBuffAfterEffList:
+ triggerWay, effInfoList = afterTriggerData
buffObj = batObjMgr.getBatObj(buffObjID)
- tagObj = batObjMgr.getBatObj(tagObjID)
- TurnPassive.OnTriggerPassiveEffect(turnFight, buffObj, ChConfig.TriggerWay_ShieldBroken, tagObj, connSkillTypeID=buffSkillTypeID)
+ tagObj = batObjMgr.getBatObj(tagObjID) # 导致该buff消失的目标
+ GameWorld.DebugLogEx("buff消失后置处理的被动: buffObjID=%s,tagObjID=%s,triggerWay=%s,%s", buffObjID, tagObjID, triggerWay, effInfoList)
+ TurnPassive.OnTriggerPassiveEffList(turnFight, buffObj, triggerWay, tagObj, effInfoList, connSkill=useSkill, connBuff=buff)
# 有击杀时
for index, tagObj in enumerate(killObjList):
@@ -1809,6 +1809,8 @@
batType = curSkill.GetBatType()
changeHurtType = TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_ChangeHurtType, curSkill)
+ if not changeHurtType:
+ changeHurtType = TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_ChangeHurtTypeByBuff, curSkill)
if changeHurtType == 1:
ignoreDef = True
GameWorld.DebugLogEx("强制变更本次伤害为无视防御! skillID=%s", skillID)
@@ -2127,8 +2129,10 @@
defObj, hurtValue, hurtTypes, immuneHurt = hurtInfo[:4]
isEx = hurtInfo[4] if len(hurtInfo) > 4 else 0 # 是否是额外目标
- lostHP = DoLostHP(turnFight, atkObj, defObj, hurtValue, curSkill, lostType, hpCanNegative=True, immuneHurt=immuneHurt)
-
+ lostHP, ignoreShield = DoLostHP(turnFight, atkObj, defObj, hurtValue, curSkill, lostType, hpCanNegative=True, immuneHurt=immuneHurt)
+ if ignoreShield:
+ hurtTypes |= pow(2, ChConfig.HurtAtkType_IgnoreShield)
+
#伤害结构体
defID = defObj.GetID()
if isEx:
@@ -2415,9 +2419,10 @@
@param hpCanNegative: 扣除后的生命是否允许负值
@param immuneHurt: 免疫的伤害值
@param isSkillSelfTag: 是否技能自身的直接目标,如平摊伤害目标、溅射伤害目标这种就不算直接目标
- @return: lostHP
+ @return: lostHP, ignoreShield
'''
+ ignoreShield = None
if immuneHurt > 0:
buffMgr = defObj.GetBuffManager()
wudiBuffList = buffMgr.FindBuffListByState(ChConfig.BatObjState_Wudi)
@@ -2432,7 +2437,7 @@
defObj.GetID(), buff.GetBuffID(), buffSkillID, buffValue, immuneHurt, updBuffValue, lostType)
if hurtValue <= 0:
- return 0
+ return 0, ignoreShield
atkID = atkObj.GetID()
defID = defObj.GetID()
@@ -2443,6 +2448,11 @@
shieldBuffList = []
buffMgr = defObj.GetBuffManager()
for buff in buffMgr.FindBuffListByState(ChConfig.BatObjState_DamShield):
+ if ignoreShield == None:
+ if TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_IgnoreShield, curSkill):
+ ignoreShield = True # 无视承伤盾
+ break
+ ignoreShield = False
skillData = buff.GetSkillData()
remainTime = buff.GetRemainTime() # 剩余回合
if not skillData.GetLastTime():
@@ -2471,7 +2481,9 @@
shieldHurtValue -= decShieldValue # 承伤值
if decShieldValue >= buffValue:
GameWorld.DebugLogEx(" 删除盾: buffID=%s,剩余盾伤=%s", buffID, shieldHurtValue)
- TurnBuff.DoBuffDel(turnFight, defObj, buff, relatedSkill=curSkill, afterLogic=True, tagObj=atkObj)
+ #盾破时buff会被删除,导致绑定在该buff上的被动效果同步被清除,后续就无法触发盾破后被动,固先取出来
+ effInfoList = defObj.GetPassiveEffManager().GetPassiveEffByTrigger(ChConfig.TriggerWay_ShieldBroken, connSkillTypeID=buffSkillID)
+ TurnBuff.DoBuffDel(turnFight, defObj, buff, relatedSkill=curSkill, afterLogic=True, tagObj=atkObj, afterTriggerData=[ChConfig.TriggerWay_ShieldBroken, effInfoList])
else:
updShieldValue = buffValue - decShieldValue
GameWorld.DebugLogEx(" 更新盾: updShieldValue=%s,剩余盾伤=%s", updShieldValue, shieldHurtValue)
@@ -2492,7 +2504,7 @@
GameWorld.DebugLogEx(" 扣血: atkID=%s,defID=%s,hurtValue=%s,lostType=%s,lostHP=%s,dHP=%s,updHP=%s/%s",
atkID, defID, hurtValue, lostType, lostHP, dHP, defObj.GetHP(), defObj.GetMaxHP())
TurnAttack.AddTurnObjHurtValue(atkObj, defObj, hurtValue, lostHP, skillID, lostType)
- return lostHP
+ return lostHP, ignoreShield
def CalcBounceHP(turnFight, atkObj, defObj, hurtObj, curSkill):
'''计算反弹反弹伤害
--
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