From e81315f997d75f900727af1c456c32277575fb24 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 10 七月 2025 17:01:18 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落战利品、装备;主线击杀怪物获得经验、升级;主线装备穿戴、分解;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py |   23 +++++++++++++++++++++++
 1 files changed, 23 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
index ec633fb..8a608cc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
@@ -18,16 +18,39 @@
 import GameWorld
 import PlayerControl
 import IpyGameDataPY
+import GameLogic_MainLevel
 
 def OnExec(curPlayer, gmList):
     
     if not gmList:
         GameWorld.DebugAnswer(curPlayer, "重置主线: MainLevel 0")
         GameWorld.DebugAnswer(curPlayer, "设置主线: MainLevel 章节 关卡 波")
+        GameWorld.DebugAnswer(curPlayer, "测试掉落: MainLevel d 击杀数")
+        GameWorld.DebugAnswer(curPlayer, "重置战利: MainLevel b 0")
+        GameWorld.DebugAnswer(curPlayer, "设置战利: MainLevel b 战利品ID 已掉落个数")
         return
     
     value = gmList[0]
     
+    if value == "d":
+        killCnt = gmList[1] if len(gmList) > 1 else 1
+        GameLogic_MainLevel.GMTestKillDrop(curPlayer, killCnt)
+        return
+    
+    if value == "b":
+        itemID = gmList[1] if len(gmList) > 1 else 1
+        dropTotal = gmList[2] if len(gmList) > 2 else 1
+        if not itemID:
+            GameLogic_MainLevel.ResetBootyDropToday(curPlayer)
+            return
+        bootyItemIDList = GameLogic_MainLevel.GetBootyItemIDList()
+        if itemID not in bootyItemIDList:
+            GameWorld.DebugAnswer(curPlayer, "战利品ID(%s) not in %s" % (itemID, bootyItemIDList))
+            return
+        GameLogic_MainLevel.SetBootyDropToday(curPlayer, itemID, dropTotal)
+        GameWorld.DebugAnswer(curPlayer, "设置战利品(%s)今日掉落: %s" % (itemID, dropTotal))
+        return
+    
     if value <= 0:
         nowValue = PlayerControl.SetMainLevelNowInfo(curPlayer, 1, 1, 1)
         passValue = PlayerControl.SetMainLevelPassInfo(curPlayer, 0, 0, 0)

--
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