From e81315f997d75f900727af1c456c32277575fb24 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 10 七月 2025 17:01:18 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落战利品、装备;主线击杀怪物获得经验、升级;主线装备穿戴、分解;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |  186 +++++++++++++++++++++++++++++++---------------
 1 files changed, 126 insertions(+), 60 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 926dbf3..7ccbec3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -394,6 +394,35 @@
                         ("list", "AttrValue", 0),
                         ),
 
+                "EquipColor":(
+                        ("BYTE", "ItemColor", 1),
+                        ("DWORD", "MoneyBase", 0),
+                        ("DWORD", "AtkStep", 0),
+                        ("DWORD", "DefStep", 0),
+                        ("DWORD", "HPStep", 0),
+                        ("list", "AttrLibCntList", 0),
+                        ("list", "AttrRange", 0),
+                        ("dict", "AttrRangeDict", 0),
+                        ),
+
+                "EquipPlace":(
+                        ("BYTE", "EquipPlace", 1),
+                        ("float", "BaseAttrProportion", 0),
+                        ("list", "AttrLib1", 0),
+                        ("list", "AttrLib2", 0),
+                        ("list", "AttrLib3", 0),
+                        ),
+
+                "AppointItem":(
+                        ("DWORD", "ID", 1),
+                        ("BYTE", "CancelUseLimit", 0),
+                        ("WORD", "ItemLV", 0),
+                        ("list", "BaseAttrID", 0),
+                        ("list", "BaseAttrValue", 0),
+                        ("list", "LegendAttrID", 0),
+                        ("list", "LegendAttrValue", 0),
+                        ),
+
                 "EquipLegendAttrCount":(
                         ("BYTE", "ItemType", 1),
                         ("BYTE", "ItemColor", 1),
@@ -662,7 +691,6 @@
 
                 "PlayerLV":(
                         ("WORD", "LV", 1),
-                        ("DWORD", "ExpPoint", 0),
                         ("DWORD", "Exp", 0),
                         ("BYTE", "TalentPoint", 0),
                         ("DWORD", "ReExp", 0),
@@ -1117,13 +1145,6 @@
                         ("dict", "ItemID", 0),
                         ("WORD", "Price", 0),
                         ("WORD", "OldPrice", 0),
-                        ),
-
-                "AppointItem":(
-                        ("DWORD", "ID", 1),
-                        ("BYTE", "CancelUseLimit", 0),
-                        ("list", "LegendAttrID", 0),
-                        ("list", "LegendAttrValue", 0),
                         ),
 
                 "AuctionItem":(
@@ -2785,7 +2806,6 @@
                         ("DWORD", "LVUPNeedMoney", 0),
                         ("DWORD", "LVUPNeedTime", 0),
                         ("list", "EquipColorRateList", 0),
-                        ("list", "ExAwardItemRateList", 0),
                         ),
                 }
 
@@ -3349,6 +3369,50 @@
     def GetAttrType(self): return self.attrTuple[1] # 属性类型 list
     def GetAttrValue(self): return self.attrTuple[2] # 属性值 list
 
+# 装备品质表
+class IPY_EquipColor():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetItemColor(self): return self.attrTuple[0] # 装备品质 BYTE
+    def GetMoneyBase(self): return self.attrTuple[1] # 分解货币 DWORD
+    def GetAtkStep(self): return self.attrTuple[2] # 攻击步长 DWORD
+    def GetDefStep(self): return self.attrTuple[3] # 防御步长 DWORD
+    def GetHPStep(self): return self.attrTuple[4] # 生命步长 DWORD
+    def GetAttrLibCntList(self): return self.attrTuple[5] # 库属性条数列表 list
+    def GetAttrRange(self): return self.attrTuple[6] # 通用属性范围,下限|上限 list
+    def GetAttrRangeDict(self): return self.attrTuple[7] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict
+
+# 装备部位表
+class IPY_EquipPlace():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetEquipPlace(self): return self.attrTuple[0] # 装备部位 BYTE
+    def GetBaseAttrProportion(self): return self.attrTuple[1] # 基础属性占比 float
+    def GetAttrLib1(self): return self.attrTuple[2] # 随机属性ID库1,[属性ID, ...] list
+    def GetAttrLib2(self): return self.attrTuple[3] # 随机属性ID库2,[属性ID, ...] list
+    def GetAttrLib3(self): return self.attrTuple[4] # 随机属性ID库3,[属性ID, ...] list
+
+# 定制属性表
+class IPY_AppointItem():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetID(self): return self.attrTuple[0] # 定制ID DWORD
+    def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE
+    def GetItemLV(self): return self.attrTuple[2] # 物品等级 WORD
+    def GetBaseAttrID(self): return self.attrTuple[3] # 基础属性ID list
+    def GetBaseAttrValue(self): return self.attrTuple[4] # 基础属性值 list
+    def GetLegendAttrID(self): return self.attrTuple[5] # 传奇属性ID list
+    def GetLegendAttrValue(self): return self.attrTuple[6] # 传奇属性值 list
+
 # 装备传奇属性条数表
 class IPY_EquipLegendAttrCount():
     
@@ -3768,35 +3832,34 @@
         return
         
     def GetLV(self): return self.attrTuple[0] # 玩家等级 WORD
-    def GetExpPoint(self): return self.attrTuple[1] # 升级所需经验点,每个经验点代表的经验由项目决定 DWORD
-    def GetExp(self): return self.attrTuple[2] # 除经验点总经验外升级还需的经验 DWORD
-    def GetTalentPoint(self): return self.attrTuple[3] # 等级获得的天赋点 BYTE
-    def GetReExp(self): return self.attrTuple[4] # 等级经验效率(second) DWORD
-    def GetReMaxHP(self): return self.attrTuple[5] # 生命 DWORD
-    def GetReAtk(self): return self.attrTuple[6] # 攻击 DWORD
-    def GetReDef(self): return self.attrTuple[7] # 防御 DWORD
-    def GetReHit(self): return self.attrTuple[8] # 命中 DWORD
-    def GetReMiss(self): return self.attrTuple[9] # 闪避 DWORD
-    def GetReAtkSpeed(self): return self.attrTuple[10] # 攻速 DWORD
-    def GetReSkillAtkRate(self): return self.attrTuple[11] # 技能伤害比例 DWORD
-    def GetReDamagePer(self): return self.attrTuple[12] # 增加伤害 DWORD
-    def GetReDamReduce(self): return self.attrTuple[13] # 减少伤害 DWORD
-    def GetReIgnoreDefRate(self): return self.attrTuple[14] # 无视防御比例 DWORD
-    def GetReLuckyHitRate(self): return self.attrTuple[15] # 会心一击率 DWORD
-    def GetReLuckyHit(self): return self.attrTuple[16] # 会心一击伤害 DWORD
-    def GetReBleedDamage(self): return self.attrTuple[17] # 流血伤害增加 DWORD
-    def GetReIceAtk(self): return self.attrTuple[18] # 真实伤害 DWORD
-    def GetReIceDef(self): return self.attrTuple[19] # 真实抵御 DWORD
-    def GetRePetAtk(self): return self.attrTuple[20] # 灵宠攻击 DWORD
-    def GetRePetSkillAtkRate(self): return self.attrTuple[21] # 灵宠技能 DWORD
-    def GetRePetDamPer(self): return self.attrTuple[22] # 灵宠伤害增加 DWORD
-    def GetReFinalHurt(self): return self.attrTuple[23] # 固定伤害增加 DWORD
-    def GetReFinalHurtReduce(self): return self.attrTuple[24] # 固定伤害减少 DWORD
-    def GetRePotionReply(self): return self.attrTuple[25] # 血瓶恢复量 DWORD
-    def GetRePotionCD(self): return self.attrTuple[26] # 血瓶CD DWORD
-    def GetAttackEff(self): return self.attrTuple[27] # 挂机效率 DWORD
-    def GetReFightPower(self): return self.attrTuple[28] # 战斗力 DWORD
-    def GetIceLodeFightPower(self): return self.attrTuple[29] # 冰晶矿脉扫荡战斗力 DWORD
+    def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD
+    def GetTalentPoint(self): return self.attrTuple[2] # 等级获得的天赋点 BYTE
+    def GetReExp(self): return self.attrTuple[3] # 等级经验效率(second) DWORD
+    def GetReMaxHP(self): return self.attrTuple[4] # 生命 DWORD
+    def GetReAtk(self): return self.attrTuple[5] # 攻击 DWORD
+    def GetReDef(self): return self.attrTuple[6] # 防御 DWORD
+    def GetReHit(self): return self.attrTuple[7] # 命中 DWORD
+    def GetReMiss(self): return self.attrTuple[8] # 闪避 DWORD
+    def GetReAtkSpeed(self): return self.attrTuple[9] # 攻速 DWORD
+    def GetReSkillAtkRate(self): return self.attrTuple[10] # 技能伤害比例 DWORD
+    def GetReDamagePer(self): return self.attrTuple[11] # 增加伤害 DWORD
+    def GetReDamReduce(self): return self.attrTuple[12] # 减少伤害 DWORD
+    def GetReIgnoreDefRate(self): return self.attrTuple[13] # 无视防御比例 DWORD
+    def GetReLuckyHitRate(self): return self.attrTuple[14] # 会心一击率 DWORD
+    def GetReLuckyHit(self): return self.attrTuple[15] # 会心一击伤害 DWORD
+    def GetReBleedDamage(self): return self.attrTuple[16] # 流血伤害增加 DWORD
+    def GetReIceAtk(self): return self.attrTuple[17] # 真实伤害 DWORD
+    def GetReIceDef(self): return self.attrTuple[18] # 真实抵御 DWORD
+    def GetRePetAtk(self): return self.attrTuple[19] # 灵宠攻击 DWORD
+    def GetRePetSkillAtkRate(self): return self.attrTuple[20] # 灵宠技能 DWORD
+    def GetRePetDamPer(self): return self.attrTuple[21] # 灵宠伤害增加 DWORD
+    def GetReFinalHurt(self): return self.attrTuple[22] # 固定伤害增加 DWORD
+    def GetReFinalHurtReduce(self): return self.attrTuple[23] # 固定伤害减少 DWORD
+    def GetRePotionReply(self): return self.attrTuple[24] # 血瓶恢复量 DWORD
+    def GetRePotionCD(self): return self.attrTuple[25] # 血瓶CD DWORD
+    def GetAttackEff(self): return self.attrTuple[26] # 挂机效率 DWORD
+    def GetReFightPower(self): return self.attrTuple[27] # 战斗力 DWORD
+    def GetIceLodeFightPower(self): return self.attrTuple[28] # 冰晶矿脉扫荡战斗力 DWORD
 
 # 特殊地图玩家属性公式表
 class IPY_SpecMapPlayerAttrFormat():
@@ -4368,18 +4431,6 @@
     def GetItemID(self): return self.attrTuple[1] # 奖励物品信息 dict
     def GetPrice(self): return self.attrTuple[2] # 礼包现价 WORD
     def GetOldPrice(self): return self.attrTuple[3] # 礼包原价 WORD
-
-# 定制物品表
-class IPY_AppointItem():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetID(self): return self.attrTuple[0] # 定制物品ID DWORD
-    def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE
-    def GetLegendAttrID(self): return self.attrTuple[2] # 传奇属性ID list
-    def GetLegendAttrValue(self): return self.attrTuple[3] # 传奇属性值 list
 
 # 拍卖物品表
 class IPY_AuctionItem():
@@ -6970,8 +7021,7 @@
     def GetTreeLV(self): return self.attrTuple[0] # 仙树等级 BYTE
     def GetLVUPNeedMoney(self): return self.attrTuple[1] # 升到下一级所需货币数 DWORD
     def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD
-    def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
-    def GetExAwardItemRateList(self): return self.attrTuple[4] # 每次砍树概率额外产出道具饼图,[[万分率,[物品ID,个数]], ...] list
+    def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
 
 
 def Log(msg, playerID=0, par=0):
@@ -7068,6 +7118,9 @@
         self.__LoadFileData("ItemPlusMaster", onlyCheck)
         self.__LoadFileData("ItemPlusMax", onlyCheck)
         self.__LoadFileData("RoleEquipStars", onlyCheck)
+        self.__LoadFileData("EquipColor", onlyCheck)
+        self.__LoadFileData("EquipPlace", onlyCheck)
+        self.__LoadFileData("AppointItem", onlyCheck)
         self.__LoadFileData("EquipLegendAttrCount", onlyCheck)
         self.__LoadFileData("EquipLegendAttrType", onlyCheck)
         self.__LoadFileData("EquipLegendAttrLib", onlyCheck)
@@ -7127,7 +7180,6 @@
         self.__LoadFileData("ContineSignAward", onlyCheck)
         self.__LoadFileData("SignAward", onlyCheck)
         self.__LoadFileData("VIPAward", onlyCheck)
-        self.__LoadFileData("AppointItem", onlyCheck)
         self.__LoadFileData("AuctionItem", onlyCheck)
         self.__LoadFileData("VipPrivilege", onlyCheck)
         self.__LoadFileData("Store", onlyCheck)
@@ -7805,6 +7857,27 @@
         self.CheckLoadData("RoleEquipStars")
         return self.ipyRoleEquipStarsCache[index]
 
+    def GetEquipColorCount(self):
+        self.CheckLoadData("EquipColor")
+        return self.ipyEquipColorLen
+    def GetEquipColorByIndex(self, index):
+        self.CheckLoadData("EquipColor")
+        return self.ipyEquipColorCache[index]
+
+    def GetEquipPlaceCount(self):
+        self.CheckLoadData("EquipPlace")
+        return self.ipyEquipPlaceLen
+    def GetEquipPlaceByIndex(self, index):
+        self.CheckLoadData("EquipPlace")
+        return self.ipyEquipPlaceCache[index]
+
+    def GetAppointItemCount(self):
+        self.CheckLoadData("AppointItem")
+        return self.ipyAppointItemLen
+    def GetAppointItemByIndex(self, index):
+        self.CheckLoadData("AppointItem")
+        return self.ipyAppointItemCache[index]
+
     def GetEquipLegendAttrCountCount(self):
         self.CheckLoadData("EquipLegendAttrCount")
         return self.ipyEquipLegendAttrCountLen
@@ -8217,13 +8290,6 @@
     def GetVIPAwardByIndex(self, index):
         self.CheckLoadData("VIPAward")
         return self.ipyVIPAwardCache[index]
-
-    def GetAppointItemCount(self):
-        self.CheckLoadData("AppointItem")
-        return self.ipyAppointItemLen
-    def GetAppointItemByIndex(self, index):
-        self.CheckLoadData("AppointItem")
-        return self.ipyAppointItemCache[index]
 
     def GetAuctionItemCount(self):
         self.CheckLoadData("AuctionItem")

--
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