From e81315f997d75f900727af1c456c32277575fb24 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 10 七月 2025 17:01:18 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落战利品、装备;主线击杀怪物获得经验、升级;主线装备穿戴、分解;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 186 +++++++++++++++++++++++++++++++--------------- 1 files changed, 126 insertions(+), 60 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index 926dbf3..7ccbec3 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -394,6 +394,35 @@ ("list", "AttrValue", 0), ), + "EquipColor":( + ("BYTE", "ItemColor", 1), + ("DWORD", "MoneyBase", 0), + ("DWORD", "AtkStep", 0), + ("DWORD", "DefStep", 0), + ("DWORD", "HPStep", 0), + ("list", "AttrLibCntList", 0), + ("list", "AttrRange", 0), + ("dict", "AttrRangeDict", 0), + ), + + "EquipPlace":( + ("BYTE", "EquipPlace", 1), + ("float", "BaseAttrProportion", 0), + ("list", "AttrLib1", 0), + ("list", "AttrLib2", 0), + ("list", "AttrLib3", 0), + ), + + "AppointItem":( + ("DWORD", "ID", 1), + ("BYTE", "CancelUseLimit", 0), + ("WORD", "ItemLV", 0), + ("list", "BaseAttrID", 0), + ("list", "BaseAttrValue", 0), + ("list", "LegendAttrID", 0), + ("list", "LegendAttrValue", 0), + ), + "EquipLegendAttrCount":( ("BYTE", "ItemType", 1), ("BYTE", "ItemColor", 1), @@ -662,7 +691,6 @@ "PlayerLV":( ("WORD", "LV", 1), - ("DWORD", "ExpPoint", 0), ("DWORD", "Exp", 0), ("BYTE", "TalentPoint", 0), ("DWORD", "ReExp", 0), @@ -1117,13 +1145,6 @@ ("dict", "ItemID", 0), ("WORD", "Price", 0), ("WORD", "OldPrice", 0), - ), - - "AppointItem":( - ("DWORD", "ID", 1), - ("BYTE", "CancelUseLimit", 0), - ("list", "LegendAttrID", 0), - ("list", "LegendAttrValue", 0), ), "AuctionItem":( @@ -2785,7 +2806,6 @@ ("DWORD", "LVUPNeedMoney", 0), ("DWORD", "LVUPNeedTime", 0), ("list", "EquipColorRateList", 0), - ("list", "ExAwardItemRateList", 0), ), } @@ -3349,6 +3369,50 @@ def GetAttrType(self): return self.attrTuple[1] # 属性类型 list def GetAttrValue(self): return self.attrTuple[2] # 属性值 list +# 装备品质表 +class IPY_EquipColor(): + + def __init__(self): + self.attrTuple = None + return + + def GetItemColor(self): return self.attrTuple[0] # 装备品质 BYTE + def GetMoneyBase(self): return self.attrTuple[1] # 分解货币 DWORD + def GetAtkStep(self): return self.attrTuple[2] # 攻击步长 DWORD + def GetDefStep(self): return self.attrTuple[3] # 防御步长 DWORD + def GetHPStep(self): return self.attrTuple[4] # 生命步长 DWORD + def GetAttrLibCntList(self): return self.attrTuple[5] # 库属性条数列表 list + def GetAttrRange(self): return self.attrTuple[6] # 通用属性范围,下限|上限 list + def GetAttrRangeDict(self): return self.attrTuple[7] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict + +# 装备部位表 +class IPY_EquipPlace(): + + def __init__(self): + self.attrTuple = None + return + + def GetEquipPlace(self): return self.attrTuple[0] # 装备部位 BYTE + def GetBaseAttrProportion(self): return self.attrTuple[1] # 基础属性占比 float + def GetAttrLib1(self): return self.attrTuple[2] # 随机属性ID库1,[属性ID, ...] list + def GetAttrLib2(self): return self.attrTuple[3] # 随机属性ID库2,[属性ID, ...] list + def GetAttrLib3(self): return self.attrTuple[4] # 随机属性ID库3,[属性ID, ...] list + +# 定制属性表 +class IPY_AppointItem(): + + def __init__(self): + self.attrTuple = None + return + + def GetID(self): return self.attrTuple[0] # 定制ID DWORD + def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE + def GetItemLV(self): return self.attrTuple[2] # 物品等级 WORD + def GetBaseAttrID(self): return self.attrTuple[3] # 基础属性ID list + def GetBaseAttrValue(self): return self.attrTuple[4] # 基础属性值 list + def GetLegendAttrID(self): return self.attrTuple[5] # 传奇属性ID list + def GetLegendAttrValue(self): return self.attrTuple[6] # 传奇属性值 list + # 装备传奇属性条数表 class IPY_EquipLegendAttrCount(): @@ -3768,35 +3832,34 @@ return def GetLV(self): return self.attrTuple[0] # 玩家等级 WORD - def GetExpPoint(self): return self.attrTuple[1] # 升级所需经验点,每个经验点代表的经验由项目决定 DWORD - def GetExp(self): return self.attrTuple[2] # 除经验点总经验外升级还需的经验 DWORD - def GetTalentPoint(self): return self.attrTuple[3] # 等级获得的天赋点 BYTE - def GetReExp(self): return self.attrTuple[4] # 等级经验效率(second) DWORD - def GetReMaxHP(self): return self.attrTuple[5] # 生命 DWORD - def GetReAtk(self): return self.attrTuple[6] # 攻击 DWORD - def GetReDef(self): return self.attrTuple[7] # 防御 DWORD - def GetReHit(self): return self.attrTuple[8] # 命中 DWORD - def GetReMiss(self): return self.attrTuple[9] # 闪避 DWORD - def GetReAtkSpeed(self): return self.attrTuple[10] # 攻速 DWORD - def GetReSkillAtkRate(self): return self.attrTuple[11] # 技能伤害比例 DWORD - def GetReDamagePer(self): return self.attrTuple[12] # 增加伤害 DWORD - def GetReDamReduce(self): return self.attrTuple[13] # 减少伤害 DWORD - def GetReIgnoreDefRate(self): return self.attrTuple[14] # 无视防御比例 DWORD - def GetReLuckyHitRate(self): return self.attrTuple[15] # 会心一击率 DWORD - def GetReLuckyHit(self): return self.attrTuple[16] # 会心一击伤害 DWORD - def GetReBleedDamage(self): return self.attrTuple[17] # 流血伤害增加 DWORD - def GetReIceAtk(self): return self.attrTuple[18] # 真实伤害 DWORD - def GetReIceDef(self): return self.attrTuple[19] # 真实抵御 DWORD - def GetRePetAtk(self): return self.attrTuple[20] # 灵宠攻击 DWORD - def GetRePetSkillAtkRate(self): return self.attrTuple[21] # 灵宠技能 DWORD - def GetRePetDamPer(self): return self.attrTuple[22] # 灵宠伤害增加 DWORD - def GetReFinalHurt(self): return self.attrTuple[23] # 固定伤害增加 DWORD - def GetReFinalHurtReduce(self): return self.attrTuple[24] # 固定伤害减少 DWORD - def GetRePotionReply(self): return self.attrTuple[25] # 血瓶恢复量 DWORD - def GetRePotionCD(self): return self.attrTuple[26] # 血瓶CD DWORD - def GetAttackEff(self): return self.attrTuple[27] # 挂机效率 DWORD - def GetReFightPower(self): return self.attrTuple[28] # 战斗力 DWORD - def GetIceLodeFightPower(self): return self.attrTuple[29] # 冰晶矿脉扫荡战斗力 DWORD + def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD + def GetTalentPoint(self): return self.attrTuple[2] # 等级获得的天赋点 BYTE + def GetReExp(self): return self.attrTuple[3] # 等级经验效率(second) DWORD + def GetReMaxHP(self): return self.attrTuple[4] # 生命 DWORD + def GetReAtk(self): return self.attrTuple[5] # 攻击 DWORD + def GetReDef(self): return self.attrTuple[6] # 防御 DWORD + def GetReHit(self): return self.attrTuple[7] # 命中 DWORD + def GetReMiss(self): return self.attrTuple[8] # 闪避 DWORD + def GetReAtkSpeed(self): return self.attrTuple[9] # 攻速 DWORD + def GetReSkillAtkRate(self): return self.attrTuple[10] # 技能伤害比例 DWORD + def GetReDamagePer(self): return self.attrTuple[11] # 增加伤害 DWORD + def GetReDamReduce(self): return self.attrTuple[12] # 减少伤害 DWORD + def GetReIgnoreDefRate(self): return self.attrTuple[13] # 无视防御比例 DWORD + def GetReLuckyHitRate(self): return self.attrTuple[14] # 会心一击率 DWORD + def GetReLuckyHit(self): return self.attrTuple[15] # 会心一击伤害 DWORD + def GetReBleedDamage(self): return self.attrTuple[16] # 流血伤害增加 DWORD + def GetReIceAtk(self): return self.attrTuple[17] # 真实伤害 DWORD + def GetReIceDef(self): return self.attrTuple[18] # 真实抵御 DWORD + def GetRePetAtk(self): return self.attrTuple[19] # 灵宠攻击 DWORD + def GetRePetSkillAtkRate(self): return self.attrTuple[20] # 灵宠技能 DWORD + def GetRePetDamPer(self): return self.attrTuple[21] # 灵宠伤害增加 DWORD + def GetReFinalHurt(self): return self.attrTuple[22] # 固定伤害增加 DWORD + def GetReFinalHurtReduce(self): return self.attrTuple[23] # 固定伤害减少 DWORD + def GetRePotionReply(self): return self.attrTuple[24] # 血瓶恢复量 DWORD + def GetRePotionCD(self): return self.attrTuple[25] # 血瓶CD DWORD + def GetAttackEff(self): return self.attrTuple[26] # 挂机效率 DWORD + def GetReFightPower(self): return self.attrTuple[27] # 战斗力 DWORD + def GetIceLodeFightPower(self): return self.attrTuple[28] # 冰晶矿脉扫荡战斗力 DWORD # 特殊地图玩家属性公式表 class IPY_SpecMapPlayerAttrFormat(): @@ -4368,18 +4431,6 @@ def GetItemID(self): return self.attrTuple[1] # 奖励物品信息 dict def GetPrice(self): return self.attrTuple[2] # 礼包现价 WORD def GetOldPrice(self): return self.attrTuple[3] # 礼包原价 WORD - -# 定制物品表 -class IPY_AppointItem(): - - def __init__(self): - self.attrTuple = None - return - - def GetID(self): return self.attrTuple[0] # 定制物品ID DWORD - def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE - def GetLegendAttrID(self): return self.attrTuple[2] # 传奇属性ID list - def GetLegendAttrValue(self): return self.attrTuple[3] # 传奇属性值 list # 拍卖物品表 class IPY_AuctionItem(): @@ -6970,8 +7021,7 @@ def GetTreeLV(self): return self.attrTuple[0] # 仙树等级 BYTE def GetLVUPNeedMoney(self): return self.attrTuple[1] # 升到下一级所需货币数 DWORD def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD - def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list - def GetExAwardItemRateList(self): return self.attrTuple[4] # 每次砍树概率额外产出道具饼图,[[万分率,[物品ID,个数]], ...] list + def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list def Log(msg, playerID=0, par=0): @@ -7068,6 +7118,9 @@ self.__LoadFileData("ItemPlusMaster", onlyCheck) self.__LoadFileData("ItemPlusMax", onlyCheck) self.__LoadFileData("RoleEquipStars", onlyCheck) + self.__LoadFileData("EquipColor", onlyCheck) + self.__LoadFileData("EquipPlace", onlyCheck) + self.__LoadFileData("AppointItem", onlyCheck) self.__LoadFileData("EquipLegendAttrCount", onlyCheck) self.__LoadFileData("EquipLegendAttrType", onlyCheck) self.__LoadFileData("EquipLegendAttrLib", onlyCheck) @@ -7127,7 +7180,6 @@ self.__LoadFileData("ContineSignAward", onlyCheck) self.__LoadFileData("SignAward", onlyCheck) self.__LoadFileData("VIPAward", onlyCheck) - self.__LoadFileData("AppointItem", onlyCheck) self.__LoadFileData("AuctionItem", onlyCheck) self.__LoadFileData("VipPrivilege", onlyCheck) self.__LoadFileData("Store", onlyCheck) @@ -7805,6 +7857,27 @@ self.CheckLoadData("RoleEquipStars") return self.ipyRoleEquipStarsCache[index] + def GetEquipColorCount(self): + self.CheckLoadData("EquipColor") + return self.ipyEquipColorLen + def GetEquipColorByIndex(self, index): + self.CheckLoadData("EquipColor") + return self.ipyEquipColorCache[index] + + def GetEquipPlaceCount(self): + self.CheckLoadData("EquipPlace") + return self.ipyEquipPlaceLen + def GetEquipPlaceByIndex(self, index): + self.CheckLoadData("EquipPlace") + return self.ipyEquipPlaceCache[index] + + def GetAppointItemCount(self): + self.CheckLoadData("AppointItem") + return self.ipyAppointItemLen + def GetAppointItemByIndex(self, index): + self.CheckLoadData("AppointItem") + return self.ipyAppointItemCache[index] + def GetEquipLegendAttrCountCount(self): self.CheckLoadData("EquipLegendAttrCount") return self.ipyEquipLegendAttrCountLen @@ -8217,13 +8290,6 @@ def GetVIPAwardByIndex(self, index): self.CheckLoadData("VIPAward") return self.ipyVIPAwardCache[index] - - def GetAppointItemCount(self): - self.CheckLoadData("AppointItem") - return self.ipyAppointItemLen - def GetAppointItemByIndex(self, index): - self.CheckLoadData("AppointItem") - return self.ipyAppointItemCache[index] def GetAuctionItemCount(self): self.CheckLoadData("AuctionItem") -- Gitblit v1.8.0