From e81315f997d75f900727af1c456c32277575fb24 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 10 七月 2025 17:01:18 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落战利品、装备;主线击杀怪物获得经验、升级;主线装备穿戴、分解;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py | 43 ------------------------------------------- 1 files changed, 0 insertions(+), 43 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py index a898298..cfbfba9 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py @@ -397,49 +397,6 @@ SetSuccFinishValue(curPlayer, succType, condition, 0) return -def DoEquipSuccessLogic(curPlayer, classLV): - #玩家当前可装备的装备类型 - - ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'ClassLV':classLV}, True) - if not ipyDataList: - return - - placeCountDict, colorCountDict, suitCountDict = {}, {}, {} - playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip) - for ipyData in ipyDataList: - equipIndex = ipyData.GetGridIndex() - curEquip = playerEquip.GetAt(equipIndex) - if curEquip.IsEmpty(): - continue - itemPlace = curEquip.GetEquipPlace() - - # 套装、颜色 成就 统计基础部位 - if itemPlace in ChConfig.EquipPlace_Base: - itemColor = curEquip.GetItemColor() - colorConditionKey = (classLV, itemColor) - colorCountDict[colorConditionKey] = colorCountDict.get(colorConditionKey, 0) + 1 - - # 统计套装数 - if curEquip.GetSuiteID(): - suitConditionKey = (classLV, ) - suitCountDict[suitConditionKey] = suitCountDict.get(suitConditionKey, 0) + 1 - - # 部位 成就 统计特殊部位 - elif itemPlace in ChConfig.EquipPlace_Special: - placeConditionKey = (classLV, itemPlace) - placeCountDict[placeConditionKey] = placeCountDict.get(placeConditionKey, 0) + 1 - - # 更新成就 - #GameWorld.DebugLog("装备阶部位成就数据: classLV=%s,placeCountDict=%s" % (classLV, placeCountDict)) - UpdateSuccessProgressByConditions(curPlayer, ShareDefine.SuccType_EquipPlace, placeCountDict) - - #GameWorld.DebugLog("装备阶颜色成就数据: classLV=%s,colorCountDict=%s" % (classLV, colorCountDict)) - UpdateSuccessProgressByConditions(curPlayer, ShareDefine.SuccType_EquipColorItem, colorCountDict) - - #GameWorld.DebugLog("装备阶套装成就数据: classLV=%s,suitCountDict=%s" % (classLV, suitCountDict)) - UpdateSuccessProgressByConditions(curPlayer, ShareDefine.SuccType_EquipSuit, suitCountDict) - return - def UpdateSuccessProgressByConditions(curPlayer, successType, conditionCountDict): if successType not in ShareDefine.SuccessTypeList: return -- Gitblit v1.8.0