From e81315f997d75f900727af1c456c32277575fb24 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 10 七月 2025 17:01:18 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落战利品、装备;主线击杀怪物获得经验、升级;主线装备穿戴、分解;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py |   43 -------------------------------------------
 1 files changed, 0 insertions(+), 43 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
index a898298..cfbfba9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -397,49 +397,6 @@
         SetSuccFinishValue(curPlayer, succType, condition, 0)
     return
 
-def DoEquipSuccessLogic(curPlayer, classLV):
-    #玩家当前可装备的装备类型
-    
-    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'ClassLV':classLV}, True)
-    if not ipyDataList:
-        return
-    
-    placeCountDict, colorCountDict, suitCountDict = {}, {}, {}
-    playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
-    for ipyData in ipyDataList:
-        equipIndex = ipyData.GetGridIndex()
-        curEquip = playerEquip.GetAt(equipIndex)
-        if curEquip.IsEmpty():
-            continue
-        itemPlace = curEquip.GetEquipPlace()
-        
-        # 套装、颜色 成就 统计基础部位
-        if itemPlace in ChConfig.EquipPlace_Base:
-            itemColor = curEquip.GetItemColor()
-            colorConditionKey = (classLV, itemColor)
-            colorCountDict[colorConditionKey] = colorCountDict.get(colorConditionKey, 0) + 1
-            
-            # 统计套装数
-            if curEquip.GetSuiteID():
-                suitConditionKey = (classLV, )
-                suitCountDict[suitConditionKey] = suitCountDict.get(suitConditionKey, 0) + 1
-                
-        # 部位 成就 统计特殊部位
-        elif itemPlace in ChConfig.EquipPlace_Special:
-            placeConditionKey = (classLV, itemPlace)
-            placeCountDict[placeConditionKey] = placeCountDict.get(placeConditionKey, 0) + 1
-            
-    # 更新成就
-    #GameWorld.DebugLog("装备阶部位成就数据: classLV=%s,placeCountDict=%s" % (classLV, placeCountDict))
-    UpdateSuccessProgressByConditions(curPlayer, ShareDefine.SuccType_EquipPlace, placeCountDict)
-    
-    #GameWorld.DebugLog("装备阶颜色成就数据: classLV=%s,colorCountDict=%s" % (classLV, colorCountDict))
-    UpdateSuccessProgressByConditions(curPlayer, ShareDefine.SuccType_EquipColorItem, colorCountDict)
-    
-    #GameWorld.DebugLog("装备阶套装成就数据: classLV=%s,suitCountDict=%s" % (classLV, suitCountDict))
-    UpdateSuccessProgressByConditions(curPlayer, ShareDefine.SuccType_EquipSuit, suitCountDict)
-    return
-
 def UpdateSuccessProgressByConditions(curPlayer, successType, conditionCountDict):
     if successType not in ShareDefine.SuccessTypeList:
         return

--
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