From e81315f997d75f900727af1c456c32277575fb24 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 10 七月 2025 17:01:18 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落战利品、装备;主线击杀怪物获得经验、升级;主线装备穿戴、分解;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 38 +++++++++++++++++++++++--------------- 1 files changed, 23 insertions(+), 15 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py index 4287272..96f5f8b 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py @@ -624,13 +624,13 @@ #鞋履基础属性值 百分比 Def_Effect_ShoesAddPer = 128 #仙器A基础属性值 百分比 -Def_Effect_FairyCanAddPer = 129 +Def_Effect_ShawlAddPer = 129 #仙器B基础属性值 百分比 -Def_Effect_FairyCan2AddPer = 130 +Def_Effect_RingAddPer = 130 #仙绳基础属性值 百分比 Def_Effect_NeckAddPer = 131 #莲台基础属性值 百分比 -Def_Effect_JadeAddPer = 132 +Def_Effect_AmuletAddPer = 132 Def_Effect_MinAtk = 67 # 最小攻击 Def_Effect_MaxAtk = 68 # 最大攻击 @@ -785,6 +785,8 @@ Def_Effect_PetWeakenPer = 218 # 弱化灵兽 Def_Effect_SuperHitHurtPer = 219 # 强化暴伤 Def_Effect_SuperHitHurtDefPer = 220 # 弱化暴伤 +Def_Effect_DamBlockRate = 221 # 格挡概率 +Def_Effect_DamBlockDefRate = 222 # 抗格挡概率 #增加%d物理伤害值,其中a值为伤害值 Def_Effect_AddAtk = 1005 @@ -1755,6 +1757,8 @@ Def_IudetMapLoaction = 15 # 物品记录地图坐标[mapid, posx, posy] Def_IudetLegendAttrID = 17 # 物品传奇属性ID列表 Def_IudetLegendAttrValue = 19 # 物品传奇属性值列表 +Def_IudetBaseAttrID = 21 # 物品基础属性ID列表,适用于随机范围基础属性(非物品表配置的固定属性) +Def_IudetBaseAttrValue = 23 # 物品基础属性值列表 Def_IudetPartSuiteLV = 25 # 部位套装等级 [套装类型1等级, 套装类型2等级, ...] Def_IudetWingMaterialItemID = 27 # 翅膀精炼材料ID列表 Def_IudetWingMaterialItemCount = 29 # 翅膀精炼材料个数列表 @@ -1778,6 +1782,7 @@ Def_IudetItemColor = 16 # 物品颜色,如果该值没有就取物品 Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到 Def_IudetCancelUseLimit = 20 # 物品取消使用限制 +Def_IudetItemLV = 22 # 物品等级,适用于动态物品等级(非物品表配置的固定等级) Def_IudetSource = 24 # 物品来源 Def_IudetSuiteLV = 30 # 套装等级 Def_IudetHasOpenCnt = 32 # 物品累积开启次数 @@ -1806,6 +1811,9 @@ Def_IudetPet_Skill = 201 # 技能列表 Def_IudetHorsePetSkinIndex = 210 # 骑宠觉醒外观索引 + +# 以下为自定义的设置物品属性key +Def_CItemKey_AppointID = "AppointID" # ---------------------------------------------------- LineupObjMax = 6 # 阵容最大上阵武将数 @@ -2260,18 +2268,18 @@ # 手游不使用C++定义 enum RoleEquipType # 装备位定义 RoleEquipType = ( - retWeapon, #1 主手 - retWeapon2, #2 副手 - retHat, #3 帽子 - retClothes, #4 衣服 - retBelt, #5 腰带 - retTrousers, #6 裤子 - retShoes, #7 鞋子 - retGlove, #8 手套 - retNeck, #9 项链 - retFairyCan, #10 仙器1 - retFairyCan2, #11 仙器2 - retJade, #12 玉佩 + retWeapon, #1 主手/武器 + retWeapon2, #2 副手/护手 + retHat, #3 帽子/头盔 + retClothes, #4 衣服/衣服 + retBelt, #5 腰带/腰带 + retTrousers, #6 裤子/长裤 + retShoes, #7 鞋子/鞋子 + retGlove, #8 手套/护腕 + retShawl, #9 仙器1/披肩 + retNeck, #10 项链/项链 + retRing, #11 仙器2/戒指 + retAmulet, #12 玉佩/护符 Amulet retWing, #13 翅膀 retGuard1, #14 守护1 retGuard2, #15 守护2 -- Gitblit v1.8.0