From e81315f997d75f900727af1c456c32277575fb24 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 10 七月 2025 17:01:18 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落战利品、装备;主线击杀怪物获得经验、升级;主线装备穿戴、分解;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py |   38 +++++++++++++++++++++++---------------
 1 files changed, 23 insertions(+), 15 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 4287272..96f5f8b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -624,13 +624,13 @@
 #鞋履基础属性值 百分比
 Def_Effect_ShoesAddPer = 128
 #仙器A基础属性值 百分比
-Def_Effect_FairyCanAddPer = 129
+Def_Effect_ShawlAddPer = 129
 #仙器B基础属性值 百分比
-Def_Effect_FairyCan2AddPer = 130
+Def_Effect_RingAddPer = 130
 #仙绳基础属性值 百分比
 Def_Effect_NeckAddPer = 131
 #莲台基础属性值 百分比
-Def_Effect_JadeAddPer = 132
+Def_Effect_AmuletAddPer = 132
 
 Def_Effect_MinAtk = 67 # 最小攻击
 Def_Effect_MaxAtk = 68 # 最大攻击
@@ -785,6 +785,8 @@
 Def_Effect_PetWeakenPer = 218 # 弱化灵兽
 Def_Effect_SuperHitHurtPer = 219 # 强化暴伤
 Def_Effect_SuperHitHurtDefPer = 220 # 弱化暴伤
+Def_Effect_DamBlockRate = 221 # 格挡概率
+Def_Effect_DamBlockDefRate = 222 # 抗格挡概率
 
 #增加%d物理伤害值,其中a值为伤害值
 Def_Effect_AddAtk = 1005
@@ -1755,6 +1757,8 @@
 Def_IudetMapLoaction = 15  # 物品记录地图坐标[mapid, posx, posy]
 Def_IudetLegendAttrID = 17  # 物品传奇属性ID列表
 Def_IudetLegendAttrValue = 19  # 物品传奇属性值列表
+Def_IudetBaseAttrID = 21  # 物品基础属性ID列表,适用于随机范围基础属性(非物品表配置的固定属性)
+Def_IudetBaseAttrValue = 23  # 物品基础属性值列表
 Def_IudetPartSuiteLV = 25  # 部位套装等级 [套装类型1等级, 套装类型2等级, ...]
 Def_IudetWingMaterialItemID = 27  # 翅膀精炼材料ID列表
 Def_IudetWingMaterialItemCount = 29  # 翅膀精炼材料个数列表
@@ -1778,6 +1782,7 @@
 Def_IudetItemColor = 16  # 物品颜色,如果该值没有就取物品
 Def_IudetItemCount = 18  # 物品个数,支持20亿,目前仅特殊转化物品会用到
 Def_IudetCancelUseLimit = 20  # 物品取消使用限制
+Def_IudetItemLV = 22  # 物品等级,适用于动态物品等级(非物品表配置的固定等级)
 Def_IudetSource = 24  # 物品来源
 Def_IudetSuiteLV = 30  # 套装等级
 Def_IudetHasOpenCnt = 32  # 物品累积开启次数
@@ -1806,6 +1811,9 @@
 Def_IudetPet_Skill = 201  # 技能列表
 
 Def_IudetHorsePetSkinIndex = 210  # 骑宠觉醒外观索引
+
+# 以下为自定义的设置物品属性key
+Def_CItemKey_AppointID = "AppointID"
 # ----------------------------------------------------
 
 LineupObjMax = 6 # 阵容最大上阵武将数
@@ -2260,18 +2268,18 @@
 # 手游不使用C++定义 enum            RoleEquipType
 # 装备位定义
 RoleEquipType = (
-    retWeapon,          #1 主手
-    retWeapon2,         #2 副手
-    retHat,             #3 帽子
-    retClothes,         #4 衣服
-    retBelt,            #5 腰带
-    retTrousers,        #6 裤子
-    retShoes,           #7 鞋子
-    retGlove,           #8 手套
-    retNeck,            #9 项链
-    retFairyCan,        #10 仙器1
-    retFairyCan2,       #11 仙器2
-    retJade,            #12 玉佩
+    retWeapon,          #1 主手/武器
+    retWeapon2,         #2 副手/护手
+    retHat,             #3 帽子/头盔
+    retClothes,         #4 衣服/衣服
+    retBelt,            #5 腰带/腰带
+    retTrousers,        #6 裤子/长裤
+    retShoes,           #7 鞋子/鞋子
+    retGlove,           #8 手套/护腕
+    retShawl,           #9 仙器1/披肩
+    retNeck,            #10 项链/项链
+    retRing,            #11 仙器2/戒指
+    retAmulet,          #12 玉佩/护符 Amulet
     retWing,            #13 翅膀
     retGuard1,          #14 守护1
     retGuard2,          #15 守护2

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